/* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free ** Software License B, Version 1.1 (the "License"), the contents of this ** file are subject only to the provisions of the License. You may not use ** this file except in compliance with the License. You may obtain a copy ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: ** ** http://oss.sgi.com/projects/FreeB ** ** Note that, as provided in the License, the Software is distributed on an ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. ** ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. ** ** Additional Notice Provisions: This software was created using the ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has ** not been independently verified as being compliant with the OpenGL(R) ** version 1.2.1 Specification. */ /* ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002 Milan Ikits ** ** This library is free software; you can redistribute it and/or ** modify it under the terms of the GNU Lesser General Public ** License as published by the Free Software Foundation; either ** version 2.1 of the License, or (at your option) any later version. ** ** This library is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** Lesser General Public License for more details. ** ** You should have received a copy of the GNU Lesser General Public ** License along with this library; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __glew_h__ #define __glew_h__ #if defined(__gl_h_) || defined(__GL_H__) #error gl.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif #define __gl_h_ #define __GL_H__ #define __glext_h_ #define __GLEXT_H_ #define __gl_ATI_h_ #ifdef _WIN32 /* * GLEW does not include to avoid name space pollution. * GL needs APIENTRY and WINGDIAPI, GLU needs CALLBACK and wchar_t * defined properly. */ /* */ #ifndef APIENTRY #define GLEW_APIENTRY_DEFINED #if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) #define APIENTRY __stdcall #else #define APIENTRY #endif #endif /* */ #ifndef CALLBACK #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) #define CALLBACK __stdcall #else #define CALLBACK #endif #endif /* and */ #ifndef WINGDIAPI #define GLEW_WINGDIAPI_DEFINED #define WINGDIAPI __declspec(dllimport) #endif /* */ #ifndef _WCHAR_T_DEFINED typedef unsigned short wchar_t; #define _WCHAR_T_DEFINED #endif /* * GLEW_STATIC needs to be set when including the * source directly in the project. * GLEW_BUILD is set when building the dll version. */ #ifdef GLEW_STATIC #define GLEW_EXPORT #else #ifdef GLEW_BUILD #define GLEW_EXPORT __declspec(dllexport) #else #define GLEW_EXPORT __declspec(dllimport) #endif #endif #else /* _UNIX */ #define APIENTRY #define GLAPI extern #define GLAPIENTRY #define GLEW_EXPORT #endif /* _WIN32 */ #ifdef __cplusplus extern "C" { #endif /* core OpenGL */ #define GL_VERSION_1_1 1 #define GL_VERSION_1_2 1 #define GL_VERSION_1_3 1 #define GL_VERSION_1_4 1 /* ARB extensions */ #define GL_ARB_depth_texture 1 /* (1.4) */ #define GL_ARB_fragment_program 1 #define GL_ARB_imaging 1 /* (1.2) */ #define GL_ARB_matrix_palette 1 #define GL_ARB_multisample 1 /* (1.3) */ #define GL_ARB_multitexture 1 /* (1.3) */ #define GL_ARB_point_parameters 1 /* (1.4) */ #define GL_ARB_shadow 1 /* (1.4) */ #define GL_ARB_shadow_ambient 1 #define GL_ARB_texture_border_clamp 1 /* (1.3) */ #define GL_ARB_texture_compression 1 /* (1.3) */ #define GL_ARB_texture_cube_map 1 /* (1.3) */ #define GL_ARB_texture_env_add 1 /* (1.3) */ #define GL_ARB_texture_env_combine 1 /* (1.3) */ #define GL_ARB_texture_env_crossbar 1 /* (1.3) */ #define GL_ARB_texture_env_dot3 1 /* (1.3) */ #define GL_ARB_texture_mirrored_repeat 1 /* (1.4) */ #define GL_ARB_transpose_matrix 1 /* (1.3) */ #define GL_ARB_vertex_blend 1 #define GL_ARB_vertex_program 1 #define GL_ARB_window_pos 1 /* (1.4) */ /* multi-vendor extensions */ #define GL_EXT_abgr 1 #define GL_EXT_bgra 1 /* (1.2) */ #define GL_EXT_blend_color 1 /* (1.2) */ #define GL_EXT_blend_func_separate 1 /* (1.4) */ #define GL_EXT_blend_minmax 1 /* (1.2) */ #define GL_EXT_blend_subtract 1 /* (1.4) */ #define GL_EXT_clip_volume_hint 1 #define GL_EXT_compiled_vertex_array 1 #define GL_EXT_draw_range_elements 1 /* (1.2) */ #define GL_EXT_cull_vertex 1 #define GL_EXT_fog_coord 1 /* (1.4) */ #define GL_EXT_multi_draw_arrays 1 /* (1.4) */ #define GL_EXT_packed_pixels 1 /* (1.2) */ #define GL_EXT_point_parameters 1 /* (1.4) */ #define GL_EXT_secondary_color 1 /* (1.4) */ #define GL_EXT_separate_specular_color 1 /* (1.2) */ #define GL_EXT_shadow_funcs 1 /* ??? */ #define GL_EXT_stencil_two_side 1 #define GL_EXT_stencil_wrap 1 /* (1.4) */ #define GL_EXT_texture_compression_s3tc 1 #define GL_EXT_texture_filter_anisotropic 1 #define GL_EXT_texture_lod_bias 1 /* (1.4) */ #define GL_EXT_texture_rectangle 1 #define GL_EXT_vertex_shader 1 #define GL_EXT_vertex_weighting 1 /* vendor-specific extensions */ #define GL_SGIS_generate_mipmap 1 #define GL_SGIS_texture_lod 1 #define GL_SGIX_depth_texture 1 /* (1.4) */ #define GL_SGIX_shadow 1 #define GL_HP_occlusion_test 1 #define GL_S3_s3tc 1 #define GL_WIN_swap_hint 1 /* ATI extensions */ #define GL_ATI_draw_buffers 1 #define GL_ATI_element_array 1 #define GL_ATI_envmap_bumpmap 1 #define GL_ATI_fragment_shader 1 #define GL_ATI_map_object_buffer 1 #define GL_ATI_mapped_texture 1 #define GL_ATI_pn_triangles 1 #define GL_ATI_point_cull_mode 1 #define GL_ATI_separate_stencil 1 #define GL_ATI_text_fragment_shader 1 #define GL_ATI_texture_float 1 #define GL_ATI_texture_mirror_once 1 #define GL_ATI_timestamp 1 #define GL_ATI_vertex_array_object 1 #define GL_ATI_vertex_attrib_array_object 1 #define GL_ATI_vertex_streams 1 #define GL_ATIX_point_sprites 1 #define GL_ATIX_texture_env_combine3 1 #define GL_ATIX_texture_env_route 1 #define GL_ATIX_vertex_shader_output_point_size 1 /* NVIDIA extensions */ #define GL_NV_blend_square 1 #define GL_NV_copy_depth_to_color 1 #define GL_NV_depth_clamp 1 #define GL_NV_element_array 1 #define GL_NV_evaluators 1 #define GL_NV_fence 1 #define GL_NV_fog_distance 1 #define GL_NV_float_buffer 1 #define GL_NV_fragment_program 1 #define GL_NV_light_max_exponent 1 #define GL_NV_multisample_filter_hint 1 #define GL_NV_occlusion_query 1 #define GL_NV_packed_depth_stencil 1 #define GL_NV_pixel_data_range 1 #define GL_NV_point_sprite 1 #define GL_NV_primitive_restart 1 #define GL_NV_register_combiners 1 #define GL_NV_register_combiners2 1 #define GL_NV_texgen_reflection 1 #define GL_NV_texture_compression_vtc 1 #define GL_NV_texture_env_combine4 1 #define GL_NV_texture_rectangle 1 #define GL_NV_texture_shader 1 #define GL_NV_texture_shader2 1 #define GL_NV_texture_shader3 1 #define GL_NV_vertex_array_range 1 #define GL_NV_vertex_array_range2 1 #define GL_NV_vertex_program 1 #define GL_NV_vertex_program1_1 1 #define GL_NV_vertex_program2 1 /* ------------------------------ OpenGL 1.1 ------------------------------ */ #ifdef GL_VERSION_1_1 typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #define GL_VERSION_1_1 1 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_TRUE 1 #define GL_FALSE 0 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 extern void APIENTRY glAccum (GLenum op, GLfloat value); extern void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); extern GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); extern void APIENTRY glArrayElement (GLint i); extern void APIENTRY glBegin (GLenum mode); extern void APIENTRY glBindTexture (GLenum target, GLuint texture); extern void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); extern void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); extern void APIENTRY glCallList (GLuint list); extern void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); extern void APIENTRY glClear (GLbitfield mask); extern void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void APIENTRY glClearDepth (GLclampd depth); extern void APIENTRY glClearIndex (GLfloat c); extern void APIENTRY glClearStencil (GLint s); extern void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); extern void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); extern void APIENTRY glColor3bv (const GLbyte *v); extern void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); extern void APIENTRY glColor3dv (const GLdouble *v); extern void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); extern void APIENTRY glColor3fv (const GLfloat *v); extern void APIENTRY glColor3i (GLint red, GLint green, GLint blue); extern void APIENTRY glColor3iv (const GLint *v); extern void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); extern void APIENTRY glColor3sv (const GLshort *v); extern void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); extern void APIENTRY glColor3ubv (const GLubyte *v); extern void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); extern void APIENTRY glColor3uiv (const GLuint *v); extern void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); extern void APIENTRY glColor3usv (const GLushort *v); extern void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern void APIENTRY glColor4bv (const GLbyte *v); extern void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern void APIENTRY glColor4dv (const GLdouble *v); extern void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void APIENTRY glColor4fv (const GLfloat *v); extern void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); extern void APIENTRY glColor4iv (const GLint *v); extern void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); extern void APIENTRY glColor4sv (const GLshort *v); extern void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void APIENTRY glColor4ubv (const GLubyte *v); extern void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); extern void APIENTRY glColor4uiv (const GLuint *v); extern void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); extern void APIENTRY glColor4usv (const GLushort *v); extern void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void APIENTRY glColorMaterial (GLenum face, GLenum mode); extern void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); extern void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void APIENTRY glCullFace (GLenum mode); extern void APIENTRY glDeleteLists (GLuint list, GLsizei range); extern void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); extern void APIENTRY glDepthFunc (GLenum func); extern void APIENTRY glDepthMask (GLboolean flag); extern void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); extern void APIENTRY glDisable (GLenum cap); extern void APIENTRY glDisableClientState (GLenum array); extern void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); extern void APIENTRY glDrawBuffer (GLenum mode); extern void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void APIENTRY glEdgeFlag (GLboolean flag); extern void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); extern void APIENTRY glEdgeFlagv (const GLboolean *flag); extern void APIENTRY glEnable (GLenum cap); extern void APIENTRY glEnableClientState (GLenum array); extern void APIENTRY glEnd (void); extern void APIENTRY glEndList (void); extern void APIENTRY glEvalCoord1d (GLdouble u); extern void APIENTRY glEvalCoord1dv (const GLdouble *u); extern void APIENTRY glEvalCoord1f (GLfloat u); extern void APIENTRY glEvalCoord1fv (const GLfloat *u); extern void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); extern void APIENTRY glEvalCoord2dv (const GLdouble *u); extern void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); extern void APIENTRY glEvalCoord2fv (const GLfloat *u); extern void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); extern void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void APIENTRY glEvalPoint1 (GLint i); extern void APIENTRY glEvalPoint2 (GLint i, GLint j); extern void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); extern void APIENTRY glFinish (void); extern void APIENTRY glFlush (void); extern void APIENTRY glFogf (GLenum pname, GLfloat param); extern void APIENTRY glFogfv (GLenum pname, const GLfloat *params); extern void APIENTRY glFogi (GLenum pname, GLint param); extern void APIENTRY glFogiv (GLenum pname, const GLint *params); extern void APIENTRY glFrontFace (GLenum mode); extern void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern GLuint APIENTRY glGenLists (GLsizei range); extern void APIENTRY glGenTextures (GLsizei n, GLuint *textures); extern void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); extern void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); extern void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); extern GLenum APIENTRY glGetError (void); extern void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); extern void APIENTRY glGetIntegerv (GLenum pname, GLint *params); extern void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); extern void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); extern void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); extern void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); extern void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); extern void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); extern void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); extern void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); extern void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); extern void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); extern void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); extern void APIENTRY glGetPolygonStipple (GLubyte *mask); extern const GLubyte * APIENTRY glGetString (GLenum name); extern void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); extern void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); extern void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); extern void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); extern void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); extern void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); extern void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); extern void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); extern void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); extern void APIENTRY glHint (GLenum target, GLenum mode); extern void APIENTRY glIndexMask (GLuint mask); extern void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); extern void APIENTRY glIndexd (GLdouble c); extern void APIENTRY glIndexdv (const GLdouble *c); extern void APIENTRY glIndexf (GLfloat c); extern void APIENTRY glIndexfv (const GLfloat *c); extern void APIENTRY glIndexi (GLint c); extern void APIENTRY glIndexiv (const GLint *c); extern void APIENTRY glIndexs (GLshort c); extern void APIENTRY glIndexsv (const GLshort *c); extern void APIENTRY glIndexub (GLubyte c); extern void APIENTRY glIndexubv (const GLubyte *c); extern void APIENTRY glInitNames (void); extern void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); extern GLboolean APIENTRY glIsEnabled (GLenum cap); extern GLboolean APIENTRY glIsList (GLuint list); extern GLboolean APIENTRY glIsTexture (GLuint texture); extern void APIENTRY glLightModelf (GLenum pname, GLfloat param); extern void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); extern void APIENTRY glLightModeli (GLenum pname, GLint param); extern void APIENTRY glLightModeliv (GLenum pname, const GLint *params); extern void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); extern void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); extern void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); extern void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); extern void APIENTRY glLineStipple (GLint factor, GLushort pattern); extern void APIENTRY glLineWidth (GLfloat width); extern void APIENTRY glListBase (GLuint base); extern void APIENTRY glLoadIdentity (void); extern void APIENTRY glLoadMatrixd (const GLdouble *m); extern void APIENTRY glLoadMatrixf (const GLfloat *m); extern void APIENTRY glLoadName (GLuint name); extern void APIENTRY glLogicOp (GLenum opcode); extern void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); extern void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); extern void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); extern void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); extern void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); extern void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); extern void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); extern void APIENTRY glMatrixMode (GLenum mode); extern void APIENTRY glMultMatrixd (const GLdouble *m); extern void APIENTRY glMultMatrixf (const GLfloat *m); extern void APIENTRY glNewList (GLuint list, GLenum mode); extern void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); extern void APIENTRY glNormal3bv (const GLbyte *v); extern void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); extern void APIENTRY glNormal3dv (const GLdouble *v); extern void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); extern void APIENTRY glNormal3fv (const GLfloat *v); extern void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); extern void APIENTRY glNormal3iv (const GLint *v); extern void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); extern void APIENTRY glNormal3sv (const GLshort *v); extern void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); extern void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern void APIENTRY glPassThrough (GLfloat token); extern void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); extern void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); extern void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); extern void APIENTRY glPixelStoref (GLenum pname, GLfloat param); extern void APIENTRY glPixelStorei (GLenum pname, GLint param); extern void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); extern void APIENTRY glPixelTransferi (GLenum pname, GLint param); extern void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); extern void APIENTRY glPointSize (GLfloat size); extern void APIENTRY glPolygonMode (GLenum face, GLenum mode); extern void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); extern void APIENTRY glPolygonStipple (const GLubyte *mask); extern void APIENTRY glPopAttrib (void); extern void APIENTRY glPopClientAttrib (void); extern void APIENTRY glPopMatrix (void); extern void APIENTRY glPopName (void); extern void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); extern void APIENTRY glPushAttrib (GLbitfield mask); extern void APIENTRY glPushClientAttrib (GLbitfield mask); extern void APIENTRY glPushMatrix (void); extern void APIENTRY glPushName (GLuint name); extern void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); extern void APIENTRY glRasterPos2dv (const GLdouble *v); extern void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); extern void APIENTRY glRasterPos2fv (const GLfloat *v); extern void APIENTRY glRasterPos2i (GLint x, GLint y); extern void APIENTRY glRasterPos2iv (const GLint *v); extern void APIENTRY glRasterPos2s (GLshort x, GLshort y); extern void APIENTRY glRasterPos2sv (const GLshort *v); extern void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); extern void APIENTRY glRasterPos3dv (const GLdouble *v); extern void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); extern void APIENTRY glRasterPos3fv (const GLfloat *v); extern void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); extern void APIENTRY glRasterPos3iv (const GLint *v); extern void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); extern void APIENTRY glRasterPos3sv (const GLshort *v); extern void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void APIENTRY glRasterPos4dv (const GLdouble *v); extern void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void APIENTRY glRasterPos4fv (const GLfloat *v); extern void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); extern void APIENTRY glRasterPos4iv (const GLint *v); extern void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); extern void APIENTRY glRasterPos4sv (const GLshort *v); extern void APIENTRY glReadBuffer (GLenum mode); extern void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); extern void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); extern void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); extern void APIENTRY glRectiv (const GLint *v1, const GLint *v2); extern void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); extern GLint APIENTRY glRenderMode (GLenum mode); extern void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); extern void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); extern void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); extern void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); extern void APIENTRY glShadeModel (GLenum mode); extern void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); extern void APIENTRY glStencilMask (GLuint mask); extern void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); extern void APIENTRY glTexCoord1d (GLdouble s); extern void APIENTRY glTexCoord1dv (const GLdouble *v); extern void APIENTRY glTexCoord1f (GLfloat s); extern void APIENTRY glTexCoord1fv (const GLfloat *v); extern void APIENTRY glTexCoord1i (GLint s); extern void APIENTRY glTexCoord1iv (const GLint *v); extern void APIENTRY glTexCoord1s (GLshort s); extern void APIENTRY glTexCoord1sv (const GLshort *v); extern void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); extern void APIENTRY glTexCoord2dv (const GLdouble *v); extern void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); extern void APIENTRY glTexCoord2fv (const GLfloat *v); extern void APIENTRY glTexCoord2i (GLint s, GLint t); extern void APIENTRY glTexCoord2iv (const GLint *v); extern void APIENTRY glTexCoord2s (GLshort s, GLshort t); extern void APIENTRY glTexCoord2sv (const GLshort *v); extern void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); extern void APIENTRY glTexCoord3dv (const GLdouble *v); extern void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); extern void APIENTRY glTexCoord3fv (const GLfloat *v); extern void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); extern void APIENTRY glTexCoord3iv (const GLint *v); extern void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); extern void APIENTRY glTexCoord3sv (const GLshort *v); extern void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void APIENTRY glTexCoord4dv (const GLdouble *v); extern void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void APIENTRY glTexCoord4fv (const GLfloat *v); extern void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); extern void APIENTRY glTexCoord4iv (const GLint *v); extern void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); extern void APIENTRY glTexCoord4sv (const GLshort *v); extern void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); extern void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); extern void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); extern void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); extern void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); extern void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); extern void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); extern void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); extern void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); extern void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); extern void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); extern void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); extern void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); extern void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); extern void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); extern void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); extern void APIENTRY glVertex2d (GLdouble x, GLdouble y); extern void APIENTRY glVertex2dv (const GLdouble *v); extern void APIENTRY glVertex2f (GLfloat x, GLfloat y); extern void APIENTRY glVertex2fv (const GLfloat *v); extern void APIENTRY glVertex2i (GLint x, GLint y); extern void APIENTRY glVertex2iv (const GLint *v); extern void APIENTRY glVertex2s (GLshort x, GLshort y); extern void APIENTRY glVertex2sv (const GLshort *v); extern void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); extern void APIENTRY glVertex3dv (const GLdouble *v); extern void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); extern void APIENTRY glVertex3fv (const GLfloat *v); extern void APIENTRY glVertex3i (GLint x, GLint y, GLint z); extern void APIENTRY glVertex3iv (const GLint *v); extern void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); extern void APIENTRY glVertex3sv (const GLshort *v); extern void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void APIENTRY glVertex4dv (const GLdouble *v); extern void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void APIENTRY glVertex4fv (const GLfloat *v); extern void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); extern void APIENTRY glVertex4iv (const GLint *v); extern void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); extern void APIENTRY glVertex4sv (const GLshort *v); extern void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #endif /* GL_VERSION_1_1 */ /* this is where we can safely include GLU */ #include /* ------------------------------ OpenGL 1.2 ------------------------------ */ #ifdef GL_VERSION_1_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_RESCALE_NORMAL 0x803A #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_TEXTURE_BINDING_3D 0x806A typedef void (APIENTRY * glDrawRangeElementsPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); typedef void (APIENTRY * glTexImage3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRY * glTexSubImage3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRY * glCopyTexSubImage3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern GLEW_EXPORT glDrawRangeElementsPROC glDrawRangeElements; extern GLEW_EXPORT glTexImage3DPROC glTexImage3D; extern GLEW_EXPORT glTexSubImage3DPROC glTexSubImage3D; extern GLEW_EXPORT glCopyTexSubImage3DPROC glCopyTexSubImage3D; #endif /* GL_VERSION_1_2 */ /* ------------------------------ OpenGL 1.3 ------------------------------ */ #ifdef GL_VERSION_1_3 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_SUBTRACT 0x84E7 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_CLAMP_TO_BORDER 0x812D typedef void (APIENTRY * glActiveTexturePROC) (GLenum texture); typedef void (APIENTRY * glClientActiveTexturePROC) (GLenum texture); typedef void (APIENTRY * glCompressedTexImage1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glCompressedTexImage2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glCompressedTexImage3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glCompressedTexSubImage1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glCompressedTexSubImage2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glCompressedTexSubImage3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glGetCompressedTexImagePROC) (GLenum target, GLint lod, GLvoid *img); typedef void (APIENTRY * glMultiTexCoord1dPROC) (GLenum target, GLdouble s); typedef void (APIENTRY * glMultiTexCoord1dvPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * glMultiTexCoord1fPROC) (GLenum target, GLfloat s); typedef void (APIENTRY * glMultiTexCoord1fvPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * glMultiTexCoord1iPROC) (GLenum target, GLint s); typedef void (APIENTRY * glMultiTexCoord1ivPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * glMultiTexCoord1sPROC) (GLenum target, GLshort s); typedef void (APIENTRY * glMultiTexCoord1svPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * glMultiTexCoord2dPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRY * glMultiTexCoord2dvPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * glMultiTexCoord2fPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRY * glMultiTexCoord2fvPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * glMultiTexCoord2iPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRY * glMultiTexCoord2ivPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * glMultiTexCoord2sPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRY * glMultiTexCoord2svPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * glMultiTexCoord3dPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRY * glMultiTexCoord3dvPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * glMultiTexCoord3fPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRY * glMultiTexCoord3fvPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * glMultiTexCoord3iPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRY * glMultiTexCoord3ivPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * glMultiTexCoord3sPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRY * glMultiTexCoord3svPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * glMultiTexCoord4dPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRY * glMultiTexCoord4dvPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * glMultiTexCoord4fPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRY * glMultiTexCoord4fvPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * glMultiTexCoord4iPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRY * glMultiTexCoord4ivPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * glMultiTexCoord4sPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRY * glMultiTexCoord4svPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * glLoadTransposeMatrixdPROC) (const GLdouble m[16]); typedef void (APIENTRY * glLoadTransposeMatrixfPROC) (const GLfloat m[16]); typedef void (APIENTRY * glMultTransposeMatrixdPROC) (const GLdouble m[16]); typedef void (APIENTRY * glMultTransposeMatrixfPROC) (const GLfloat m[16]); typedef void (APIENTRY * glSampleCoveragePROC) (GLclampf value, GLboolean invert); extern GLEW_EXPORT glActiveTexturePROC glActiveTexture; extern GLEW_EXPORT glClientActiveTexturePROC glClientActiveTexture; extern GLEW_EXPORT glMultiTexCoord1dPROC glMultiTexCoord1d; extern GLEW_EXPORT glMultiTexCoord1dvPROC glMultiTexCoord1dv; extern GLEW_EXPORT glMultiTexCoord1fPROC glMultiTexCoord1f; extern GLEW_EXPORT glMultiTexCoord1fvPROC glMultiTexCoord1fv; extern GLEW_EXPORT glMultiTexCoord1iPROC glMultiTexCoord1i; extern GLEW_EXPORT glMultiTexCoord1ivPROC glMultiTexCoord1iv; extern GLEW_EXPORT glMultiTexCoord1sPROC glMultiTexCoord1s; extern GLEW_EXPORT glMultiTexCoord1svPROC glMultiTexCoord1sv; extern GLEW_EXPORT glMultiTexCoord2dPROC glMultiTexCoord2d; extern GLEW_EXPORT glMultiTexCoord2dvPROC glMultiTexCoord2dv; extern GLEW_EXPORT glMultiTexCoord2fPROC glMultiTexCoord2f; extern GLEW_EXPORT glMultiTexCoord2fvPROC glMultiTexCoord2fv; extern GLEW_EXPORT glMultiTexCoord2iPROC glMultiTexCoord2i; extern GLEW_EXPORT glMultiTexCoord2ivPROC glMultiTexCoord2iv; extern GLEW_EXPORT glMultiTexCoord2sPROC glMultiTexCoord2s; extern GLEW_EXPORT glMultiTexCoord2svPROC glMultiTexCoord2sv; extern GLEW_EXPORT glMultiTexCoord3dPROC glMultiTexCoord3d; extern GLEW_EXPORT glMultiTexCoord3dvPROC glMultiTexCoord3dv; extern GLEW_EXPORT glMultiTexCoord3fPROC glMultiTexCoord3f; extern GLEW_EXPORT glMultiTexCoord3fvPROC glMultiTexCoord3fv; extern GLEW_EXPORT glMultiTexCoord3iPROC glMultiTexCoord3i; extern GLEW_EXPORT glMultiTexCoord3ivPROC glMultiTexCoord3iv; extern GLEW_EXPORT glMultiTexCoord3sPROC glMultiTexCoord3s; extern GLEW_EXPORT glMultiTexCoord3svPROC glMultiTexCoord3sv; extern GLEW_EXPORT glMultiTexCoord4dPROC glMultiTexCoord4d; extern GLEW_EXPORT glMultiTexCoord4dvPROC glMultiTexCoord4dv; extern GLEW_EXPORT glMultiTexCoord4fPROC glMultiTexCoord4f; extern GLEW_EXPORT glMultiTexCoord4fvPROC glMultiTexCoord4fv; extern GLEW_EXPORT glMultiTexCoord4iPROC glMultiTexCoord4i; extern GLEW_EXPORT glMultiTexCoord4ivPROC glMultiTexCoord4iv; extern GLEW_EXPORT glMultiTexCoord4sPROC glMultiTexCoord4s; extern GLEW_EXPORT glMultiTexCoord4svPROC glMultiTexCoord4sv; extern GLEW_EXPORT glLoadTransposeMatrixfPROC glLoadTransposeMatrixf; extern GLEW_EXPORT glLoadTransposeMatrixdPROC glLoadTransposeMatrixd; extern GLEW_EXPORT glMultTransposeMatrixfPROC glMultTransposeMatrixf; extern GLEW_EXPORT glMultTransposeMatrixdPROC glMultTransposeMatrixd; extern GLEW_EXPORT glCompressedTexImage3DPROC glCompressedTexImage3D; extern GLEW_EXPORT glCompressedTexImage2DPROC glCompressedTexImage2D; extern GLEW_EXPORT glCompressedTexImage1DPROC glCompressedTexImage1D; extern GLEW_EXPORT glCompressedTexSubImage3DPROC glCompressedTexSubImage3D; extern GLEW_EXPORT glCompressedTexSubImage2DPROC glCompressedTexSubImage2D; extern GLEW_EXPORT glCompressedTexSubImage1DPROC glCompressedTexSubImage1D; extern GLEW_EXPORT glGetCompressedTexImagePROC glGetCompressedTexImage; extern GLEW_EXPORT glSampleCoveragePROC glSampleCoverage; #endif /* GL_VERSION_1_3 */ /* ------------------------------ OpenGL 1.4 ------------------------------ */ #ifdef GL_VERSION_1_4 #ifndef GL_ARB_imaging #define GL_BLEND_EQUATION 0x8009 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_BLEND_COLOR 0x8005 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #endif /* GL_ARB_imaging */ #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MIRRORED_REPEAT 0x8370 #ifndef GL_ARB_imaging typedef void (APIENTRY * glBlendEquationPROC) (GLenum mode); typedef void (APIENTRY * glBlendColorPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #endif /* GL_ARB_imaging */ typedef void (APIENTRY * glFogCoordfPROC) (GLfloat coord); typedef void (APIENTRY * glFogCoordfvPROC) (const GLfloat *coord); typedef void (APIENTRY * glFogCoorddPROC) (GLdouble coord); typedef void (APIENTRY * glFogCoorddvPROC) (const GLdouble *coord); typedef void (APIENTRY * glFogCoordPointerPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRY * glMultiDrawArraysPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); typedef void (APIENTRY * glMultiDrawElementsPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); typedef void (APIENTRY * glPointParameterfPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * glPointParameterfvPROC) (GLenum pname, GLfloat *params); typedef void (APIENTRY * glSecondaryColor3bPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRY * glSecondaryColor3bvPROC) (const GLbyte *v); typedef void (APIENTRY * glSecondaryColor3dPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRY * glSecondaryColor3dvPROC) (const GLdouble *v); typedef void (APIENTRY * glSecondaryColor3fPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRY * glSecondaryColor3fvPROC) (const GLfloat *v); typedef void (APIENTRY * glSecondaryColor3iPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRY * glSecondaryColor3ivPROC) (const GLint *v); typedef void (APIENTRY * glSecondaryColor3sPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRY * glSecondaryColor3svPROC) (const GLshort *v); typedef void (APIENTRY * glSecondaryColor3ubPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRY * glSecondaryColor3ubvPROC) (const GLubyte *v); typedef void (APIENTRY * glSecondaryColor3uiPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRY * glSecondaryColor3uivPROC) (const GLuint *v); typedef void (APIENTRY * glSecondaryColor3usPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRY * glSecondaryColor3usvPROC) (const GLushort *v); typedef void (APIENTRY * glSecondaryColorPointerPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); typedef void (APIENTRY * glBlendFuncSeparatePROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRY * glWindowPos2dPROC) (GLdouble x, GLdouble y); typedef void (APIENTRY * glWindowPos2fPROC) (GLfloat x, GLfloat y); typedef void (APIENTRY * glWindowPos2iPROC) (GLint x, GLint y); typedef void (APIENTRY * glWindowPos2sPROC) (GLshort x, GLshort y); typedef void (APIENTRY * glWindowPos2dvPROC) (const GLdouble *p); typedef void (APIENTRY * glWindowPos2fvPROC) (const GLfloat *p); typedef void (APIENTRY * glWindowPos2ivPROC) (const GLint *p); typedef void (APIENTRY * glWindowPos2svPROC) (const GLshort *p); typedef void (APIENTRY * glWindowPos3dPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glWindowPos3fPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glWindowPos3iPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRY * glWindowPos3sPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glWindowPos3dvPROC) (const GLdouble *p); typedef void (APIENTRY * glWindowPos3fvPROC) (const GLfloat *p); typedef void (APIENTRY * glWindowPos3ivPROC) (const GLint *p); typedef void (APIENTRY * glWindowPos3svPROC) (const GLshort *p); #ifndef GL_ARB_imaging extern GLEW_EXPORT glBlendColorPROC glBlendColor; extern GLEW_EXPORT glBlendEquationPROC glBlendEquation; #endif /* GL_ARB_imaging */ extern GLEW_EXPORT glFogCoordfPROC glFogCoordf; extern GLEW_EXPORT glFogCoordfvPROC glFogCoordfv; extern GLEW_EXPORT glFogCoorddPROC glFogCoordd; extern GLEW_EXPORT glFogCoorddvPROC glFogCoorddv; extern GLEW_EXPORT glFogCoordPointerPROC glFogCoordPointer; extern GLEW_EXPORT glMultiDrawArraysPROC glMultiDrawArrays; extern GLEW_EXPORT glMultiDrawElementsPROC glMultiDrawElements; extern GLEW_EXPORT glPointParameterfPROC glPointParameterf; extern GLEW_EXPORT glPointParameterfvPROC glPointParameterfv; extern GLEW_EXPORT glSecondaryColor3bPROC glSecondaryColor3b; extern GLEW_EXPORT glSecondaryColor3bvPROC glSecondaryColor3bv; extern GLEW_EXPORT glSecondaryColor3dPROC glSecondaryColor3d; extern GLEW_EXPORT glSecondaryColor3dvPROC glSecondaryColor3dv; extern GLEW_EXPORT glSecondaryColor3fPROC glSecondaryColor3f; extern GLEW_EXPORT glSecondaryColor3fvPROC glSecondaryColor3fv; extern GLEW_EXPORT glSecondaryColor3iPROC glSecondaryColor3i; extern GLEW_EXPORT glSecondaryColor3ivPROC glSecondaryColor3iv; extern GLEW_EXPORT glSecondaryColor3sPROC glSecondaryColor3s; extern GLEW_EXPORT glSecondaryColor3svPROC glSecondaryColor3sv; extern GLEW_EXPORT glSecondaryColor3ubPROC glSecondaryColor3ub; extern GLEW_EXPORT glSecondaryColor3ubvPROC glSecondaryColor3ubv; extern GLEW_EXPORT glSecondaryColor3uiPROC glSecondaryColor3ui; extern GLEW_EXPORT glSecondaryColor3uivPROC glSecondaryColor3uiv; extern GLEW_EXPORT glSecondaryColor3usPROC glSecondaryColor3us; extern GLEW_EXPORT glSecondaryColor3usvPROC glSecondaryColor3usv; extern GLEW_EXPORT glSecondaryColorPointerPROC glSecondaryColorPointer; extern GLEW_EXPORT glBlendFuncSeparatePROC glBlendFuncSeparate; extern GLEW_EXPORT glWindowPos2dPROC glWindowPos2d; extern GLEW_EXPORT glWindowPos2fPROC glWindowPos2f; extern GLEW_EXPORT glWindowPos2iPROC glWindowPos2i; extern GLEW_EXPORT glWindowPos2sPROC glWindowPos2s; extern GLEW_EXPORT glWindowPos2dvPROC glWindowPos2dv; extern GLEW_EXPORT glWindowPos2fvPROC glWindowPos2fv; extern GLEW_EXPORT glWindowPos2ivPROC glWindowPos2iv; extern GLEW_EXPORT glWindowPos2svPROC glWindowPos2sv; extern GLEW_EXPORT glWindowPos3dPROC glWindowPos3d; extern GLEW_EXPORT glWindowPos3fPROC glWindowPos3f; extern GLEW_EXPORT glWindowPos3iPROC glWindowPos3i; extern GLEW_EXPORT glWindowPos3sPROC glWindowPos3s; extern GLEW_EXPORT glWindowPos3dvPROC glWindowPos3dv; extern GLEW_EXPORT glWindowPos3fvPROC glWindowPos3fv; extern GLEW_EXPORT glWindowPos3ivPROC glWindowPos3iv; extern GLEW_EXPORT glWindowPos3svPROC glWindowPos3sv; #endif /* GL_VERSION_1_4 */ /* --------------------------- ARB_depth_texture -------------------------- */ #ifdef GL_ARB_depth_texture #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #endif /* GL_ARB_depth_texture */ /* -------------------------- ARB_fragment_program ------------------------ */ #ifdef GL_ARB_fragment_program #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif /* GL_ARB_fragment_program */ /* ------------------------------ ARB_imaging ----------------------------- */ #ifdef GL_ARB_imaging #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_IGNORE_BORDER 0x8150 #define GL_CONSTANT_BORDER 0x8151 #define GL_WRAP_BORDER 0x8152 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 typedef void (APIENTRY * glColorTablePROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (APIENTRY * glColorSubTablePROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (APIENTRY * glColorTableParameterivPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRY * glColorTableParameterfvPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRY * glCopyColorSubTablePROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (APIENTRY * glCopyColorTablePROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRY * glGetColorTablePROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); typedef void (APIENTRY * glGetColorTableParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetColorTableParameterivPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * glBlendEquationPROC) (GLenum mode); typedef void (APIENTRY * glBlendColorPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (APIENTRY * glHistogramPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (APIENTRY * glResetHistogramPROC) (GLenum target); typedef void (APIENTRY * glGetHistogramPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (APIENTRY * glGetHistogramParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetHistogramParameterivPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * glMinmaxPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (APIENTRY * glResetMinmaxPROC) (GLenum target); typedef void (APIENTRY * glGetMinmaxPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); typedef void (APIENTRY * glGetMinmaxParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetMinmaxParameterivPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * glConvolutionFilter1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRY * glConvolutionFilter2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); typedef void (APIENTRY * glConvolutionParameterfPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (APIENTRY * glConvolutionParameterfvPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRY * glConvolutionParameteriPROC) (GLenum target, GLenum pname, GLint params); typedef void (APIENTRY * glConvolutionParameterivPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRY * glCopyConvolutionFilter1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (APIENTRY * glCopyConvolutionFilter2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRY * glGetConvolutionFilterPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); typedef void (APIENTRY * glGetConvolutionParameterfvPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetConvolutionParameterivPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * glSeparableFilter2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); typedef void (APIENTRY * glGetSeparableFilterPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); extern GLEW_EXPORT glBlendColorPROC glBlendColor; extern GLEW_EXPORT glBlendEquationPROC glBlendEquation; extern GLEW_EXPORT glColorTablePROC glColorTable; extern GLEW_EXPORT glColorTableParameterfvPROC glColorTableParameterfv; extern GLEW_EXPORT glColorTableParameterivPROC glColorTableParameteriv; extern GLEW_EXPORT glCopyColorTablePROC glCopyColorTable; extern GLEW_EXPORT glGetColorTablePROC glGetColorTable; extern GLEW_EXPORT glGetColorTableParameterfvPROC glGetColorTableParameterfv; extern GLEW_EXPORT glGetColorTableParameterivPROC glGetColorTableParameteriv; extern GLEW_EXPORT glColorSubTablePROC glColorSubTable; extern GLEW_EXPORT glCopyColorSubTablePROC glCopyColorSubTable; extern GLEW_EXPORT glConvolutionFilter1DPROC glConvolutionFilter1D; extern GLEW_EXPORT glConvolutionFilter2DPROC glConvolutionFilter2D; extern GLEW_EXPORT glConvolutionParameterfPROC glConvolutionParameterf; extern GLEW_EXPORT glConvolutionParameterfvPROC glConvolutionParameterfv; extern GLEW_EXPORT glConvolutionParameteriPROC glConvolutionParameteri; extern GLEW_EXPORT glConvolutionParameterivPROC glConvolutionParameteriv; extern GLEW_EXPORT glCopyConvolutionFilter1DPROC glCopyConvolutionFilter1D; extern GLEW_EXPORT glCopyConvolutionFilter2DPROC glCopyConvolutionFilter2D; extern GLEW_EXPORT glGetConvolutionFilterPROC glGetConvolutionFilter; extern GLEW_EXPORT glGetConvolutionParameterfvPROC glGetConvolutionParameterfv; extern GLEW_EXPORT glGetConvolutionParameterivPROC glGetConvolutionParameteriv; extern GLEW_EXPORT glGetSeparableFilterPROC glGetSeparableFilter; extern GLEW_EXPORT glSeparableFilter2DPROC glSeparableFilter2D; extern GLEW_EXPORT glGetHistogramPROC glGetHistogram; extern GLEW_EXPORT glGetHistogramParameterfvPROC glGetHistogramParameterfv; extern GLEW_EXPORT glGetHistogramParameterivPROC glGetHistogramParameteriv; extern GLEW_EXPORT glGetMinmaxPROC glGetMinmax; extern GLEW_EXPORT glGetMinmaxParameterfvPROC glGetMinmaxParameterfv; extern GLEW_EXPORT glGetMinmaxParameterivPROC glGetMinmaxParameteriv; extern GLEW_EXPORT glHistogramPROC glHistogram; extern GLEW_EXPORT glMinmaxPROC glMinmax; extern GLEW_EXPORT glResetHistogramPROC glResetHistogram; extern GLEW_EXPORT glResetMinmaxPROC glResetMinmax; #endif /* GL_ARB_imaging */ /* -------------------------- ARB_matrix_palette -------------------------- */ #ifdef GL_ARB_matrix_palette #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (APIENTRY * glCurrentPaletteMatrixARBPROC) (GLint index); typedef void (APIENTRY * glMatrixIndexubvARBPROC) (GLint size, GLubyte *indices); typedef void (APIENTRY * glMatrixIndexusvARBPROC) (GLint size, GLushort *indices); typedef void (APIENTRY * glMatrixIndexuivARBPROC) (GLint size, GLuint *indices); typedef void (APIENTRY * glMatrixIndexPointerARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); extern GLEW_EXPORT glCurrentPaletteMatrixARBPROC glCurrentPaletteMatrixARB; extern GLEW_EXPORT glMatrixIndexubvARBPROC glMatrixIndexubvARB; extern GLEW_EXPORT glMatrixIndexusvARBPROC glMatrixIndexusvARB; extern GLEW_EXPORT glMatrixIndexuivARBPROC glMatrixIndexuivARB; extern GLEW_EXPORT glMatrixIndexPointerARBPROC glMatrixIndexPointerARB; #endif /* GL_ARB_matrix_palette */ /* ---------------------------- ARB_multisample --------------------------- */ #ifdef GL_ARB_multisample #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 typedef void (APIENTRY * glSampleCoverageARBPROC) (GLclampf value, GLboolean invert); extern GLEW_EXPORT glSampleCoverageARBPROC glSampleCoverageARB; #endif /* GL_ARB_multisample */ /* --------------------------- ARB_multitexture --------------------------- */ #ifdef GL_ARB_multitexture #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 typedef void (APIENTRY * glActiveTextureARBPROC) (GLenum texture); typedef void (APIENTRY * glClientActiveTextureARBPROC) (GLenum texture); typedef void (APIENTRY * glMultiTexCoord1dARBPROC) (GLenum target, GLdouble s); typedef void (APIENTRY * glMultiTexCoord1dvARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * glMultiTexCoord1fARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRY * glMultiTexCoord1fvARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * glMultiTexCoord1iARBPROC) (GLenum target, GLint s); typedef void (APIENTRY * glMultiTexCoord1ivARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * glMultiTexCoord1sARBPROC) (GLenum target, GLshort s); typedef void (APIENTRY * glMultiTexCoord1svARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * glMultiTexCoord2dARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRY * glMultiTexCoord2dvARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * glMultiTexCoord2fARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRY * glMultiTexCoord2fvARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * glMultiTexCoord2iARBPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRY * glMultiTexCoord2ivARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * glMultiTexCoord2sARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRY * glMultiTexCoord2svARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * glMultiTexCoord3dARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRY * glMultiTexCoord3dvARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * glMultiTexCoord3fARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRY * glMultiTexCoord3fvARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * glMultiTexCoord3iARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRY * glMultiTexCoord3ivARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * glMultiTexCoord3sARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRY * glMultiTexCoord3svARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * glMultiTexCoord4dARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRY * glMultiTexCoord4dvARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * glMultiTexCoord4fARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRY * glMultiTexCoord4fvARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * glMultiTexCoord4iARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRY * glMultiTexCoord4ivARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * glMultiTexCoord4sARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRY * glMultiTexCoord4svARBPROC) (GLenum target, const GLshort *v); extern GLEW_EXPORT glActiveTextureARBPROC glActiveTextureARB; extern GLEW_EXPORT glClientActiveTextureARBPROC glClientActiveTextureARB; extern GLEW_EXPORT glMultiTexCoord1dARBPROC glMultiTexCoord1dARB; extern GLEW_EXPORT glMultiTexCoord1dvARBPROC glMultiTexCoord1dvARB; extern GLEW_EXPORT glMultiTexCoord1fARBPROC glMultiTexCoord1fARB; extern GLEW_EXPORT glMultiTexCoord1fvARBPROC glMultiTexCoord1fvARB; extern GLEW_EXPORT glMultiTexCoord1iARBPROC glMultiTexCoord1iARB; extern GLEW_EXPORT glMultiTexCoord1ivARBPROC glMultiTexCoord1ivARB; extern GLEW_EXPORT glMultiTexCoord1sARBPROC glMultiTexCoord1sARB; extern GLEW_EXPORT glMultiTexCoord1svARBPROC glMultiTexCoord1svARB; extern GLEW_EXPORT glMultiTexCoord2dARBPROC glMultiTexCoord2dARB; extern GLEW_EXPORT glMultiTexCoord2dvARBPROC glMultiTexCoord2dvARB; extern GLEW_EXPORT glMultiTexCoord2fARBPROC glMultiTexCoord2fARB; extern GLEW_EXPORT glMultiTexCoord2fvARBPROC glMultiTexCoord2fvARB; extern GLEW_EXPORT glMultiTexCoord2iARBPROC glMultiTexCoord2iARB; extern GLEW_EXPORT glMultiTexCoord2ivARBPROC glMultiTexCoord2ivARB; extern GLEW_EXPORT glMultiTexCoord2sARBPROC glMultiTexCoord2sARB; extern GLEW_EXPORT glMultiTexCoord2svARBPROC glMultiTexCoord2svARB; extern GLEW_EXPORT glMultiTexCoord3dARBPROC glMultiTexCoord3dARB; extern GLEW_EXPORT glMultiTexCoord3dvARBPROC glMultiTexCoord3dvARB; extern GLEW_EXPORT glMultiTexCoord3fARBPROC glMultiTexCoord3fARB; extern GLEW_EXPORT glMultiTexCoord3fvARBPROC glMultiTexCoord3fvARB; extern GLEW_EXPORT glMultiTexCoord3iARBPROC glMultiTexCoord3iARB; extern GLEW_EXPORT glMultiTexCoord3ivARBPROC glMultiTexCoord3ivARB; extern GLEW_EXPORT glMultiTexCoord3sARBPROC glMultiTexCoord3sARB; extern GLEW_EXPORT glMultiTexCoord3svARBPROC glMultiTexCoord3svARB; extern GLEW_EXPORT glMultiTexCoord4dARBPROC glMultiTexCoord4dARB; extern GLEW_EXPORT glMultiTexCoord4dvARBPROC glMultiTexCoord4dvARB; extern GLEW_EXPORT glMultiTexCoord4fARBPROC glMultiTexCoord4fARB; extern GLEW_EXPORT glMultiTexCoord4fvARBPROC glMultiTexCoord4fvARB; extern GLEW_EXPORT glMultiTexCoord4iARBPROC glMultiTexCoord4iARB; extern GLEW_EXPORT glMultiTexCoord4ivARBPROC glMultiTexCoord4ivARB; extern GLEW_EXPORT glMultiTexCoord4sARBPROC glMultiTexCoord4sARB; extern GLEW_EXPORT glMultiTexCoord4svARBPROC glMultiTexCoord4svARB; #endif /* GL_ARB_multitexture */ /* ------------------------- ARB_point_parameters ------------------------- */ #ifdef GL_ARB_point_parameters #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (APIENTRY * glPointParameterfARBPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * glPointParameterfvARBPROC) (GLenum pname, GLfloat *params); extern GLEW_EXPORT glPointParameterfARBPROC glPointParameterfARB; extern GLEW_EXPORT glPointParameterfvARBPROC glPointParameterfvARB; #endif /* GL_ARB_point_parameters */ /* ------------------------------ ARB_shadow ------------------------------ */ #ifdef GL_ARB_shadow #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #endif /* GL_ARB_shadow */ /* -------------------------- ARB_shadow_ambient -------------------------- */ #ifdef GL_ARB_shadow_ambient #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #endif /* GL_ARB_shadow_ambient */ /* ----------------------- ARB_texture_border_clamp ----------------------- */ #ifdef GL_ARB_texture_border_clamp #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif /* GL_ARB_texture_border_clamp */ /* ------------------------ ARB_texture_compression ----------------------- */ #ifdef GL_ARB_texture_compression #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (APIENTRY * glCompressedTexImage1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glCompressedTexImage2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glCompressedTexImage3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glCompressedTexSubImage1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glCompressedTexSubImage2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glCompressedTexSubImage3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * glGetCompressedTexImageARBPROC) (GLenum target, GLint lod, GLvoid *img); extern GLEW_EXPORT glCompressedTexImage3DARBPROC glCompressedTexImage3DARB; extern GLEW_EXPORT glCompressedTexImage2DARBPROC glCompressedTexImage2DARB; extern GLEW_EXPORT glCompressedTexImage1DARBPROC glCompressedTexImage1DARB; extern GLEW_EXPORT glCompressedTexSubImage3DARBPROC glCompressedTexSubImage3DARB; extern GLEW_EXPORT glCompressedTexSubImage2DARBPROC glCompressedTexSubImage2DARB; extern GLEW_EXPORT glCompressedTexSubImage1DARBPROC glCompressedTexSubImage1DARB; extern GLEW_EXPORT glGetCompressedTexImageARBPROC glGetCompressedTexImageARB; #endif /* GL_ARB_texture_compression */ /* ------------------------- ARB_texture_cube_map ------------------------- */ #ifdef GL_ARB_texture_cube_map #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif /* GL_ARB_texture_cube_map */ /* -------------------------- ARB_texture_env_add ------------------------- */ /* ------------------------ ARB_texture_env_combine ----------------------- */ #ifdef GL_ARB_texture_env_combine #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #endif /* GL_ARB_texture_env_combine */ /* ----------------------- ARB_texture_env_crossbar ----------------------- */ /* ------------------------- ARB_texture_env_dot3 ------------------------- */ #ifdef GL_ARB_texture_env_dot3 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #endif /* GL_ARB_texture_env_dot3 */ /* ---------------------- ARB_texture_mirrored_repeat --------------------- */ #ifdef GL_ARB_texture_mirrored_repeat #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif /* GL_ARB_texture_mirrored_repeat */ /* ------------------------- ARB_transpose_matrix ------------------------- */ #ifdef GL_ARB_transpose_matrix #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (APIENTRY * glLoadTransposeMatrixdARBPROC) (const GLdouble m[16]); typedef void (APIENTRY * glLoadTransposeMatrixfARBPROC) (const GLfloat m[16]); typedef void (APIENTRY * glMultTransposeMatrixdARBPROC) (const GLdouble m[16]); typedef void (APIENTRY * glMultTransposeMatrixfARBPROC) (const GLfloat m[16]); extern GLEW_EXPORT glLoadTransposeMatrixfARBPROC glLoadTransposeMatrixfARB; extern GLEW_EXPORT glLoadTransposeMatrixdARBPROC glLoadTransposeMatrixdARB; extern GLEW_EXPORT glMultTransposeMatrixfARBPROC glMultTransposeMatrixfARB; extern GLEW_EXPORT glMultTransposeMatrixdARBPROC glMultTransposeMatrixdARB; #endif /* GL_ARB_transpose_matrix */ /* --------------------------- ARB_vertex_blend --------------------------- */ #ifdef GL_ARB_vertex_blend #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (APIENTRY * glWeightbvARBPROC) (GLint size, GLbyte *weights); typedef void (APIENTRY * glWeightsvARBPROC) (GLint size, GLshort *weights); typedef void (APIENTRY * glWeightivARBPROC) (GLint size, GLint *weights); typedef void (APIENTRY * glWeightfvARBPROC) (GLint size, GLfloat *weights); typedef void (APIENTRY * glWeightdvARBPROC) (GLint size, GLdouble *weights); typedef void (APIENTRY * glWeightubvARBPROC) (GLint size, GLubyte *weights); typedef void (APIENTRY * glWeightusvARBPROC) (GLint size, GLushort *weights); typedef void (APIENTRY * glWeightuivARBPROC) (GLint size, GLuint *weights); typedef void (APIENTRY * glWeightPointerARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); typedef void (APIENTRY * glVertexBlendARBPROC) (GLint count); extern GLEW_EXPORT glWeightbvARBPROC glWeightbvARB; extern GLEW_EXPORT glWeightsvARBPROC glWeightsvARB; extern GLEW_EXPORT glWeightivARBPROC glWeightivARB; extern GLEW_EXPORT glWeightfvARBPROC glWeightfvARB; extern GLEW_EXPORT glWeightdvARBPROC glWeightdvARB; extern GLEW_EXPORT glWeightubvARBPROC glWeightubvARB; extern GLEW_EXPORT glWeightusvARBPROC glWeightusvARB; extern GLEW_EXPORT glWeightuivARBPROC glWeightuivARB; extern GLEW_EXPORT glWeightPointerARBPROC glWeightPointerARB; extern GLEW_EXPORT glVertexBlendARBPROC glVertexBlendARB; #endif /* GL_ARB_vertex_blend */ /* -------------------------- ARB_vertex_program -------------------------- */ #ifdef GL_ARB_vertex_program #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_COLOR_SUM_ARB 0x8458 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (APIENTRY * glVertexAttrib1sARBPROC) (GLuint index, GLshort x); typedef void (APIENTRY * glVertexAttrib1fARBPROC) (GLuint index, GLfloat x); typedef void (APIENTRY * glVertexAttrib1dARBPROC) (GLuint index, GLdouble x); typedef void (APIENTRY * glVertexAttrib2sARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRY * glVertexAttrib2fARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY * glVertexAttrib2dARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY * glVertexAttrib3sARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glVertexAttrib3fARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glVertexAttrib3dARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glVertexAttrib4sARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * glVertexAttrib4fARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glVertexAttrib4dARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glVertexAttrib4NubARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRY * glVertexAttrib1svARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib1fvARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib1dvARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib2svARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib2fvARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib2dvARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib3svARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib3fvARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib3dvARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib4bvARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRY * glVertexAttrib4svARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib4ivARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRY * glVertexAttrib4ubvARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * glVertexAttrib4usvARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRY * glVertexAttrib4uivARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRY * glVertexAttrib4fvARBPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib4dvARBPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib4NbvARBPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRY * glVertexAttrib4NsvARBPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib4NivARBPROC) (GLuint index, const GLint *v); typedef void (APIENTRY * glVertexAttrib4NubvARBPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * glVertexAttrib4NusvARBPROC) (GLuint index, const GLushort *v); typedef void (APIENTRY * glVertexAttrib4NuivARBPROC) (GLuint index, const GLuint *v); typedef void (APIENTRY * glVertexAttribPointerARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRY * glEnableVertexAttribArrayARBPROC) (GLuint index); typedef void (APIENTRY * glDisableVertexAttribArrayARBPROC) (GLuint index); typedef void (APIENTRY * glProgramStringARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); typedef void (APIENTRY * glBindProgramARBPROC) (GLenum target, GLuint program); typedef void (APIENTRY * glDeleteProgramsARBPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRY * glGenProgramsARBPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRY * glProgramEnvParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glProgramEnvParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRY * glProgramEnvParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glProgramEnvParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRY * glProgramLocalParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glProgramLocalParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRY * glProgramLocalParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glProgramLocalParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRY * glGetProgramEnvParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRY * glGetProgramEnvParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRY * glGetProgramLocalParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRY * glGetProgramLocalParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRY * glGetProgramivARBPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * glGetProgramStringARBPROC) (GLenum target, GLenum pname, GLvoid *string); typedef void (APIENTRY * glGetVertexAttribdvARBPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * glGetVertexAttribfvARBPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetVertexAttribivARBPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * glGetVertexAttribPointervARBPROC) (GLuint index, GLenum pname, GLvoid **pointer); typedef GLboolean (APIENTRY * glIsProgramARBPROC) (GLuint program); extern GLEW_EXPORT glVertexAttrib1sARBPROC glVertexAttrib1sARB; extern GLEW_EXPORT glVertexAttrib1fARBPROC glVertexAttrib1fARB; extern GLEW_EXPORT glVertexAttrib1dARBPROC glVertexAttrib1dARB; extern GLEW_EXPORT glVertexAttrib2sARBPROC glVertexAttrib2sARB; extern GLEW_EXPORT glVertexAttrib2fARBPROC glVertexAttrib2fARB; extern GLEW_EXPORT glVertexAttrib2dARBPROC glVertexAttrib2dARB; extern GLEW_EXPORT glVertexAttrib3sARBPROC glVertexAttrib3sARB; extern GLEW_EXPORT glVertexAttrib3fARBPROC glVertexAttrib3fARB; extern GLEW_EXPORT glVertexAttrib3dARBPROC glVertexAttrib3dARB; extern GLEW_EXPORT glVertexAttrib4sARBPROC glVertexAttrib4sARB; extern GLEW_EXPORT glVertexAttrib4fARBPROC glVertexAttrib4fARB; extern GLEW_EXPORT glVertexAttrib4dARBPROC glVertexAttrib4dARB; extern GLEW_EXPORT glVertexAttrib4NubARBPROC glVertexAttrib4NubARB; extern GLEW_EXPORT glVertexAttrib1svARBPROC glVertexAttrib1svARB; extern GLEW_EXPORT glVertexAttrib1fvARBPROC glVertexAttrib1fvARB; extern GLEW_EXPORT glVertexAttrib1dvARBPROC glVertexAttrib1dvARB; extern GLEW_EXPORT glVertexAttrib2svARBPROC glVertexAttrib2svARB; extern GLEW_EXPORT glVertexAttrib2fvARBPROC glVertexAttrib2fvARB; extern GLEW_EXPORT glVertexAttrib2dvARBPROC glVertexAttrib2dvARB; extern GLEW_EXPORT glVertexAttrib3svARBPROC glVertexAttrib3svARB; extern GLEW_EXPORT glVertexAttrib3fvARBPROC glVertexAttrib3fvARB; extern GLEW_EXPORT glVertexAttrib3dvARBPROC glVertexAttrib3dvARB; extern GLEW_EXPORT glVertexAttrib4bvARBPROC glVertexAttrib4bvARB; extern GLEW_EXPORT glVertexAttrib4svARBPROC glVertexAttrib4svARB; extern GLEW_EXPORT glVertexAttrib4ivARBPROC glVertexAttrib4ivARB; extern GLEW_EXPORT glVertexAttrib4ubvARBPROC glVertexAttrib4ubvARB; extern GLEW_EXPORT glVertexAttrib4usvARBPROC glVertexAttrib4usvARB; extern GLEW_EXPORT glVertexAttrib4uivARBPROC glVertexAttrib4uivARB; extern GLEW_EXPORT glVertexAttrib4fvARBPROC glVertexAttrib4fvARB; extern GLEW_EXPORT glVertexAttrib4dvARBPROC glVertexAttrib4dvARB; extern GLEW_EXPORT glVertexAttrib4NbvARBPROC glVertexAttrib4NbvARB; extern GLEW_EXPORT glVertexAttrib4NsvARBPROC glVertexAttrib4NsvARB; extern GLEW_EXPORT glVertexAttrib4NivARBPROC glVertexAttrib4NivARB; extern GLEW_EXPORT glVertexAttrib4NubvARBPROC glVertexAttrib4NubvARB; extern GLEW_EXPORT glVertexAttrib4NusvARBPROC glVertexAttrib4NusvARB; extern GLEW_EXPORT glVertexAttrib4NuivARBPROC glVertexAttrib4NuivARB; extern GLEW_EXPORT glVertexAttribPointerARBPROC glVertexAttribPointerARB; extern GLEW_EXPORT glEnableVertexAttribArrayARBPROC glEnableVertexAttribArrayARB; extern GLEW_EXPORT glDisableVertexAttribArrayARBPROC glDisableVertexAttribArrayARB; extern GLEW_EXPORT glProgramStringARBPROC glProgramStringARB; extern GLEW_EXPORT glBindProgramARBPROC glBindProgramARB; extern GLEW_EXPORT glDeleteProgramsARBPROC glDeleteProgramsARB; extern GLEW_EXPORT glGenProgramsARBPROC glGenProgramsARB; extern GLEW_EXPORT glProgramEnvParameter4dARBPROC glProgramEnvParameter4dARB; extern GLEW_EXPORT glProgramEnvParameter4dvARBPROC glProgramEnvParameter4dvARB; extern GLEW_EXPORT glProgramEnvParameter4fARBPROC glProgramEnvParameter4fARB; extern GLEW_EXPORT glProgramEnvParameter4fvARBPROC glProgramEnvParameter4fvARB; extern GLEW_EXPORT glProgramLocalParameter4dARBPROC glProgramLocalParameter4dARB; extern GLEW_EXPORT glProgramLocalParameter4dvARBPROC glProgramLocalParameter4dvARB; extern GLEW_EXPORT glProgramLocalParameter4fARBPROC glProgramLocalParameter4fARB; extern GLEW_EXPORT glProgramLocalParameter4fvARBPROC glProgramLocalParameter4fvARB; extern GLEW_EXPORT glGetProgramEnvParameterdvARBPROC glGetProgramEnvParameterdvARB; extern GLEW_EXPORT glGetProgramEnvParameterfvARBPROC glGetProgramEnvParameterfvARB; extern GLEW_EXPORT glGetProgramLocalParameterdvARBPROC glGetProgramLocalParameterdvARB; extern GLEW_EXPORT glGetProgramLocalParameterfvARBPROC glGetProgramLocalParameterfvARB; extern GLEW_EXPORT glGetProgramivARBPROC glGetProgramivARB; extern GLEW_EXPORT glGetProgramStringARBPROC glGetProgramStringARB; extern GLEW_EXPORT glGetVertexAttribdvARBPROC glGetVertexAttribdvARB; extern GLEW_EXPORT glGetVertexAttribfvARBPROC glGetVertexAttribfvARB; extern GLEW_EXPORT glGetVertexAttribivARBPROC glGetVertexAttribivARB; extern GLEW_EXPORT glGetVertexAttribPointervARBPROC glGetVertexAttribPointervARB; extern GLEW_EXPORT glIsProgramARBPROC glIsProgramARB; #endif /* GL_ARB_vertex_program */ /* ---------------------------- ARB_window_pos ---------------------------- */ #ifdef GL_ARB_window_pos typedef void (APIENTRY * glWindowPos2dARBPROC) (GLdouble x, GLdouble y); typedef void (APIENTRY * glWindowPos2fARBPROC) (GLfloat x, GLfloat y); typedef void (APIENTRY * glWindowPos2iARBPROC) (GLint x, GLint y); typedef void (APIENTRY * glWindowPos2sARBPROC) (GLshort x, GLshort y); typedef void (APIENTRY * glWindowPos2dvARBPROC) (const GLdouble *p); typedef void (APIENTRY * glWindowPos2fvARBPROC) (const GLfloat *p); typedef void (APIENTRY * glWindowPos2ivARBPROC) (const GLint *p); typedef void (APIENTRY * glWindowPos2svARBPROC) (const GLshort *p); typedef void (APIENTRY * glWindowPos3dARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glWindowPos3fARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glWindowPos3iARBPROC) (GLint x, GLint y, GLint z); typedef void (APIENTRY * glWindowPos3sARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glWindowPos3dvARBPROC) (const GLdouble *p); typedef void (APIENTRY * glWindowPos3fvARBPROC) (const GLfloat *p); typedef void (APIENTRY * glWindowPos3ivARBPROC) (const GLint *p); typedef void (APIENTRY * glWindowPos3svARBPROC) (const GLshort *p); extern GLEW_EXPORT glWindowPos2dARBPROC glWindowPos2dARB; extern GLEW_EXPORT glWindowPos2fARBPROC glWindowPos2fARB; extern GLEW_EXPORT glWindowPos2iARBPROC glWindowPos2iARB; extern GLEW_EXPORT glWindowPos2sARBPROC glWindowPos2sARB; extern GLEW_EXPORT glWindowPos2dvARBPROC glWindowPos2dvARB; extern GLEW_EXPORT glWindowPos2fvARBPROC glWindowPos2fvARB; extern GLEW_EXPORT glWindowPos2ivARBPROC glWindowPos2ivARB; extern GLEW_EXPORT glWindowPos2svARBPROC glWindowPos2svARB; extern GLEW_EXPORT glWindowPos3dARBPROC glWindowPos3dARB; extern GLEW_EXPORT glWindowPos3fARBPROC glWindowPos3fARB; extern GLEW_EXPORT glWindowPos3iARBPROC glWindowPos3iARB; extern GLEW_EXPORT glWindowPos3sARBPROC glWindowPos3sARB; extern GLEW_EXPORT glWindowPos3dvARBPROC glWindowPos3dvARB; extern GLEW_EXPORT glWindowPos3fvARBPROC glWindowPos3fvARB; extern GLEW_EXPORT glWindowPos3ivARBPROC glWindowPos3ivARB; extern GLEW_EXPORT glWindowPos3svARBPROC glWindowPos3svARB; #endif /* GL_ARB_window_pos */ /* ------------------------------- EXT_abgr ------------------------------- */ #ifdef GL_EXT_abgr #define GL_ABGR_EXT 0x8000 #endif /* GL_EXT_abgr */ /* ------------------------------- EXT_bgra ------------------------------- */ #ifdef GL_EXT_bgra #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif /* GL_EXT_bgra */ /* --------------------------- EXT_blend_color ---------------------------- */ #ifdef GL_EXT_blend_color #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (APIENTRY * glBlendColorEXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern GLEW_EXPORT glBlendColorEXTPROC glBlendColorEXT; #endif /* GL_EXT_blend_color */ /* ------------------------ EXT_blend_func_separate ----------------------- */ #ifdef GL_EXT_blend_func_separate #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (APIENTRY * glBlendFuncSeparateEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); extern GLEW_EXPORT glBlendFuncSeparateEXTPROC glBlendFuncSeparateEXT; #endif /* GL_EXT_blend_func_separate */ /* --------------------------- EXT_blend_minmax --------------------------- */ #ifdef GL_EXT_blend_minmax #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (APIENTRY * glBlendEquationEXTPROC) (GLenum mode); extern GLEW_EXPORT glBlendEquationEXTPROC glBlendEquationEXT; #endif /* GL_EXT_blend_minmax */ /* ------------------------- EXT_blend_subtract --------------------------- */ #ifdef GL_EXT_blend_subtract #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif /* GL_EXT_blend_subtract */ /* -------------------------- EXT_clip_volume_hint ------------------------ */ #ifdef GL_EXT_clip_volume_hint #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif /* GL_EXT_clip_volume_hint */ /* ----------------------- EXT_compiled_vertex_array ---------------------- */ #ifdef GL_EXT_compiled_vertex_array #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (APIENTRY * glLockArraysEXTPROC) (GLint first, GLsizei count); typedef void (APIENTRY * glUnlockArraysEXTPROC) (void); extern GLEW_EXPORT glLockArraysEXTPROC glLockArraysEXT; extern GLEW_EXPORT glUnlockArraysEXTPROC glUnlockArraysEXT; #endif /* GL_EXT_compiled_vertex_array */ /* ---------------------------- EXT_cull_vertex --------------------------- */ #ifdef GL_EXT_cull_vertex typedef void (APIENTRY * glCullParameterfvEXTPROC) (GLenum pname, GLfloat *params); typedef void (APIENTRY * glCullParameterdvEXTPROC) (GLenum pname, GLdouble *params); extern GLEW_EXPORT glCullParameterfvEXTPROC glCullParameterfvEXT; extern GLEW_EXPORT glCullParameterdvEXTPROC glCullParameterdvEXT; #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #endif /* GL_EXT_cull_vertex */ /* ------------------------ EXT_draw_range_elements ----------------------- */ #ifdef GL_EXT_draw_range_elements typedef void (APIENTRY * glDrawRangeElementsEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern GLEW_EXPORT glDrawRangeElementsEXTPROC glDrawRangeElementsEXT; #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 #endif /* GL_EXT_draw_range_elements */ /* ----------------------------- EXT_fog_coord ---------------------------- */ #ifdef GL_EXT_fog_coord #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (APIENTRY * glFogCoordfEXTPROC) (GLfloat coord); typedef void (APIENTRY * glFogCoordfvEXTPROC) (const GLfloat *coord); typedef void (APIENTRY * glFogCoorddEXTPROC) (GLdouble coord); typedef void (APIENTRY * glFogCoorddvEXTPROC) (const GLdouble *coord); typedef void (APIENTRY * glFogCoordPointerEXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); extern GLEW_EXPORT glFogCoordfEXTPROC glFogCoordfEXT; extern GLEW_EXPORT glFogCoordfvEXTPROC glFogCoordfvEXT; extern GLEW_EXPORT glFogCoorddEXTPROC glFogCoorddEXT; extern GLEW_EXPORT glFogCoorddvEXTPROC glFogCoorddvEXT; extern GLEW_EXPORT glFogCoordPointerEXTPROC glFogCoordPointerEXT; #endif /* GL_EXT_fog_coord */ /* ------------------------- EXT_multi_draw_arrays ------------------------ */ #ifdef GL_EXT_multi_draw_arrays typedef void (APIENTRY * glMultiDrawArraysEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); typedef void (APIENTRY * glMultiDrawElementsEXTPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); extern GLEW_EXPORT glMultiDrawArraysEXTPROC glMultiDrawArraysEXT; extern GLEW_EXPORT glMultiDrawElementsEXTPROC glMultiDrawElementsEXT; #endif /* GL_EXT_multi_draw_arrays */ /* --------------------------- EXT_packed_pixels -------------------------- */ #ifdef GL_EXT_packed_pixels #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif /* GL_EXT_packed_pixels */ /* ------------------------- EXT_point_parameters ------------------------- */ #ifdef GL_EXT_point_parameters #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (APIENTRY * glPointParameterfEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * glPointParameterfvEXTPROC) (GLenum pname, const GLfloat *params); extern GLEW_EXPORT glPointParameterfEXTPROC glPointParameterfEXT; extern GLEW_EXPORT glPointParameterfvEXTPROC glPointParameterfvEXT; #endif /* GL_EXT_point_parameters */ /* -------------------------- EXT_secondary_color ------------------------- */ #ifdef GL_EXT_secondary_color #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (APIENTRY * glSecondaryColor3bEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRY * glSecondaryColor3bvEXTPROC) (const GLbyte *v); typedef void (APIENTRY * glSecondaryColor3dEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRY * glSecondaryColor3dvEXTPROC) (const GLdouble *v); typedef void (APIENTRY * glSecondaryColor3fEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRY * glSecondaryColor3fvEXTPROC) (const GLfloat *v); typedef void (APIENTRY * glSecondaryColor3iEXTPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRY * glSecondaryColor3ivEXTPROC) (const GLint *v); typedef void (APIENTRY * glSecondaryColor3sEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRY * glSecondaryColor3svEXTPROC) (const GLshort *v); typedef void (APIENTRY * glSecondaryColor3ubEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRY * glSecondaryColor3ubvEXTPROC) (const GLubyte *v); typedef void (APIENTRY * glSecondaryColor3uiEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRY * glSecondaryColor3uivEXTPROC) (const GLuint *v); typedef void (APIENTRY * glSecondaryColor3usEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRY * glSecondaryColor3usvEXTPROC) (const GLushort *v); typedef void (APIENTRY * glSecondaryColorPointerEXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); extern GLEW_EXPORT glSecondaryColor3bEXTPROC glSecondaryColor3bEXT; extern GLEW_EXPORT glSecondaryColor3bvEXTPROC glSecondaryColor3bvEXT; extern GLEW_EXPORT glSecondaryColor3dEXTPROC glSecondaryColor3dEXT; extern GLEW_EXPORT glSecondaryColor3dvEXTPROC glSecondaryColor3dvEXT; extern GLEW_EXPORT glSecondaryColor3fEXTPROC glSecondaryColor3fEXT; extern GLEW_EXPORT glSecondaryColor3fvEXTPROC glSecondaryColor3fvEXT; extern GLEW_EXPORT glSecondaryColor3iEXTPROC glSecondaryColor3iEXT; extern GLEW_EXPORT glSecondaryColor3ivEXTPROC glSecondaryColor3ivEXT; extern GLEW_EXPORT glSecondaryColor3sEXTPROC glSecondaryColor3sEXT; extern GLEW_EXPORT glSecondaryColor3svEXTPROC glSecondaryColor3svEXT; extern GLEW_EXPORT glSecondaryColor3ubEXTPROC glSecondaryColor3ubEXT; extern GLEW_EXPORT glSecondaryColor3ubvEXTPROC glSecondaryColor3ubvEXT; extern GLEW_EXPORT glSecondaryColor3uiEXTPROC glSecondaryColor3uiEXT; extern GLEW_EXPORT glSecondaryColor3uivEXTPROC glSecondaryColor3uivEXT; extern GLEW_EXPORT glSecondaryColor3usEXTPROC glSecondaryColor3usEXT; extern GLEW_EXPORT glSecondaryColor3usvEXTPROC glSecondaryColor3usvEXT; extern GLEW_EXPORT glSecondaryColorPointerEXTPROC glSecondaryColorPointerEXT; #endif /* GL_EXT_secondary_color */ /* ---------------------- EXT_separate_specular_color --------------------- */ #ifdef GL_EXT_separate_specular_color #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif /* GL_EXT_separate_specular_color */ /* --------------------------- EXT_shadow_funcs --------------------------- */ /* ------------------------- EXT_stencil_two_side ------------------------- */ #ifdef GL_EXT_stencil_two_side typedef void (APIENTRY * glActiveStencilFaceEXTPROC) (GLenum face); extern GLEW_EXPORT glActiveStencilFaceEXTPROC glActiveStencilFaceEXT; #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 #endif /* GL_EXT_stencil_two_side */ /* --------------------------- EXT_stencil_wrap --------------------------- */ #ifdef GL_EXT_stencil_wrap #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif /* GL_EXT_stencil_wrap */ /* --------------------- EXT_texture_compression_s3tc --------------------- */ #ifdef GL_EXT_texture_compression_s3tc #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif /* GL_EXT_texture_compression_s3tc */ /* ------------------------ EXT_texture_env_combine ----------------------- */ #ifdef GL_EXT_texture_env_combine #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #endif /* GL_EXT_texture_env_combine */ /* -------------------- EXT_texture_filter_anisotropic -------------------- */ #ifdef GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_EXT_texture_filter_anisotropic */ /* ------------------------- EXT_texture_lod_bias ------------------------- */ #ifdef GL_EXT_texture_lod_bias #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #endif /* GL_EXT_texture_lod_bias */ /* ------------------------- EXT_texture_rectangle ------------------------ */ #ifdef GL_EXT_texture_rectangle #define GL_TEXTURE_RECTANGLE_EXT 0x85B3 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x85B4 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x85B5 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x85B6 #endif /* GL_EXT_texture_rectangle */ /* --------------------------- EXT_vertex_shader -------------------------- */ #ifdef GL_EXT_vertex_shader #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (APIENTRY * glBeginVertexShaderEXTPROC) (); typedef void (APIENTRY * glEndVertexShaderEXTPROC) (); typedef void (APIENTRY * glBindVertexShaderEXTPROC) (GLuint id); typedef GLuint (APIENTRY * glGenVertexShadersEXTPROC) (GLuint range); typedef void (APIENTRY * glDeleteVertexShaderEXTPROC) (GLuint id); typedef void (APIENTRY * glShaderOp1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (APIENTRY * glShaderOp2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (APIENTRY * glShaderOp3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (APIENTRY * glSwizzleEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRY * glWriteMaskEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (APIENTRY * glInsertComponentEXTPROC) (GLuint res, GLuint src, GLuint num); typedef void (APIENTRY * glExtractComponentEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (APIENTRY * glGenSymbolsEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); typedef void (APIENTRY * glSetInvariantEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef void (APIENTRY * glSetLocalConstantEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef void (APIENTRY * glVariantbvEXTPROC) (GLuint id, GLbyte *addr); typedef void (APIENTRY * glVariantsvEXTPROC) (GLuint id, GLshort *addr); typedef void (APIENTRY * glVariantivEXTPROC) (GLuint id, GLint *addr); typedef void (APIENTRY * glVariantfvEXTPROC) (GLuint id, GLfloat *addr); typedef void (APIENTRY * glVariantdvEXTPROC) (GLuint id, GLdouble *addr); typedef void (APIENTRY * glVariantubvEXTPROC) (GLuint id, GLubyte *addr); typedef void (APIENTRY * glVariantusvEXTPROC) (GLuint id, GLushort *addr); typedef void (APIENTRY * glVariantuivEXTPROC) (GLuint id, GLuint *addr); typedef void (APIENTRY * glVariantPointerEXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); typedef void (APIENTRY * glEnableVariantClientStateEXTPROC) (GLuint id); typedef void (APIENTRY * glDisableVariantClientStateEXTPROC) (GLuint id); typedef GLuint (APIENTRY * glBindLightParameterEXTPROC) (GLenum light, GLenum value); typedef GLuint (APIENTRY * glBindMaterialParameterEXTPROC) (GLenum face, GLenum value); typedef GLuint (APIENTRY * glBindTexGenParameterEXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (APIENTRY * glBindTextureUnitParameterEXTPROC) (GLenum unit, GLenum value); typedef GLuint (APIENTRY * glBindParameterEXTPROC) (GLenum value); typedef GLboolean (APIENTRY * glIsVariantEnabledEXTPROC) (GLuint id, GLenum cap); typedef void (APIENTRY * glGetVariantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRY * glGetVariantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRY * glGetVariantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRY * glGetVariantPointervEXTPROC) (GLuint id, GLenum value, GLvoid **data); typedef void (APIENTRY * glGetInvariantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRY * glGetInvariantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRY * glGetInvariantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (APIENTRY * glGetLocalConstantBooleanvEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (APIENTRY * glGetLocalConstantIntegervEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (APIENTRY * glGetLocalConstantFloatvEXTPROC) (GLuint id, GLenum value, GLfloat *data); extern GLEW_EXPORT glBeginVertexShaderEXTPROC glBeginVertexShaderEXT; extern GLEW_EXPORT glEndVertexShaderEXTPROC glEndVertexShaderEXT; extern GLEW_EXPORT glBindVertexShaderEXTPROC glBindVertexShaderEXT; extern GLEW_EXPORT glGenVertexShadersEXTPROC glGenVertexShadersEXT; extern GLEW_EXPORT glDeleteVertexShaderEXTPROC glDeleteVertexShaderEXT; extern GLEW_EXPORT glShaderOp1EXTPROC glShaderOp1EXT; extern GLEW_EXPORT glShaderOp2EXTPROC glShaderOp2EXT; extern GLEW_EXPORT glShaderOp3EXTPROC glShaderOp3EXT; extern GLEW_EXPORT glSwizzleEXTPROC glSwizzleEXT; extern GLEW_EXPORT glWriteMaskEXTPROC glWriteMaskEXT; extern GLEW_EXPORT glInsertComponentEXTPROC glInsertComponentEXT; extern GLEW_EXPORT glExtractComponentEXTPROC glExtractComponentEXT; extern GLEW_EXPORT glGenSymbolsEXTPROC glGenSymbolsEXT; extern GLEW_EXPORT glSetInvariantEXTPROC glSetInvariantEXT; extern GLEW_EXPORT glSetLocalConstantEXTPROC glSetLocalConstantEXT; extern GLEW_EXPORT glVariantbvEXTPROC glVariantbvEXT; extern GLEW_EXPORT glVariantsvEXTPROC glVariantsvEXT; extern GLEW_EXPORT glVariantivEXTPROC glVariantivEXT; extern GLEW_EXPORT glVariantfvEXTPROC glVariantfvEXT; extern GLEW_EXPORT glVariantdvEXTPROC glVariantdvEXT; extern GLEW_EXPORT glVariantubvEXTPROC glVariantubvEXT; extern GLEW_EXPORT glVariantusvEXTPROC glVariantusvEXT; extern GLEW_EXPORT glVariantuivEXTPROC glVariantuivEXT; extern GLEW_EXPORT glVariantPointerEXTPROC glVariantPointerEXT; extern GLEW_EXPORT glEnableVariantClientStateEXTPROC glEnableVariantClientStateEXT; extern GLEW_EXPORT glDisableVariantClientStateEXTPROC glDisableVariantClientStateEXT; extern GLEW_EXPORT glBindLightParameterEXTPROC glBindLightParameterEXT; extern GLEW_EXPORT glBindMaterialParameterEXTPROC glBindMaterialParameterEXT; extern GLEW_EXPORT glBindTexGenParameterEXTPROC glBindTexGenParameterEXT; extern GLEW_EXPORT glBindTextureUnitParameterEXTPROC glBindTextureUnitParameterEXT; extern GLEW_EXPORT glBindParameterEXTPROC glBindParameterEXT; extern GLEW_EXPORT glIsVariantEnabledEXTPROC glIsVariantEnabledEXT; extern GLEW_EXPORT glGetVariantBooleanvEXTPROC glGetVariantBooleanvEXT; extern GLEW_EXPORT glGetVariantIntegervEXTPROC glGetVariantIntegervEXT; extern GLEW_EXPORT glGetVariantFloatvEXTPROC glGetVariantFloatvEXT; extern GLEW_EXPORT glGetVariantPointervEXTPROC glGetVariantPointervEXT; extern GLEW_EXPORT glGetInvariantBooleanvEXTPROC glGetInvariantBooleanvEXT; extern GLEW_EXPORT glGetInvariantIntegervEXTPROC glGetInvariantIntegervEXT; extern GLEW_EXPORT glGetInvariantFloatvEXTPROC glGetInvariantFloatvEXT; extern GLEW_EXPORT glGetLocalConstantBooleanvEXTPROC glGetLocalConstantBooleanvEXT; extern GLEW_EXPORT glGetLocalConstantIntegervEXTPROC glGetLocalConstantIntegervEXT; extern GLEW_EXPORT glGetLocalConstantFloatvEXTPROC glGetLocalConstantFloatvEXT; #endif /* GL_EXT_vertex_shader */ /* ------------------------- EXT_vertex_weighting ------------------------- */ #ifdef GL_EXT_vertex_weighting #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 /* alias to GL_MODELVIEW_STACK_DEPTH */ #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 /* alias to GL_MODELVIEW_MATRIX */ #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT 0x1700 /* alias to GL_MODELVIEW */ #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (APIENTRY * glVertexWeightfEXTPROC) (GLfloat weight); typedef void (APIENTRY * glVertexWeightfvEXTPROC) (const GLfloat *weight); typedef void (APIENTRY * glVertexWeightPointerEXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); extern GLEW_EXPORT glVertexWeightfEXTPROC glVertexWeightfEXT; extern GLEW_EXPORT glVertexWeightfvEXTPROC glVertexWeightfvEXT; extern GLEW_EXPORT glVertexWeightPointerEXTPROC glVertexWeightPointerEXT; #endif /* GL_EXT_vertex_weighting */ /* ------------------------- SGIS_generate_mipmap ------------------------- */ #ifdef GL_SGIS_generate_mipmap #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #endif /* GL_SGIS_generate_mipmap */ /* --------------------------- SGIS_texture_lod --------------------------- */ #ifdef GL_SGIS_texture_lod #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #endif /* GL_SGIS_texture_lod */ /* --------------------------- SGIX_depth_texture ------------------------- */ #ifdef GL_SGIX_depth_texture #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif /* GL_SGIX_depth_texture */ /* ------------------------------ SGIX_shadow ----------------------------- */ #ifdef GL_SGIX_shadow #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif /* GL_SGIX_shadow */ /* --------------------------- HP_occlusion_test -------------------------- */ #ifdef GL_HP_occlusion_test #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif /* GL_HP_occlusion_test */ /* -------------------------------- S3_s3tc ------------------------------- */ #ifdef GL_S3_s3tc #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #endif /* S3_s3tc */ /* ------------------------------ WIN_swap_hint --------------------------- */ #ifdef GL_WIN_swap_hint typedef void (APIENTRY * glAddSwapHintRectWinPROC) (GLint x, GLint y, GLsizei width, GLsizei height); extern GLEW_EXPORT glAddSwapHintRectWinPROC glAddSwapHintRectWin; #endif /* GL_WIN_swap_hint */ /* ---------------------------- ATI_draw_buffers -------------------------- */ #ifdef GL_ATI_draw_buffers #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (APIENTRY * glDrawBuffersPROC) (GLsizei n, const GLenum *bufs); extern GLEW_EXPORT glDrawBuffersPROC glDrawBuffers; #endif /* GL_ATI_draw_buffers */ /* --------------------------- ATI_element_array -------------------------- */ #ifdef GL_ATI_element_array #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (APIENTRY * glElementPointerATIPROC) (GLenum type, const GLvoid *pointer); typedef void (APIENTRY * glDrawElementArrayATIPROC) (GLenum mode, GLsizei count); typedef void (APIENTRY * glDrawRangeElementArrayATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); extern GLEW_EXPORT glElementPointerATIPROC glElementPointerATI; extern GLEW_EXPORT glDrawElementArrayATIPROC glDrawElementArrayATI; extern GLEW_EXPORT glDrawRangeElementArrayATIPROC glDrawRangeElementArrayATI; #endif /* GL_ATI_element_array */ /* -------------------------- ATI_envmap_bumpmap -------------------------- */ #ifdef GL_ATI_envmap_bumpmap #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (APIENTRY * glTexBumpParameterivATIPROC) (GLenum pname, GLint *param); typedef void (APIENTRY * glTexBumpParameterfvATIPROC) (GLenum pname, GLfloat *param); typedef void (APIENTRY * glGetTexBumpParameterivATIPROC) (GLenum pname, GLint *param); typedef void (APIENTRY * glGetTexBumpParameterfvATIPROC) (GLenum pname, GLfloat *param); extern GLEW_EXPORT glTexBumpParameterivATIPROC glTexBumpParameterivATI; extern GLEW_EXPORT glTexBumpParameterfvATIPROC glTexBumpParameterfvATI; extern GLEW_EXPORT glGetTexBumpParameterivATIPROC glGetTexBumpParameterivATI; extern GLEW_EXPORT glGetTexBumpParameterfvATIPROC glGetTexBumpParameterfvATI; #endif /* GL_ATI_envmap_bumpmap */ /* ------------------------- ATI_fragment_shader ------------------------- */ #ifdef GL_ATI_fragment_shader #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 typedef GLuint (APIENTRY * glGenFragmentShadersATIPROC) (GLuint range); typedef void (APIENTRY * glBindFragmentShaderATIPROC) (GLuint id); typedef void (APIENTRY * glDeleteFragmentShaderATIPROC) (GLuint id); typedef void (APIENTRY * glBeginFragmentShaderATIPROC) (GLvoid); typedef void (APIENTRY * glEndFragmentShaderATIPROC) (GLvoid); typedef void (APIENTRY * glPassTexCoordATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (APIENTRY * glSampleMapATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (APIENTRY * glColorFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRY * glColorFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRY * glColorFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRY * glAlphaFragmentOp1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (APIENTRY * glAlphaFragmentOp2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (APIENTRY * glAlphaFragmentOp3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (APIENTRY * glSetFragmentShaderConstantATIPROC) (GLuint dst, const GLfloat *value); extern GLEW_EXPORT glGenFragmentShadersATIPROC glGenFragmentShadersATI; extern GLEW_EXPORT glBindFragmentShaderATIPROC glBindFragmentShaderATI; extern GLEW_EXPORT glDeleteFragmentShaderATIPROC glDeleteFragmentShaderATI; extern GLEW_EXPORT glBeginFragmentShaderATIPROC glBeginFragmentShaderATI; extern GLEW_EXPORT glEndFragmentShaderATIPROC glEndFragmentShaderATI; extern GLEW_EXPORT glPassTexCoordATIPROC glPassTexCoordATI; extern GLEW_EXPORT glSampleMapATIPROC glSampleMapATI; extern GLEW_EXPORT glColorFragmentOp1ATIPROC glColorFragmentOp1ATI; extern GLEW_EXPORT glColorFragmentOp2ATIPROC glColorFragmentOp2ATI; extern GLEW_EXPORT glColorFragmentOp3ATIPROC glColorFragmentOp3ATI; extern GLEW_EXPORT glAlphaFragmentOp1ATIPROC glAlphaFragmentOp1ATI; extern GLEW_EXPORT glAlphaFragmentOp2ATIPROC glAlphaFragmentOp2ATI; extern GLEW_EXPORT glAlphaFragmentOp3ATIPROC glAlphaFragmentOp3ATI; extern GLEW_EXPORT glSetFragmentShaderConstantATIPROC glSetFragmentShaderConstantATI; #endif /* GL_ATI_fragment_shader */ /* ------------------------- ATI_map_object_buffer ------------------------ */ #ifdef GL_ATI_map_object_buffer typedef void *(APIENTRY * glMapObjectBufferATIPROC)(GLuint buffer); typedef void (APIENTRY * glUnmapObjectBufferATIPROC)(GLuint buffer); extern GLEW_EXPORT glMapObjectBufferATIPROC glMapObjectBufferATI; extern GLEW_EXPORT glUnmapObjectBufferATIPROC glUnmapObjectBufferATI; #endif /* GL_ATI_map_object_buffer */ /* -------------------------- ATI_mapped_texture -------------------------- */ #ifdef GL_ATI_mapped_texture #define GL_MAPPED_TEXTURE_PIXEL_STRIDE_ATI 0x8820 #define GL_MAPPED_TEXTURE_ROW_STRIDE_ATI 0x8821 #define GL_MAPPED_TEXTURE_LAYER_STRIDE_ATI 0x8822 typedef void (APIENTRY * glMapTexture3DPROC) (GLenum level, GLvoid **buffer); typedef void (APIENTRY * glUnmapTexture3DPROC) (void); extern GLEW_EXPORT glMapTexture3DPROC glMapTexture3D; extern GLEW_EXPORT glUnmapTexture3DPROC glUnmapTexture3D; #endif /* GL_ATI_mapped_texture */ /* --------------------------- ATI_pn_triangles --------------------------- */ #ifdef GL_ATI_pn_triangles #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (APIENTRY * glPNTrianglesiATIPROC) (GLenum pname, GLint param); typedef void (APIENTRY * glPNTrianglesfATIPROC) (GLenum pname, GLfloat param); extern GLEW_EXPORT glPNTrianglesiATIPROC glPNTrianglesiATI; extern GLEW_EXPORT glPNTrianglesfATIPROC glPNTrianglesfATI; #endif /* GL_ATI_pn_triangles */ /* -------------------------- ATI_point_cull_mode ------------------------- */ #ifdef GL_ATI_point_cull_mode #define GL_POINT_CULL_MODE_ATI 0x60b3 #define GL_POINT_CULL_CENTER_ATI 0x60b4 #define GL_POINT_CLIP_ATI 0x60b5 #endif /* GL_ATI_point_cull_mode */ /* -------------------------- ATI_separate_stencil ------------------------ */ #ifdef GL_ATI_separate_stencil #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (APIENTRY * glStencilOpSeparateATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRY * glStencilFuncSeparateATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); extern GLEW_EXPORT glStencilOpSeparateATIPROC glStencilOpSeparateATI; extern GLEW_EXPORT glStencilFuncSeparateATIPROC glStencilFuncSeparateATI; #endif /* GL_ATI_separate_stencil */ /* ----------------------- ATI_text_fragment_shader ----------------------- */ #ifdef GL_ATI_text_fragment_shader #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif /* GL_ATI_text_fragment_shader */ /* --------------------------- ATI_texture_float -------------------------- */ #ifdef GL_ATI_texture_float #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #endif /* GL_ATI_texture_float */ /* ------------------------ ATI_texture_mirror_once ----------------------- */ #ifdef GL_ATI_texture_mirror_once #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif /* ----------------------------- ATI_timestamp ---------------------------- */ #ifdef GL_ATI_timestamp typedef void (APIENTRY * glNewTimeStampPROC) (GLvoid **); typedef void (APIENTRY * glDeleteTimeStampPROC) (GLvoid *); typedef void (APIENTRY * glSendTimeStampPROC) (GLvoid *); typedef void (APIENTRY * glWaitTimeStampPROC) (GLvoid *); extern GLEW_EXPORT glNewTimeStampPROC glNewTimeStamp; extern GLEW_EXPORT glDeleteTimeStampPROC glDeleteTimeStamp; extern GLEW_EXPORT glSendTimeStampPROC glSendTimeStamp; extern GLEW_EXPORT glWaitTimeStampPROC glWaitTimeStamp; #endif /* GL_ATI_timestamp */ /* ------------------------ ATI_vertex_array_object ----------------------- */ #ifdef GL_ATI_vertex_array_object #define GL_EXTERN GLEW_EXPORT_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef GLuint (APIENTRY * glNewObjectBufferATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); typedef GLboolean (APIENTRY * glIsObjectBufferATIPROC) (GLuint buffer); typedef void (APIENTRY * glUpdateObjectBufferATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); typedef void (APIENTRY * glGetObjectBufferfvATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetObjectBufferivATIPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRY * glFreeObjectBufferATIPROC) (GLuint buffer); typedef void (APIENTRY * glArrayObjectATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRY * glGetArrayObjectfvATIPROC) (GLenum array, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetArrayObjectivATIPROC) (GLenum array, GLenum pname, GLint *params); typedef void (APIENTRY * glVariantArrayObjectATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRY * glGetVariantArrayObjectfvATIPROC) (GLuint id, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetVariantArrayObjectivATIPROC) (GLuint id, GLenum pname, GLint *params); extern GLEW_EXPORT glNewObjectBufferATIPROC glNewObjectBufferATI; extern GLEW_EXPORT glIsObjectBufferATIPROC glIsObjectBufferATI; extern GLEW_EXPORT glUpdateObjectBufferATIPROC glUpdateObjectBufferATI; extern GLEW_EXPORT glGetObjectBufferfvATIPROC glGetObjectBufferfvATI; extern GLEW_EXPORT glGetObjectBufferivATIPROC glGetObjectBufferivATI; extern GLEW_EXPORT glFreeObjectBufferATIPROC glFreeObjectBufferATI; extern GLEW_EXPORT glArrayObjectATIPROC glArrayObjectATI; extern GLEW_EXPORT glGetArrayObjectfvATIPROC glGetArrayObjectfvATI; extern GLEW_EXPORT glGetArrayObjectivATIPROC glGetArrayObjectivATI; extern GLEW_EXPORT glVariantArrayObjectATIPROC glVariantArrayObjectATI; extern GLEW_EXPORT glGetVariantArrayObjectfvATIPROC glGetVariantArrayObjectfvATI; extern GLEW_EXPORT glGetVariantArrayObjectivATIPROC glGetVariantArrayObjectivATI; #endif /* GL_ATI_vertex_array_object */ /* -------------------- ATI_vertex_attrib_array_object -------------------- */ #ifdef GL_ATI_vertex_attrib_array_object typedef void (APIENTRY * glVertexAttribArratObjectATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); typedef void (APIENTRY * glGetVertexAttribArratObjectfvATIPROC)(GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetVertexAttrubAttatObjectivATIPROC)(GLuint index, GLenum pname, GLint *params); extern GLEW_EXPORT glVertexAttribArratObjectATIPROC glVertexAttribArratObjectATI; extern GLEW_EXPORT glGetVertexAttribArratObjectfvATIPROC glGetVertexAttribArratObjectfvATI; extern GLEW_EXPORT glGetVertexAttrubAttatObjectivATIPROC glGetVertexAttrubAttatObjectivATI; #endif /* GL_ATI_vertex_attrib_array_object */ /* -------------------------- ATI_vertex_streams -------------------------- */ #ifdef GL_ATI_vertex_streams #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_SOURCE_ATI 0x876C #define GL_VERTEX_STREAM0_ATI 0x876D #define GL_VERTEX_STREAM1_ATI 0x876E #define GL_VERTEX_STREAM2_ATI 0x876F #define GL_VERTEX_STREAM3_ATI 0x8770 #define GL_VERTEX_STREAM4_ATI 0x8771 #define GL_VERTEX_STREAM5_ATI 0x8772 #define GL_VERTEX_STREAM6_ATI 0x8773 #define GL_VERTEX_STREAM7_ATI 0x8774 typedef void (APIENTRY * glClientActiveVertexStreamATIPROC) (GLenum stream); typedef void (APIENTRY * glVertexBlendEnviATIPROC) (GLenum pname, GLint param); typedef void (APIENTRY * glVertexBlendEnvfATIPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * glVertexStream2sATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (APIENTRY * glVertexStream2svATIPROC) (GLenum stream, const GLshort *v); typedef void (APIENTRY * glVertexStream2iATIPROC) (GLenum stream, GLint x, GLint y); typedef void (APIENTRY * glVertexStream2ivATIPROC) (GLenum stream, const GLint *v); typedef void (APIENTRY * glVertexStream2fATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (APIENTRY * glVertexStream2fvATIPROC) (GLenum stream, const GLfloat *v); typedef void (APIENTRY * glVertexStream2dATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (APIENTRY * glVertexStream2dvATIPROC) (GLenum stream, const GLdouble *v); typedef void (APIENTRY * glVertexStream3sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glVertexStream3svATIPROC) (GLenum stream, const GLshort *v); typedef void (APIENTRY * glVertexStream3iATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (APIENTRY * glVertexStream3ivATIPROC) (GLenum stream, const GLint *v); typedef void (APIENTRY * glVertexStream3fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glVertexStream3fvATIPROC) (GLenum stream, const GLfloat *v); typedef void (APIENTRY * glVertexStream3dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glVertexStream3dvATIPROC) (GLenum stream, const GLdouble *v); typedef void (APIENTRY * glVertexStream4sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * glVertexStream4svATIPROC) (GLenum stream, const GLshort *v); typedef void (APIENTRY * glVertexStream4iATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRY * glVertexStream4ivATIPROC) (GLenum stream, const GLint *v); typedef void (APIENTRY * glVertexStream4fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glVertexStream4fvATIPROC) (GLenum stream, const GLfloat *v); typedef void (APIENTRY * glVertexStream4dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glVertexStream4dvATIPROC) (GLenum stream, const GLdouble *v); typedef void (APIENTRY * glNormalStream3bATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); typedef void (APIENTRY * glNormalStream3bvATIPROC) (GLenum stream, const GLbyte *v); typedef void (APIENTRY * glNormalStream3sATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glNormalStream3svATIPROC) (GLenum stream, const GLshort *v); typedef void (APIENTRY * glNormalStream3iATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (APIENTRY * glNormalStream3ivATIPROC) (GLenum stream, const GLint *v); typedef void (APIENTRY * glNormalStream3fATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glNormalStream3fvATIPROC) (GLenum stream, const GLfloat *v); typedef void (APIENTRY * glNormalStream3dATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glNormalStream3dvATIPROC) (GLenum stream, const GLdouble *v); extern GLEW_EXPORT glClientActiveVertexStreamATIPROC glClientActiveVertexStreamATI; extern GLEW_EXPORT glVertexBlendEnviATIPROC glVertexBlendEnviATI; extern GLEW_EXPORT glVertexBlendEnvfATIPROC glVertexBlendEnvfATI; extern GLEW_EXPORT glVertexStream2sATIPROC glVertexStream2sATI; extern GLEW_EXPORT glVertexStream2svATIPROC glVertexStream2svATI; extern GLEW_EXPORT glVertexStream2iATIPROC glVertexStream2iATI; extern GLEW_EXPORT glVertexStream2ivATIPROC glVertexStream2ivATI; extern GLEW_EXPORT glVertexStream2fATIPROC glVertexStream2fATI; extern GLEW_EXPORT glVertexStream2fvATIPROC glVertexStream2fvATI; extern GLEW_EXPORT glVertexStream2dATIPROC glVertexStream2dATI; extern GLEW_EXPORT glVertexStream2dvATIPROC glVertexStream2dvATI; extern GLEW_EXPORT glVertexStream3sATIPROC glVertexStream3sATI; extern GLEW_EXPORT glVertexStream3svATIPROC glVertexStream3svATI; extern GLEW_EXPORT glVertexStream3iATIPROC glVertexStream3iATI; extern GLEW_EXPORT glVertexStream3ivATIPROC glVertexStream3ivATI; extern GLEW_EXPORT glVertexStream3fATIPROC glVertexStream3fATI; extern GLEW_EXPORT glVertexStream3fvATIPROC glVertexStream3fvATI; extern GLEW_EXPORT glVertexStream3dATIPROC glVertexStream3dATI; extern GLEW_EXPORT glVertexStream3dvATIPROC glVertexStream3dvATI; extern GLEW_EXPORT glVertexStream4sATIPROC glVertexStream4sATI; extern GLEW_EXPORT glVertexStream4svATIPROC glVertexStream4svATI; extern GLEW_EXPORT glVertexStream4iATIPROC glVertexStream4iATI; extern GLEW_EXPORT glVertexStream4ivATIPROC glVertexStream4ivATI; extern GLEW_EXPORT glVertexStream4fATIPROC glVertexStream4fATI; extern GLEW_EXPORT glVertexStream4fvATIPROC glVertexStream4fvATI; extern GLEW_EXPORT glVertexStream4dATIPROC glVertexStream4dATI; extern GLEW_EXPORT glVertexStream4dvATIPROC glVertexStream4dvATI; extern GLEW_EXPORT glNormalStream3bATIPROC glNormalStream3bATI; extern GLEW_EXPORT glNormalStream3bvATIPROC glNormalStream3bvATI; extern GLEW_EXPORT glNormalStream3sATIPROC glNormalStream3sATI; extern GLEW_EXPORT glNormalStream3svATIPROC glNormalStream3svATI; extern GLEW_EXPORT glNormalStream3iATIPROC glNormalStream3iATI; extern GLEW_EXPORT glNormalStream3ivATIPROC glNormalStream3ivATI; extern GLEW_EXPORT glNormalStream3fATIPROC glNormalStream3fATI; extern GLEW_EXPORT glNormalStream3fvATIPROC glNormalStream3fvATI; extern GLEW_EXPORT glNormalStream3dATIPROC glNormalStream3dATI; extern GLEW_EXPORT glNormalStream3dvATIPROC glNormalStream3dvATI; #endif /* GL_ATI_vertex_streams */ /* -------------------------- ATIX_point_sprites -------------------------- */ #ifdef GL_ATIX_point_sprites #define GL_TEXTURE_POINT_MODE_ATIX 0x60b0 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60b1 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60b2 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60b3 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60b4 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60b5 #endif /* GL_ATIX_point_sprites */ /* ----------------------- ATIX_texture_env_combine3 ---------------------- */ #ifdef GL_ATIX_texture_env_combine3 #define GL_MODULATE_ADD_ATIX 0x8744 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 #define GL_MODULATE_SUBTRACT_ATIX 0x8746 #endif /* GL_ATIX_texture_env_combine3 */ /* ------------------------ ATIX_texture_env_route ------------------------ */ #ifdef GL_ATIX_texture_env_route #define GL_SECONDARY_COLOR_ATIX 0x8747 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 #endif /* GL_ATIX_texture_env_route */ /* ----------------- ATIX_vertex_shader_output_point_size ----------------- */ #ifdef GL_ATIX_vertex_shader_output_point_size #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E #endif /* GL_ATIX_vertex_shader_output_point_size */ /* ---------------------------- NV_blend_square --------------------------- */ /* ------------------------ NV_copy_depth_to_color ------------------------ */ #ifdef GL_NV_copy_depth_to_color #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #endif /* GL_NV_copy_depth_to_color */ /* ---------------------------- NV_depth_clamp ---------------------------- */ #ifdef GL_NV_depth_clamp #define GL_DEPTH_CLAMP_NV 0x864F #endif /* GL_NV_depth_clamp */ /* --------------------------- NV_element_array --------------------------- */ #ifdef GL_NV_element_array #define GL_ELEMENT_ARRAY_TYPE_NV 0x8769 #define GL_ELEMENT_ARRAY_POINTER_NV 0x876A typedef void (APIENTRY * glElementPointerNVPROC) (GLenum type, const GLvoid *pointer); typedef void (APIENTRY * glDrawElementArrayNVPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRY * glDrawRangeElementArrayNVPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (APIENTRY * glMultiDrawElementArrayNVPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (APIENTRY * glMultiDrawRangeElementArrayNVPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); extern GLEW_EXPORT glElementPointerNVPROC glElementPointerNV; extern GLEW_EXPORT glDrawElementArrayNVPROC glDrawElementArrayNV; extern GLEW_EXPORT glDrawRangeElementArrayNVPROC glDrawRangeElementArrayNV; extern GLEW_EXPORT glMultiDrawElementArrayNVPROC glMultiDrawElementArrayNV; extern GLEW_EXPORT glMultiDrawRangeElementArrayNVPROC glMultiDrawRangeElementArrayNV; #endif /* GL_NV_element_array */ /* ----------------------------- NV_evaluators ---------------------------- */ #ifdef GL_NV_evaluators #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (APIENTRY * glMapControlPointsNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); typedef void (APIENTRY * glMapParameterivNVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRY * glMapParameterfvNVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRY * glGetMapControlPointsNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); typedef void (APIENTRY * glGetMapParameterivNVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * glGetMapParameterfvNVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetMapAttribParameterivNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * glGetMapAttribParameterfvNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glEvalMapsNVPROC) (GLenum target, GLenum mode); extern GLEW_EXPORT glMapControlPointsNVPROC glMapControlPointsNV; extern GLEW_EXPORT glMapParameterivNVPROC glMapParameterivNV; extern GLEW_EXPORT glMapParameterfvNVPROC glMapParameterfvNV; extern GLEW_EXPORT glGetMapControlPointsNVPROC glGetMapControlPointsNV; extern GLEW_EXPORT glGetMapParameterivNVPROC glGetMapParameterivNV; extern GLEW_EXPORT glGetMapParameterfvNVPROC glGetMapParameterfvNV; extern GLEW_EXPORT glGetMapAttribParameterivNVPROC glGetMapAttribParameterivNV; extern GLEW_EXPORT glGetMapAttribParameterfvNVPROC glGetMapAttribParameterfvNV; extern GLEW_EXPORT glEvalMapsNVPROC glEvalMapsNV; #endif /* GL_NV_evaluators */ /* ------------------------------- NV_fence ------------------------------- */ #ifdef GL_NV_fence #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (APIENTRY * glGenFencesNVPROC) (GLsizei n, GLuint *fences); typedef void (APIENTRY * glDeleteFencesNVPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRY * glSetFenceNVPROC) (GLuint fence, GLenum condition); typedef GLboolean (APIENTRY * glTestFenceNVPROC) (GLuint fence); typedef void (APIENTRY * glFinishFenceNVPROC) (GLuint fence); typedef GLboolean (APIENTRY * glIsFenceNVPROC) (GLuint fence); typedef void (APIENTRY * glGetFenceivNVPROC) (GLuint fence, GLenum pname, GLint *params); extern GLEW_EXPORT glGenFencesNVPROC glGenFencesNV; extern GLEW_EXPORT glDeleteFencesNVPROC glDeleteFencesNV; extern GLEW_EXPORT glSetFenceNVPROC glSetFenceNV; extern GLEW_EXPORT glTestFenceNVPROC glTestFenceNV; extern GLEW_EXPORT glFinishFenceNVPROC glFinishFenceNV; extern GLEW_EXPORT glIsFenceNVPROC glIsFenceNV; extern GLEW_EXPORT glGetFenceivNVPROC glGetFenceivNV; #endif /* GL_NV_fence */ /* ---------------------------- NV_float_buffer --------------------------- */ #ifdef GL_NV_float_buffer #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #endif /* GL_NV_float_buffer */ /* ---------------------------- NV_fog_distance --------------------------- */ #ifdef GL_NV_fog_distance #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #endif /* GL_NV_fog_distance */ /* -------------------------- NV_fragment_program ------------------------- */ #ifdef GL_NV_fragment_program #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (APIENTRY * glProgramNamedParameter4fNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glProgramNamedParameter4dNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glProgramNamedParameter4fvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat v[]); typedef void (APIENTRY * glProgramNamedParameter4dvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble v[]); typedef void (APIENTRY * glGetProgramNamedParameterfvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); typedef void (APIENTRY * glGetProgramNamedParameterdvNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); #ifndef GL_ARB_vertex_program typedef void (APIENTRY * glProgramLocalParameter4dARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glProgramLocalParameter4dvARBPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRY * glProgramLocalParameter4fARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glProgramLocalParameter4fvARBPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRY * glGetProgramLocalParameterdvARBPROC) (GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRY * glGetProgramLocalParameterfvARBPROC) (GLenum target, GLuint index, GLfloat *params); #endif /* GL_ARB_vertex_program */ extern GLEW_EXPORT glProgramNamedParameter4fNVPROC glProgramNamedParameter4fNV; extern GLEW_EXPORT glProgramNamedParameter4dNVPROC glProgramNamedParameter4dNV; extern GLEW_EXPORT glProgramNamedParameter4fvNVPROC glProgramNamedParameter4fvNV; extern GLEW_EXPORT glProgramNamedParameter4dvNVPROC glProgramNamedParameter4dvNV; extern GLEW_EXPORT glGetProgramNamedParameterfvNVPROC glGetProgramNamedParameterfvNV; extern GLEW_EXPORT glGetProgramNamedParameterdvNVPROC glGetProgramNamedParameterdvNV; #ifndef GL_ARB_vertex_program extern GLEW_EXPORT glProgramLocalParameter4dARBPROC glProgramLocalParameter4dARB; extern GLEW_EXPORT glProgramLocalParameter4dvARBPROC glProgramLocalParameter4dvARB; extern GLEW_EXPORT glProgramLocalParameter4fARBPROC glProgramLocalParameter4fARB; extern GLEW_EXPORT glProgramLocalParameter4fvARBPROC glProgramLocalParameter4fvARB; extern GLEW_EXPORT glGetProgramLocalParameterdvARBPROC glGetProgramLocalParameterdvARB; extern GLEW_EXPORT glGetProgramLocalParameterfvARBPROC glGetProgramLocalParameterfvARB; #endif /* GL_ARB_vertex_program */ #endif /* GL_NV_fragment_program */ /* ------------------------- NV_light_max_exponent ------------------------ */ #ifdef GL_NV_light_max_exponent #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #endif /* GL_NV_light_max_exponent */ /* ----------------------- NV_multisample_filter_hint --------------------- */ #ifdef GL_NV_multisample_filter_hint #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #endif /* GL_NV_multisample_filter_hint */ /* -------------------------- NV_occlusion_query -------------------------- */ #ifdef GL_NV_occlusion_query #ifndef GL_HP_occlusion_test #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif /* GL_HP_occlusion_test */ #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (APIENTRY * glGenOcclusionQueriesNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRY * glDeleteOcclusionQueriesNVPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRY * glIsOcclusionQueryNVPROC) (GLuint id); typedef void (APIENTRY * glBeginOcclusionQueryNVPROC) (GLuint id); typedef void (APIENTRY * glEndOcclusionQueryNVPROC) (void); typedef void (APIENTRY * glGetOcclusionQueryivNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRY * glGetOcclusionQueryuivNVPROC) (GLuint id, GLenum pname, GLuint *params); extern GLEW_EXPORT glGenOcclusionQueriesNVPROC glGenOcclusionQueriesNV; extern GLEW_EXPORT glDeleteOcclusionQueriesNVPROC glDeleteOcclusionQueriesNV; extern GLEW_EXPORT glIsOcclusionQueryNVPROC glIsOcclusionQueryNV; extern GLEW_EXPORT glBeginOcclusionQueryNVPROC glBeginOcclusionQueryNV; extern GLEW_EXPORT glEndOcclusionQueryNVPROC glEndOcclusionQueryNV; extern GLEW_EXPORT glGetOcclusionQueryivNVPROC glGetOcclusionQueryivNV; extern GLEW_EXPORT glGetOcclusionQueryuivNVPROC glGetOcclusionQueryuivNV; #endif /* GL_NV_occlusion_query */ /* ------------------------ NV_packed_depth_stencil ----------------------- */ #ifdef GL_NV_packed_depth_stencil #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #endif /* GL_NV_packed_depth_stencil */ /* -------------------------- NV_pixel_data_range ------------------------- */ #ifdef GL_NV_pixel_data_range #define WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define READ_PIXEL_DATA_RANGE_NV 0x8879 #define WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (APIENTRY * glPixelDataRangeNVPROC) (GLenum target, GLsizei length, GLvoid *pointer); typedef void (APIENTRY * glFlushPixelDataRangeNVPROC) (GLenum target); extern GLEW_EXPORT glPixelDataRangeNVPROC glPixelDataRangeNV; extern GLEW_EXPORT glFlushPixelDataRangeNVPROC glFlushPixelDataRangeNV; #endif /* GL_NV_pixel_data_range */ /* ---------------------------- NV_point_sprite --------------------------- */ #ifdef GL_NV_point_sprite #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (APIENTRY * glPointParameteriNVPROC) (GLenum pname, GLint param); typedef void (APIENTRY * glPointParameterivNVPROC) (GLenum pname, const GLint *params); extern GLEW_EXPORT glPointParameteriNVPROC glPointParameteriNV; extern GLEW_EXPORT glPointParameterivNVPROC glPointParameterivNV; #endif /* GL_NV_point_sprite */ /* ------------------------- NV_primitive_restart ------------------------- */ #ifdef GL_NV_primitive_restart #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (APIENTRY * glPrimitiveRestartNVPROC) (); typedef void (APIENTRY * glPrimitiveRestartIndexNVPROC) (GLuint index); extern GLEW_EXPORT glPrimitiveRestartNVPROC glPrimitiveRestartNV; extern GLEW_EXPORT glPrimitiveRestartIndexNVPROC glPrimitiveRestartIndexNV; #endif /* GL_NV_primitive_restart */ /* ------------------------- NV_register_combiners ------------------------ */ #ifdef GL_NV_register_combiners #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_DISCARD_NV 0x8530 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_MAX_GENERAL_COMBINERS_NV 0x854D typedef void (APIENTRY * glCombinerParameterfvNVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRY * glCombinerParameterfNVPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * glCombinerParameterivNVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRY * glCombinerParameteriNVPROC) (GLenum pname, GLint param); typedef void (APIENTRY * glCombinerInputNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRY * glCombinerOutputNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRY * glFinalCombinerInputNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRY * glGetCombinerInputParameterfvNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetCombinerInputParameterivNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); typedef void (APIENTRY * glGetCombinerOutputParameterfvNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetCombinerOutputParameterivNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); typedef void (APIENTRY * glGetFinalCombinerInputParameterfvNVPROC) (GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetFinalCombinerInputParameterivNVPROC) (GLenum variable, GLenum pname, GLint *params); extern GLEW_EXPORT glCombinerParameterfvNVPROC glCombinerParameterfvNV; extern GLEW_EXPORT glCombinerParameterfNVPROC glCombinerParameterfNV; extern GLEW_EXPORT glCombinerParameterivNVPROC glCombinerParameterivNV; extern GLEW_EXPORT glCombinerParameteriNVPROC glCombinerParameteriNV; extern GLEW_EXPORT glCombinerInputNVPROC glCombinerInputNV; extern GLEW_EXPORT glCombinerOutputNVPROC glCombinerOutputNV; extern GLEW_EXPORT glFinalCombinerInputNVPROC glFinalCombinerInputNV; extern GLEW_EXPORT glGetCombinerInputParameterfvNVPROC glGetCombinerInputParameterfvNV; extern GLEW_EXPORT glGetCombinerInputParameterivNVPROC glGetCombinerInputParameterivNV; extern GLEW_EXPORT glGetCombinerOutputParameterfvNVPROC glGetCombinerOutputParameterfvNV; extern GLEW_EXPORT glGetCombinerOutputParameterivNVPROC glGetCombinerOutputParameterivNV; extern GLEW_EXPORT glGetFinalCombinerInputParameterfvNVPROC glGetFinalCombinerInputParameterfvNV; extern GLEW_EXPORT glGetFinalCombinerInputParameterivNVPROC glGetFinalCombinerInputParameterivNV; #endif /* GL_NV_register_combiners */ /* ------------------------ NV_register_combiners2 ------------------------ */ #ifdef GL_NV_register_combiners2 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (APIENTRY * glCombinerStageParameterfvNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); typedef void (APIENTRY * glGetCombinerStageParameterfvNVPROC) (GLenum stage, GLenum pname, GLfloat *params); extern GLEW_EXPORT glCombinerStageParameterfvNVPROC glCombinerStageParameterfvNV; extern GLEW_EXPORT glGetCombinerStageParameterfvNVPROC glGetCombinerStageParameterfvNV; #endif /* GL_NV_register_combiners2 */ /* ------------------------- NV_texgen_reflection ------------------------- */ #ifdef GL_NV_texgen_reflection #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif /* GL_NV_texgen_reflection */ /* ---------------------- NV_texture_compression_vtc ---------------------- */ /* ------------------------ NV_texture_env_combine4 ----------------------- */ #ifdef GL_NV_texture_env_combine4 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif /* GL_NV_texture_env_combine */ /* ------------------------- NV_texture_rectangle ------------------------- */ #ifdef GL_NV_texture_rectangle #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #endif /* GL_NV_texture_rectangle */ /* --------------------------- NV_texture_shader -------------------------- */ #ifdef GL_NV_texture_shader #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif /* GL_NV_texture_shader */ /* -------------------------- NV_texture_shader2 -------------------------- */ #ifdef GL_NV_texture_shader2 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #endif /* GL_NV_texture_shader2 */ /* -------------------------- NV_texture_shader3 -------------------------- */ #ifdef GL_NV_texture_shader3 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #endif /* GL_NV_texture_shader3 */ /* ------------------------- NV_vertex_array_range ------------------------ */ #ifdef GL_NV_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (APIENTRY * glFlushVertexArrayRangeNVPROC) (void); typedef void (APIENTRY * glVertexArrayRangeNVPROC) (GLsizei size, const GLvoid *pointer); extern GLEW_EXPORT glFlushVertexArrayRangeNVPROC glFlushVertexArrayRangeNV; extern GLEW_EXPORT glVertexArrayRangeNVPROC glVertexArrayRangeNV; #endif /* GL_NV_vertex_array_range */ /* ------------------------ NV_vertex_array_range2 ------------------------ */ #ifdef GL_NV_vertex_array_range2 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif /* GL_NV_vertex_array_range2 */ /* --------------------------- NV_vertex_program -------------------------- */ #ifdef GL_NV_vertex_program #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef void (APIENTRY * glBindProgramNVPROC) (GLenum target, GLuint id); typedef void (APIENTRY * glDeleteProgramsNVPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRY * glExecuteProgramNVPROC) (GLenum target, GLuint id, const GLfloat *params); typedef void (APIENTRY * glGenProgramsNVPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRY * glAreProgramsResidentNVPROC) (GLsizei n, const GLuint *ids, GLboolean *residences); typedef void (APIENTRY * glRequestResidentProgramsNVPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRY * glGetProgramParameterfvNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetProgramParameterdvNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * glGetProgramivNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRY * glGetProgramStringNVPROC) (GLuint id, GLenum pname, GLubyte *program); typedef void (APIENTRY * glGetTrackMatrixivNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (APIENTRY * glGetVertexAttribdvNVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * glGetVertexAttribfvNVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * glGetVertexAttribivNVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * glGetVertexAttribPointervNVPROC) (GLuint index, GLenum pname, GLvoid **pointer); typedef GLboolean (APIENTRY * glIsProgramNVPROC) (GLuint id); typedef void (APIENTRY * glLoadProgramNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (APIENTRY * glProgramParameter4fNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glProgramParameter4dNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glProgramParameter4dvNVPROC) (GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRY * glProgramParameter4fvNVPROC) (GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRY * glProgramParameters4dvNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble *params); typedef void (APIENTRY * glProgramParameters4fvNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat *params); typedef void (APIENTRY * glTrackMatrixNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRY * glVertexAttribPointerNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRY * glVertexAttrib1sNVPROC) (GLuint index, GLshort x); typedef void (APIENTRY * glVertexAttrib1fNVPROC) (GLuint index, GLfloat x); typedef void (APIENTRY * glVertexAttrib1dNVPROC) (GLuint index, GLdouble x); typedef void (APIENTRY * glVertexAttrib2sNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRY * glVertexAttrib2fNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY * glVertexAttrib2dNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY * glVertexAttrib3sNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * glVertexAttrib3fNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * glVertexAttrib3dNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * glVertexAttrib4sNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * glVertexAttrib4fNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * glVertexAttrib4dNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * glVertexAttrib4ubNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRY * glVertexAttrib1svNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib1fvNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib1dvNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib2svNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib2fvNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib2dvNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib3svNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib3fvNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib3dvNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib4svNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * glVertexAttrib4fvNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * glVertexAttrib4dvNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * glVertexAttrib4ubvNVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * glVertexAttribs1svNVPROC) (GLuint index, GLsizei n, const GLshort *v); typedef void (APIENTRY * glVertexAttribs1fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); typedef void (APIENTRY * glVertexAttribs1dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); typedef void (APIENTRY * glVertexAttribs2svNVPROC) (GLuint index, GLsizei n, const GLshort *v); typedef void (APIENTRY * glVertexAttribs2fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); typedef void (APIENTRY * glVertexAttribs2dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); typedef void (APIENTRY * glVertexAttribs3svNVPROC) (GLuint index, GLsizei n, const GLshort *v); typedef void (APIENTRY * glVertexAttribs3fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); typedef void (APIENTRY * glVertexAttribs3dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); typedef void (APIENTRY * glVertexAttribs4svNVPROC) (GLuint index, GLsizei n, const GLshort *v); typedef void (APIENTRY * glVertexAttribs4fvNVPROC) (GLuint index, GLsizei n, const GLfloat *v); typedef void (APIENTRY * glVertexAttribs4dvNVPROC) (GLuint index, GLsizei n, const GLdouble *v); typedef void (APIENTRY * glVertexAttribs4ubvNVPROC) (GLuint index, GLsizei n, const GLubyte *v); extern GLEW_EXPORT glBindProgramNVPROC glBindProgramNV; extern GLEW_EXPORT glDeleteProgramsNVPROC glDeleteProgramsNV; extern GLEW_EXPORT glExecuteProgramNVPROC glExecuteProgramNV; extern GLEW_EXPORT glGenProgramsNVPROC glGenProgramsNV; extern GLEW_EXPORT glAreProgramsResidentNVPROC glAreProgramsResidentNV; extern GLEW_EXPORT glRequestResidentProgramsNVPROC glRequestResidentProgramsNV; extern GLEW_EXPORT glGetProgramParameterfvNVPROC glGetProgramParameterfvNV; extern GLEW_EXPORT glGetProgramParameterdvNVPROC glGetProgramParameterdvNV; extern GLEW_EXPORT glGetProgramivNVPROC glGetProgramivNV; extern GLEW_EXPORT glGetProgramStringNVPROC glGetProgramStringNV; extern GLEW_EXPORT glGetTrackMatrixivNVPROC glGetTrackMatrixivNV; extern GLEW_EXPORT glGetVertexAttribdvNVPROC glGetVertexAttribdvNV; extern GLEW_EXPORT glGetVertexAttribfvNVPROC glGetVertexAttribfvNV; extern GLEW_EXPORT glGetVertexAttribivNVPROC glGetVertexAttribivNV; extern GLEW_EXPORT glGetVertexAttribPointervNVPROC glGetVertexAttribPointervNV; extern GLEW_EXPORT glIsProgramNVPROC glIsProgramNV; extern GLEW_EXPORT glLoadProgramNVPROC glLoadProgramNV; extern GLEW_EXPORT glProgramParameter4fNVPROC glProgramParameter4fNV; extern GLEW_EXPORT glProgramParameter4dNVPROC glProgramParameter4dNV; extern GLEW_EXPORT glProgramParameter4dvNVPROC glProgramParameter4dvNV; extern GLEW_EXPORT glProgramParameter4fvNVPROC glProgramParameter4fvNV; extern GLEW_EXPORT glProgramParameters4dvNVPROC glProgramParameters4dvNV; extern GLEW_EXPORT glProgramParameters4fvNVPROC glProgramParameters4fvNV; extern GLEW_EXPORT glTrackMatrixNVPROC glTrackMatrixNV; extern GLEW_EXPORT glVertexAttribPointerNVPROC glVertexAttribPointerNV; extern GLEW_EXPORT glVertexAttrib1sNVPROC glVertexAttrib1sNV; extern GLEW_EXPORT glVertexAttrib1fNVPROC glVertexAttrib1fNV; extern GLEW_EXPORT glVertexAttrib1dNVPROC glVertexAttrib1dNV; extern GLEW_EXPORT glVertexAttrib2sNVPROC glVertexAttrib2sNV; extern GLEW_EXPORT glVertexAttrib2fNVPROC glVertexAttrib2fNV; extern GLEW_EXPORT glVertexAttrib2dNVPROC glVertexAttrib2dNV; extern GLEW_EXPORT glVertexAttrib3sNVPROC glVertexAttrib3sNV; extern GLEW_EXPORT glVertexAttrib3fNVPROC glVertexAttrib3fNV; extern GLEW_EXPORT glVertexAttrib3dNVPROC glVertexAttrib3dNV; extern GLEW_EXPORT glVertexAttrib4sNVPROC glVertexAttrib4sNV; extern GLEW_EXPORT glVertexAttrib4fNVPROC glVertexAttrib4fNV; extern GLEW_EXPORT glVertexAttrib4dNVPROC glVertexAttrib4dNV; extern GLEW_EXPORT glVertexAttrib4ubNVPROC glVertexAttrib4ubNV; extern GLEW_EXPORT glVertexAttrib1svNVPROC glVertexAttrib1svNV; extern GLEW_EXPORT glVertexAttrib1fvNVPROC glVertexAttrib1fvNV; extern GLEW_EXPORT glVertexAttrib1dvNVPROC glVertexAttrib1dvNV; extern GLEW_EXPORT glVertexAttrib2svNVPROC glVertexAttrib2svNV; extern GLEW_EXPORT glVertexAttrib2fvNVPROC glVertexAttrib2fvNV; extern GLEW_EXPORT glVertexAttrib2dvNVPROC glVertexAttrib2dvNV; extern GLEW_EXPORT glVertexAttrib3svNVPROC glVertexAttrib3svNV; extern GLEW_EXPORT glVertexAttrib3fvNVPROC glVertexAttrib3fvNV; extern GLEW_EXPORT glVertexAttrib3dvNVPROC glVertexAttrib3dvNV; extern GLEW_EXPORT glVertexAttrib4svNVPROC glVertexAttrib4svNV; extern GLEW_EXPORT glVertexAttrib4fvNVPROC glVertexAttrib4fvNV; extern GLEW_EXPORT glVertexAttrib4dvNVPROC glVertexAttrib4dvNV; extern GLEW_EXPORT glVertexAttrib4ubvNVPROC glVertexAttrib4ubvNV; extern GLEW_EXPORT glVertexAttribs1svNVPROC glVertexAttribs1svNV; extern GLEW_EXPORT glVertexAttribs1fvNVPROC glVertexAttribs1fvNV; extern GLEW_EXPORT glVertexAttribs1dvNVPROC glVertexAttribs1dvNV; extern GLEW_EXPORT glVertexAttribs2svNVPROC glVertexAttribs2svNV; extern GLEW_EXPORT glVertexAttribs2fvNVPROC glVertexAttribs2fvNV; extern GLEW_EXPORT glVertexAttribs2dvNVPROC glVertexAttribs2dvNV; extern GLEW_EXPORT glVertexAttribs3svNVPROC glVertexAttribs3svNV; extern GLEW_EXPORT glVertexAttribs3fvNVPROC glVertexAttribs3fvNV; extern GLEW_EXPORT glVertexAttribs3dvNVPROC glVertexAttribs3dvNV; extern GLEW_EXPORT glVertexAttribs4svNVPROC glVertexAttribs4svNV; extern GLEW_EXPORT glVertexAttribs4fvNVPROC glVertexAttribs4fvNV; extern GLEW_EXPORT glVertexAttribs4dvNVPROC glVertexAttribs4dvNV; extern GLEW_EXPORT glVertexAttribs4ubvNVPROC glVertexAttribs4ubvNV; #endif /* GL_NV_vertex_program */ /* ------------------------- NV_vertex_program1_1 ------------------------- */ /* -------------------------- NV_vertex_program2 -------------------------- */ /* ------------------------------------------------------------------------ */ struct GLEW { unsigned int GL_11 : 1; unsigned int GL_12 : 1; unsigned int GL_13 : 1; unsigned int GL_14 : 1; unsigned int ARB_depth_texture : 1; unsigned int ARB_fragment_program : 1; unsigned int ARB_imaging : 1; unsigned int ARB_matrix_palette : 1; unsigned int ARB_multisample : 1; unsigned int ARB_multitexture : 1; unsigned int ARB_point_parameters : 1; unsigned int ARB_shadow : 1; unsigned int ARB_shadow_ambient : 1; unsigned int ARB_texture_border_clamp : 1; unsigned int ARB_texture_compression : 1; unsigned int ARB_texture_cube_map : 1; unsigned int ARB_texture_env_add : 1; unsigned int ARB_texture_env_combine : 1; unsigned int ARB_texture_env_crossbar : 1; unsigned int ARB_texture_env_dot3 : 1; unsigned int ARB_texture_mirrored_repeat : 1; unsigned int ARB_transpose_matrix : 1; unsigned int ARB_vertex_blend : 1; unsigned int ARB_vertex_program : 1; unsigned int ARB_window_pos : 1; unsigned int EXT_abgr : 1; unsigned int EXT_bgra : 1; unsigned int EXT_blend_color : 1; unsigned int EXT_blend_minmax : 1; unsigned int EXT_blend_subtract : 1; unsigned int EXT_blend_func_separate : 1; unsigned int EXT_clip_volume_hint : 1; unsigned int EXT_compiled_vertex_array : 1; unsigned int EXT_cull_vertex : 1; unsigned int EXT_draw_range_elements : 1; unsigned int EXT_fog_coord : 1; unsigned int EXT_multi_draw_arrays : 1; unsigned int EXT_packed_pixels : 1; unsigned int EXT_point_parameters : 1; unsigned int EXT_secondary_color : 1; unsigned int EXT_separate_specular_color : 1; unsigned int EXT_shadow_funcs : 1; unsigned int EXT_stencil_two_side : 1; unsigned int EXT_stencil_wrap : 1; unsigned int EXT_texture_compression_s3tc : 1; unsigned int EXT_texture_env_combine : 1; unsigned int EXT_texture_filter_anisotropic : 1; unsigned int EXT_texture_lod_bias : 1; unsigned int EXT_texture_rectangle : 1; unsigned int EXT_vertex_shader : 1; unsigned int EXT_vertex_weighting : 1; unsigned int SGIS_generate_mipmap : 1; unsigned int SGIS_texture_lod : 1; unsigned int SGIX_depth_texture : 1; unsigned int SGIX_shadow : 1; unsigned int HP_occlusion_test : 1; unsigned int S3_s3tc : 1; unsigned int WIN_swap_hint : 1; unsigned int ATI_draw_buffers : 1; unsigned int ATI_element_array : 1; unsigned int ATI_envmap_bumpmap : 1; unsigned int ATI_fragment_shader : 1; unsigned int ATI_map_object_buffer : 1; unsigned int ATI_mapped_texture : 1; unsigned int ATI_pn_triangles : 1; unsigned int ATI_point_cull_mode : 1; unsigned int ATI_separate_stencil : 1; unsigned int ATI_text_fragment_shader : 1; unsigned int ATI_texture_float : 1; unsigned int ATI_texture_mirror_once : 1; unsigned int ATI_timestamp : 1; unsigned int ATI_vertex_array_object : 1; unsigned int ATI_vertex_attrib_array_object : 1; unsigned int ATI_vertex_streams : 1; unsigned int ATIX_point_sprites : 1; unsigned int ATIX_texture_env_combine3 : 1; unsigned int ATIX_texture_env_route : 1; unsigned int ATIX_vertex_shader_output_point_size : 1; unsigned int NV_blend_square : 1; unsigned int NV_copy_depth_to_color : 1; unsigned int NV_depth_clamp : 1; unsigned int NV_element_array : 1; unsigned int NV_evaluators : 1; unsigned int NV_fence : 1; unsigned int NV_float_buffer : 1; unsigned int NV_fog_distance : 1; unsigned int NV_fragment_program : 1; unsigned int NV_light_max_exponent : 1; unsigned int NV_multisample_filter_hint : 1; unsigned int NV_occlusion_query : 1; unsigned int NV_packed_depth_stencil : 1; unsigned int NV_pixel_data_range : 1; unsigned int NV_primitive_restart : 1; unsigned int NV_point_sprite : 1; unsigned int NV_register_combiners : 1; unsigned int NV_register_combiners2 : 1; unsigned int NV_texgen_reflection : 1; unsigned int NV_texture_compression_vtc : 1; unsigned int NV_texture_env_combine4 : 1; unsigned int NV_texture_rectangle : 1; unsigned int NV_texture_shader : 1; unsigned int NV_texture_shader2 : 1; unsigned int NV_texture_shader3 : 1; unsigned int NV_vertex_array_range : 1; unsigned int NV_vertex_array_range2 : 1; unsigned int NV_vertex_program : 1; unsigned int NV_vertex_program1_1 : 1; unsigned int NV_vertex_program2 : 1; }; /* error codes */ #define GLEW_OK 0 #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ #define GLEW_ERROR_NO_EXTENSIONS_STRING 2 /* missing {ARB,EXT}_extensions_string */ #define GLEW_ERROR_GL_VERSION_10_ONLY 3 /* GL 1.1 and up are not supported */ #define GLEW_ERROR_GLX_VERSION_11_ONLY 4 /* GLX 1.2 and up are not supported */ extern GLEW_EXPORT struct GLEW glew; extern GLEW_EXPORT GLboolean glewExperimental; extern GLEW_EXPORT GLint glewInit (); extern GLEW_EXPORT GLboolean glewGetExtension (const char* name); extern GLEW_EXPORT const char* glewGetErrorString (GLint error); #ifdef __cplusplus } #endif #ifdef GLEW_APIENTRY_DEFINED #undef GLEW_APIENTRY_DEFINED #undef APIENTRY #endif #ifdef GLEW_WINGDIAPI_DEFINED #undef GLEW_WINGDIAPI_DEFINED #undef WINGDIAPI #endif #undef GLEW_EXPORT #endif /* __glew_h__ */