mirror of
https://github.com/Perlmint/glew-cmake.git
synced 2024-11-14 11:03:48 +00:00
b6ef9dd3ad
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@508 783a27ee-832a-0410-bc00-9f386506c6dd
197 lines
6.3 KiB
Bash
Executable File
197 lines
6.3 KiB
Bash
Executable File
#!/bin/bash
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##
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## Copyright (C) 2003-2007, Marcelo E. Magallon <mmagallo[]debian org>
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## Copyright (C) 2003-2007, Milan Ikits <milan ikits[]ieee org>
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##
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## This program is distributed under the terms and conditions of the GNU
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## General Public License Version 2 as published by the Free Software
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## Foundation or, at your option, any later version.
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##
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## Parameters:
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##
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## $1: Extensions directory
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## $2: Registry directory
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## $3: The black list
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set -e
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if [ ! -d $1 ] ; then
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mkdir $1
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# Parse each of the extensions in the registry
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find $2 -name doc -type d -prune -o -name \*.txt -print | \
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grep -v -f $3 | sort | bin/parse_spec.pl $1
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# fix GL_NV_texture_compression_vtc
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grep -v EXT $1/GL_NV_texture_compression_vtc > tmp
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mv tmp $1/GL_NV_texture_compression_vtc
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# remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program
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grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp
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mv tmp $1/GL_ARB_fragment_program
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# remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info
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grep -v -F -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp
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mv tmp $1/GLX_EXT_visual_rating
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# fix GL_NV_occlusion_query and GL_HP_occlusion_test
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grep -v '_HP' $1/GL_NV_occlusion_query > tmp
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mv tmp $1/GL_NV_occlusion_query
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perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi \
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$1/GL_HP_occlusion_test
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perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi \
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$1/GL_HP_occlusion_test
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# fix GLvoid in GL_ARB_vertex_buffer_objects
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perl -e 's/ void\*/ GLvoid\*/g' -pi \
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$1/GL_ARB_vertex_buffer_object
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# add deprecated constants to GL_ATI_fragment_shader
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cat >> $1/GL_ATI_fragment_shader <<EOT
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GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
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GL_NUM_PASSES_ATI 0x8970
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GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
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GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
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GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
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GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
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GL_COLOR_ALPHA_PAIRING_ATI 0x8975
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GL_SWIZZLE_STRQ_ATI 0x897A
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GL_SWIZZLE_STRQ_DQ_ATI 0x897B
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EOT
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# fix WGL_ATI_pixel_format_float
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cat >> $1/WGL_ATI_pixel_format_float <<EOT
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GL_RGBA_FLOAT_MODE_ATI 0x8820
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GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
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EOT
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# fix WGL_ARB_make_current_read
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cat >> $1/WGL_ARB_make_current_read <<EOT
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ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
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ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
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EOT
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# fix WGL_EXT_make_current_read
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cat >> $1/WGL_EXT_make_current_read <<EOT
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ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
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EOT
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# add typedefs to GL_ARB_vertex_buffer_object; (from personal communication
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# with Marco Fabbricatore).
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#
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# Rationale. The spec says:
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#
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# "Both types are defined as signed integers large enough to contain
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# any pointer value [...] The idea of making these types unsigned was
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# considered, but was ultimately rejected ..."
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cat >> $1/GL_ARB_vertex_buffer_object <<EOT
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typedef ptrdiff_t GLsizeiptrARB
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typedef ptrdiff_t GLintptrARB
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EOT
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# add typedefs to GLX_EXT_import_context
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cat >> $1/GLX_EXT_import_context <<EOT
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typedef XID GLXContextID
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EOT
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# add tokens to GLX_OML_swap_method
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cat >> $1/GLX_OML_swap_method <<EOT
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GLX_SWAP_EXCHANGE_OML 0x8061
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GLX_SWAP_COPY_OML 0x8062
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GLX_SWAP_UNDEFINED_OML 0x8063
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EOT
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# add typedefs to GLX_SGIX_fbconfig
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cat >> $1/GLX_SGIX_fbconfig <<EOT
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typedef XID GLXFBConfigIDSGIX
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typedef struct __GLXFBConfigRec *GLXFBConfigSGIX
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EOT
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# add typedefs to GLX_SGIX_pbuffer
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cat >> $1/GLX_SGIX_pbuffer <<EOT
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typedef XID GLXPbufferSGIX
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typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX
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EOT
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# add typedef to GL_NV_half_float
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cat >> $1/GL_NV_half_float <<EOT
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typedef unsigned short GLhalf
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EOT
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# add handle to WGL_ARB_pbuffer
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cat >> $1/WGL_ARB_pbuffer <<EOT
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DECLARE_HANDLE(HPBUFFERARB);
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EOT
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# add handle to WGL_EXT_pbuffer
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cat >> $1/WGL_EXT_pbuffer <<EOT
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DECLARE_HANDLE(HPBUFFEREXT);
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EOT
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# get rid of GL_SUN_multi_draw_arrays
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rm -f $1/GL_SUN_multi_draw_arrays
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# change variable names in GL_ARB_vertex_shader
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perl -e 's/v0/x/g' -pi $1/GL_ARB_vertex_shader
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perl -e 's/v1/y/g' -pi $1/GL_ARB_vertex_shader
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perl -e 's/v2/z/g' -pi $1/GL_ARB_vertex_shader
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perl -e 's/v3/w/g' -pi $1/GL_ARB_vertex_shader
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# remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader,
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# and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_fragment_shader > tmp
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mv tmp $1/GL_ARB_fragment_shader
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grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp
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mv tmp $1/GL_ARB_vertex_shader
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# remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_vertex_shader > tmp
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mv tmp $1/GL_ARB_vertex_shader
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# remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader,
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# and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_fragment_shader > tmp
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mv tmp $1/GL_ARB_fragment_shader
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grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_vertex_shader > tmp
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mv tmp $1/GL_ARB_vertex_shader
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# fix bugs in GL_ARB_vertex_shader
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grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp
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mv tmp $1/GL_ARB_vertex_shader
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perl -e 's/handle /GLhandleARB /g' -pi $1/GL_ARB_vertex_shader
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# fix bugs in GL_ARB_shader_objects
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grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp
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mv tmp $1/GL_ARB_shader_objects
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grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp
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mv tmp $1/GL_ARB_shader_objects
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# add typedefs to GL_ARB_shader_objects
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cat >> $1/GL_ARB_shader_objects <<EOT
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typedef char GLcharARB
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typedef unsigned int GLhandleARB
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EOT
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# add missing functions to GL_ARB_transpose_matrix
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cat >> $1/GL_ARB_transpose_matrix <<EOT
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void glLoadTransposeMatrixfARB (GLfloat m[16])
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void glLoadTransposeMatrixdARB (GLdouble m[16])
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void glMultTransposeMatrixfARB (GLfloat m[16])
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void glMultTransposeMatrixdARB (GLdouble m[16])
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EOT
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# add missing tokens to GL_EXT_framebuffer_multisample
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cat >> $1/GL_EXT_framebuffer_multisample <<EOT
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GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
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GL_MAX_SAMPLES_EXT 0x8D57
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EOT
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# fix const correctness in GL_ARB_shader_objects
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# perl -e 's/(.+glUniform.*(fv|iv).+)(GLfloat\*.+|GLint\*.+)/\1const \3/;' -pi $1/GL_ARB_shader_objects
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# clean up
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rm -f $1/*.bak
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fi
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