mirror of
https://github.com/Perlmint/glew-cmake.git
synced 2024-11-30 02:17:07 +00:00
3d4da5b2a7
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@495 783a27ee-832a-0410-bc00-9f386506c6dd
1066 lines
44 KiB
C
1066 lines
44 KiB
C
#ifndef __glew_h__
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#define __glew_h__
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#define __GLEW_H__
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#if defined(__gl_h_) || defined(__GL_H__)
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#error gl.h included before glew.h
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#endif
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#if defined(__glext_h_) || defined(__GLEXT_H_)
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#error glext.h included before glew.h
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#endif
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#if defined(__gl_ATI_h_)
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#error glATI.h included before glew.h
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#endif
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#define __gl_h_
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#define __GL_H__
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#define __glext_h_
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#define __GLEXT_H_
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#define __gl_ATI_h_
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#if defined(_WIN32)
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/*
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* GLEW does not include <windows.h> to avoid name space pollution.
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* GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
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* defined properly.
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*/
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/* <windef.h> */
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#ifndef APIENTRY
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#define GLEW_APIENTRY_DEFINED
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# if defined(__MINGW32__)
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# define APIENTRY __stdcall
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# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
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# define APIENTRY __stdcall
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# else
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# define APIENTRY
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# endif
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#endif
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#ifndef GLAPI
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# if defined(__MINGW32__)
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# define GLAPI extern
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# endif
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#endif
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/* <winnt.h> */
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#ifndef CALLBACK
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#define GLEW_CALLBACK_DEFINED
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# if defined(__MINGW32__)
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# define CALLBACK __attribute__ ((__stdcall__))
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# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
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# define CALLBACK __stdcall
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# else
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# define CALLBACK
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# endif
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#endif
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/* <wingdi.h> and <winnt.h> */
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#ifndef WINGDIAPI
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#define GLEW_WINGDIAPI_DEFINED
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#define WINGDIAPI __declspec(dllimport)
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#endif
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/* <ctype.h> */
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#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
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typedef unsigned short wchar_t;
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# define _WCHAR_T_DEFINED
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#endif
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/* <stddef.h> */
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#if !defined(_W64)
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# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
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# define _W64 __w64
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# else
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# define _W64
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# endif
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#endif
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#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)
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# ifdef _WIN64
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typedef __int64 ptrdiff_t;
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# else
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typedef _W64 int ptrdiff_t;
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# endif
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# define _PTRDIFF_T_DEFINED
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# define _PTRDIFF_T_
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#endif
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#ifndef GLAPI
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# if defined(__MINGW32__)
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# define GLAPI extern
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# else
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# define GLAPI WINGDIAPI
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# endif
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY APIENTRY
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#endif
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/*
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* GLEW_STATIC needs to be set when using the static version.
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* GLEW_BUILD is set when building the DLL version.
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*/
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#ifdef GLEW_STATIC
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# define GLEWAPI extern
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#else
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# ifdef GLEW_BUILD
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# define GLEWAPI extern __declspec(dllexport)
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# else
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# define GLEWAPI extern __declspec(dllimport)
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# endif
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#endif
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#else /* _UNIX */
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/*
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* Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
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* C. On my system, this amounts to _3 lines_ of included code, all of
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* them pretty much harmless. If you know of a way of detecting 32 vs
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* 64 _targets_ at compile time you are free to replace this with
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* something that's portable. For now, _this_ is the portable solution.
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* (mem, 2004-01-04)
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*/
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#include <stddef.h>
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#define GLEW_APIENTRY_DEFINED
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#define APIENTRY
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#define GLEWAPI extern
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/* <glu.h> */
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY
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#endif
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#endif /* _WIN32 */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
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#ifndef GL_VERSION_1_1
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#define GL_VERSION_1_1 1
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#if defined(__APPLE__)
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typedef unsigned long GLenum;
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typedef unsigned long GLbitfield;
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typedef unsigned long GLuint;
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typedef long GLint;
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typedef long GLsizei;
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#else
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typedef unsigned int GLenum;
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typedef unsigned int GLbitfield;
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typedef unsigned int GLuint;
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typedef int GLint;
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typedef int GLsizei;
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#endif
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typedef unsigned char GLboolean;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void GLvoid;
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#if defined(_MSC_VER) && _MSC_VER < 1310
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# ifdef _WIN64
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typedef __int64 GLint64EXT;
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typedef unsigned __int64 GLuint64EXT;
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# else
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typedef _W64 int GLint64EXT;
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typedef _W64 unsigned int GLuint64EXT;
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# endif
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#else
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typedef signed long long GLint64EXT;
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typedef unsigned long long GLuint64EXT;
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#endif
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#define GL_ACCUM 0x0100
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#define GL_LOAD 0x0101
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#define GL_RETURN 0x0102
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#define GL_MULT 0x0103
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#define GL_ADD 0x0104
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_CURRENT_BIT 0x00000001
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#define GL_POINT_BIT 0x00000002
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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#define GL_FOG_BIT 0x00000080
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_VIEWPORT_BIT 0x00000800
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_ENABLE_BIT 0x00002000
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_HINT_BIT 0x00008000
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#define GL_EVAL_BIT 0x00010000
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#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_ALL_ATTRIB_BITS 0x000fffff
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_TRUE 1
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#define GL_FALSE 0
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_LINE_RESET_TOKEN 0x0707
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_COEFF 0x0A00
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#define GL_ORDER 0x0A01
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#define GL_DOMAIN 0x0A02
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LIST_MODE 0x0B30
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#define GL_MAX_LIST_NESTING 0x0B31
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_SHADE_MODEL 0x0B54
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_FOG 0x0B60
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_NORMALIZE 0x0BA1
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#define GL_VIEWPORT 0x0BA2
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_INDEX_CLEAR_VALUE 0x0C20
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_INDEX_MODE 0x0C30
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#define GL_RGBA_MODE 0x0C31
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_RENDER_MODE 0x0C40
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_FOG_HINT 0x0C54
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#define GL_TEXTURE_GEN_S 0x0C60
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#define GL_TEXTURE_GEN_T 0x0C61
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#define GL_TEXTURE_GEN_R 0x0C62
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#define GL_TEXTURE_GEN_Q 0x0C63
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#define GL_PIXEL_MAP_I_TO_I 0x0C70
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#define GL_PIXEL_MAP_S_TO_S 0x0C71
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#define GL_PIXEL_MAP_I_TO_R 0x0C72
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#define GL_PIXEL_MAP_I_TO_G 0x0C73
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#define GL_PIXEL_MAP_I_TO_B 0x0C74
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#define GL_PIXEL_MAP_I_TO_A 0x0C75
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#define GL_PIXEL_MAP_R_TO_R 0x0C76
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#define GL_PIXEL_MAP_G_TO_G 0x0C77
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#define GL_PIXEL_MAP_B_TO_B 0x0C78
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#define GL_PIXEL_MAP_A_TO_A 0x0C79
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#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
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#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
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#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
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#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
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#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
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#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
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#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
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#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
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#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
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#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_BLUE_BIAS 0x0D1B
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_ACCUM_RED_BITS 0x0D58
|
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_AUTO_NORMAL 0x0D80
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
#define GL_AMBIENT 0x1200
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_POSITION 0x1203
|
|
#define GL_SPOT_DIRECTION 0x1204
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
#define GL_COMPILE 0x1300
|
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
#define GL_CLEAR 0x1500
|
|
#define GL_AND 0x1501
|
|
#define GL_AND_REVERSE 0x1502
|
|
#define GL_COPY 0x1503
|
|
#define GL_AND_INVERTED 0x1504
|
|
#define GL_NOOP 0x1505
|
|
#define GL_XOR 0x1506
|
|
#define GL_OR 0x1507
|
|
#define GL_NOR 0x1508
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_INVERT 0x150A
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_NAND 0x150E
|
|
#define GL_SET 0x150F
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define GL_COLOR_INDEXES 0x1603
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_COLOR 0x1800
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_COLOR_INDEX 0x1900
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_RED 0x1903
|
|
#define GL_GREEN 0x1904
|
|
#define GL_BLUE 0x1905
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGBA 0x1908
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_BITMAP 0x1A00
|
|
#define GL_POINT 0x1B00
|
|
#define GL_LINE 0x1B01
|
|
#define GL_FILL 0x1B02
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_SELECT 0x1C02
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_SMOOTH 0x1D01
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_INCR 0x1E02
|
|
#define GL_DECR 0x1E03
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_DECAL 0x2101
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_COLOR_ARRAY 0x8076
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_C4UB_V2F 0x2A22
|
|
#define GL_C4UB_V3F 0x2A23
|
|
#define GL_C3F_V3F 0x2A24
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_C4F_N3F_V3F 0x2A26
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
|
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
|
|
GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
|
|
GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
|
|
GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
|
|
GLAPI void GLAPIENTRY glArrayElement (GLint i);
|
|
GLAPI void GLAPIENTRY glBegin (GLenum mode);
|
|
GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
|
|
GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
|
GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
|
GLAPI void GLAPIENTRY glCallList (GLuint list);
|
|
GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
|
|
GLAPI void GLAPIENTRY glClear (GLbitfield mask);
|
|
GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
|
|
GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
|
|
GLAPI void GLAPIENTRY glClearStencil (GLint s);
|
|
GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
|
|
GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
|
|
GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
|
|
GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
|
|
GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
|
|
GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
|
|
GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
|
|
GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
|
|
GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
|
|
GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
|
|
GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
|
|
GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
|
|
GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
|
|
GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
|
|
GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
|
|
GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
|
GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
|
|
GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|
GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
|
|
GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
|
GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
|
|
GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
|
|
GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
|
GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
|
|
GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void GLAPIENTRY glCullFace (GLenum mode);
|
|
GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
|
|
GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
|
GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
|
|
GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
|
|
GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
|
|
GLAPI void GLAPIENTRY glDisable (GLenum cap);
|
|
GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
|
|
GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
|
GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
|
|
GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
|
GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
|
|
GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
|
|
GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
|
|
GLAPI void GLAPIENTRY glEnable (GLenum cap);
|
|
GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
|
|
GLAPI void GLAPIENTRY glEnd (void);
|
|
GLAPI void GLAPIENTRY glEndList (void);
|
|
GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
|
|
GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
|
|
GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
|
|
GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
|
|
GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
|
|
GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
|
|
GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
|
|
GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
|
|
GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
|
|
GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
|
|
GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
|
|
GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
|
|
GLAPI void GLAPIENTRY glFinish (void);
|
|
GLAPI void GLAPIENTRY glFlush (void);
|
|
GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
|
|
GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
|
|
GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
|
|
GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
|
|
GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
|
|
GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
|
|
GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
|
GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
|
|
GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
|
|
GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
|
|
GLAPI GLenum GLAPIENTRY glGetError (void);
|
|
GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
|
|
GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
|
|
GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
|
|
GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
|
|
GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
|
|
GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
|
|
GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
|
|
GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
|
|
GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
|
|
GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
|
|
GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
|
|
GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
|
|
GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
|
|
GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
|
|
GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
|
|
GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
|
|
GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
|
|
GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
|
|
GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
|
|
GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
|
|
GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
|
|
GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
|
|
GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
|
|
GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
|
GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
|
GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
|
|
GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
|
|
GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
GLAPI void GLAPIENTRY glIndexd (GLdouble c);
|
|
GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
|
|
GLAPI void GLAPIENTRY glIndexf (GLfloat c);
|
|
GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
|
|
GLAPI void GLAPIENTRY glIndexi (GLint c);
|
|
GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
|
|
GLAPI void GLAPIENTRY glIndexs (GLshort c);
|
|
GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
|
|
GLAPI void GLAPIENTRY glIndexub (GLubyte c);
|
|
GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
|
|
GLAPI void GLAPIENTRY glInitNames (void);
|
|
GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
|
|
GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
|
|
GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
|
|
GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
|
|
GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
|
|
GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
|
|
GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
|
|
GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
|
|
GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
|
|
GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
|
|
GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
|
|
GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
|
|
GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
|
|
GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
|
|
GLAPI void GLAPIENTRY glListBase (GLuint base);
|
|
GLAPI void GLAPIENTRY glLoadIdentity (void);
|
|
GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
|
|
GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
|
|
GLAPI void GLAPIENTRY glLoadName (GLuint name);
|
|
GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
|
|
GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
|
GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
|
GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
|
|
GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
|
|
GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|
GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|
GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
|
|
GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
|
|
GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
|
|
GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
|
|
GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
|
|
GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
|
|
GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
|
|
GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
|
|
GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
|
|
GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
|
|
GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
|
|
GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
|
|
GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
|
|
GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
|
|
GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
|
|
GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
|
|
GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
|
|
GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
|
|
GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
|
|
GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
|
|
GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
|
|
GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
|
|
GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
|
|
GLAPI void GLAPIENTRY glPointSize (GLfloat size);
|
|
GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
|
|
GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
|
GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
|
|
GLAPI void GLAPIENTRY glPopAttrib (void);
|
|
GLAPI void GLAPIENTRY glPopClientAttrib (void);
|
|
GLAPI void GLAPIENTRY glPopMatrix (void);
|
|
GLAPI void GLAPIENTRY glPopName (void);
|
|
GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
|
|
GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
|
|
GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
|
|
GLAPI void GLAPIENTRY glPushMatrix (void);
|
|
GLAPI void GLAPIENTRY glPushName (GLuint name);
|
|
GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
|
|
GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
|
|
GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
|
|
GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
|
|
GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
|
|
GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
|
|
GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
|
|
GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
|
|
GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
|
|
GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|
GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|
GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
|
|
GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
|
|
GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
|
|
GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
|
|
GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
|
|
GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
|
|
GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
|
|
GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
|
|
GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
|
GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
|
|
GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
|
GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
|
|
GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
|
|
GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
|
|
GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
|
|
GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
|
|
GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
|
|
GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
|
|
GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
|
|
GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
|
|
GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
|
|
GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
|
|
GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
|
|
GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
|
|
GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
|
|
GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
|
|
GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
|
|
GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
|
|
GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
|
|
GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
|
|
GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
|
|
GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
|
|
GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
|
|
GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
|
|
GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
|
GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
|
GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
|
GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
|
GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
|
|
GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
|
|
GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
|
|
GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
|
|
GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
|
|
GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
|
|
GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
|
|
GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
|
|
GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
|
|
GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
|
|
GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
|
|
GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
|
|
GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
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#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
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#endif /* GL_VERSION_1_1 */
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/* ---------------------------------- GLU ---------------------------------- */
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/* this is where we can safely include GLU */
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#if defined(__APPLE__) && defined(__MACH__)
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#endif
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