fixed sed problems

git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@189 783a27ee-832a-0410-bc00-9f386506c6dd
This commit is contained in:
ikits 2004-01-06 21:17:05 +00:00
parent 642365038a
commit db6e8598a3
3 changed files with 24 additions and 14 deletions

View File

@ -38,7 +38,8 @@ ext: $(EXT)/.dummy
$(REGISTRY)/.dummy: $(BIN)/update_registry.sh $(REGISTRY)/.dummy: $(BIN)/update_registry.sh
$(BIN)/update_registry.sh $(REGISTRY) $(REGISTRY_URL) $(BIN)/update_registry.sh $(REGISTRY) $(REGISTRY_URL)
sed -i -e '7s/\<ATI_/GL_ATI_/' $(REGISTRY)/ATI/texture_env_combine3.txt sed -e '7s/\<ATI_/GL_ATI_/' $(REGISTRY)/ATI/texture_env_combine3.txt > tmp
mv tmp $(REGISTRY)/ATI/texture_env_combine3.txt
touch $@ touch $@
$(EXT)/.dummy: $(REGISTRY)/.dummy $(EXT)/.dummy: $(REGISTRY)/.dummy
@ -99,7 +100,8 @@ $(S.DEST)/glew.c: $(EXT)/.dummy
$(BIN)/make_list.pl $(EXT)/GLX_* >> $@ $(BIN)/make_list.pl $(EXT)/GLX_* >> $@
cat $(SRC)/glew_post.c >> $@ cat $(SRC)/glew_post.c >> $@
$(BIN)/fix_OML_sync_control.sh $@ $(BIN)/fix_OML_sync_control.sh $@
sed -i -e "s/GLEW_VERSION_STRING/$(GLEW_MAJOR)\.$(GLEW_MINOR)\.$(GLEW_MICRO)/g" $@ sed -e "s/GLEW_VERSION_STRING/$(GLEW_MAJOR)\.$(GLEW_MINOR)\.$(GLEW_MICRO)/g" $@ > tmp
mv tmp $@
$(S.DEST)/glewinfo.c: $(EXT)/.dummy $(S.DEST)/glewinfo.c: $(EXT)/.dummy
cp -f $(SRC)/glewinfo_pre.c $@ cp -f $(SRC)/glewinfo_pre.c $@

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@ -6,5 +6,7 @@
# General Public License Version 2 as published by the Free Software # General Public License Version 2 as published by the Free Software
# Foundation or, at your option, any later version. # Foundation or, at your option, any later version.
sed -i -e 's/#ifndef GLX_OML_sync_control/#if !defined(GLX_OML_sync_control) \&\& defined(__STDC_VERSION__) \&\& (__STDC_VERSION__ >= 199901L)\n#include <inttypes.h>/' $1 sed -e 's/#ifndef GLX_OML_sync_control/#if !defined(GLX_OML_sync_control) \&\& defined(__STDC_VERSION__) \&\& (__STDC_VERSION__ >= 199901L)\n#include <inttypes.h>/' $1 > tmp
sed -i -e 's/#ifdef GLX_OML_sync_control/#if defined(GLX_OML_sync_control) \&\& defined(__STDC_VERSION__) \&\& (__STDC_VERSION__ >= 199901L)\n#include <inttypes.h>/' $1 mv tmp $1
sed -e 's/#ifdef GLX_OML_sync_control/#if defined(GLX_OML_sync_control) \&\& defined(__STDC_VERSION__) \&\& (__STDC_VERSION__ >= 199901L)\n#include <inttypes.h>/' $1 > tmp
mv tmp $1

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@ -37,11 +37,12 @@ if [ ! -d $1 ] ; then
# fix GL_NV_occlusion_query and GL_HP_occlusion_test # fix GL_NV_occlusion_query and GL_HP_occlusion_test
grep -v '_HP' $1/GL_NV_occlusion_query > tmp grep -v '_HP' $1/GL_NV_occlusion_query > tmp
mv tmp $1/GL_NV_occlusion_query mv tmp $1/GL_NV_occlusion_query
sed -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' \
sed -i -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' \ $1/GL_HP_occlusion_test > tmp
$1/GL_HP_occlusion_test mv tmp $1/GL_HP_occlusion_test
sed -i -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' \ sed -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' \
$1/GL_HP_occlusion_test $1/GL_HP_occlusion_test > tmp
mv tmp $1/GL_HP_occlusion_test
# fix WGL_ATI_pixel_format_float # fix WGL_ATI_pixel_format_float
cat >> $1/WGL_ATI_pixel_format_float <<EOT cat >> $1/WGL_ATI_pixel_format_float <<EOT
@ -105,10 +106,14 @@ EOT
rm -f $1/GL_SUN_multi_draw_arrays rm -f $1/GL_SUN_multi_draw_arrays
# change variable names in GL_ARB_vertex_shader # change variable names in GL_ARB_vertex_shader
sed -i -e 's/v0/x/g' $1/GL_ARB_vertex_shader sed -e 's/v0/x/g' $1/GL_ARB_vertex_shader > tmp
sed -i -e 's/v1/y/g' $1/GL_ARB_vertex_shader mv tmp $1/GL_ARB_vertex_shader
sed -i -e 's/v2/z/g' $1/GL_ARB_vertex_shader sed -e 's/v1/y/g' $1/GL_ARB_vertex_shader > tmp
sed -i -e 's/v3/w/g' $1/GL_ARB_vertex_shader mv tmp $1/GL_ARB_vertex_shader
sed -e 's/v2/z/g' $1/GL_ARB_vertex_shader > tmp
mv tmp $1/GL_ARB_vertex_shader
sed -e 's/v3/w/g' $1/GL_ARB_vertex_shader > tmp
mv tmp $1/GL_ARB_vertex_shader
# remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader, # remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader,
# and GL_ARB_vertex_shader # and GL_ARB_vertex_shader
@ -131,7 +136,8 @@ EOT
# fix bugs in GL_ARB_vertex_shader # fix bugs in GL_ARB_vertex_shader
grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp
mv tmp $1/GL_ARB_vertex_shader mv tmp $1/GL_ARB_vertex_shader
sed -i -e 's/handle /GLhandleARB /g' $1/GL_ARB_vertex_shader sed -e 's/handle /GLhandleARB /g' $1/GL_ARB_vertex_shader > tmp
mv tmp $1/GL_ARB_vertex_shader
# fix bugs in GL_ARB_shader_objects # fix bugs in GL_ARB_shader_objects
grep -v "GL_FLOAT" $1/GL_ARB_shader_objects > tmp grep -v "GL_FLOAT" $1/GL_ARB_shader_objects > tmp