------------------ Readme for wglinfo ------------------ Copyright (C) Nate Robins, 1997 Michael Wimmer, 1999 Milan Ikits, 2003 wglinfo is a small utility that displays all available visuals, aka. pixelformats, in an OpenGL system along with renderer version information. It shows a table of all the visuals that support OpenGL and their capabilities. The format of the table is similar to glxinfo on Unix systems: visual ~= pixel format descriptor id = visual id (integer from 1 - max visuals) dep = cColorBits - color depth tp = dwFlags - visual type (wn: window, pb: pbuffer, bm: bitmap) xsp = no analog - transparent pixel (currently always ".") bfsz = cColorBits - framebuffer size lvl = bReserved - overlay (>0), underlay (<0), main plane (0) rgci = iPixelType - rb = rgba mode, ci = color index mode db = dwFlags & PFD_DOUBLEBUFFER - double buffer flag (y = yes) stro = dwFlags & PFD_STEREO - stereo flag (y = yes) gene = dwFlags & PFD_GENERIC - software generic (y = yes) or ICD geac = dwFlags & PFD_GENERIC_ACCELERATED - generic with hardware (MCD) rsz = cRedBits - # bits of red gsz = cGreenBits - # bits of green bsz = cBlueBits - # bits of blue asz = cAlphaBits - # bits of alpha axbf = cAuxBuffers - # of aux buffers dpth = cDepthBits - # bits of depth stcl = cStencilBits - # bits of stencil accum sz = cAccumBits - total # of bits in accumulation buffer accum r = cAccumRedBits - # bits of red in accumulation buffer accum g = cAccumGreenBits - # bits of green in accumulation buffer accum b = cAccumBlueBits - # bits of blue in accumulation buffer accum a = cAccumAlphaBits - # bits of alpha in accumulation buffer ms ns/b = no analog - multisample buffers (currently always ".") In the 10th column, you will find two additional columns: ge ge ne ac Those capture the PFD_GENERIC_FORMAT (gene) and PFD_GENERIC_ACCELERATED (geac) flags of the Pixelformat descriptor. If 'gene' is set to no, there is most probably an ICD (Installable Client Driver) at work, i.e., a full OpenGL implementation by a hardware vendor. If 'gene' is set to yes and 'geac' to no, then the MS/SGI (whichever is reported) software implementation is at work. If 'gene' and 'geac' both are set to yes, then the generic implementation is supplemented by hardware acceleration, which should most certainly mean that an MCD (Mini Client Driver) is at work, i.e., a small driver that only exposes the rasterization interface of the underlying hardware. For additional details on what these flags mean, please refer to the included source code. The original source code can be found in the SGI OpenGL Windows SDK. For usage information, type 'wglinfo -h' The '-w' switch will case the program to list all pixelformats that can be used for hardware accelerated rendering. Hence, all pixelformats that can only render to bitmaps are omitted, making the output slightly more readable. The '-d' switch works around problems with some implementations where it is not possible to create an OpenGL context without special preparations (fullscreen mode or others). It forces wglinfo to only print pixelformat information, but no renderer information, which would require a context to be created. This switch shouldn't be necessary for any current OpenGL driver. The '-v' switch lists the pixelformats in a verbose form. The '-s' sends the output to stdout instead of wglinfo.txt.