GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
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auto [Mac] Migrate glewinfo on Mac from AGL to CGL, with the possibility of running in (core) OpenGL 3.2 mode. 2015-03-20 20:23:04 +10:00
build fix compile definitions for glewmx too 2015-02-26 11:10:12 +00:00
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src Eliminate the internal use of CONST_CAST, to avoid gcc warnings with -Wcast-qual flag. 2014-07-14 17:53:21 +10:00
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glew.pc.in Sourceforge Bug 263 - Fixed include path for pkg-config 2015-01-24 17:03:51 +10:00
LICENSE.txt Set eol-style to native for misc headers and text files 2009-10-07 15:36:15 +00:00
Makefile For mingw builds, define GLEW_BUILD unconditionally for shared libs only. 2014-09-27 13:05:04 +10:00
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TODO.txt updated todo list 2007-03-21 23:36:26 +00:00

GLEW - The OpenGL Extension Wrangler Library

       http://glew.sourceforge.net/
       https://github.com/nigels-com/glew

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make

        sudo -s

        make install

        make clean

    Windows:

        use the project file in build/vc12/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions

An alternative to generating the GLEW sources from scratch is to
download a pre-generated (unsupported) snapshot:

        https://sourceforge.net/projects/glew/files/glew/snapshots/