Generate Sources of master updated at Tue Feb 25 00:01:08 GMT 2020

This commit is contained in:
Gyusun 2020-02-25 00:01:08 +00:00
parent 1b83eb287d
commit ec3049cfc1
4 changed files with 698 additions and 659 deletions

File diff suppressed because it is too large Load Diff

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@ -8575,6 +8575,17 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
/* ---------------- GL_ARM_texture_unnormalized_coordinates ---------------- */
#ifndef GL_ARM_texture_unnormalized_coordinates
#define GL_ARM_texture_unnormalized_coordinates 1
#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A
#define GLEW_ARM_texture_unnormalized_coordinates GLEW_GET_VAR(__GLEW_ARM_texture_unnormalized_coordinates)
#endif /* GL_ARM_texture_unnormalized_coordinates */
/* ------------------------- GL_ATIX_point_sprites ------------------------- */
#ifndef GL_ATIX_point_sprites
@ -25762,6 +25773,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary;
GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8;
GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch;
GLEW_VAR_EXPORT GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
GLEW_VAR_EXPORT GLboolean __GLEW_ARM_texture_unnormalized_coordinates;
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;

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@ -3748,6 +3748,7 @@ GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;
GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
GLboolean __GLEW_ARM_shader_framebuffer_fetch = GL_FALSE;
GLboolean __GLEW_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE;
GLboolean __GLEW_ARM_texture_unnormalized_coordinates = GL_FALSE;
GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
@ -5185,6 +5186,9 @@ static const char * _glewExtensionLookup[] = {
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
"GL_ARM_shader_framebuffer_fetch_depth_stencil",
#endif
#ifdef GL_ARM_texture_unnormalized_coordinates
"GL_ARM_texture_unnormalized_coordinates",
#endif
#ifdef GL_ATIX_point_sprites
"GL_ATIX_point_sprites",
#endif
@ -7218,7 +7222,7 @@ static const char * _glewExtensionLookup[] = {
/* Detected in the extension string or strings */
static GLboolean _glewExtensionString[935];
static GLboolean _glewExtensionString[936];
/* Detected via extension string or experimental mode */
static GLboolean* _glewExtensionEnabled[] = {
#ifdef GL_3DFX_multisample
@ -7998,6 +8002,9 @@ static GLboolean* _glewExtensionEnabled[] = {
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
&__GLEW_ARM_shader_framebuffer_fetch_depth_stencil,
#endif
#ifdef GL_ARM_texture_unnormalized_coordinates
&__GLEW_ARM_texture_unnormalized_coordinates,
#endif
#ifdef GL_ATIX_point_sprites
&__GLEW_ATIX_point_sprites,
#endif
@ -25150,6 +25157,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
ret = GLEW_ARM_shader_framebuffer_fetch_depth_stencil;
continue;
}
#endif
#ifdef GL_ARM_texture_unnormalized_coordinates
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_unnormalized_coordinates", 32))
{
ret = GLEW_ARM_texture_unnormalized_coordinates;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))

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@ -3891,6 +3891,15 @@ static void _glewInfo_GL_ARM_shader_framebuffer_fetch_depth_stencil (void)
#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
#ifdef GL_ARM_texture_unnormalized_coordinates
static void _glewInfo_GL_ARM_texture_unnormalized_coordinates (void)
{
glewPrintExt("GL_ARM_texture_unnormalized_coordinates", GLEW_ARM_texture_unnormalized_coordinates, glewIsSupported("GL_ARM_texture_unnormalized_coordinates"), glewGetExtension("GL_ARM_texture_unnormalized_coordinates"));
}
#endif /* GL_ARM_texture_unnormalized_coordinates */
#ifdef GL_ATIX_point_sprites
static void _glewInfo_GL_ATIX_point_sprites (void)
@ -15618,6 +15627,9 @@ static void glewInfo (void)
#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil
_glewInfo_GL_ARM_shader_framebuffer_fetch_depth_stencil();
#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
#ifdef GL_ARM_texture_unnormalized_coordinates
_glewInfo_GL_ARM_texture_unnormalized_coordinates();
#endif /* GL_ARM_texture_unnormalized_coordinates */
#ifdef GL_ATIX_point_sprites
_glewInfo_GL_ATIX_point_sprites();
#endif /* GL_ATIX_point_sprites */