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Generate Sources of master updated at Tue Feb 25 00:01:08 GMT 2020
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doc/glew.html
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doc/glew.html
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@ -8575,6 +8575,17 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
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#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
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#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
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/* ---------------- GL_ARM_texture_unnormalized_coordinates ---------------- */
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#ifndef GL_ARM_texture_unnormalized_coordinates
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#define GL_ARM_texture_unnormalized_coordinates 1
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#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A
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#define GLEW_ARM_texture_unnormalized_coordinates GLEW_GET_VAR(__GLEW_ARM_texture_unnormalized_coordinates)
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#endif /* GL_ARM_texture_unnormalized_coordinates */
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/* ------------------------- GL_ATIX_point_sprites ------------------------- */
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/* ------------------------- GL_ATIX_point_sprites ------------------------- */
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#ifndef GL_ATIX_point_sprites
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#ifndef GL_ATIX_point_sprites
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@ -25762,6 +25773,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary;
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GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8;
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GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8;
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GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch;
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GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch;
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GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
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GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
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GLEW_VAR_EXPORT GLboolean __GLEW_ARM_texture_unnormalized_coordinates;
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GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
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GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
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GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
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GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
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GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
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GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
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16
src/glew.c
16
src/glew.c
@ -3748,6 +3748,7 @@ GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;
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GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
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GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
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GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE;
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GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE;
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GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE;
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GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE;
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GLboolean __GLEW_ARM_texture_unnormalized_coordinates = GL_FALSE;
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GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
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GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
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GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
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GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
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GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
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GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
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@ -5185,6 +5186,9 @@ static const char * _glewExtensionLookup[] = {
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#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
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#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
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"GL_ARM_shader_framebuffer_fetch_depth_stencil",
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"GL_ARM_shader_framebuffer_fetch_depth_stencil",
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#endif
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#endif
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#ifdef GL_ARM_texture_unnormalized_coordinates
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"GL_ARM_texture_unnormalized_coordinates",
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#endif
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#ifdef GL_ATIX_point_sprites
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#ifdef GL_ATIX_point_sprites
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"GL_ATIX_point_sprites",
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"GL_ATIX_point_sprites",
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#endif
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#endif
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@ -7218,7 +7222,7 @@ static const char * _glewExtensionLookup[] = {
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/* Detected in the extension string or strings */
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/* Detected in the extension string or strings */
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static GLboolean _glewExtensionString[935];
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static GLboolean _glewExtensionString[936];
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/* Detected via extension string or experimental mode */
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/* Detected via extension string or experimental mode */
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static GLboolean* _glewExtensionEnabled[] = {
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static GLboolean* _glewExtensionEnabled[] = {
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#ifdef GL_3DFX_multisample
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#ifdef GL_3DFX_multisample
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@ -7998,6 +8002,9 @@ static GLboolean* _glewExtensionEnabled[] = {
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#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
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#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
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&__GLEW_ARM_shader_framebuffer_fetch_depth_stencil,
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&__GLEW_ARM_shader_framebuffer_fetch_depth_stencil,
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#endif
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#endif
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#ifdef GL_ARM_texture_unnormalized_coordinates
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&__GLEW_ARM_texture_unnormalized_coordinates,
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#endif
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#ifdef GL_ATIX_point_sprites
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#ifdef GL_ATIX_point_sprites
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&__GLEW_ATIX_point_sprites,
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&__GLEW_ATIX_point_sprites,
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#endif
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#endif
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@ -25150,6 +25157,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
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ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
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ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
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continue;
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continue;
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}
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}
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#endif
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#ifdef GL_ARM_texture_unnormalized_coordinates
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if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_unnormalized_coordinates", 32))
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{
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ret = GLEW_ARM_texture_unnormalized_coordinates;
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continue;
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}
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#endif
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#endif
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}
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}
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if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
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if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
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@ -3891,6 +3891,15 @@ static void _glewInfo_GL_ARM_shader_framebuffer_fetch_depth_stencil (void)
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#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
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#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
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#ifdef GL_ARM_texture_unnormalized_coordinates
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static void _glewInfo_GL_ARM_texture_unnormalized_coordinates (void)
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{
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glewPrintExt("GL_ARM_texture_unnormalized_coordinates", GLEW_ARM_texture_unnormalized_coordinates, glewIsSupported("GL_ARM_texture_unnormalized_coordinates"), glewGetExtension("GL_ARM_texture_unnormalized_coordinates"));
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}
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#endif /* GL_ARM_texture_unnormalized_coordinates */
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#ifdef GL_ATIX_point_sprites
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#ifdef GL_ATIX_point_sprites
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static void _glewInfo_GL_ATIX_point_sprites (void)
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static void _glewInfo_GL_ATIX_point_sprites (void)
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@ -15618,6 +15627,9 @@ static void glewInfo (void)
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#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
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#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
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_glewInfo_GL_ARM_shader_framebuffer_fetch_depth_stencil();
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_glewInfo_GL_ARM_shader_framebuffer_fetch_depth_stencil();
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#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
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#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
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#ifdef GL_ARM_texture_unnormalized_coordinates
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_glewInfo_GL_ARM_texture_unnormalized_coordinates();
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#endif /* GL_ARM_texture_unnormalized_coordinates */
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#ifdef GL_ATIX_point_sprites
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#ifdef GL_ATIX_point_sprites
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_glewInfo_GL_ATIX_point_sprites();
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_glewInfo_GL_ATIX_point_sprites();
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#endif /* GL_ATIX_point_sprites */
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#endif /* GL_ATIX_point_sprites */
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