#!/bin/bash ## ## Copyright (C) 2003-2007, Marcelo E. Magallon ## Copyright (C) 2003-2007, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. ## ## Parameters: ## ## $1: Extensions directory ## $2: Registry directory ## $3: The black list set -e if [ ! -d $1 ] ; then mkdir $1 # Parse each of the extensions in the registry find $2 -name doc -type d -prune -o -name \*.txt -print | \ grep -v -f $3 | sort | bin/parse_spec.pl $1 # fix GL_NV_texture_compression_vtc grep -v EXT $1/GL_NV_texture_compression_vtc > tmp mv tmp $1/GL_NV_texture_compression_vtc # remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp mv tmp $1/GL_ARB_fragment_program # remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info grep -v -F -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp mv tmp $1/GLX_EXT_visual_rating # fix GL_NV_occlusion_query and GL_HP_occlusion_test grep -v '_HP' $1/GL_NV_occlusion_query > tmp mv tmp $1/GL_NV_occlusion_query perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi \ $1/GL_HP_occlusion_test perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi \ $1/GL_HP_occlusion_test # fix GLvoid in GL_ARB_vertex_buffer_objects perl -e 's/ void\*/ GLvoid\*/g' -pi \ $1/GL_ARB_vertex_buffer_object # add deprecated constants to GL_ATI_fragment_shader cat >> $1/GL_ATI_fragment_shader <> $1/WGL_ATI_pixel_format_float <> $1/GL_ARB_vertex_buffer_object <> $1/GLX_EXT_import_context <> $1/GLX_OML_swap_method <> $1/GLX_SGIX_fbconfig <> $1/GLX_SGIX_pbuffer <> $1/GL_NV_half_float <> $1/WGL_ARB_pbuffer <> $1/WGL_EXT_pbuffer < tmp mv tmp $1/GL_ARB_fragment_shader grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader # remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader # remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader, # and GL_ARB_vertex_shader grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_fragment_shader > tmp mv tmp $1/GL_ARB_fragment_shader grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader # fix bugs in GL_ARB_vertex_shader grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader perl -e 's/handle /GLhandleARB /g' -pi $1/GL_ARB_vertex_shader # fix bugs in GL_ARB_shader_objects grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp mv tmp $1/GL_ARB_shader_objects grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp mv tmp $1/GL_ARB_shader_objects # add typedefs to GL_ARB_shader_objects cat >> $1/GL_ARB_shader_objects <> $1/GL_ARB_transpose_matrix <