#ifdef GLEW_MX GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) #else GLboolean GLEWAPIENTRY glewIsSupported (const char* name) #endif { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) {