#ifdef GLEW_MX GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name) #else GLboolean glewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) {