} #endif /* _WIN32 */ /* ------------------------------------------------------------------------ */ int main (int argc, char** argv) { GLuint err; struct createParams params = { #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) -1, /* pixelformat */ #elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) "", /* display */ -1, /* visual */ #endif 0, /* major */ 0, /* minor */ 0, /* profile mask */ 0 /* flags */ }; if (glewParseArgs(argc-1, argv+1, ¶ms)) { fprintf(stderr, "Usage: glewinfo " #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) "[-pf ] " #elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) "[-display ] " "[-visual ] " #endif "[-version ] " "[-profile core|compatibility] " "[-flag debug|forward]" "\n"); return 1; } if (GL_TRUE == glewCreateContext(¶ms)) { fprintf(stderr, "Error: glewCreateContext failed\n"); glewDestroyContext(); return 1; } glewExperimental = GL_TRUE; err = glewInit(); if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); glewDestroyContext(); return 1; } #if defined(_WIN32) #if defined(_MSC_VER) && (_MSC_VER >= 1400) if (fopen_s(&f, "glewinfo.txt", "w") != 0) f = stdout; #else f = fopen("glewinfo.txt", "w"); #endif if (f == NULL) f = stdout; #else f = stdout; #endif fprintf(f, "---------------------------\n"); fprintf(f, " GLEW Extension Info\n"); fprintf(f, "---------------------------\n\n"); fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) fprintf(f, "Reporting capabilities of pixelformat %d\n", params.pixelformat); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", params.display == NULL ? getenv("DISPLAY") : params.display, params.visual); #endif fprintf(f, "Running on a %s from %s\n", glGetString(GL_RENDERER), glGetString(GL_VENDOR)); fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); glewInfo(); #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) eglewInfo(); #elif defined(_WIN32) wglewInfo(); #else glxewInfo(); #endif if (f != stdout) fclose(f); glewDestroyContext(); return 0; } /* ------------------------------------------------------------------------ */ GLboolean glewParseArgs (int argc, char** argv, struct createParams *params) { int p = 0; while (p < argc) { if (!strcmp(argv[p], "-version")) { if (++p >= argc) return GL_TRUE; if (sscanf(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; } else if (!strcmp(argv[p], "-profile")) { if (++p >= argc) return GL_TRUE; if (strcmp("core", argv[p]) == 0) params->profile |= 1; else if (strcmp("compatibility",argv[p]) == 0) params->profile |= 2; else return GL_TRUE; ++p; } else if (!strcmp(argv[p], "-flag")) { if (++p >= argc) return GL_TRUE; if (strcmp("debug", argv[p]) == 0) params->flags |= 1; else if (strcmp("forward",argv[p]) == 0) params->flags |= 2; else return GL_TRUE; ++p; } #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) else if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) { if (++p >= argc) return GL_TRUE; params->pixelformat = strtol(argv[p++], NULL, 0); } #elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) else if (!strcmp(argv[p], "-display")) { if (++p >= argc) return GL_TRUE; params->display = argv[p++]; } else if (!strcmp(argv[p], "-visual")) { if (++p >= argc) return GL_TRUE; params->visual = (int)strtol(argv[p++], NULL, 0); } #endif else return GL_TRUE; } return GL_FALSE; } /* ------------------------------------------------------------------------ */ #if defined(GLEW_EGL) EGLDisplay display; EGLContext ctx; /* See: http://stackoverflow.com/questions/12662227/opengl-es2-0-offscreen-context-for-fbo-rendering */ GLboolean glewCreateContext (struct createParams *params) { EGLSurface surface; EGLint majorVersion, minorVersion; const EGLint attr[] = { EGL_BUFFER_SIZE, 32, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER, EGL_CONFORMANT, EGL_OPENGL_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; EGLConfig config; EGLint numConfig; PFNEGLGETDISPLAYPROC getDisplay = NULL; PFNEGLINITIALIZEPROC initialize = NULL; PFNEGLBINDAPIPROC bindAPI = NULL; PFNEGLCHOOSECONFIGPROC chooseConfig = NULL; PFNEGLCREATEWINDOWSURFACEPROC createWindowSurface = NULL; PFNEGLCREATECONTEXTPROC createContext = NULL; PFNEGLMAKECURRENTPROC makeCurrent = NULL; /* Load necessary entry points */ getDisplay = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); initialize = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); bindAPI = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); chooseConfig = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); createWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); createContext = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); makeCurrent = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); if (!getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent) return GL_TRUE; display = getDisplay((EGLNativeDisplayType) 0); if (!initialize(display, &majorVersion, &minorVersion)) return GL_TRUE; bindAPI(EGL_OPENGL_API); if (!chooseConfig(display, attr, &config, 1, &numConfig) || (numConfig != 1)) return GL_TRUE; surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL); ctx = createContext(display, config, NULL, NULL); if (NULL == ctx) return GL_TRUE; makeCurrent(display, surface, surface, ctx); return GL_FALSE; } void glewDestroyContext () { if (NULL != ctx) eglDestroyContext(display, ctx); } #elif defined(GLEW_OSMESA) OSMesaContext ctx; static const GLint osmFormat = GL_UNSIGNED_BYTE; static const GLint osmWidth = 640; static const GLint osmHeight = 480; static GLubyte *osmPixels = NULL; GLboolean glewCreateContext (struct createParams *params) { ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); if (NULL == ctx) return GL_TRUE; if (NULL == osmPixels) { osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); } if (!OSMesaMakeCurrent(ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) { return GL_TRUE; } return GL_FALSE; } void glewDestroyContext () { if (NULL != ctx) OSMesaDestroyContext(ctx); } #elif defined(_WIN32) HWND wnd = NULL; HDC dc = NULL; HGLRC rc = NULL; GLboolean glewCreateContext (struct createParams* params) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == wnd) return GL_TRUE; /* get the device context */ dc = GetDC(wnd); if (NULL == dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (params->pixelformat == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; params->pixelformat = ChoosePixelFormat(dc, &pfd); if (params->pixelformat == 0) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(dc, params->pixelformat, &pfd)) return GL_TRUE; /* create rendering context */ rc = wglCreateContext(dc); if (NULL == rc) return GL_TRUE; if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; if (params->major || params->profile || params->flags) { HGLRC oldRC = rc; int contextAttrs[20]; int i; wglewInit(); /* Intel HD 3000 has WGL_ARB_create_context, but not WGL_ARB_create_context_profile */ if (!wglewGetExtension("WGL_ARB_create_context")) return GL_TRUE; i = 0; if (params->major) { contextAttrs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; contextAttrs[i++] = params->major; contextAttrs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; contextAttrs[i++] = params->minor; } if (params->profile) { contextAttrs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; contextAttrs[i++] = params->profile; } if (params->flags) { contextAttrs[i++] = WGL_CONTEXT_FLAGS_ARB; contextAttrs[i++] = params->flags; } contextAttrs[i++] = 0; rc = wglCreateContextAttribsARB(dc, 0, contextAttrs); if (NULL == rc) return GL_TRUE; if (!wglMakeCurrent(dc, rc)) return GL_TRUE; wglDeleteContext(oldRC); } return GL_FALSE; } void glewDestroyContext () { if (NULL != rc) wglMakeCurrent(NULL, NULL); if (NULL != rc) wglDeleteContext(rc); if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); if (NULL != wnd) DestroyWindow(wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include #include CGLContextObj ctx, octx; GLboolean glewCreateContext (struct createParams *params) { CGLPixelFormatAttribute contextAttrs[20]; int i; CGLPixelFormatObj pf; GLint npix; CGLError error; i = 0; contextAttrs[i++] = kCGLPFAAccelerated; /* No software rendering */ #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_7 if (params->profile & GL_CONTEXT_CORE_PROFILE_BIT) { if (params->major==3 && params->minor>=2) { contextAttrs[i++] = kCGLPFAOpenGLProfile; /* OSX 10.7 Lion onwards */ contextAttrs[i++] = (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core; /* 3.2 Core Context */ } } #endif contextAttrs[i++] = 0; error = CGLChoosePixelFormat(contextAttrs, &pf, &npix); if (error) return GL_TRUE; error = CGLCreateContext(pf, NULL, &ctx); if (error) return GL_TRUE; CGLReleasePixelFormat(pf); octx = CGLGetCurrentContext(); error = CGLSetCurrentContext(ctx); if (error) return GL_TRUE; /* Needed for Regal on the Mac */ #if defined(GLEW_REGAL) && defined(__APPLE__) RegalMakeCurrent(ctx); #endif return GL_FALSE; } void glewDestroyContext () { CGLSetCurrentContext(octx); CGLReleaseContext(ctx); } /* ------------------------------------------------------------------------ */ #elif defined(__HAIKU__) GLboolean glewCreateContext (struct createParams *params) { /* TODO: Haiku: We need to call C++ code here */ return GL_FALSE; } void glewDestroyContext () { /* TODO: Haiku: We need to call C++ code here */ } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ Display* dpy = NULL; XVisualInfo* vi = NULL; XVisualInfo* vis = NULL; GLXContext ctx = NULL; Window wnd = 0; Colormap cmap = 0; GLboolean glewCreateContext (struct createParams *params) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* open display */ dpy = XOpenDisplay(params->display); if (NULL == dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ if (params->visual == -1) { vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); if (NULL == vi) return GL_TRUE; params->visual = (int)XVisualIDFromVisual(vi->visual); } else { int n_vis, i; vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); for (i=0; ivisual) vi = &vis[i]; } if (vi == NULL) return GL_TRUE; } /* create context */ ctx = glXCreateContext(dpy, vi, None, True); if (NULL == ctx) return GL_TRUE; /* create window */ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = cmap; wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; if (params->major || params->profile || params->flags) { GLXContext oldCtx = ctx; GLXFBConfig *FBConfigs; int FBConfigAttrs[] = { GLX_FBCONFIG_ID, 0, None }; int contextAttrs[20]; int nelems, i; glxewInit(); if (!glxewGetExtension("GLX_ARB_create_context")) return GL_TRUE; if (glXQueryContext(dpy, oldCtx, GLX_FBCONFIG_ID, &FBConfigAttrs[1])) return GL_TRUE; FBConfigs = glXChooseFBConfig(dpy, vi->screen, FBConfigAttrs, &nelems); if (nelems < 1) return GL_TRUE; i = 0; if (params->major) { contextAttrs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB; contextAttrs[i++] = params->major; contextAttrs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB; contextAttrs[i++] = params->minor; } if (params->profile) { contextAttrs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB; contextAttrs[i++] = params->profile; } if (params->flags) { contextAttrs[i++] = GLX_CONTEXT_FLAGS_ARB; contextAttrs[i++] = params->flags; } contextAttrs[i++] = None; ctx = glXCreateContextAttribsARB(dpy, *FBConfigs, NULL, True, contextAttrs); if (NULL == ctx) return GL_TRUE; if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; glXDestroyContext(dpy, oldCtx); XFree(FBConfigs); } return GL_FALSE; } void glewDestroyContext () { if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); if (NULL != vis) XFree(vis); else if (NULL != vi) XFree(vi); if (NULL != dpy) XCloseDisplay(dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */