glew-cmake/src/glewinfo.c
ikits b68d2be9ad added linux patch
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@43 783a27ee-832a-0410-bc00-9f386506c6dd
2003-02-21 18:48:08 +00:00

2237 lines
94 KiB
C

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
/*
** The contents of this file are subject to the GLX Public License Version 1.0
** (the "License"). You may not use this file except in compliance with the
** License. You may obtain a copy of the License at Silicon Graphics, Inc.,
** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043
** or at http://www.sgi.com/software/opensource/glx/license.html.
**
** Software distributed under the License is distributed on an "AS IS"
** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY
** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific
** language governing rights and limitations under the License.
**
** The Original Software is GLX version 1.2 source code, released February,
** 1999. The developer of the Original Software is Silicon Graphics, Inc.
** Those portions of the Subject Software created by Silicon Graphics, Inc.
** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved.
*/
/*
** Copyright (C) 2002, Lev Povalahev
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
**
** * Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright notice,
** this list of conditions and the following disclaimer in the documentation
** and/or other materials provided with the distribution.
** * The name of the author may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
** THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2002 Milan Ikits
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <string.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/wglew.h>
#include <GL/glxew.h>
static FILE* f;
static void glewPrintExt (const char* name, int defined)
{
unsigned int i;
fprintf(f, "\n%s:", name);
for (i=0; i<42-strlen(name); i++) fprintf(f, " ");
fprintf(f, "%s\n", defined ? "OK" : "MISSING");
for (i=0; i<strlen(name)+1; i++) fprintf(f, "-");
fprintf(f, "\n");
fflush(f);
}
static void glewInfoFunc (int undefined, const char* name)
{
unsigned int i;
fprintf(f, " %s:", name);
for (i=0; i<40-strlen(name); i++) fprintf(f, " ");
fprintf(f, "%s\n", undefined ? "MISSING" : "OK");
fflush(f);
}
/* ------------------------------ OpenGL 1.2 ------------------------------ */
#ifdef GL_VERSION_1_2
static void glewInfo_12 ()
{
char me[] = "GL_12"; glewPrintExt(me, glew.GL_12);
glewInfoFunc(glCopyTexSubImage3D == NULL, "glCopyTexSubImage3D");
glewInfoFunc(glDrawRangeElements == NULL, "glDrawRangeElements");
glewInfoFunc(glTexImage3D == NULL, "glTexImage3D");
glewInfoFunc(glTexSubImage3D == NULL, "glTexSubImage3D");
}
#endif /* GL_VERSION_1_2 */
/* ------------------------------ OpenGL 1.3 ------------------------------ */
#ifdef GL_VERSION_1_3
static void glewInfo_13 ()
{
char me[] = "GL_13"; glewPrintExt(me, glew.GL_13);
glewInfoFunc(glActiveTexture == NULL, "glActiveTexture");
glewInfoFunc(glClientActiveTexture == NULL, "glClientActiveTexture");
glewInfoFunc(glMultiTexCoord1d == NULL, "glMultiTexCoord1d");
glewInfoFunc(glMultiTexCoord1dv == NULL, "glMultiTexCoord1dv");
glewInfoFunc(glMultiTexCoord1f == NULL, "glMultiTexCoord1f");
glewInfoFunc(glMultiTexCoord1fv == NULL, "glMultiTexCoord1fv");
glewInfoFunc(glMultiTexCoord1i == NULL, "glMultiTexCoord1i");
glewInfoFunc(glMultiTexCoord1iv == NULL, "glMultiTexCoord1iv");
glewInfoFunc(glMultiTexCoord1s == NULL, "glMultiTexCoord1s");
glewInfoFunc(glMultiTexCoord1sv == NULL, "glMultiTexCoord1sv");
glewInfoFunc(glMultiTexCoord2d == NULL, "glMultiTexCoord2d");
glewInfoFunc(glMultiTexCoord2dv == NULL, "glMultiTexCoord2dv");
glewInfoFunc(glMultiTexCoord2f == NULL, "glMultiTexCoord2f");
glewInfoFunc(glMultiTexCoord2fv == NULL, "glMultiTexCoord2fv");
glewInfoFunc(glMultiTexCoord2i == NULL, "glMultiTexCoord2i");
glewInfoFunc(glMultiTexCoord2iv == NULL, "glMultiTexCoord2iv");
glewInfoFunc(glMultiTexCoord2s == NULL, "glMultiTexCoord2s");
glewInfoFunc(glMultiTexCoord2sv == NULL, "glMultiTexCoord2sv");
glewInfoFunc(glMultiTexCoord3d == NULL, "glMultiTexCoord3d");
glewInfoFunc(glMultiTexCoord3dv == NULL, "glMultiTexCoord3dv");
glewInfoFunc(glMultiTexCoord3f == NULL, "glMultiTexCoord3f");
glewInfoFunc(glMultiTexCoord3fv == NULL, "glMultiTexCoord3fv");
glewInfoFunc(glMultiTexCoord3i == NULL, "glMultiTexCoord3i");
glewInfoFunc(glMultiTexCoord3iv == NULL, "glMultiTexCoord3iv");
glewInfoFunc(glMultiTexCoord3s == NULL, "glMultiTexCoord3s");
glewInfoFunc(glMultiTexCoord3sv == NULL, "glMultiTexCoord3sv");
glewInfoFunc(glMultiTexCoord4d == NULL, "glMultiTexCoord4d");
glewInfoFunc(glMultiTexCoord4dv == NULL, "glMultiTexCoord4dv");
glewInfoFunc(glMultiTexCoord4f == NULL, "glMultiTexCoord4f");
glewInfoFunc(glMultiTexCoord4fv == NULL, "glMultiTexCoord4fv");
glewInfoFunc(glMultiTexCoord4i == NULL, "glMultiTexCoord4i");
glewInfoFunc(glMultiTexCoord4iv == NULL, "glMultiTexCoord4iv");
glewInfoFunc(glMultiTexCoord4s == NULL, "glMultiTexCoord4s");
glewInfoFunc(glMultiTexCoord4sv == NULL, "glMultiTexCoord4sv");
glewInfoFunc(glLoadTransposeMatrixf == NULL, "glLoadTransposeMatrixf");
glewInfoFunc(glLoadTransposeMatrixd == NULL, "glLoadTransposeMatrixd");
glewInfoFunc(glMultTransposeMatrixf == NULL, "glMultTransposeMatrixf");
glewInfoFunc(glMultTransposeMatrixd == NULL, "glMultTransposeMatrixd");
glewInfoFunc(glCompressedTexImage3D == NULL, "glCompressedTexImage3D");
glewInfoFunc(glCompressedTexImage2D == NULL, "glCompressedTexImage2D");
glewInfoFunc(glCompressedTexImage1D == NULL, "glCompressedTexImage1D");
glewInfoFunc(glCompressedTexSubImage3D == NULL, "glCompressedTexSubImage3D");
glewInfoFunc(glCompressedTexSubImage2D == NULL, "glCompressedTexSubImage2D");
glewInfoFunc(glCompressedTexSubImage1D == NULL, "glCompressedTexSubImage1D");
glewInfoFunc(glGetCompressedTexImage == NULL, "glGetCompressedTexImage");
glewInfoFunc(glSampleCoverage == NULL, "glSampleCoverage");
}
#endif /* GL_VERSION_1_3 */
/* ------------------------------ OpenGL 1.4 ------------------------------ */
#ifdef GL_VERSION_1_4
static void glewInfo_14 ()
{
char me[] = "GL_14"; glewPrintExt(me, glew.GL_14);
glewInfoFunc(glBlendColor == NULL, "glBlendColor");
glewInfoFunc(glBlendEquation == NULL, "glBlendEquation");
glewInfoFunc(glFogCoordf == NULL, "glFogCoordf");
glewInfoFunc(glFogCoordfv == NULL, "glFogCoordfv");
glewInfoFunc(glFogCoordd == NULL, "glFogCoordd");
glewInfoFunc(glFogCoorddv == NULL, "glFogCoorddv");
glewInfoFunc(glFogCoordPointer == NULL, "glFogCoordPointer");
glewInfoFunc(glMultiDrawArrays == NULL, "glMultiDrawArrays");
glewInfoFunc(glMultiDrawElements == NULL, "glMultiDrawElements");
glewInfoFunc(glPointParameterf == NULL, "glPointParameterf");
glewInfoFunc(glPointParameterfv == NULL, "glPointParameterfv");
glewInfoFunc(glSecondaryColor3b == NULL, "glSecondaryColor3b");
glewInfoFunc(glSecondaryColor3bv == NULL, "glSecondaryColor3bv");
glewInfoFunc(glSecondaryColor3d == NULL, "glSecondaryColor3d");
glewInfoFunc(glSecondaryColor3dv == NULL, "glSecondaryColor3dv");
glewInfoFunc(glSecondaryColor3f == NULL, "glSecondaryColor3f");
glewInfoFunc(glSecondaryColor3fv == NULL, "glSecondaryColor3fv");
glewInfoFunc(glSecondaryColor3i == NULL, "glSecondaryColor3i");
glewInfoFunc(glSecondaryColor3iv == NULL, "glSecondaryColor3iv");
glewInfoFunc(glSecondaryColor3s == NULL, "glSecondaryColor3s");
glewInfoFunc(glSecondaryColor3sv == NULL, "glSecondaryColor3sv");
glewInfoFunc(glSecondaryColor3ub == NULL, "glSecondaryColor3ub");
glewInfoFunc(glSecondaryColor3ubv == NULL, "glSecondaryColor3ubv");
glewInfoFunc(glSecondaryColor3ui == NULL, "glSecondaryColor3ui");
glewInfoFunc(glSecondaryColor3uiv == NULL, "glSecondaryColor3uiv");
glewInfoFunc(glSecondaryColor3us == NULL, "glSecondaryColor3us");
glewInfoFunc(glSecondaryColor3usv == NULL, "glSecondaryColor3usv");
glewInfoFunc(glSecondaryColorPointer == NULL, "glSecondaryColorPointer");
glewInfoFunc(glBlendFuncSeparate == NULL, "glBlendFuncSeparate");
glewInfoFunc(glWindowPos2d == NULL, "glWindowPos2d");
glewInfoFunc(glWindowPos2f == NULL, "glWindowPos2f");
glewInfoFunc(glWindowPos2i == NULL, "glWindowPos2i");
glewInfoFunc(glWindowPos2s == NULL, "glWindowPos2s");
glewInfoFunc(glWindowPos2dv == NULL, "glWindowPos2dv");
glewInfoFunc(glWindowPos2fv == NULL, "glWindowPos2fv");
glewInfoFunc(glWindowPos2iv == NULL, "glWindowPos2iv");
glewInfoFunc(glWindowPos2sv == NULL, "glWindowPos2sv");
glewInfoFunc(glWindowPos3d == NULL, "glWindowPos3d");
glewInfoFunc(glWindowPos3f == NULL, "glWindowPos3f");
glewInfoFunc(glWindowPos3i == NULL, "glWindowPos3i");
glewInfoFunc(glWindowPos3s == NULL, "glWindowPos3s");
glewInfoFunc(glWindowPos3dv == NULL, "glWindowPos3dv");
glewInfoFunc(glWindowPos3fv == NULL, "glWindowPos3fv");
glewInfoFunc(glWindowPos3iv == NULL, "glWindowPos3iv");
glewInfoFunc(glWindowPos3sv == NULL, "glWindowPos3sv");
}
#endif /* GL_VERSION_1_4 */
/* ------------------------------ ARB_imaging ----------------------------- */
#ifdef GL_ARB_imaging
static void glewInfo_ARB_imaging ()
{
//#ifdef _WIN32
char me[] = "GL_ARB_imaging"; glewPrintExt(me, glew.ARB_imaging);
glewInfoFunc(glBlendColor == NULL, "glBlendColor");
glewInfoFunc(glBlendEquation == NULL, "glBlendEquation");
glewInfoFunc(glColorTable == NULL, "glColorTable");
glewInfoFunc(glColorTableParameterfv == NULL, "glColorTableParameterfv");
glewInfoFunc(glColorTableParameteriv == NULL, "glColorTableParameteriv");
glewInfoFunc(glCopyColorTable == NULL, "glCopyColorTable");
glewInfoFunc(glGetColorTable == NULL, "glGetColorTable");
glewInfoFunc(glGetColorTableParameterfv == NULL, "glGetColorTableParameterfv");
glewInfoFunc(glGetColorTableParameteriv == NULL, "glGetColorTableParameteriv");
glewInfoFunc(glColorSubTable == NULL, "glColorSubTable");
glewInfoFunc(glCopyColorSubTable == NULL, "glCopyColorSubTable");
glewInfoFunc(glConvolutionFilter1D == NULL, "glConvolutionFilter1D");
glewInfoFunc(glConvolutionFilter2D == NULL, "glConvolutionFilter2D");
glewInfoFunc(glConvolutionParameterf == NULL, "glConvolutionParameterf");
glewInfoFunc(glConvolutionParameterfv == NULL, "glConvolutionParameterfv");
glewInfoFunc(glConvolutionParameteri == NULL, "glConvolutionParameteri");
glewInfoFunc(glConvolutionParameteriv == NULL, "glConvolutionParameteriv");
glewInfoFunc(glCopyConvolutionFilter1D == NULL, "glCopyConvolutionFilter1D");
glewInfoFunc(glCopyConvolutionFilter2D == NULL, "glCopyConvolutionFilter2D");
glewInfoFunc(glGetConvolutionFilter == NULL, "glGetConvolutionFilter");
glewInfoFunc(glGetConvolutionParameterfv == NULL, "glGetConvolutionParameterfv");
glewInfoFunc(glGetConvolutionParameteriv == NULL, "glGetConvolutionParameteriv");
glewInfoFunc(glGetSeparableFilter == NULL, "glGetSeparableFilter");
glewInfoFunc(glSeparableFilter2D == NULL, "glSeparableFilter2D");
glewInfoFunc(glGetHistogram == NULL, "glGetHistogram");
glewInfoFunc(glGetHistogramParameterfv == NULL, "glGetHistogramParameterfv");
glewInfoFunc(glGetHistogramParameteriv == NULL, "glGetHistogramParameteriv");
glewInfoFunc(glGetMinmax == NULL, "glGetMinmax");
glewInfoFunc(glGetMinmaxParameterfv == NULL, "glGetMinmaxParameterfv");
glewInfoFunc(glGetMinmaxParameteriv == NULL, "glGetMinmaxParameteriv");
glewInfoFunc(glHistogram == NULL, "glHistogram");
glewInfoFunc(glMinmax == NULL, "glMinmax");
glewInfoFunc(glResetHistogram == NULL, "glResetHistogram");
glewInfoFunc(glResetMinmax == NULL, "glResetMinmax");
//#endif /* _WIN32 */
}
#endif /* GL_ARB_imaging */
/* -------------------------- ARB_matrix_palette -------------------------- */
#ifdef GL_ARB_matrix_palette
static void glewInfo_ARB_matrix_palette ()
{
char me[] = "GL_ARB_matrix_palette"; glewPrintExt(me, glew.ARB_matrix_palette);
glewInfoFunc(glCurrentPaletteMatrixARB == NULL, "glCurrentPaletteMatrixARB");
glewInfoFunc(glMatrixIndexubvARB == NULL, "glMatrixIndexubvARB");
glewInfoFunc(glMatrixIndexusvARB == NULL, "glMatrixIndexusvARB");
glewInfoFunc(glMatrixIndexuivARB == NULL, "glMatrixIndexuivARB");
glewInfoFunc(glMatrixIndexPointerARB == NULL, "glMatrixIndexPointerARB");
}
#endif /* GL_ARB_matrix_palette */
/* ---------------------------- ARB_multisample --------------------------- */
#ifdef GL_ARB_multisample
static void glewInfo_ARB_multisample ()
{
char me[] = "GL_ARB_multisample"; glewPrintExt(me, glew.ARB_multisample);
glewInfoFunc(glSampleCoverageARB == NULL, "glSampleCoverageARB");
}
#endif /* GL_ARB_multisample */
/* --------------------------- ARB_multitexture --------------------------- */
#ifdef GL_ARB_multitexture
static void glewInfo_ARB_multitexture ()
{
char me[] = "GL_ARB_multitexture"; glewPrintExt(me, glew.ARB_multitexture);
glewInfoFunc(glActiveTextureARB == NULL, "glActiveTextureARB");
glewInfoFunc(glClientActiveTextureARB == NULL, "glClientActiveTextureARB");
glewInfoFunc(glMultiTexCoord1dARB == NULL, "glMultiTexCoord1dARB");
glewInfoFunc(glMultiTexCoord1dvARB == NULL, "glMultiTexCoord1dvARB");
glewInfoFunc(glMultiTexCoord1fARB == NULL, "glMultiTexCoord1fARB");
glewInfoFunc(glMultiTexCoord1fvARB == NULL, "glMultiTexCoord1fvARB");
glewInfoFunc(glMultiTexCoord1iARB == NULL, "glMultiTexCoord1iARB");
glewInfoFunc(glMultiTexCoord1ivARB == NULL, "glMultiTexCoord1ivARB");
glewInfoFunc(glMultiTexCoord1sARB == NULL, "glMultiTexCoord1sARB");
glewInfoFunc(glMultiTexCoord1svARB == NULL, "glMultiTexCoord1svARB");
glewInfoFunc(glMultiTexCoord2dARB == NULL, "glMultiTexCoord2dARB");
glewInfoFunc(glMultiTexCoord2dvARB == NULL, "glMultiTexCoord2dvARB");
glewInfoFunc(glMultiTexCoord2fARB == NULL, "glMultiTexCoord2fARB");
glewInfoFunc(glMultiTexCoord2fvARB == NULL, "glMultiTexCoord2fvARB");
glewInfoFunc(glMultiTexCoord2iARB == NULL, "glMultiTexCoord2iARB");
glewInfoFunc(glMultiTexCoord2ivARB == NULL, "glMultiTexCoord2ivARB");
glewInfoFunc(glMultiTexCoord2sARB == NULL, "glMultiTexCoord2sARB");
glewInfoFunc(glMultiTexCoord2svARB == NULL, "glMultiTexCoord2svARB");
glewInfoFunc(glMultiTexCoord3dARB == NULL, "glMultiTexCoord3dARB");
glewInfoFunc(glMultiTexCoord3dvARB == NULL, "glMultiTexCoord3dvARB");
glewInfoFunc(glMultiTexCoord3fARB == NULL, "glMultiTexCoord3fARB");
glewInfoFunc(glMultiTexCoord3fvARB == NULL, "glMultiTexCoord3fvARB");
glewInfoFunc(glMultiTexCoord3iARB == NULL, "glMultiTexCoord3iARB");
glewInfoFunc(glMultiTexCoord3ivARB == NULL, "glMultiTexCoord3ivARB");
glewInfoFunc(glMultiTexCoord3sARB == NULL, "glMultiTexCoord3sARB");
glewInfoFunc(glMultiTexCoord3svARB == NULL, "glMultiTexCoord3svARB");
glewInfoFunc(glMultiTexCoord4dARB == NULL, "glMultiTexCoord4dARB");
glewInfoFunc(glMultiTexCoord4dvARB == NULL, "glMultiTexCoord4dvARB");
glewInfoFunc(glMultiTexCoord4fARB == NULL, "glMultiTexCoord4fARB");
glewInfoFunc(glMultiTexCoord4fvARB == NULL, "glMultiTexCoord4fvARB");
glewInfoFunc(glMultiTexCoord4iARB == NULL, "glMultiTexCoord4iARB");
glewInfoFunc(glMultiTexCoord4ivARB == NULL, "glMultiTexCoord4ivARB");
glewInfoFunc(glMultiTexCoord4sARB == NULL, "glMultiTexCoord4sARB");
glewInfoFunc(glMultiTexCoord4svARB == NULL, "glMultiTexCoord4svARB");
}
#endif /* GL_ARB_multitexture */
/* ------------------------- ARB_point_parameters ------------------------- */
#ifdef GL_ARB_point_parameters
static void glewInfo_ARB_point_parameters ()
{
char me[] = "GL_ARB_point_parameters"; glewPrintExt(me, glew.ARB_point_parameters);
glewInfoFunc(glPointParameterfARB == NULL, "glPointParameterfARB");
glewInfoFunc(glPointParameterfvARB == NULL, "glPointParameterfvARB");
}
#endif /* GL_ARB_point_parameters */
/* ------------------------ ARB_texture_compression ----------------------- */
#ifdef GL_ARB_texture_compression
static void glewInfo_ARB_texture_compression ()
{
char me[] = "GL_ARB_texture_compression"; glewPrintExt(me, glew.ARB_texture_compression);
glewInfoFunc(glCompressedTexImage3DARB == NULL, "glCompressedTexImage3DARB");
glewInfoFunc(glCompressedTexImage2DARB == NULL, "glCompressedTexImage2DARB");
glewInfoFunc(glCompressedTexImage1DARB == NULL, "glCompressedTexImage1DARB");
glewInfoFunc(glCompressedTexSubImage3DARB == NULL, "glCompressedTexSubImage3DARB");
glewInfoFunc(glCompressedTexSubImage2DARB == NULL, "glCompressedTexSubImage2DARB");
glewInfoFunc(glCompressedTexSubImage1DARB == NULL, "glCompressedTexSubImage1DARB");
glewInfoFunc(glGetCompressedTexImageARB == NULL, "glGetCompressedTexImageARB");
}
#endif /* GL_ARB_texture_compression */
/* ------------------------- ARB_transpose_matrix ------------------------- */
#ifdef GL_ARB_transpose_matrix
static void glewInfo_ARB_transpose_matrix ()
{
char me[] = "GL_ARB_transpose_matrix"; glewPrintExt(me, glew.ARB_transpose_matrix);
glewInfoFunc(glLoadTransposeMatrixfARB == NULL, "glLoadTransposeMatrixfARB");
glewInfoFunc(glLoadTransposeMatrixdARB == NULL, "glLoadTransposeMatrixdARB");
glewInfoFunc(glMultTransposeMatrixfARB == NULL, "glMultTransposeMatrixfARB");
glewInfoFunc(glMultTransposeMatrixdARB == NULL, "glMultTransposeMatrixdARB");
}
#endif /* GL_ARB_transpose_matrix */
/* --------------------------- ARB_vertex_blend --------------------------- */
#ifdef GL_ARB_vertex_blend
static void glewInfo_ARB_vertex_blend ()
{
char me[] = "GL_ARB_vertex_blend"; glewPrintExt(me, glew.ARB_vertex_blend);
glewInfoFunc(glWeightbvARB == NULL, "glWeightbvARB");
glewInfoFunc(glWeightsvARB == NULL, "glWeightsvARB");
glewInfoFunc(glWeightivARB == NULL, "glWeightivARB");
glewInfoFunc(glWeightfvARB == NULL, "glWeightfvARB");
glewInfoFunc(glWeightdvARB == NULL, "glWeightdvARB");
glewInfoFunc(glWeightubvARB == NULL, "glWeightubvARB");
glewInfoFunc(glWeightusvARB == NULL, "glWeightusvARB");
glewInfoFunc(glWeightuivARB == NULL, "glWeightuivARB");
glewInfoFunc(glWeightPointerARB == NULL, "glWeightPointerARB");
glewInfoFunc(glVertexBlendARB == NULL, "glVertexBlendARB");
}
#endif /* GL_ARB_vertex_blend */
/* -------------------------- ARB_vertex_program -------------------------- */
#ifdef GL_ARB_vertex_program
static void glewInfo_ARB_vertex_program ()
{
char me[] = "GL_ARB_vertex_program"; glewPrintExt(me, glew.ARB_vertex_program);
glewInfoFunc(glVertexAttrib1sARB == NULL, "glVertexAttrib1sARB");
glewInfoFunc(glVertexAttrib1fARB == NULL, "glVertexAttrib1fARB");
glewInfoFunc(glVertexAttrib1dARB == NULL, "glVertexAttrib1dARB");
glewInfoFunc(glVertexAttrib2sARB == NULL, "glVertexAttrib2sARB");
glewInfoFunc(glVertexAttrib2fARB == NULL, "glVertexAttrib2fARB");
glewInfoFunc(glVertexAttrib2dARB == NULL, "glVertexAttrib2dARB");
glewInfoFunc(glVertexAttrib3sARB == NULL, "glVertexAttrib3sARB");
glewInfoFunc(glVertexAttrib3fARB == NULL, "glVertexAttrib3fARB");
glewInfoFunc(glVertexAttrib3dARB == NULL, "glVertexAttrib3dARB");
glewInfoFunc(glVertexAttrib4sARB == NULL, "glVertexAttrib4sARB");
glewInfoFunc(glVertexAttrib4fARB == NULL, "glVertexAttrib4fARB");
glewInfoFunc(glVertexAttrib4dARB == NULL, "glVertexAttrib4dARB");
glewInfoFunc(glVertexAttrib4NubARB == NULL, "glVertexAttrib4NubARB");
glewInfoFunc(glVertexAttrib1svARB == NULL, "glVertexAttrib1svARB");
glewInfoFunc(glVertexAttrib1fvARB == NULL, "glVertexAttrib1fvARB");
glewInfoFunc(glVertexAttrib1dvARB == NULL, "glVertexAttrib1dvARB");
glewInfoFunc(glVertexAttrib2svARB == NULL, "glVertexAttrib2svARB");
glewInfoFunc(glVertexAttrib2fvARB == NULL, "glVertexAttrib2fvARB");
glewInfoFunc(glVertexAttrib2dvARB == NULL, "glVertexAttrib2dvARB");
glewInfoFunc(glVertexAttrib3svARB == NULL, "glVertexAttrib3svARB");
glewInfoFunc(glVertexAttrib3fvARB == NULL, "glVertexAttrib3fvARB");
glewInfoFunc(glVertexAttrib3dvARB == NULL, "glVertexAttrib3dvARB");
glewInfoFunc(glVertexAttrib4bvARB == NULL, "glVertexAttrib4bvARB");
glewInfoFunc(glVertexAttrib4svARB == NULL, "glVertexAttrib4svARB");
glewInfoFunc(glVertexAttrib4ivARB == NULL, "glVertexAttrib4ivARB");
glewInfoFunc(glVertexAttrib4ubvARB == NULL, "glVertexAttrib4ubvARB");
glewInfoFunc(glVertexAttrib4usvARB == NULL, "glVertexAttrib4usvARB");
glewInfoFunc(glVertexAttrib4uivARB == NULL, "glVertexAttrib4uivARB");
glewInfoFunc(glVertexAttrib4fvARB == NULL, "glVertexAttrib4fvARB");
glewInfoFunc(glVertexAttrib4dvARB == NULL, "glVertexAttrib4dvARB");
glewInfoFunc(glVertexAttrib4NbvARB == NULL, "glVertexAttrib4NbvARB");
glewInfoFunc(glVertexAttrib4NsvARB == NULL, "glVertexAttrib4NsvARB");
glewInfoFunc(glVertexAttrib4NivARB == NULL, "glVertexAttrib4NivARB");
glewInfoFunc(glVertexAttrib4NubvARB == NULL, "glVertexAttrib4NubvARB");
glewInfoFunc(glVertexAttrib4NusvARB == NULL, "glVertexAttrib4NusvARB");
glewInfoFunc(glVertexAttrib4NuivARB == NULL, "glVertexAttrib4NuivARB");
glewInfoFunc(glVertexAttribPointerARB == NULL, "glVertexAttribPointerARB");
glewInfoFunc(glEnableVertexAttribArrayARB == NULL, "glEnableVertexAttribArrayARB");
glewInfoFunc(glDisableVertexAttribArrayARB == NULL, "glDisableVertexAttribArrayARB");
glewInfoFunc(glProgramStringARB == NULL, "glProgramStringARB");
glewInfoFunc(glBindProgramARB == NULL, "glBindProgramARB");
glewInfoFunc(glDeleteProgramsARB == NULL, "glDeleteProgramsARB");
glewInfoFunc(glGenProgramsARB == NULL, "glGenProgramsARB");
glewInfoFunc(glProgramEnvParameter4dARB == NULL, "glProgramEnvParameter4dARB");
glewInfoFunc(glProgramEnvParameter4dvARB == NULL, "glProgramEnvParameter4dvARB");
glewInfoFunc(glProgramEnvParameter4fARB == NULL, "glProgramEnvParameter4fARB");
glewInfoFunc(glProgramEnvParameter4fvARB == NULL, "glProgramEnvParameter4fvARB");
glewInfoFunc(glProgramLocalParameter4dARB == NULL, "glProgramLocalParameter4dARB");
glewInfoFunc(glProgramLocalParameter4dvARB == NULL, "glProgramLocalParameter4dvARB");
glewInfoFunc(glProgramLocalParameter4fARB == NULL, "glProgramLocalParameter4fARB");
glewInfoFunc(glProgramLocalParameter4fvARB == NULL, "glProgramLocalParameter4fvARB");
glewInfoFunc(glGetProgramEnvParameterdvARB == NULL, "glGetProgramEnvParameterdvARB");
glewInfoFunc(glGetProgramEnvParameterfvARB == NULL, "glGetProgramEnvParameterfvARB");
glewInfoFunc(glGetProgramLocalParameterdvARB == NULL, "glGetProgramLocalParameterdvARB");
glewInfoFunc(glGetProgramLocalParameterfvARB == NULL, "glGetProgramLocalParameterfvARB");
glewInfoFunc(glGetProgramivARB == NULL, "glGetProgramivARB");
glewInfoFunc(glGetProgramStringARB == NULL, "glGetProgramStringARB");
glewInfoFunc(glGetVertexAttribdvARB == NULL, "glGetVertexAttribdvARB");
glewInfoFunc(glGetVertexAttribfvARB == NULL, "glGetVertexAttribfvARB");
glewInfoFunc(glGetVertexAttribivARB == NULL, "glGetVertexAttribivARB");
glewInfoFunc(glGetVertexAttribPointervARB == NULL, "glGetVertexAttribPointervARB");
glewInfoFunc(glIsProgramARB == NULL, "glIsProgramARB");
}
#endif /* GL_ARB_vertex_program */
/* ---------------------------- ARB_window_pos ---------------------------- */
#ifdef GL_ARB_window_pos
static void glewInfo_ARB_window_pos ()
{
char me[] = "GL_ARB_window_pos"; glewPrintExt(me, glew.ARB_window_pos);
glewInfoFunc(glWindowPos2dARB == NULL, "glWindowPos2dARB");
glewInfoFunc(glWindowPos2fARB == NULL, "glWindowPos2fARB");
glewInfoFunc(glWindowPos2iARB == NULL, "glWindowPos2iARB");
glewInfoFunc(glWindowPos2sARB == NULL, "glWindowPos2sARB");
glewInfoFunc(glWindowPos2dvARB == NULL, "glWindowPos2dvARB");
glewInfoFunc(glWindowPos2fvARB == NULL, "glWindowPos2fvARB");
glewInfoFunc(glWindowPos2ivARB == NULL, "glWindowPos2ivARB");
glewInfoFunc(glWindowPos2svARB == NULL, "glWindowPos2svARB");
glewInfoFunc(glWindowPos3dARB == NULL, "glWindowPos3dARB");
glewInfoFunc(glWindowPos3fARB == NULL, "glWindowPos3fARB");
glewInfoFunc(glWindowPos3iARB == NULL, "glWindowPos3iARB");
glewInfoFunc(glWindowPos3sARB == NULL, "glWindowPos3sARB");
glewInfoFunc(glWindowPos3dvARB == NULL, "glWindowPos3dvARB");
glewInfoFunc(glWindowPos3fvARB == NULL, "glWindowPos3fvARB");
glewInfoFunc(glWindowPos3ivARB == NULL, "glWindowPos3ivARB");
glewInfoFunc(glWindowPos3svARB == NULL, "glWindowPos3svARB");
}
#endif /* GL_ARB_window_pos */
/* ----------------------------- EXT_blend_color -------------------------- */
#ifdef GL_EXT_blend_color
static void glewInfo_EXT_blend_color ()
{
char me[] = "GL_EXT_blend_color"; glewPrintExt(me, glew.EXT_blend_color);
glewInfoFunc(glBlendColorEXT == NULL, "glBlendColorEXT");
}
#endif /* GL_EXT_blend_color */
/* ------------------------ EXT_blend_func_separate ----------------------- */
#ifdef GL_EXT_blend_func_separate
static void glewInfo_EXT_blend_func_separate ()
{
char me[] = "GL_EXT_blend_func_separate"; glewPrintExt(me, glew.EXT_blend_func_separate);
glewInfoFunc(glBlendFuncSeparateEXT == NULL, "glBlendFuncSeparateEXT");
}
#endif /* GL_EXT_blend_func_separate */
/* ---------------------------- EXT_blend_minmax -------------------------- */
#ifdef GL_EXT_blend_minmax
static void glewInfo_EXT_blend_minmax ()
{
char me[] = "GL_EXT_blend_minmax"; glewPrintExt(me, glew.EXT_blend_minmax);
glewInfoFunc(glBlendEquationEXT == NULL, "glBlendEquationEXT");
}
#endif /* GL_EXT_blend_minmax */
/* ----------------------- EXT_compiled_vertex_array ---------------------- */
#ifdef GL_EXT_compiled_vertex_array
static void glewInfo_EXT_compiled_vertex_array ()
{
char me[] = "GL_EXT_compiled_vertex_array"; glewPrintExt(me, glew.EXT_compiled_vertex_array);
glewInfoFunc(glLockArraysEXT == NULL, "glLockArraysEXT");
glewInfoFunc(glUnlockArraysEXT == NULL, "glUnlockArraysEXT");
}
#endif /* GL_EXT_compiled_vertex_array */
/* ---------------------------- EXT_cull_vertex --------------------------- */
#ifdef GL_EXT_cull_vertex
static void glewInfo_EXT_cull_vertex ()
{
char me[] = "GL_EXT_cull_vertex"; glewPrintExt(me, glew.EXT_cull_vertex);
glewInfoFunc(glCullParameterfvEXT == NULL, "glCullParameterfvEXT");
glewInfoFunc(glCullParameterdvEXT == NULL, "glCullParameterdvEXT");
}
#endif /* GL_EXT_cull_vertex */
/* ------------------------ EXT_draw_range_elements ----------------------- */
#ifdef GL_EXT_draw_range_elements
static void glewInfo_EXT_draw_range_elements ()
{
char me[] = "GL_EXT_draw_range_elements"; glewPrintExt(me, glew.EXT_draw_range_elements);
glewInfoFunc(glDrawRangeElementsEXT == NULL, "glDrawRangeElementsEXT");
}
#endif /* GL_EXT_draw_range_elements */
/* ----------------------------- EXT_fog_coord ---------------------------- */
#ifdef GL_EXT_fog_coord
static void glewInfo_EXT_fog_coord ()
{
char me[] = "GL_EXT_fog_coord"; glewPrintExt(me, glew.EXT_fog_coord);
glewInfoFunc(glFogCoordfEXT == NULL, "glFogCoordfEXT");
glewInfoFunc(glFogCoordfvEXT == NULL, "glFogCoordfvEXT");
glewInfoFunc(glFogCoorddEXT == NULL, "glFogCoorddEXT");
glewInfoFunc(glFogCoorddvEXT == NULL, "glFogCoorddvEXT");
glewInfoFunc(glFogCoordPointerEXT == NULL, "glFogCoordPointerEXT");
}
#endif /* GL_EXT_fog_coord */
/* ------------------------- EXT_multi_draw_arrays ------------------------ */
#ifdef GL_EXT_multi_draw_arrays
static void glewInfo_EXT_multi_draw_arrays ()
{
char me[] = "GL_EXT_multi_draw_arrays"; glewPrintExt(me, glew.EXT_multi_draw_arrays);
glewInfoFunc(glMultiDrawArraysEXT == NULL, "glMultiDrawArraysEXT");
glewInfoFunc(glMultiDrawElementsEXT == NULL, "glMultiDrawElementsEXT");
}
#endif /* GL_EXT_multi_draw_arrays */
/* ------------------------- EXT_point_parameters ------------------------- */
#ifdef GL_EXT_point_parameters
static void glewInfo_EXT_point_parameters ()
{
char me[] = "GL_EXT_point_parameters"; glewPrintExt(me, glew.EXT_point_parameters);
glewInfoFunc(glPointParameterfEXT == NULL, "glPointParameterfEXT");
glewInfoFunc(glPointParameterfvEXT == NULL, "glPointParameterfvEXT");
}
#endif /* GL_EXT_point_parameters */
/* -------------------------- EXT_secondary_color ------------------------- */
#ifdef GL_EXT_secondary_color
static void glewInfo_EXT_secondary_color ()
{
char me[] = "GL_EXT_secondary_color"; glewPrintExt(me, glew.EXT_secondary_color);
glewInfoFunc(glSecondaryColor3bEXT == NULL, "glSecondaryColor3bEXT");
glewInfoFunc(glSecondaryColor3bvEXT == NULL, "glSecondaryColor3bvEXT");
glewInfoFunc(glSecondaryColor3dEXT == NULL, "glSecondaryColor3dEXT");
glewInfoFunc(glSecondaryColor3dvEXT == NULL, "glSecondaryColor3dvEXT");
glewInfoFunc(glSecondaryColor3fEXT == NULL, "glSecondaryColor3fEXT");
glewInfoFunc(glSecondaryColor3fvEXT == NULL, "glSecondaryColor3fvEXT");
glewInfoFunc(glSecondaryColor3iEXT == NULL, "glSecondaryColor3iEXT");
glewInfoFunc(glSecondaryColor3ivEXT == NULL, "glSecondaryColor3ivEXT");
glewInfoFunc(glSecondaryColor3sEXT == NULL, "glSecondaryColor3sEXT");
glewInfoFunc(glSecondaryColor3svEXT == NULL, "glSecondaryColor3svEXT");
glewInfoFunc(glSecondaryColor3ubEXT == NULL, "glSecondaryColor3ubEXT");
glewInfoFunc(glSecondaryColor3ubvEXT == NULL, "glSecondaryColor3ubvEXT");
glewInfoFunc(glSecondaryColor3uiEXT == NULL, "glSecondaryColor3uiEXT");
glewInfoFunc(glSecondaryColor3uivEXT == NULL, "glSecondaryColor3uivEXT");
glewInfoFunc(glSecondaryColor3usEXT == NULL, "glSecondaryColor3usEXT");
glewInfoFunc(glSecondaryColor3usvEXT == NULL, "glSecondaryColor3usvEXT");
glewInfoFunc(glSecondaryColorPointerEXT == NULL, "glSecondaryColorPointerEXT");
}
#endif /* GL_EXT_secondary_color */
/* ------------------------- EXT_stencil_two_side ------------------------- */
#ifdef GL_EXT_stencil_two_side
static void glewInfo_EXT_stencil_two_side ()
{
char me[] = "GL_EXT_stencil_two_side"; glewPrintExt(me, glew.EXT_stencil_two_side);
glewInfoFunc(glActiveStencilFaceEXT == NULL, "glActiveStencilFaceEXT");
}
#endif /* GL_EXT_stencil_two_side */
/* ----------------------------- EXT_texture3D ---------------------------- */
#ifdef GL_EXT_texture3D
static void glewInfo_EXT_texture3D ()
{
char me[] = "GL_EXT_texture3D"; glewPrintExt(me, glew.EXT_texture3D);
glewInfoFunc(glTexImage3DEXT == NULL, "glTexImage3DEXT");
glewInfoFunc(glTexSubImage3DEXT == NULL, "glTexSubImage3DEXT");
}
#endif /* GL_EXT_texture3D */
/* --------------------------- EXT_vertex_shader -------------------------- */
#ifdef GL_EXT_vertex_shader
static void glewInfo_EXT_vertex_shader ()
{
char me[] = "GL_EXT_vertex_shader"; glewPrintExt(me, glew.EXT_vertex_shader);
glewInfoFunc(glBeginVertexShaderEXT == NULL, "glBeginVertexShaderEXT");
glewInfoFunc(glEndVertexShaderEXT == NULL, "glEndVertexShaderEXT");
glewInfoFunc(glBindVertexShaderEXT == NULL, "glBindVertexShaderEXT");
glewInfoFunc(glGenVertexShadersEXT == NULL, "glGenVertexShadersEXT");
glewInfoFunc(glDeleteVertexShaderEXT == NULL, "glDeleteVertexShaderEXT");
glewInfoFunc(glShaderOp1EXT == NULL, "glShaderOp1EXT");
glewInfoFunc(glShaderOp2EXT == NULL, "glShaderOp2EXT");
glewInfoFunc(glShaderOp3EXT == NULL, "glShaderOp3EXT");
glewInfoFunc(glSwizzleEXT == NULL, "glSwizzleEXT");
glewInfoFunc(glWriteMaskEXT == NULL, "glWriteMaskEXT");
glewInfoFunc(glInsertComponentEXT == NULL, "glInsertComponentEXT");
glewInfoFunc(glExtractComponentEXT == NULL, "glExtractComponentEXT");
glewInfoFunc(glGenSymbolsEXT == NULL, "glGenSymbolsEXT");
glewInfoFunc(glSetInvariantEXT == NULL, "glSetInvariantEXT");
glewInfoFunc(glSetLocalConstantEXT == NULL, "glSetLocalConstantEXT");
glewInfoFunc(glVariantbvEXT == NULL, "glVariantbvEXT");
glewInfoFunc(glVariantsvEXT == NULL, "glVariantsvEXT");
glewInfoFunc(glVariantivEXT == NULL, "glVariantivEXT");
glewInfoFunc(glVariantfvEXT == NULL, "glVariantfvEXT");
glewInfoFunc(glVariantdvEXT == NULL, "glVariantdvEXT");
glewInfoFunc(glVariantubvEXT == NULL, "glVariantubvEXT");
glewInfoFunc(glVariantusvEXT == NULL, "glVariantusvEXT");
glewInfoFunc(glVariantuivEXT == NULL, "glVariantuivEXT");
glewInfoFunc(glVariantPointerEXT == NULL, "glVariantPointerEXT");
glewInfoFunc(glEnableVariantClientStateEXT == NULL, "glEnableVariantClientStateEXT");
glewInfoFunc(glDisableVariantClientStateEXT == NULL, "glDisableVariantClientStateEXT");
glewInfoFunc(glBindLightParameterEXT == NULL, "glBindLightParameterEXT");
glewInfoFunc(glBindMaterialParameterEXT == NULL, "glBindMaterialParameterEXT");
glewInfoFunc(glBindTexGenParameterEXT == NULL, "glBindTexGenParameterEXT");
glewInfoFunc(glBindTextureUnitParameterEXT == NULL, "glBindTextureUnitParameterEXT");
glewInfoFunc(glBindParameterEXT == NULL, "glBindParameterEXT");
glewInfoFunc(glIsVariantEnabledEXT == NULL, "glIsVariantEnabledEXT");
glewInfoFunc(glGetVariantBooleanvEXT == NULL, "glGetVariantBooleanvEXT");
glewInfoFunc(glGetVariantIntegervEXT == NULL, "glGetVariantIntegervEXT");
glewInfoFunc(glGetVariantFloatvEXT == NULL, "glGetVariantFloatvEXT");
glewInfoFunc(glGetVariantPointervEXT == NULL, "glGetVariantPointervEXT");
glewInfoFunc(glGetInvariantBooleanvEXT == NULL, "glGetInvariantBooleanvEXT");
glewInfoFunc(glGetInvariantIntegervEXT == NULL, "glGetInvariantIntegervEXT");
glewInfoFunc(glGetInvariantFloatvEXT == NULL, "glGetInvariantFloatvEXT");
glewInfoFunc(glGetLocalConstantBooleanvEXT == NULL, "glGetLocalConstantBooleanvEXT");
glewInfoFunc(glGetLocalConstantIntegervEXT == NULL, "glGetLocalConstantIntegervEXT");
glewInfoFunc(glGetLocalConstantFloatvEXT == NULL, "glGetLocalConstantFloatvEXT");
}
#endif /* GL_EXT_vertex_shader */
/* ------------------------- EXT_vertex_weighting ------------------------- */
#ifdef GL_EXT_vertex_weighting
static void glewInfo_EXT_vertex_weighting ()
{
char me[] = "GL_EXT_vertex_weighting"; glewPrintExt(me, glew.EXT_vertex_weighting);
glewInfoFunc(glVertexWeightfEXT == NULL, "glVertexWeightfEXT");
glewInfoFunc(glVertexWeightfvEXT == NULL, "glVertexWeightfvEXT");
glewInfoFunc(glVertexWeightPointerEXT == NULL, "glVertexWeightPointerEXT");
}
#endif /* GL_EXT_vertex_weighting */
/* ------------------------------ WIN_swap_hint --------------------------- */
#ifdef GL_WIN_swap_hint
static void glewInfo_WIN_swap_hint ()
{
char me[] = "GL_WIN_swap_hint"; glewPrintExt(me, glew.WIN_swap_hint);
glewInfoFunc(glAddSwapHintRectWin == NULL, "glAddSwapHintRectWin");
}
#endif /* GL_WIN_swap_hint */
/* ---------------------------- ATI_draw_buffers -------------------------- */
#ifdef GL_ATI_draw_buffers
static void glewInfo_ATI_draw_buffers ()
{
char me[] = "GL_ATI_draw_buffers"; glewPrintExt(me, glew.ATI_draw_buffers);
glewInfoFunc(glDrawBuffersATI == NULL, "glDrawBuffersATI");
}
#endif /* GL_ATI_draw_buffers */
/* --------------------------- ATI_element_array -------------------------- */
#ifdef GL_ATI_element_array
static void glewInfo_ATI_element_array ()
{
char me[] = "GL_ATI_element_array"; glewPrintExt(me, glew.ATI_element_array);
glewInfoFunc(glElementPointerATI == NULL, "glElementPointerATI");
glewInfoFunc(glDrawElementArrayATI == NULL, "glDrawElementArrayATI");
glewInfoFunc(glDrawRangeElementArrayATI == NULL, "glDrawRangeElementArrayATI");
}
#endif /* GL_ATI_element_array */
/* -------------------------- ATI_envmap_bumpmap -------------------------- */
#ifdef GL_ATI_envmap_bumpmap
static void glewInfo_ATI_envmap_bumpmap ()
{
char me[] = "GL_ATI_envmap_bumpmap"; glewPrintExt(me, glew.ATI_envmap_bumpmap);
glewInfoFunc(glTexBumpParameterivATI == NULL, "glTexBumpParameterivATI");
glewInfoFunc(glTexBumpParameterfvATI == NULL, "glTexBumpParameterfvATI");
glewInfoFunc(glGetTexBumpParameterivATI == NULL, "glGetTexBumpParameterivATI");
glewInfoFunc(glGetTexBumpParameterfvATI == NULL, "glGetTexBumpParameterfvATI");
}
#endif /* GL_ATI_envmap_bumpmap */
/* ------------------------- ATI_fragment_shader ------------------------- */
#ifdef GL_ATI_fragment_shader
static void glewInfo_ATI_fragment_shader ()
{
char me[] = "GL_ATI_fragment_shader"; glewPrintExt(me, glew.ATI_fragment_shader);
glewInfoFunc(glGenFragmentShadersATI == NULL, "glGenFragmentShadersATI");
glewInfoFunc(glBindFragmentShaderATI == NULL, "glBindFragmentShaderATI");
glewInfoFunc(glDeleteFragmentShaderATI == NULL, "glDeleteFragmentShaderATI");
glewInfoFunc(glBeginFragmentShaderATI == NULL, "glBeginFragmentShaderATI");
glewInfoFunc(glEndFragmentShaderATI == NULL, "glEndFragmentShaderATI");
glewInfoFunc(glPassTexCoordATI == NULL, "glPassTexCoordATI");
glewInfoFunc(glSampleMapATI == NULL, "glSampleMapATI");
glewInfoFunc(glColorFragmentOp1ATI == NULL, "glColorFragmentOp1ATI");
glewInfoFunc(glColorFragmentOp2ATI == NULL, "glColorFragmentOp2ATI");
glewInfoFunc(glColorFragmentOp3ATI == NULL, "glColorFragmentOp3ATI");
glewInfoFunc(glAlphaFragmentOp1ATI == NULL, "glAlphaFragmentOp1ATI");
glewInfoFunc(glAlphaFragmentOp2ATI == NULL, "glAlphaFragmentOp2ATI");
glewInfoFunc(glAlphaFragmentOp3ATI == NULL, "glAlphaFragmentOp3ATI");
glewInfoFunc(glSetFragmentShaderConstantATI == NULL, "glSetFragmentShaderConstantATI");
}
#endif /* GL_ATI_fragment_shader */
/* ------------------------- ATI_map_object_buffer ------------------------ */
#ifdef GL_ATI_map_object_buffer
static void glewInfo_ATI_map_object_buffer ()
{
char me[] = "GL_ATI_map_object_buffer"; glewPrintExt(me, glew.ATI_map_object_buffer);
glewInfoFunc(glMapObjectBufferATI == NULL, "glMapObjectBufferATI");
glewInfoFunc(glUnmapObjectBufferATI == NULL, "glUnmapObjectBufferATI");
}
#endif /* GL_ATI_map_object_buffer */
/* --------------------------- ATI_pn_triangles --------------------------- */
#ifdef GL_ATI_pn_triangles
static void glewInfo_ATI_pn_triangles ()
{
char me[] = "GL_ATI_pn_triangles"; glewPrintExt(me, glew.ATI_pn_triangles);
glewInfoFunc(glPNTrianglesiATI == NULL, "glPNTrianglesiATI");
glewInfoFunc(glPNTrianglesfATI == NULL, "glPNTrianglesfATI");
}
#endif /* GL_ATI_pn_triangles */
/* -------------------------- ATI_separate_stencil ------------------------ */
#ifdef GL_ATI_separate_stencil
static void glewInfo_ATI_separate_stencil ()
{
char me[] = "GL_ATI_separate_stencil"; glewPrintExt(me, glew.ATI_separate_stencil);
glewInfoFunc(glStencilOpSeparateATI == NULL, "glStencilOpSeparateATI");
glewInfoFunc(glStencilFuncSeparateATI == NULL, "glStencilFuncSeparateATI");
}
#endif /* GL_ATI_separate_stencil */
/* ------------------------ ATI_vertex_array_object ----------------------- */
#ifdef GL_ATI_vertex_array_object
static void glewInfo_ATI_vertex_array_object ()
{
char me[] = "GL_ATI_vertex_array_object"; glewPrintExt(me, glew.ATI_vertex_array_object);
glewInfoFunc(glNewObjectBufferATI == NULL, "glNewObjectBufferATI");
glewInfoFunc(glIsObjectBufferATI == NULL, "glIsObjectBufferATI");
glewInfoFunc(glUpdateObjectBufferATI == NULL, "glUpdateObjectBufferATI");
glewInfoFunc(glGetObjectBufferfvATI == NULL, "glGetObjectBufferfvATI");
glewInfoFunc(glGetObjectBufferivATI == NULL, "glGetObjectBufferivATI");
glewInfoFunc(glFreeObjectBufferATI == NULL, "glFreeObjectBufferATI");
glewInfoFunc(glArrayObjectATI == NULL, "glArrayObjectATI");
glewInfoFunc(glGetArrayObjectfvATI == NULL, "glGetArrayObjectfvATI");
glewInfoFunc(glGetArrayObjectivATI == NULL, "glGetArrayObjectivATI");
glewInfoFunc(glVariantArrayObjectATI == NULL, "glVariantArrayObjectATI");
glewInfoFunc(glGetVariantArrayObjectfvATI == NULL, "glGetVariantArrayObjectfvATI");
glewInfoFunc(glGetVariantArrayObjectivATI == NULL, "glGetVariantArrayObjectivATI");
}
#endif /* GL_ATI_vertex_array_object */
/* -------------------- ATI_vertex_attrib_array_object -------------------- */
#ifdef GL_ATI_vertex_attrib_array_object
static void glewInfo_ATI_vertex_attrib_array_object ()
{
char me[] = "GL_ATI_vertex_attrib_array_object"; glewPrintExt(me, glew.ATI_vertex_attrib_array_object);
glewInfoFunc(glVertexAttribArrayObjectATI == NULL, "glVertexAttribArrayObjectATI");
glewInfoFunc(glGetVertexAttribArrayObjectfvATI == NULL, "glGetVertexAttribArrayObjectfvATI");
glewInfoFunc(glGetVertexAttribArrayObjectivATI == NULL, "glGetVertexAttribArrayObjectivATI");
}
#endif /* GL_ATI_vertex_attrib_array_object */
/* -------------------------- ATI_vertex_streams -------------------------- */
#ifdef GL_ATI_vertex_streams
static void glewInfo_ATI_vertex_streams ()
{
char me[] = "GL_ATI_vertex_streams"; glewPrintExt(me, glew.ATI_vertex_streams);
glewInfoFunc(glClientActiveVertexStreamATI == NULL, "glClientActiveVertexStreamATI");
glewInfoFunc(glVertexBlendEnviATI == NULL, "glVertexBlendEnviATI");
glewInfoFunc(glVertexBlendEnvfATI == NULL, "glVertexBlendEnvfATI");
glewInfoFunc(glVertexStream2sATI == NULL, "glVertexStream2sATI");
glewInfoFunc(glVertexStream2svATI == NULL, "glVertexStream2svATI");
glewInfoFunc(glVertexStream2iATI == NULL, "glVertexStream2iATI");
glewInfoFunc(glVertexStream2ivATI == NULL, "glVertexStream2ivATI");
glewInfoFunc(glVertexStream2fATI == NULL, "glVertexStream2fATI");
glewInfoFunc(glVertexStream2fvATI == NULL, "glVertexStream2fvATI");
glewInfoFunc(glVertexStream2dATI == NULL, "glVertexStream2dATI");
glewInfoFunc(glVertexStream2dvATI == NULL, "glVertexStream2dvATI");
glewInfoFunc(glVertexStream3sATI == NULL, "glVertexStream3sATI");
glewInfoFunc(glVertexStream3svATI == NULL, "glVertexStream3svATI");
glewInfoFunc(glVertexStream3iATI == NULL, "glVertexStream3iATI");
glewInfoFunc(glVertexStream3ivATI == NULL, "glVertexStream3ivATI");
glewInfoFunc(glVertexStream3fATI == NULL, "glVertexStream3fATI");
glewInfoFunc(glVertexStream3fvATI == NULL, "glVertexStream3fvATI");
glewInfoFunc(glVertexStream3dATI == NULL, "glVertexStream3dATI");
glewInfoFunc(glVertexStream3dvATI == NULL, "glVertexStream3dvATI");
glewInfoFunc(glVertexStream4sATI == NULL, "glVertexStream4sATI");
glewInfoFunc(glVertexStream4svATI == NULL, "glVertexStream4svATI");
glewInfoFunc(glVertexStream4iATI == NULL, "glVertexStream4iATI");
glewInfoFunc(glVertexStream4ivATI == NULL, "glVertexStream4ivATI");
glewInfoFunc(glVertexStream4fATI == NULL, "glVertexStream4fATI");
glewInfoFunc(glVertexStream4fvATI == NULL, "glVertexStream4fvATI");
glewInfoFunc(glVertexStream4dATI == NULL, "glVertexStream4dATI");
glewInfoFunc(glVertexStream4dvATI == NULL, "glVertexStream4dvATI");
glewInfoFunc(glNormalStream3bATI == NULL, "glNormalStream3bATI");
glewInfoFunc(glNormalStream3bvATI == NULL, "glNormalStream3bvATI");
glewInfoFunc(glNormalStream3sATI == NULL, "glNormalStream3sATI");
glewInfoFunc(glNormalStream3svATI == NULL, "glNormalStream3svATI");
glewInfoFunc(glNormalStream3iATI == NULL, "glNormalStream3iATI");
glewInfoFunc(glNormalStream3ivATI == NULL, "glNormalStream3ivATI");
glewInfoFunc(glNormalStream3fATI == NULL, "glNormalStream3fATI");
glewInfoFunc(glNormalStream3fvATI == NULL, "glNormalStream3fvATI");
glewInfoFunc(glNormalStream3dATI == NULL, "glNormalStream3dATI");
glewInfoFunc(glNormalStream3dvATI == NULL, "glNormalStream3dvATI");
}
#endif /* GL_ATI_vertex_streams */
/* --------------------------- NV_element_array --------------------------- */
#ifdef GL_NV_element_array
static void glewInfo_NV_element_array ()
{
char me[] = "GL_NV_element_array"; glewPrintExt(me, glew.NV_element_array);
glewInfoFunc(glElementPointerNV == NULL, "glElementPointerNV");
glewInfoFunc(glDrawElementArrayNV == NULL, "glDrawElementArrayNV");
glewInfoFunc(glDrawRangeElementArrayNV == NULL, "glDrawRangeElementArrayNV");
glewInfoFunc(glMultiDrawElementArrayNV == NULL, "glMultiDrawElementArrayNV");
glewInfoFunc(glMultiDrawRangeElementArrayNV == NULL, "glMultiDrawRangeElementArrayNV");
}
#endif /* GL_NV_element_array */
/* ----------------------------- NV_evaluators ---------------------------- */
#ifdef GL_NV_evaluators
static void glewInfo_NV_evaluators ()
{
char me[] = "GL_NV_evaluators"; glewPrintExt(me, glew.NV_evaluators);
glewInfoFunc(glMapControlPointsNV == NULL, "glMapControlPointsNV");
glewInfoFunc(glMapParameterivNV == NULL, "glMapParameterivNV");
glewInfoFunc(glMapParameterfvNV == NULL, "glMapParameterfvNV");
glewInfoFunc(glGetMapControlPointsNV == NULL, "glGetMapControlPointsNV");
glewInfoFunc(glGetMapParameterivNV == NULL, "glGetMapParameterivNV");
glewInfoFunc(glGetMapParameterfvNV == NULL, "glGetMapParameterfvNV");
glewInfoFunc(glGetMapAttribParameterivNV == NULL, "glGetMapAttribParameterivNV");
glewInfoFunc(glGetMapAttribParameterfvNV == NULL, "glGetMapAttribParameterfvNV");
glewInfoFunc(glEvalMapsNV == NULL, "glEvalMapsNV");
}
#endif /* GL_NV_evaluators */
/* -------------------------- NV_fragment_program ------------------------- */
#ifdef GL_NV_fragment_program
static void glewInfo_NV_fragment_program ()
{
char me[] = "GL_NV_fragment_program"; glewPrintExt(me, glew.NV_fragment_program);
glewInfoFunc(glProgramNamedParameter4fNV == NULL, "glProgramNamedParameter4fNV");
glewInfoFunc(glProgramNamedParameter4dNV == NULL, "glProgramNamedParameter4dNV");
glewInfoFunc(glProgramNamedParameter4fvNV == NULL, "glProgramNamedParameter4fvNV");
glewInfoFunc(glProgramNamedParameter4dvNV == NULL, "glProgramNamedParameter4dvNV");
glewInfoFunc(glGetProgramNamedParameterfvNV == NULL, "glGetProgramNamedParameterfvNV");
glewInfoFunc(glGetProgramNamedParameterdvNV == NULL, "glGetProgramNamedParameterdvNV");
#ifndef GL_ARB_vertex_program
glewInfoFunc(glProgramLocalParameter4dARB == NULL, "glProgramLocalParameter4dARB");
glewInfoFunc(glProgramLocalParameter4dvARB == NULL, "glProgramLocalParameter4dvARB");
glewInfoFunc(glProgramLocalParameter4fARB == NULL, "glProgramLocalParameter4fARB");
glewInfoFunc(glProgramLocalParameter4fvARB == NULL, "glProgramLocalParameter4fvARB");
glewInfoFunc(glGetProgramLocalParameterdvARB == NULL, "glGetProgramLocalParameterdvARB");
glewInfoFunc(glGetProgramLocalParameterfvARB == NULL, "glGetProgramLocalParameterfvARB");
#endif /* GL_ARB_vertex_program */
}
#endif /* GL_NV_fragment_program */
/* ------------------------------- NV_fence ------------------------------- */
#ifdef GL_NV_fence
static void glewInfo_NV_fence ()
{
char me[] = "GL_NV_fence"; glewPrintExt(me, glew.NV_fence);
glewInfoFunc(glGenFencesNV == NULL, "glGenFencesNV");
glewInfoFunc(glDeleteFencesNV == NULL, "glDeleteFencesNV");
glewInfoFunc(glSetFenceNV == NULL, "glSetFenceNV");
glewInfoFunc(glTestFenceNV == NULL, "glTestFenceNV");
glewInfoFunc(glFinishFenceNV == NULL, "glFinishFenceNV");
glewInfoFunc(glIsFenceNV == NULL, "glIsFenceNV");
glewInfoFunc(glGetFenceivNV == NULL, "glGetFenceivNV");
}
#endif /* GL_NV_fence */
/* -------------------------- NV_occlusion_query -------------------------- */
#ifdef GL_NV_occlusion_query
static void glewInfo_NV_occlusion_query ()
{
char me[] = "GL_NV_occlusion_query"; glewPrintExt(me, glew.NV_occlusion_query);
glewInfoFunc(glGenOcclusionQueriesNV == NULL, "glGenOcclusionQueriesNV");
glewInfoFunc(glDeleteOcclusionQueriesNV == NULL, "glDeleteOcclusionQueriesNV");
glewInfoFunc(glIsOcclusionQueryNV == NULL, "glIsOcclusionQueryNV");
glewInfoFunc(glBeginOcclusionQueryNV == NULL, "glBeginOcclusionQueryNV");
glewInfoFunc(glEndOcclusionQueryNV == NULL, "glEndOcclusionQueryNV");
glewInfoFunc(glGetOcclusionQueryivNV == NULL, "glGetOcclusionQueryivNV");
glewInfoFunc(glGetOcclusionQueryuivNV == NULL, "glGetOcclusionQueryuivNV");
}
#endif /* GL_NV_occlusion_query */
/* -------------------------- NV_pixel_data_range ------------------------- */
#ifdef GL_NV_pixel_data_range
static void glewInfo_NV_pixel_data_range ()
{
char me[] = "GL_NV_pixel_data_range"; glewPrintExt(me, glew.NV_pixel_data_range);
glewInfoFunc(glPixelDataRangeNV == NULL, "glPixelDataRangeNV");
glewInfoFunc(glFlushPixelDataRangeNV == NULL, "glFlushPixelDataRangeNV");
}
#endif /* GL_NV_pixel_data_range */
/* ---------------------------- NV_point_sprite --------------------------- */
#ifdef GL_NV_point_sprite
static void glewInfo_NV_point_sprite ()
{
char me[] = "GL_NV_point_sprite"; glewPrintExt(me, glew.NV_point_sprite);
glewInfoFunc(glPointParameteriNV == NULL, "glPointParameteriNV");
glewInfoFunc(glPointParameterivNV == NULL, "glPointParameterivNV");
}
#endif /* GL_NV_point_sprite */
/* ------------------------- NV_primitive_restart ------------------------- */
#ifdef GL_NV_primitive_restart
static void glewInfo_NV_primitive_restart ()
{
char me[] = "GL_NV_primitive_restart"; glewPrintExt(me, glew.NV_primitive_restart);
glewInfoFunc(glPrimitiveRestartNV == NULL, "glPrimitiveRestartNV");
glewInfoFunc(glPrimitiveRestartIndexNV == NULL, "glPrimitiveRestartIndexNV");
}
#endif /* GL_NV_primitive_restart */
/* ------------------------- NV_register_combiners ------------------------ */
#ifdef GL_NV_register_combiners
static void glewInfo_NV_register_combiners ()
{
char me[] = "GL_NV_register_combiners"; glewPrintExt(me, glew.NV_register_combiners);
glewInfoFunc(glCombinerParameterfvNV == NULL, "glCombinerParameterfvNV");
glewInfoFunc(glCombinerParameterfNV == NULL, "glCombinerParameterfNV");
glewInfoFunc(glCombinerParameterivNV == NULL, "glCombinerParameterivNV");
glewInfoFunc(glCombinerParameteriNV == NULL, "glCombinerParameteriNV");
glewInfoFunc(glCombinerInputNV == NULL, "glCombinerInputNV");
glewInfoFunc(glCombinerOutputNV == NULL, "glCombinerOutputNV");
glewInfoFunc(glFinalCombinerInputNV == NULL, "glFinalCombinerInputNV");
glewInfoFunc(glGetCombinerInputParameterfvNV == NULL, "glGetCombinerInputParameterfvNV");
glewInfoFunc(glGetCombinerInputParameterivNV == NULL, "glGetCombinerInputParameterivNV");
glewInfoFunc(glGetCombinerOutputParameterfvNV == NULL, "glGetCombinerOutputParameterfvNV");
glewInfoFunc(glGetCombinerOutputParameterivNV == NULL, "glGetCombinerOutputParameterivNV");
glewInfoFunc(glGetFinalCombinerInputParameterfvNV == NULL, "glGetFinalCombinerInputParameterfvNV");
glewInfoFunc(glGetFinalCombinerInputParameterivNV == NULL, "glGetFinalCombinerInputParameterivNV");
}
#endif /* GL_NV_register_combiners */
/* ------------------------ NV_register_combiners2 ------------------------ */
#ifdef GL_NV_register_combiners2
static void glewInfo_NV_register_combiners2 ()
{
char me[] = "GL_NV_register_combiners2"; glewPrintExt(me, glew.NV_register_combiners2);
glewInfoFunc(glCombinerStageParameterfvNV == NULL, "glCombinerStageParameterfvNV");
glewInfoFunc(glGetCombinerStageParameterfvNV == NULL, "glGetCombinerStageParameterfvNV");
}
#endif /* GL_NV_register_combiners2 */
/* ------------------------- NV_vertex_array_range ------------------------ */
#ifdef GL_NV_vertex_array_range
static void glewInfo_NV_vertex_array_range ()
{
char me[] = "GL_NV_vertex_array_range"; glewPrintExt(me, glew.NV_vertex_array_range);
glewInfoFunc(glFlushVertexArrayRangeNV == NULL, "glFlushVertexArrayRangeNV");
glewInfoFunc(glVertexArrayRangeNV == NULL, "glVertexArrayRangeNV");
}
#endif /* GL_NV_vertex_array_range */
/* --------------------------- NV_vertex_program -------------------------- */
#ifdef GL_NV_vertex_program
static void glewInfo_NV_vertex_program ()
{
char me[] = "GL_NV_vertex_program"; glewPrintExt(me, glew.NV_vertex_program);
glewInfoFunc(glBindProgramNV == NULL, "glBindProgramNV");
glewInfoFunc(glDeleteProgramsNV == NULL, "glDeleteProgramsNV");
glewInfoFunc(glExecuteProgramNV == NULL, "glExecuteProgramNV");
glewInfoFunc(glGenProgramsNV == NULL, "glGenProgramsNV");
glewInfoFunc(glAreProgramsResidentNV == NULL, "glAreProgramsResidentNV");
glewInfoFunc(glRequestResidentProgramsNV == NULL, "glRequestResidentProgramsNV");
glewInfoFunc(glGetProgramParameterfvNV == NULL, "glGetProgramParameterfvNV");
glewInfoFunc(glGetProgramParameterdvNV == NULL, "glGetProgramParameterdvNV");
glewInfoFunc(glGetProgramivNV == NULL, "glGetProgramivNV");
glewInfoFunc(glGetProgramStringNV == NULL, "glGetProgramStringNV");
glewInfoFunc(glGetTrackMatrixivNV == NULL, "glGetTrackMatrixivNV");
glewInfoFunc(glGetVertexAttribdvNV == NULL, "glGetVertexAttribdvNV");
glewInfoFunc(glGetVertexAttribfvNV == NULL, "glGetVertexAttribfvNV");
glewInfoFunc(glGetVertexAttribivNV == NULL, "glGetVertexAttribivNV");
glewInfoFunc(glGetVertexAttribPointervNV == NULL, "glGetVertexAttribPointervNV");
glewInfoFunc(glIsProgramNV == NULL, "glIsProgramNV");
glewInfoFunc(glLoadProgramNV == NULL, "glLoadProgramNV");
glewInfoFunc(glProgramParameter4fNV == NULL, "glProgramParameter4fNV");
glewInfoFunc(glProgramParameter4dNV == NULL, "glProgramParameter4dNV");
glewInfoFunc(glProgramParameter4dvNV == NULL, "glProgramParameter4dvNV");
glewInfoFunc(glProgramParameter4fvNV == NULL, "glProgramParameter4fvNV");
glewInfoFunc(glProgramParameters4dvNV == NULL, "glProgramParameters4dvNV");
glewInfoFunc(glProgramParameters4fvNV == NULL, "glProgramParameters4fvNV");
glewInfoFunc(glTrackMatrixNV == NULL, "glTrackMatrixNV");
glewInfoFunc(glVertexAttribPointerNV == NULL, "glVertexAttribPointerNV");
glewInfoFunc(glVertexAttrib1sNV == NULL, "glVertexAttrib1sNV");
glewInfoFunc(glVertexAttrib1fNV == NULL, "glVertexAttrib1fNV");
glewInfoFunc(glVertexAttrib1dNV == NULL, "glVertexAttrib1dNV");
glewInfoFunc(glVertexAttrib2sNV == NULL, "glVertexAttrib2sNV");
glewInfoFunc(glVertexAttrib2fNV == NULL, "glVertexAttrib2fNV");
glewInfoFunc(glVertexAttrib2dNV == NULL, "glVertexAttrib2dNV");
glewInfoFunc(glVertexAttrib3sNV == NULL, "glVertexAttrib3sNV");
glewInfoFunc(glVertexAttrib3fNV == NULL, "glVertexAttrib3fNV");
glewInfoFunc(glVertexAttrib3dNV == NULL, "glVertexAttrib3dNV");
glewInfoFunc(glVertexAttrib4sNV == NULL, "glVertexAttrib4sNV");
glewInfoFunc(glVertexAttrib4fNV == NULL, "glVertexAttrib4fNV");
glewInfoFunc(glVertexAttrib4dNV == NULL, "glVertexAttrib4dNV");
glewInfoFunc(glVertexAttrib4ubNV == NULL, "glVertexAttrib4ubNV");
glewInfoFunc(glVertexAttrib1svNV == NULL, "glVertexAttrib1svNV");
glewInfoFunc(glVertexAttrib1fvNV == NULL, "glVertexAttrib1fvNV");
glewInfoFunc(glVertexAttrib1dvNV == NULL, "glVertexAttrib1dvNV");
glewInfoFunc(glVertexAttrib2svNV == NULL, "glVertexAttrib2svNV");
glewInfoFunc(glVertexAttrib2fvNV == NULL, "glVertexAttrib2fvNV");
glewInfoFunc(glVertexAttrib2dvNV == NULL, "glVertexAttrib2dvNV");
glewInfoFunc(glVertexAttrib3svNV == NULL, "glVertexAttrib3svNV");
glewInfoFunc(glVertexAttrib3fvNV == NULL, "glVertexAttrib3fvNV");
glewInfoFunc(glVertexAttrib3dvNV == NULL, "glVertexAttrib3dvNV");
glewInfoFunc(glVertexAttrib4svNV == NULL, "glVertexAttrib4svNV");
glewInfoFunc(glVertexAttrib4fvNV == NULL, "glVertexAttrib4fvNV");
glewInfoFunc(glVertexAttrib4dvNV == NULL, "glVertexAttrib4dvNV");
glewInfoFunc(glVertexAttrib4ubvNV == NULL, "glVertexAttrib4ubvNV");
glewInfoFunc(glVertexAttribs1svNV == NULL, "glVertexAttribs1svNV");
glewInfoFunc(glVertexAttribs1fvNV == NULL, "glVertexAttribs1fvNV");
glewInfoFunc(glVertexAttribs1dvNV == NULL, "glVertexAttribs1dvNV");
glewInfoFunc(glVertexAttribs2svNV == NULL, "glVertexAttribs2svNV");
glewInfoFunc(glVertexAttribs2fvNV == NULL, "glVertexAttribs2fvNV");
glewInfoFunc(glVertexAttribs2dvNV == NULL, "glVertexAttribs2dvNV");
glewInfoFunc(glVertexAttribs3svNV == NULL, "glVertexAttribs3svNV");
glewInfoFunc(glVertexAttribs3fvNV == NULL, "glVertexAttribs3fvNV");
glewInfoFunc(glVertexAttribs3dvNV == NULL, "glVertexAttribs3dvNV");
glewInfoFunc(glVertexAttribs4svNV == NULL, "glVertexAttribs4svNV");
glewInfoFunc(glVertexAttribs4fvNV == NULL, "glVertexAttribs4fvNV");
glewInfoFunc(glVertexAttribs4dvNV == NULL, "glVertexAttribs4dvNV");
glewInfoFunc(glVertexAttribs4ubvNV == NULL, "glVertexAttribs4ubvNV");
}
#endif /* GL_NV_vertex_program */
#ifdef _WIN32
/* ---------------------------- ARB_buffer_region ------------------------- */
#ifdef WGL_ARB_buffer_region
static void wglewInfo_ARB_buffer_region ()
{
char me[] = "WGL_ARB_buffer_region"; glewPrintExt(me, wglew.ARB_buffer_region);
glewInfoFunc(wglCreateBufferRegionARB == NULL, "wglCreateBufferRegionARB");
glewInfoFunc(wglDeleteBufferRegionARB == NULL, "wglDeleteBufferRegionARB");
glewInfoFunc(wglSaveBufferRegionARB == NULL, "wglSaveBufferRegionARB");
glewInfoFunc(wglRestoreBufferRegionARB == NULL, "wglRestoreBufferRegionARB");
}
#endif /* WGL_ARB_buffer_region */
/* -------------------------- ARB_extensions_string ----------------------- */
#ifdef WGL_ARB_extensions_string
static void wglewInfo_ARB_extensions_string ()
{
char me[] = "WGL_ARB_extensions_string"; glewPrintExt(me, wglew.ARB_extensions_string);
glewInfoFunc(wglGetExtensionsStringARB == NULL, "wglGetExtensionsStringARB");
}
#endif /* WGL_ARB_extensions_string */
/* -------------------------- ARB_make_current_read ----------------------- */
#ifdef WGL_ARB_make_current_read
static void wglewInfo_ARB_make_current_read ()
{
char me[] = "WGL_ARB_make_current_read"; glewPrintExt(me, wglew.ARB_make_current_read);
glewInfoFunc(wglMakeContextCurrentARB == NULL, "wglMakeContextCurrentARB");
glewInfoFunc(wglGetCurrentReadDCARB == NULL, "wglGetCurrentReadDCARB");
}
#endif /* WGL_ARB_make_current_read */
/* ------------------------------ ARB_pbuffer ----------------------------- */
#ifdef WGL_ARB_pbuffer
static void wglewInfo_ARB_pbuffer ()
{
char me[] = "WGL_ARB_pbuffer"; glewPrintExt(me, wglew.ARB_pbuffer);
glewInfoFunc(wglCreatePbufferARB == NULL, "wglCreatePbufferARB");
glewInfoFunc(wglGetPbufferDCARB == NULL, "wglGetPbufferDCARB");
glewInfoFunc(wglReleasePbufferDCARB == NULL, "wglReleasePbufferDCARB");
glewInfoFunc(wglDestroyPbufferARB == NULL, "wglDestroyPbufferARB");
glewInfoFunc(wglQueryPbufferARB == NULL, "wglQueryPbufferARB");
}
#endif /* WGL_ARB_pbuffer */
/* --------------------------- ARB_pixel_format --------------------------- */
#ifdef WGL_ARB_pixel_format
static void wglewInfo_ARB_pixel_format ()
{
char me[] = "WGL_ARB_pixel_format"; glewPrintExt(me, wglew.ARB_pixel_format);
glewInfoFunc(wglGetPixelFormatAttribivARB == NULL, "wglGetPixelFormatAttribivARB");
glewInfoFunc(wglGetPixelFormatAttribfvARB == NULL, "wglGetPixelFormatAttribfvARB");
glewInfoFunc(wglChoosePixelFormatARB == NULL, "wglChoosePixelFormatARB");
}
#endif /* WGL_ARB_pixel_format */
/* -------------------------- ARB_render_texture -------------------------- */
#ifdef WGL_ARB_render_texture
static void wglewInfo_ARB_render_texture ()
{
char me[] = "WGL_ARB_render_texture"; glewPrintExt(me, wglew.ARB_render_texture);
glewInfoFunc(wglBindTexImageARB == NULL, "wglBindTexImageARB");
glewInfoFunc(wglReleaseTexImageARB == NULL, "wglReleaseTexImageARB");
glewInfoFunc(wglSetPbufferAttribARB == NULL, "wglSetPbufferAttribARB");
}
#endif /* WGL_ARB_render_texture */
/* ------------------------- EXT_display_color_table ---------------------- */
#ifdef WGL_EXT_display_color_table
static void wglewInfo_EXT_display_color_table ()
{
char me[] = "WGL_EXT_display_color_table"; glewPrintExt(me, wglew.EXT_display_color_table);
glewInfoFunc(wglCreateDisplayColorTableEXT == NULL, "wglCreateDisplayColorTableEXT");
glewInfoFunc(wglLoadDisplayColorTableEXT == NULL, "wglLoadDisplayColorTableEXT");
glewInfoFunc(wglBindDisplayColorTableEXT == NULL, "wglBindDisplayColorTableEXT");
glewInfoFunc(wglDestroyDisplayColorTableEXT == NULL, "wglDestroyDisplayColorTableEXT");
}
#endif /* WGL_EXT_display_color_table */
/* -------------------------- EXT_make_current_read ----------------------- */
#ifdef WGL_EXT_make_current_read
static void wglewInfo_EXT_make_current_read ()
{
char me[] = "WGL_EXT_make_current_read"; glewPrintExt(me, wglew.EXT_make_current_read);
glewInfoFunc(wglMakeContextCurrentEXT == NULL, "wglMakeContextCurrentEXT");
glewInfoFunc(wglGetCurrentReadDCEXT == NULL, "wglGetCurrentReadDCEXT");
}
#endif /* WGL_EXT_make_current_read */
/* ------------------------- EXT_extensions_string ------------------------ */
#ifdef WGL_EXT_extensions_string
static void wglewInfo_EXT_extensions_string ()
{
char me[] = "WGL_EXT_extensions_string"; glewPrintExt(me, wglew.EXT_extensions_string);
glewInfoFunc(wglGetExtensionsStringEXT == NULL, "wglGetExtensionsStringEXT");
}
#endif /* WGL_EXT_extensions_string */
/* ----------------------------- EXT_pixel_format ------------------------- */
#ifdef WGL_EXT_pixel_format
static void wglewInfo_EXT_pixel_format ()
{
char me[] = "WGL_EXT_pixel_format"; glewPrintExt(me, wglew.EXT_pixel_format);
glewInfoFunc(wglGetPixelFormatAttribivEXT == NULL, "wglGetPixelFormatAttribivEXT");
glewInfoFunc(wglGetPixelFormatAttribfvEXT == NULL, "wglGetPixelFormatAttribfvEXT");
glewInfoFunc(wglChoosePixelFormatEXT == NULL, "wglChoosePixelFormatEXT");
}
#endif /* WGL_EXT_pixel_format */
/* ------------------------------- EXT_pbuffer ---------------------------- */
#ifdef WGL_EXT_pbuffer
static void wglewInfo_EXT_pbuffer ()
{
char me[] = "WGL_EXT_pbuffer"; glewPrintExt(me, wglew.EXT_pbuffer);
glewInfoFunc(wglCreatePbufferEXT == NULL, "wglCreatePbufferEXT");
glewInfoFunc(wglGetPbufferDCEXT == NULL, "wglGetPbufferDCEXT");
glewInfoFunc(wglReleasePbufferDCEXT == NULL, "wglReleasePbufferDCEXT");
glewInfoFunc(wglDestroyPbufferEXT == NULL, "wglDestroyPbufferEXT");
glewInfoFunc(wglQueryPbufferEXT == NULL, "wglQueryPbufferEXT");
}
#endif /* WGL_EXT_pbuffer */
/* --------------------------- EXT_swap_control --------------------------- */
#ifdef WGL_EXT_swap_control
static void wglewInfo_EXT_swap_control ()
{
char me[] = "WGL_EXT_swap_control"; glewPrintExt(me, wglew.EXT_swap_control);
glewInfoFunc(wglSwapIntervalEXT == NULL, "wglSwapIntervalEXT");
glewInfoFunc(wglGetSwapIntervalEXT == NULL, "wglGetSwapIntervalEXT");
}
#endif /* WGL_EXT_swap_control */
/* ------------------------ I3D_digital_video_control --------------------- */
#ifdef WGL_I3D_digital_video_control
static void wglewInfo_I3D_digital_video_control ()
{
char me[] = "WGL_I3D_digital_video_control"; glewPrintExt(me, wglew.I3D_digital_video_control);
glewInfoFunc(wglGetDigitalVideoParametersI3D == NULL, "wglGetDigitalVideoParametersI3D");
glewInfoFunc(wglSetDigitalVideoParametersI3D == NULL, "wglSetDigitalVideoParametersI3D");
}
#endif /* WGL_I3D_digital_video_control */
/* -------------------------------- I3D_gamma ----------------------------- */
#ifdef WGL_I3D_gamma
static void wglewInfo_I3D_gamma ()
{
char me[] = "WGL_I3D_gamma"; glewPrintExt(me, wglew.I3D_gamma);
glewInfoFunc(wglGetGammaTableParametersI3D == NULL, "wglGetGammaTableParametersI3D");
glewInfoFunc(wglSetGammaTableParametersI3D == NULL, "wglSetGammaTableParametersI3D");
glewInfoFunc(wglGetGammaTableI3D == NULL, "wglGetGammaTableI3D");
glewInfoFunc(wglSetGammaTableI3D == NULL, "wglSetGammaTableI3D");
}
#endif /* WGL_I3D_gamma */
/* ------------------------------- I3D_genlock ---------------------------- */
#ifdef WGL_I3D_genlock
static void wglewInfo_I3D_genlock ()
{
char me[] = "WGL_I3D_genlock"; glewPrintExt(me, wglew.I3D_genlock);
glewInfoFunc(wglEnableGenlockI3D == NULL, "wglEnableGenlockI3D");
glewInfoFunc(wglDisableGenlockI3D == NULL, "wglDisableGenlockI3D");
glewInfoFunc(wglIsEnabledGenlockI3D == NULL, "wglIsEnabledGenlockI3D");
glewInfoFunc(wglGenlockSourceI3D == NULL, "wglGenlockSourceI3D");
glewInfoFunc(wglGetGenlockSourceI3D == NULL, "wglGetGenlockSourceI3D");
glewInfoFunc(wglGenlockSourceEdgeI3D == NULL, "wglGenlockSourceEdgeI3D");
glewInfoFunc(wglGetGenlockSourceEdgeI3D == NULL, "wglGetGenlockSourceEdgeI3D");
glewInfoFunc(wglGenlockSampleRateI3D == NULL, "wglGenlockSampleRateI3D");
glewInfoFunc(wglGetGenlockSampleRateI3D == NULL, "wglGetGenlockSampleRateI3D");
glewInfoFunc(wglGenlockSourceDelayI3D == NULL, "wglGenlockSourceDelayI3D");
glewInfoFunc(wglGetGenlockSourceDelayI3D == NULL, "wglGetGenlockSourceDelayI3D");
glewInfoFunc(wglQueryGenlockMaxSourceDelayI3D == NULL, "wglQueryGenlockMaxSourceDelayI3D");
}
#endif /* WGL_I3D_genlock */
/* ---------------------------- I3D_image_buffer -------------------------- */
#ifdef WGL_I3D_image_buffer
static void wglewInfo_I3D_image_buffer ()
{
char me[] = "WGL_I3D_image_buffer"; glewPrintExt(me, wglew.I3D_image_buffer);
glewInfoFunc(wglCreateImageBufferI3D == NULL, "wglCreateImageBufferI3D");
glewInfoFunc(wglDestroyImageBufferI3D == NULL, "wglDestroyImageBufferI3D");
glewInfoFunc(wglAssociateImageBufferEventsI3D == NULL, "wglAssociateImageBufferEventsI3D");
glewInfoFunc(wglReleaseImageBufferEventsI3D == NULL, "wglReleaseImageBufferEventsI3D");
}
#endif /* WGL_I3D_image_buffer */
/* --------------------------- I3DI3D_swap_frame_usage_swap_frame_lock ------------------------ */
#ifdef WGL_I3D_swap_frame_lock
static void wglewInfo_I3D_swap_frame_lock ()
{
char me[] = "WGL_I3D_swap_frame_lock"; glewPrintExt(me, wglew.I3D_swap_frame_lock);
glewInfoFunc(wglEnableFrameLockI3D == NULL, "wglEnableFrameLockI3D");
glewInfoFunc(wglDisableFrameLockI3D == NULL, "wglDisableFrameLockI3D");
glewInfoFunc(wglIsEnabledFrameLockI3D == NULL, "wglIsEnabledFrameLockI3D");
glewInfoFunc(wglQueryFrameLockMasterI3D == NULL, "wglQueryFrameLockMasterI3D");
}
#endif /* WGL_I3D_swap_frame_lock */
/* -------------------------- I3D_swap_frame_usage ------------------------ */
#ifdef WGL_I3D_swap_frame_usage
static void wglewInfo_I3D_swap_frame_usage ()
{
char me[] = "WGL_I3D_swap_frame_usage"; glewPrintExt(me, wglew.I3D_swap_frame_usage);
glewInfoFunc(wglGetFrameUsageI3D == NULL, "wglGetFrameUsageI3D");
glewInfoFunc(wglBeginFrameTrackingI3D == NULL, "wglBeginFrameTrackingI3D");
glewInfoFunc(wglEndFrameTrackingI3D == NULL, "wglEndFrameTrackingI3D");
glewInfoFunc(wglQueryFrameTrackingI3D == NULL, "wglQueryFrameTrackingI3D");
}
#endif /* WGL_I3D_swap_frame_usage */
/* ---------------------------- OML_sync_control -------------------------- */
#ifdef WGL_OML_sync_control
static void wglewInfo_OML_sync_control ()
{
char me[] = "WGL_OML_sync_control"; glewPrintExt(me, wglew.OML_sync_control);
glewInfoFunc(wglGetSyncValuesOML == NULL, "wglGetSyncValuesOML");
glewInfoFunc(wglGetMscRateOML == NULL, "wglGetMscRateOML");
glewInfoFunc(wglSwapBuffersMscOML == NULL, "wglSwapBuffersMscOML");
glewInfoFunc(wglSwapLayerBuffersMscOML == NULL, "wglSwapLayerBuffersMscOML");
glewInfoFunc(wglWaitForMscOML == NULL, "wglWaitForMscOML");
glewInfoFunc(wglWaitForSbcOML == NULL, "wglWaitForSbcOML");
}
#endif /* WGL_OML_sync_control */
/* ------------------------- NV_vertex_array_range ------------------------ */
#ifdef WGL_NV_vertex_array_range
static void wglewInfo_NV_vertex_array_range ()
{
char me[] = "WGL_NV_vertex_array_range"; glewPrintExt(me, wglew.NV_vertex_array_range);
glewInfoFunc(wglAllocateMemoryNV == NULL, "wglAllocateMemoryNV");
glewInfoFunc(wglFreeMemoryNV == NULL, "wglFreeMemoryNV");
}
#endif /* WGL_NV_vertex_array_range */
#else /* _UNIX */
/* -------------------------------- GLX 1.0 ------------------------------- */
#ifdef GLX_VERSION_1_0
static void glxewInfo_10 ()
{
char me[] = "GLX_10"; glewPrintExt(me, glxew.GLX_10);
#ifdef GLEW_PROTOTYPES
glewInfoFunc(glXQueryExtension == NULL, "glXQueryExtension");
glewInfoFunc(glXQueryVersion == NULL, "glXQueryVersion");
glewInfoFunc(glXGetConfig == NULL, "glXGetConfig");
glewInfoFunc(glXChooseVisual == NULL, "glXChooseVisual");
glewInfoFunc(glXCreateGLXPixmap == NULL, "glXCreateGLXPixmap");
glewInfoFunc(glXDestroyGLXPixmap == NULL, "glXDestroyGLXPixmap");
glewInfoFunc(glXCreateContext == NULL, "glXCreateContext");
glewInfoFunc(glXDestroyContext == NULL, "glXDestroyContext");
glewInfoFunc(glXIsDirect == NULL, "glXIsDirect");
glewInfoFunc(glXCopyContext == NULL, "glXCopyContext");
glewInfoFunc(glXMakeCurrent == NULL, "glXMakeCurrent");
glewInfoFunc(glXGetCurrentContext == NULL, "glXGetCurrentContext");
glewInfoFunc(glXGetCurrentDrawable == NULL, "glXGetCurrentDrawable");
glewInfoFunc(glXWaitGL == NULL, "glXWaitGL");
glewInfoFunc(glXWaitX == NULL, "glXWaitX");
glewInfoFunc(glXSwapBuffers == NULL, "glXSwapBuffers");
glewInfoFunc(glXUseXFont == NULL, "glXUseXFont");
#endif
}
#endif /* GLX_VERSION_1_0 */
/* -------------------------------- GLX 1.1 ------------------------------- */
#ifdef GLX_VERSION_1_1
static void glxewInfo_11 ()
{
char me[] = "GLX_11"; glewPrintExt(me, glxew.GLX_11);
#ifdef GLEW_PROTOTYPES
glewInfoFunc(glXQueryExtensionsString == NULL, "glXQueryExtensionsString");
glewInfoFunc(glXGetClientString == NULL, "glXGetClientString");
glewInfoFunc(glXQueryServerString == NULL, "glXQueryServerString");
#endif
}
#endif /* GLX_VERSION_1_1 */
/* -------------------------------- GLX 1.2 ------------------------------- */
#ifdef GLX_VERSION_1_2
static void glxewInfo_12 ()
{
char me[] = "GLX_12"; glewPrintExt(me, glxew.GLX_12);
glewInfoFunc(glXGetCurrentDisplay == NULL, "glXGetCurrentDisplay");
}
#endif /* GLX_VERSION_1_2 */
/* -------------------------------- GLX 1.3 ------------------------------- */
#ifdef GLX_VERSION_1_3
static void glxewInfo_13 ()
{
char me[] = "GLX_13"; glewPrintExt(me, glxew.GLX_13);
glewInfoFunc(glXChooseFBConfig == NULL, "glXChooseFBConfig");
glewInfoFunc(glXGetFBConfigs == NULL, "glXGetFBConfigs");
glewInfoFunc(glXGetVisualFromFBConfig == NULL, "glXGetVisualFromFBConfig");
glewInfoFunc(glXGetFBConfigAttrib == NULL, "glXGetFBConfigAttrib");
glewInfoFunc(glXCreateWindow == NULL, "glXCreateWindow");
glewInfoFunc(glXDestroyWindow == NULL, "glXDestroyWindow");
glewInfoFunc(glXCreatePixmap == NULL, "glXCreatePixmap");
glewInfoFunc(glXDestroyPixmap == NULL, "glXDestroyPixmap");
glewInfoFunc(glXCreatePbuffer == NULL, "glXCreatePbuffer");
glewInfoFunc(glXDestroyPbuffer == NULL, "glXDestroyPbuffer");
glewInfoFunc(glXQueryDrawable == NULL, "glXQueryDrawable");
glewInfoFunc(glXCreateNewContext == NULL, "glXCreateNewContext");
glewInfoFunc(glXMakeContextCurrent == NULL, "glXMakeContextCurrent");
glewInfoFunc(glXGetCurrentReadDrawable == NULL, "glXGetCurrentReadDrawable");
glewInfoFunc(glXQueryContext == NULL, "glXQueryContext");
glewInfoFunc(glXSelectEvent == NULL, "glXSelectEvent");
glewInfoFunc(glXGetSelectedEvent == NULL, "glXGetSelectedEvent");
}
#endif /* GLX_VERSION_1_3 */
/* -------------------------- EXT_import_context -------------------------- */
#ifdef GLX_EXT_import_context
static void glxewInfo_EXT_import_context ()
{
char me[] = "GLX_EXT_import_context"; glewPrintExt(me, glxew.EXT_import_context);
glewInfoFunc(glXGetCurrentDisplayEXT == NULL, "glXGetCurrentDisplayEXT");
glewInfoFunc(glXQueryContextInfoEXT == NULL, "glXQueryContextInfoEXT");
glewInfoFunc(glXGetContextIDEXT == NULL, "glXGetContextIDEXT");
glewInfoFunc(glXImportContextEXT == NULL, "glXImportContextEXT");
glewInfoFunc(glXFreeContextEXT == NULL, "glXFreeContextEXT");
}
#endif /* GLX_EXT_import_context */
/* -------------------------- MESA_copy_sub_buffer ------------------------ */
#ifdef GLX_MESA_copy_sub_buffer
static void glxewInfo_MESA_copy_sub_buffer ()
{
char me[] = "GLX_MESA_copy_sub_buffer"; glewPrintExt(me, glxew.MESA_copy_sub_buffer);
glewInfoFunc(glXCopySubBufferMESA == NULL, "glXCopySubBufferMESA");
}
#endif /* GLX_MESA_copy_sub_buffer */
/* -------------------------- MESA_pixmap_colormap ------------------------ */
#ifdef GLX_MESA_pixmap_colormap
static void glxewInfo_MESA_pixmap_colormap ()
{
char me[] = "GLX_MESA_pixmap_colormap"; glewPrintExt(me, glxew.MESA_pixmap_colormap);
glewInfoFunc(glXCreateGLXPixmapMESA == NULL, "glXCreateGLXPixmapMESA");
}
#endif /* GLX_MESA_pixmap_colormap */
/* -------------------------- MESA_release_buffers ------------------------ */
#ifdef GLX_MESA_release_buffers
static void glxewInfo_MESA_release_buffers ()
{
char me[] = "GLX_MESA_release_buffers"; glewPrintExt(me, glxew.MESA_release_buffers);
glewInfoFunc(glXReleaseBuffersMESA == NULL, "glXReleaseBuffersMESA");
}
#endif /* GLX_MESA_release_buffers */
/* --------------------------- MESA_set_3dfx_mode ------------------------- */
#ifdef GLX_MESA_set_3dfx_mode
static void glxewInfo_MESA_set_3dfx_mode ()
{
char me[] = "GLX_MESA_set_3dfx_mode"; glewPrintExt(me, glxew.MESA_set_3dfx_mode);
glewInfoFunc(glXSet3DfxModeMESA == NULL, "glXSet3DfxModeMESA");
}
#endif /* GLX_MESA_set_3dfx_mode */
/* ------------------------- NV_vertex_array_range ------------------------ */
#ifdef GLX_NV_vertex_array_range
static void glxewInfo_NV_vertex_array_range ()
{
char me[] = "GLX_NV_vertex_array_range"; glewPrintExt(me, glxew.NV_vertex_array_range);
glewInfoFunc(glXAllocateMemoryNV == NULL, "glXAllocateMemoryNV");
glewInfoFunc(glXFreeMemoryNV == NULL, "glXFreeMemoryNV");
}
#endif /* GLX_NV_vertex_array_range */
/* ---------------------------- OML_sync_control -------------------------- */
#ifdef GLX_OML_sync_control
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
static void glxewInfo_OML_sync_control ()
{
char me[] = "GLX_OML_sync_control"; glewPrintExt(me, glxew.OML_sync_control);
glewInfoFunc(glXGetSyncValuesOML == NULL, "glXGetSyncValuesOML");
glewInfoFunc(glXGetMscRateOML == NULL, "glXGetMscRateOML");
glewInfoFunc(glXSwapBuffersMscOML == NULL, "glXSwapBuffersMscOML");
glewInfoFunc(glXWaitForMscOML == NULL, "glXWaitForMscOML");
glewInfoFunc(glXWaitForSbcOML == NULL, "glXWaitForSbcOML");
}
#endif /* __STDC_VERSION__ */
#endif /* GLX_OML_sync_control */
/* ------------------------------- SGI_cushion ---------------------------- */
#ifdef GLX_SGI_cushion
static void glxewInfo_SGI_cushion ()
{
char me[] = "GLX_SGI_cushion"; glewPrintExt(me, glxew.SGI_cushion);
glewInfoFunc(glXCushionSGI == NULL, "glXCushionSGI");
}
#endif /* GLX_SGI_cushion */
/* -------------------------- SGI_make_current_read ----------------------- */
#ifdef GLX_SGI_make_current_read
static void glxewInfo_SGI_make_current_read ()
{
char me[] = "GLX_SGI_make_current_read"; glewPrintExt(me, glxew.SGI_make_current_read);
glewInfoFunc(glXMakeCurrentReadSGI == NULL, "glXMakeCurrentReadSGI");
glewInfoFunc(glXGetCurrentReadDrawableSGI == NULL, "glXGetCurrentReadDrawableSGI");
}
#endif /* GLX_SGI_make_current_read */
/* ---------------------------- SGI_swap_control -------------------------- */
#ifdef GLX_SGI_swap_control
static void glxewInfo_SGI_swap_control ()
{
char me[] = "GLX_SGI_swap_control"; glewPrintExt(me, glxew.SGI_swap_control);
glewInfoFunc(glXSwapIntervalSGI == NULL, "glXSwapIntervalSGI");
}
#endif /* GLX_SGI_swap_control */
/* ----------------------------- SGI_video_sync --------------------------- */
#ifdef GLX_SGI_video_sync
static void glxewInfo_SGI_video_sync ()
{
char me[] = "GLX_SGI_video_sync"; glewPrintExt(me, glxew.SGI_video_sync);
glewInfoFunc(glXGetVideoSyncSGI == NULL, "glXGetVideoSyncSGI");
glewInfoFunc(glXWaitVideoSyncSGI == NULL, "glXWaitVideoSyncSGI");
glewInfoFunc(glXGetRefreshRateSGI == NULL, "glXGetRefreshRateSGI");
}
#endif /* GLX_SGI_video_sync */
/* ------------------------------ SGIX_fbconfig --------------------------- */
#ifdef GLX_SGIX_fbconfig
static void glxewInfo_SGIX_fbconfig ()
{
char me[] = "GLX_SGIX_fbconfig"; glewPrintExt(me, glxew.SGIX_fbconfig);
glewInfoFunc(glXGetFBConfigAttribSGIX == NULL, "glXGetFBConfigAttribSGIX");
glewInfoFunc(glXChooseFBConfigSGIX == NULL, "glXChooseFBConfigSGIX");
glewInfoFunc(glXCreateGLXPixmapWithConfigSGIX == NULL, "glXCreateGLXPixmapWithConfigSGIX");
glewInfoFunc(glXCreateContextWithConfigSGIX == NULL, "glXCreateContextWithConfigSGIX");
glewInfoFunc(glXGetVisualFromFBConfigSGIX == NULL, "glXGetVisualFromFBConfigSGIX");
glewInfoFunc(glXGetFBConfigFromVisualSGIX == NULL, "glXGetFBConfigFromVisualSGIX");
}
#endif /* GLX_SGIX_fbconfig */
/* ------------------------------- SGIX_pbuffer --------------------------- */
#ifdef GLX_SGIX_pbuffer
static void glxewInfo_SGIX_pbuffer ()
{
char me[] = "GLX_SGIX_pbuffer"; glewPrintExt(me, glxew.SGIX_pbuffer);
glewInfoFunc(glXCreateGLXPbufferSGIX == NULL, "glXCreateGLXPbufferSGIX");
glewInfoFunc(glXDestroyGLXPbufferSGIX == NULL, "glXDestroyGLXPbufferSGIX");
glewInfoFunc(glXQueryGLXPbufferSGIX == NULL, "glXQueryGLXPbufferSGIX");
glewInfoFunc(glXSelectEventSGIX == NULL, "glXSelectEventSGIX");
glewInfoFunc(glXGetSelectedEventSGIX == NULL, "glXGetSelectedEventSGIX");
}
#endif /* GLX_SGIX_pbuffer */
/* ---------------------------- SGIX_swap_barrier ------------------------- */
#ifdef GLX_SGIX_swap_barrier
static void glxewInfo_SGIX_swap_barrier ()
{
char me[] = "GLX_SGIX_swap_barrier"; glewPrintExt(me, glxew.SGIX_swap_barrier);
glewInfoFunc(glXBindSwapBarrierSGIX == NULL, "glXBindSwapBarrierSGIX");
glewInfoFunc(glXQueryMaxSwapBarriersSGIX == NULL, "glXQueryMaxSwapBarriersSGIX");
}
#endif /* GLX_SGIX_swap_barrier */
/* ----------------------------- SGIX_swap_group -------------------------- */
#ifdef GLX_SGIX_swap_group
static void glxewInfo_SGIX_swap_group ()
{
char me[] = "GLX_SGIX_swap_group"; glewPrintExt(me, glxew.SGIX_swap_group);
glewInfoFunc(glXJoinSwapGroupSGIX == NULL, "glXJoinSwapGroupSGIX");
}
#endif /* GLX_SGIX_swap_group */
/* ------------------------ SUN_get_transparent_index --------------------- */
#ifdef GLX_SUN_get_transparent_index
static void glxewInfo_SUN_get_transparent_index ()
{
char me[] = "GLX_SUN_get_transparent_index"; glewPrintExt(me, glxew.SUN_get_transparent_index);
glewInfoFunc(glXGetTransparentIndexSUN == NULL, "glXGetTransparentIndexSUN");
}
#endif /* GLX_SUN_get_transparent_index */
#endif /* _WIN32 */
/* ------------------------------------------------------------------------ */
static void glewInfo ()
{
/* test core opengl */
#ifdef GL_VERSION_1_1
glewPrintExt("GL_11", glew.GL_11);
#endif
#ifdef GL_VERSION_1_2
glewInfo_12();
#endif
#ifdef GL_VERSION_1_3
glewInfo_13();
#endif
#ifdef GL_VERSION_1_4
glewInfo_14();
#endif
/* test extensions */
#ifdef GL_ARB_depth_texture
glewPrintExt("GL_ARB_depth_texture", glew.ARB_depth_texture);
#endif
#ifdef GL_ARB_fragment_program
glewPrintExt("GL_ARB_fragment_program", glew.ARB_fragment_program);
#endif
#ifdef GL_ARB_imaging
glewInfo_ARB_imaging();
#endif
#ifdef GL_ARB_matrix_palette
glewInfo_ARB_matrix_palette();
#endif
#ifdef GL_ARB_multisample
glewInfo_ARB_multisample();
#endif
#ifdef GL_ARB_multitexture
glewInfo_ARB_multitexture();
#endif
#ifdef GL_ARB_point_parameters
glewInfo_ARB_point_parameters();
#endif
#ifdef GL_ARB_shadow
glewPrintExt("GL_ARB_shadow", glew.ARB_shadow);
#endif
#ifdef GL_ARB_shadow_ambient
glewPrintExt("GL_ARB_shadow_ambient", glew.ARB_shadow_ambient);
#endif
#ifdef GL_ARB_texture_border_clamp
glewPrintExt("GL_ARB_texture_border_clamp", glew.ARB_texture_border_clamp);
#endif
#ifdef GL_ARB_texture_compression
glewInfo_ARB_texture_compression();
#endif
#ifdef GL_ARB_transpose_matrix
glewInfo_ARB_transpose_matrix();
#endif
#ifdef GL_ARB_texture_cube_map
glewPrintExt("GL_ARB_texture_cube_map", glew.ARB_texture_cube_map);
#endif
#ifdef GL_ARB_texture_env_add
glewPrintExt("GL_ARB_texture_env_add", glew.ARB_texture_env_add);
#endif
#ifdef GL_ARB_texture_env_combine
glewPrintExt("GL_ARB_texture_env_combine", glew.ARB_texture_env_combine);
#endif
#ifdef GL_ARB_texture_env_crossbar
glewPrintExt("GL_ARB_texture_env_crossbar", glew.ARB_texture_env_crossbar);
#endif
#ifdef GL_ARB_texture_env_dot3
glewPrintExt("GL_ARB_texture_env_dot3", glew.ARB_texture_env_dot3);
#endif
#ifdef GL_ARB_texture_mirrored_repeat
glewPrintExt("GL_ARB_texture_mirrored_repeat", glew.ARB_texture_mirrored_repeat);
#endif
#ifdef GL_ARB_vertex_blend
glewInfo_ARB_vertex_blend();
#endif
#ifdef GL_ARB_vertex_program
glewInfo_ARB_vertex_program();
#endif
#ifdef GL_ARB_window_pos
glewInfo_ARB_window_pos();
#endif
#ifdef GL_EXT_abgr
glewPrintExt("GL_EXT_abgr", glew.EXT_abgr);
#endif
#ifdef GL_EXT_bgra
glewPrintExt("GL_EXT_bgra", glew.EXT_bgra);
#endif
#ifdef GL_EXT_blend_color
glewInfo_EXT_blend_color();
#endif
#ifdef GL_EXT_blend_func_separate
glewInfo_EXT_blend_func_separate();
#endif
#ifdef GL_EXT_blend_minmax
glewInfo_EXT_blend_minmax();
#endif
#ifdef GL_EXT_blend_subtract
glewPrintExt("GL_EXT_blend_subtract", glew.EXT_blend_subtract);
#endif
#ifdef GL_EXT_clip_volume_hint
glewPrintExt("GL_EXT_clip_volume_hint", glew.EXT_clip_volume_hint);
#endif
#ifdef GL_EXT_compiled_vertex_array
glewInfo_EXT_compiled_vertex_array();
#endif
#ifdef GL_EXT_cull_vertex
glewInfo_EXT_cull_vertex();
#endif
#ifdef GL_EXT_draw_range_elements
glewInfo_EXT_draw_range_elements();
#endif
#ifdef GL_EXT_fog_coord
glewInfo_EXT_fog_coord();
#endif
#ifdef GL_EXT_multi_draw_arrays
glewInfo_EXT_multi_draw_arrays();
#endif
#ifdef GL_EXT_packed_pixels
glewPrintExt("GL_EXT_packed_pixels", glew.EXT_packed_pixels);
#endif
#ifdef GL_EXT_point_parameters
glewInfo_EXT_point_parameters();
#endif
#ifdef GL_EXT_secondary_color
glewInfo_EXT_secondary_color();
#endif
#ifdef GL_EXT_separate_specular_color
glewPrintExt("GL_EXT_separate_specular_color", glew.EXT_separate_specular_color);
#endif
#ifdef GL_EXT_shadow_funcs
glewPrintExt("GL_EXT_shadow_funcs", glew.EXT_shadow_funcs);
#endif
#ifdef GL_EXT_stencil_two_side
glewInfo_EXT_stencil_two_side();
#endif
#ifdef GL_EXT_stencil_wrap
glewPrintExt("GL_EXT_stencil_two_side", glew.EXT_stencil_wrap);
#endif
#ifdef GL_EXT_texture_compression_s3tc
glewPrintExt("GL_EXT_texture_compression_s3tc", glew.EXT_texture_compression_s3tc);
#endif
#ifdef GL_EXT_texture_env_combine
glewPrintExt("GL_EXT_texture_env_combine", glew.EXT_texture_env_combine);
#endif
#ifdef GL_EXT_texture_filter_anisotropic
glewPrintExt("GL_EXT_texture_filter_anisotropic", glew.EXT_texture_filter_anisotropic);
#endif
#ifdef GL_EXT_texture_lod_bias
glewPrintExt("GL_EXT_texture_lod_bias", glew.EXT_texture_lod_bias);
#endif
#ifdef GL_EXT_texture_rectangle
glewPrintExt("GL_EXT_texture_rectangle", glew.EXT_texture_rectangle);
#endif
#ifdef GL_EXT_texture3D
glewInfo_EXT_texture3D();
#endif
#ifdef GL_EXT_vertex_shader
glewInfo_EXT_vertex_shader();
#endif
#ifdef GL_EXT_vertex_weighting
glewInfo_EXT_vertex_weighting();
#endif
#ifdef GL_SGIS_generate_mipmap
glewPrintExt("GL_SGIS_generate_mipmap", glew.SGIS_generate_mipmap);
#endif
#ifdef GL_SGIS_texture_lod
glewPrintExt("GL_SGIS_texture_lod", glew.SGIS_texture_lod);
#endif
#ifdef GL_SGIX_depth_texture
glewPrintExt("GL_SGIX_depth_texture", glew.SGIX_depth_texture);
#endif
#ifdef GL_SGIX_shadow
glewPrintExt("GL_SGIX_shadow", glew.SGIX_shadow);
#endif
#ifdef GL_HP_occlusion_test
glewPrintExt("GL_HP_occlusion_test", glew.HP_occlusion_test);
#endif
#ifdef GL_S3_s3tc
glewPrintExt("GL_S3_s3tc", glew.S3_s3tc);
#endif
#ifdef GL_WIN_swap_hint
glewInfo_WIN_swap_hint();
#endif
#ifdef GL_ATI_draw_buffers
glewInfo_ATI_draw_buffers();
#endif
#ifdef GL_ATI_element_array
glewInfo_ATI_element_array();
#endif
#ifdef GL_ATI_envmap_bumpmap
glewInfo_ATI_envmap_bumpmap();
#endif
#ifdef GL_ATI_fragment_shader
glewInfo_ATI_fragment_shader();
#endif
#ifdef GL_ATI_map_object_buffer
glewInfo_ATI_map_object_buffer();
#endif
#ifdef GL_ATI_mapped_texture
glewInfo_ATI_mapped_texture();
#endif
#ifdef GL_ATI_pn_triangles
glewInfo_ATI_pn_triangles();
#endif
#ifdef GL_ATI_separate_stencil
glewInfo_ATI_separate_stencil();
#endif
#ifdef GL_ATI_text_fragment_shader
glewPrintExt("GL_ATI_text_fragment_shader", glew.ATI_text_fragment_shader);
#endif
#ifdef GL_ATI_texture_env_combine3
glewPrintExt("GL_ATI_texture_env_combine3", glew.ATI_texture_env_combine3);
#endif
#ifdef GL_ATI_texture_float
glewPrintExt("GL_ATI_texture_float", glew.ATI_texture_float);
#endif
#ifdef GL_ATI_texture_mirror_once
glewPrintExt("GL_ATI_texture_mirror_once", glew.ATI_texture_mirror_once);
#endif
#ifdef GL_ATI_vertex_array_object
glewInfo_ATI_vertex_array_object();
#endif
#ifdef GL_ATI_vertex_attrib_array_object
glewInfo_ATI_vertex_attrib_array_object();
#endif
#ifdef GL_ATI_vertex_streams
glewInfo_ATI_vertex_streams();
#endif
#ifdef GL_ATIX_point_sprites
glewPrintExt("GL_ATIX_point_sprites", glew.ATIX_point_sprites);
#endif
#ifdef GL_ATIX_texture_env_combine3
glewPrintExt("GL_ATIX_texture_env_combine3", glew.ATIX_texture_env_combine3);
#endif
#ifdef GL_ATIX_texture_env_route
glewPrintExt("GL_ATIX_texture_env_route", glew.ATIX_texture_env_route);
#endif
#ifdef GL_ATIX_vertex_shader_output_point_size
glewPrintExt("GL_ATIX_vertex_shader_output_point_size", glew.ATIX_vertex_shader_output_point_size);
#endif
#ifdef GL_NV_blend_square
glewPrintExt("GL_NV_blend_square", glew.NV_blend_square);
#endif
#ifdef GL_NV_copy_depth_to_color
glewPrintExt("GL_NV_copy_depth_to_color", glew.NV_copy_depth_to_color);
#endif
#ifdef GL_NV_depth_clamp
glewPrintExt("GL_NV_depth_clamp", glew.NV_depth_clamp);
#endif
#ifdef GL_NV_element_array
glewInfo_NV_element_array();
#endif
#ifdef GL_NV_evaluators
glewInfo_NV_evaluators();
#endif
#ifdef GL_NV_fence
glewInfo_NV_fence();
#endif
#ifdef GL_NV_float_buffer
glewPrintExt("GL_NV_float_buffer", glew.NV_float_buffer);
#endif
#ifdef GL_NV_fog_distance
glewPrintExt("GL_NV_fog_distance", glew.NV_fog_distance);
#endif
#ifdef GL_NV_fragment_program
glewInfo_NV_fragment_program();
#endif
#ifdef GL_NV_half_float
glewPrintExt("GL_NV_half_float", glew.NV_half_float);
#endif
#ifdef GL_NV_light_max_exponent
glewPrintExt("GL_NV_light_max_exponent", glew.NV_light_max_exponent);
#endif
#ifdef GL_NV_multisample_filter_hint
glewPrintExt("GL_NV_multisample_filter_hint", glew.NV_multisample_filter_hint);
#endif
#ifdef GL_NV_occlusion_query
glewInfo_NV_occlusion_query();
#endif
#ifdef GL_NV_packed_depth_stencil
glewPrintExt("GL_NV_packed_depth_stencil", glew.NV_packed_depth_stencil);
#endif
#ifdef GL_NV_pixel_data_range
glewInfo_NV_pixel_data_range();
#endif
#ifdef GL_NV_point_sprite
glewInfo_NV_point_sprite();
#endif
#ifdef GL_NV_primitive_restart
glewInfo_NV_primitive_restart();
#endif
#ifdef GL_NV_register_combiners
glewInfo_NV_register_combiners();
#endif
#ifdef GL_NV_register_combiners2
glewInfo_NV_register_combiners2();
#endif
#ifdef GL_NV_texgen_emboss
glewPrintExt("GL_NV_texgen_emboss", glew.NV_texgen_emboss);
#endif
#ifdef GL_NV_texgen_reflection
glewPrintExt("GL_NV_texgen_reflection", glew.NV_texgen_reflection);
#endif
#ifdef GL_NV_texture_compression_vtc
glewPrintExt("GL_NV_texture_compression_vtc", glew.NV_texture_compression_vtc);
#endif
#ifdef GL_NV_texture_env_combine4
glewPrintExt("GL_NV_texture_env_combine4", glew.NV_texture_env_combine4);
#endif
#ifdef GL_NV_texture_expand_normal
glewPrintExt("GL_NV_texture_expand_normal", glew.NV_texture_expand_normal);
#endif
#ifdef GL_NV_texture_rectangle
glewPrintExt("GL_NV_texture_rectangle", glew.NV_texture_rectangle);
#endif
#ifdef GL_NV_texture_shader
glewPrintExt("GL_NV_texture_shader", glew.NV_texture_shader);
#endif
#ifdef GL_NV_texture_shader2
glewPrintExt("GL_NV_texture_shader2", glew.NV_texture_shader2);
#endif
#ifdef GL_NV_texture_shader3
glewPrintExt("GL_NV_texture_shader3", glew.NV_texture_shader3);
#endif
#ifdef GL_NV_vertex_array_range
glewInfo_NV_vertex_array_range();
#endif
#ifdef GL_NV_vertex_array_range2
glewPrintExt("GL_NV_vertex_array_range2", glew.NV_vertex_array_range2);
#endif
#ifdef GL_NV_vertex_program
glewInfo_NV_vertex_program();
#endif
#ifdef GL_NV_vertex_program1_1
glewPrintExt("GL_NV_vertex_program1_1", glew.NV_vertex_program1_1);
#endif
#ifdef GL_NV_vertex_program2
glewPrintExt("GL_NV_vertex_program2", glew.NV_vertex_program2);
#endif
}
/* ------------------------------------------------------------------------ */
#ifdef _WIN32
static void wglewInfo ()
{
#ifdef WGL_ARB_buffer_region
wglewInfo_ARB_buffer_region();
#endif
#ifdef WGL_ARB_make_current_read
wglewInfo_ARB_make_current_read();
#endif
#ifdef WGL_ARB_multisample
glewPrintExt("WGL_ARB_multisample", wglew.ARB_multisample);
#endif
#ifdef WGL_ARB_pbuffer
wglewInfo_ARB_pbuffer();
#endif
#ifdef WGL_ARB_pixel_format
wglewInfo_ARB_pixel_format();
#endif
#ifdef WGL_ARB_render_texture
wglewInfo_ARB_render_texture();
#endif
#ifdef WGL_EXT_depth_float
glewPrintExt("WGL_EXT_depth_float", wglew.EXT_depth_float);
#endif
#ifdef WGL_EXT_display_color_table
wglewInfo_EXT_display_color_table();
#endif
#ifdef WGL_EXT_make_current_read
wglewInfo_EXT_make_current_read();
#endif
#ifdef WGL_EXT_multisample
glewPrintExt("WGL_EXT_multisample", wglew.EXT_multisample);
#endif
#ifdef WGL_EXT_pixel_format
wglewInfo_EXT_pixel_format();
#endif
#ifdef WGL_EXT_pbuffer
wglewInfo_EXT_pbuffer();
#endif
#ifdef WGL_EXT_swap_control
wglewInfo_EXT_swap_control();
#endif
#ifdef WGL_I3D_digital_video_control
wglewInfo_I3D_digital_video_control();
#endif
#ifdef WGL_I3D_gamma
wglewInfo_I3D_gamma();
#endif
#ifdef WGL_I3D_genlock
wglewInfo_I3D_genlock();
#endif
#ifdef WGL_I3D_image_buffer
wglewInfo_I3D_image_buffer();
#endif
#ifdef WGL_I3D_swap_frame_lock
wglewInfo_I3D_swap_frame_lock();
#endif
#ifdef WGL_I3D_swap_frame_usage
wglewInfo_I3D_swap_frame_usage();
#endif
#ifdef WGL_OML_sync_control
wglewInfo_OML_sync_control();
#endif
#ifdef WGL_ATI_pixel_format_float
glewPrintExt("WGL_ATI_pixel_format_float", wglew.ATI_pixel_format_float);
#endif
#ifdef WGL_NV_float_buffer
glewPrintExt("WGL_NV_float_buffer", wglew.NV_float_buffer);
#endif
#ifdef WGL_NV_render_depth_texture
glewPrintExt("WGL_NV_render_depth_texture", wglew.NV_render_depth_texture);
#endif
#ifdef WGL_NV_render_texture_rectangle
glewPrintExt("WGL_NV_render_texture_rectangle", wglew.NV_render_texture_rectangle);
#endif
#ifdef WGL_NV_vertex_array_range
wglewInfo_NV_vertex_array_range();
#endif
}
#else /* _UNIX */
static void glxewInfo ()
{
#ifdef GLX_VERSION_1_0
glxewInfo_10();
#endif
#ifdef GLX_VERSION_1_1
glxewInfo_11();
#endif
#ifdef GLX_VERSION_1_2
glxewInfo_12();
#endif
#ifdef GLX_VERSION_1_3
glxewInfo_13();
#endif
#ifdef GLX_VERSION_1_4
glewPrintExt("GLX_14", glxew.GLX_14);
#endif
#ifdef GLX_ARB_get_proc_address
glewPrintExt("GLX_ARB_get_proc_address", glxew.ARB_get_proc_address);
#endif
#ifdef GLX_ARB_multisample
glewPrintExt("GLX_ARB_multisample", glxew.ARB_multisample);
#endif
#ifdef GLX_EXT_import_context
glxewInfo_EXT_import_context();
#endif
#ifdef GLX_EXT_visual_info
glewPrintExt("GLX_EXT_visual_info", glxew.EXT_visual_info);
#endif
#ifdef GLX_EXT_visual_rating
glewPrintExt("GLX_EXT_visual_rating", glxew.EXT_visual_rating);
#endif
#ifdef GLX_MESA_copy_sub_buffer
glxewInfo_MESA_copy_sub_buffer();
#endif
#ifdef GLX_MESA_pixmap_colormap
glxewInfo_MESA_pixmap_colormap();
#endif
#ifdef GLX_MESA_release_buffers
glxewInfo_MESA_release_buffers();
#endif
#ifdef GLX_MESA_set_3dfx_mode
glxewInfo_MESA_set_3dfx_mode();
#endif
#ifdef GLX_NV_vertex_array_range
glxewInfo_NV_vertex_array_range();
#endif
#ifdef GLX_OML_swap_method
glewPrintExt("GLX_OML_swap_method", glxew.OML_swap_method);
#endif
#ifdef GLX_OML_sync_control
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
glxewInfo_OML_sync_control();
#endif /* __STDC_VERSION__ */
#endif
#ifdef GLX_SGI_cushion
glxewInfo_SGI_cushion();
#endif
#ifdef GLX_SGI_make_current_read
glxewInfo_SGI_make_current_read();
#endif
#ifdef GLX_SGI_swap_control
glxewInfo_SGI_swap_control();
#endif
#ifdef GLX_SGI_video_sync
glxewInfo_SGI_video_sync();
#endif
#ifdef GLX_SGIS_blended_overlay
glewPrintExt("GLX_SGIS_blended_overlay", glxew.SGIS_blended_overlay);
#endif
#ifdef GLX_SGIS_multisample
glewPrintExt("GLX_SGIS_multisample", glxew.SGIS_multisample);
#endif
#ifdef GLX_SGIS_shared_multisample
glewPrintExt("GLX_SGIS_shared_multisample", glxew.SGIS_shared_multisample);
#endif
#ifdef GLX_SGIX_fbconfig
glxewInfo_SGIX_fbconfig();
#endif
#ifdef GLX_SGIX_pbuffer
glxewInfo_SGIX_pbuffer();
#endif
#ifdef GLX_SGIX_swap_barrier
glxewInfo_SGIX_swap_barrier();
#endif
#ifdef GLX_SGIX_swap_group
glxewInfo_SGIX_swap_group();
#endif
#ifdef GLX_SGIX_visual_select_group
glewPrintExt("GLX_SGIX_visual_select_group", glxew.SGIX_visual_select_group);
#endif
#ifdef GLX_SUN_get_transparent_index
glxewInfo_SUN_get_transparent_index();
#endif
}
#endif /* _WIN32 */
/* ------------------------------------------------------------------------ */
int main (int argc, char** argv)
{
GLint err;
glutInit(&argc, argv);
glutCreateWindow("GLEW Extension Info");
glewExperimental = GL_TRUE;
err = glewInit();
if (GLEW_OK != err)
{
fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err));
return 1;
}
f = fopen("glewinfo.txt", "w");
if (f == NULL) f = stdout;
fprintf(f, "---------------------------\n");
fprintf(f, " GLEW Extension Info\n");
fprintf(f, "---------------------------\n\n");
fprintf(f, "Running on a %s from %s\n",
glGetString(GL_RENDERER), glGetString(GL_VENDOR));
fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION));
glewInfo();
#ifdef WIN32
wglewInfo();
#else
glxewInfo();
#endif
if (f != stdout) fclose(f);
return 0;
}