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Guard against people updating the string lists but forgetting to update the
magic constants sprinkled in the code. Any reasonable compiler should be able to optimize this away. git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@147 783a27ee-832a-0410-bc00-9f386506c6dd
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@ -9,13 +9,14 @@ const GLubyte* glewGetErrorString (GLenum error)
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{
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{
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static const GLubyte* _glewErrorString[] =
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static const GLubyte* _glewErrorString[] =
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{
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{
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"no error",
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"No error",
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"missing GL version",
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"Missing GL version",
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"GL 1.1 and up are not supported",
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"GL 1.1 and up are not supported",
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"GLX 1.2 and up are not supported",
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"GLX 1.2 and up are not supported",
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"unknown error"
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"Unknown error"
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};
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};
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return _glewErrorString[error > 4 ? 4 : error];
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const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
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return _glewErrorString[error > max_error ? max_error : error];
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}
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}
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const GLubyte* glewGetString (GLenum name)
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const GLubyte* glewGetString (GLenum name)
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@ -25,7 +26,8 @@ const GLubyte* glewGetString (GLenum name)
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NULL,
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NULL,
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"GLEW_VERSION_STRING"
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"GLEW_VERSION_STRING"
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};
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};
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return _glewString[name > 1 ? 0 : name];
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const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
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return _glewString[name > max_string ? max_string : name];
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}
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}
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/* ------------------------------------------------------------------------ */
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/* ------------------------------------------------------------------------ */
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