#include #if defined(_WIN32) # include #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) # include #endif /* * Define glewGetContext and related helper macros. */ #ifdef GLEW_MX # define glewGetContext() ctx # ifdef _WIN32 # define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx # define GLEW_CONTEXT_ARG_VAR_INIT ctx # define wglewGetContext() ctx # define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx # define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx # else /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define glxewGetContext() ctx # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx # endif /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx #else /* GLEW_MX */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define GLEW_CONTEXT_ARG_DEF_LIST void # define WGLEW_CONTEXT_ARG_DEF_INIT void # define WGLEW_CONTEXT_ARG_DEF_LIST void # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST void #endif /* GLEW_MX */ #if defined(__APPLE__) #include #include #include void* NSGLGetProcAddress (const GLubyte *name) { static const struct mach_header* image = NULL; NSSymbol symbol; char* symbolName; if (NULL == image) { image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); } /* prepend a '_' for the Unix C symbol mangling convention */ symbolName = malloc(strlen((const char*)name) + 2); strcpy(symbolName+1, (const char*)name); symbolName[0] = '_'; symbol = NULL; /* if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); */ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; free(symbolName); return symbol ? NSAddressOfSymbol(symbol) : NULL; } #endif /* __APPLE__ */ #if defined(__sgi) || defined (__sun) #include #include #include void* dlGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun */ /* * Define glewGetProcAddress. */ #if defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #else # if defined(__APPLE__) # define glewGetProcAddress(name) NSGLGetProcAddress(name) # else # if defined(__sgi) || defined(__sun) # define glewGetProcAddress(name) dlGetProcAddress(name) # else /* __linux */ # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) # endif # endif #endif /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ static GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0') i++; return i; } static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) i++; return s[i] == c ? i : 0; } static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; if(a == NULL || b == NULL) return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) { (*a)++; (*na)--; } if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; }