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256 lines
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HTML
256 lines
8.0 KiB
HTML
<!--
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Copyright (C) 2002-2005 Milan Ikits <milan ikits[]ieee org>
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Copyright (C) 2002-2005, Marcelo E. Magallon <mmagallo[]debian org>
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This documentation may not be modified or redistributed in any
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form, except by the copyright holder.
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-->
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<!doctype html public "-//w3c//dtd html 4.01 transitional//en" "http://www.w3.org/TR/html/4/loose.dtd">
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<!-- <img src="new.png" height="12" alt="NEW!"> -->
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<html>
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<head>
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<title>
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GLEW: The OpenGL Extension Wrangler Library
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</title>
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<meta http-equiv="content-type" content="text/html; charset=US-ASCII">
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<link href="glew.css" type=text/css rel=stylesheet>
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</head>
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<body bgcolor="#fff0d0">
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<!-- -------------------------------------------------------------------------- -->
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<table border="0" width="100%" height="100%" cellpadding="12" cellspacing="8">
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<tr>
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<td bgcolor="#ffffff" align="left" valign="top" width="200">
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<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
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<tr>
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<td valign="top">
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<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=294527">1.3.0</a></i></td></tr>
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<tr><td align="center"><br></td></tr>
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<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
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<tr><td align="center"><br></td></tr>
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<tr><td align="center">
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<table border="0" cellpadding="0" cellspacing="0" align="center">
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<tr><td align="center"><a href="index.html">Download</a></td></tr>
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<tr><td align="center"><a href="install.html">Installation</a></td></tr>
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<tr><td align="center"><b>Basic Usage</b></td></tr>
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<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
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<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
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<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
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<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
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<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
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</table>
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<tr><td align="center"><br></tr>
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</table>
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</td>
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</tr>
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<tr>
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<td valign="bottom">
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<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
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<tr><td align="center"><i>Last Update: 01-04-05</i></td></tr>
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<tr><td align="center">
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<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
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height="35" border="0" alt="OpenGL Logo" valign="top"></a>
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<a href="http://sourceforge.net"> <img
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src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
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width="88" height="31" border="0" alt="SourceForge Logo"
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valign="bottom"></a>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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<!-- -------------------------------------------------------------------------- -->
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<td bgcolor="#ffffff" align="left" valign="top">
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<h1>The OpenGL Extension Wrangler Library</h1>
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<h2>Initializing GLEW</h2>
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<p>
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First you need to create a valid OpenGL rendering context and call
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<tt>glewInit()</tt> to initialize the extension entry points. If
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<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
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succeeded and you can use the available extensions as well as core
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OpenGL functionality. For example:
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</p>
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<p class="pre">
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#include <GL/glew.h><br>
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#include <GL/glut.h><br>
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...<br>
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glutInit(&argc, argv);<br>
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glutCreateWindow("GLEW Test");<br>
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GLenum err = glewInit();<br>
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if (GLEW_OK != err)<br>
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{<br>
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/* Problem: glewInit failed, something is seriously wrong. */<br>
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fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
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...<br>
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}<br>
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fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
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</p>
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<h2>Checking for Extensions</h2>
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<p>
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Starting from GLEW 1.1.0, you can find out if a particular extension
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is available on your platform by querying globally defined variables
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of the form <tt>GLEW_{extension_name}</tt>:
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</p>
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<p class="pre">
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if (GLEW_ARB_vertex_program)<br>
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{<br>
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/* It is safe to use the ARB_vertex_program extension here. */<br>
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glGenProgramsARB(...);<br>
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}<br>
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</p>
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<p>
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<b>In GLEW 1.0.x, a global structure was used for this task. To ensure
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binary compatibility between releases, the struct was replaced with a
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set of variables.</b>
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</p>
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<p>
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You can also check for core OpenGL functionality. For example, to
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see if OpenGL 1.3 is supported, do the following:
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</p>
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<p class="pre">
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if (GLEW_VERSION_1_3)<br>
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{<br>
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/* Yay! OpenGL 1.3 is supported! */<br>
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}<br>
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</p>
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<p>
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In general, you can check if <tt>GLEW_{extension_name}</tt> or
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<tt>GLEW_VERSION_{version}</tt> is true or false.
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</p>
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<p>
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It is also possible to perform extension checks from string
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input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
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to check if the required core or extension functionality is
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available:
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</p>
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<p class="pre">
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if (glewIsSupported("GL_VERSION_1_4 GL_ARB_point_sprite"))<br>
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{<br>
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/* Great, we have OpenGL 1.4 + point sprites. */<br>
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}<br>
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</p>
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<p>
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For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
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(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
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<tt>glewGetExtension</tt> <b>was replaced with </b>
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<tt>glewIsSupported</tt>.
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</p>
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<p class="pre">
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if (glewGetExtension("GL_ARB_fragment_program"))<br>
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{<br>
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/* Looks like ARB_fragment_program is supported. */<br>
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}<br>
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</p>
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<h2>Experimental Drivers</h2>
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<p>
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GLEW obtains information on the supported extensions from the graphics
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driver. Experimental or pre-release drivers, however, might not
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report every available extension through the standard mechanism, in
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which case GLEW will report it unsupported. To circumvent this
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situation, the <tt>glewExperimental</tt> global switch can be turned
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on by setting it to <tt>GL_TRUE</tt> before calling
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<tt>glewInit()</tt>, which ensures that all extensions with valid
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entry points will be exposed.
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</p>
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<h2>Platform Specific Extensions</h2>
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<p>
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Platform specific extensions are separated into two header files:
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<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
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<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
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extension is supported, query <tt>WGLEW_{extension name}</tt> or
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<tt>GLXEW_{extension_name}</tt>. For example:
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</p>
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<p class="pre">
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#include <GL/wglew.h><br>
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<br>
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if (WGLEW_ARB_pbuffer)<br>
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{<br>
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/* OK, we can use pbuffers. */<br>
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}<br>
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else<br>
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{<br>
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/* Sorry, pbuffers will not work on this platform. */<br>
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}<br>
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</p>
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<p>
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Alternatively, use <tt>wglewIsSupported</tt> or
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<tt>glxewIsSupported</tt> to check for extensions from a string:
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</p>
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<p class="pre">
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if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
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{<br>
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/* OK, we can use pbuffers. */<br>
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}<br>
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</p>
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<h2>Utilities</h2>
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<p>
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GLEW provides two command-line utilities: one for creating a list of
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available extensions and visuals; and another for verifying extension
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entry points.
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</p>
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<h3>visualinfo: extensions and visuals</h3>
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<p>
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<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
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Windows version creates a file called <tt>visualinfo.txt</tt>, which
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contains a list of available OpenGL, WGL, and GLU extensions as well
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as a table of visuals aka. pixel formats. Pbuffer and MRT capable
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visuals are also included. For additional usage information, type
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<tt>visualinfo -h</tt>.
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</p>
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<h3>glewinfo: extension verification utility</h3>
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<p>
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<tt>glewinfo</tt> allows you to verify the entry points for the
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extensions supported on your platform. The Windows version
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reports the results to a text file called <tt>glewinfo.txt</tt>. The
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Unix version prints the results to <tt>stdout</tt>.
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</p>
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<p>Windows usage:</p>
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<blockquote><pre>glewinfo [-pf <id>]</pre></blockquote>
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<p>where <tt><id></tt> is the pixel format id for which the
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capabilities are displayed.</p>
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<p>Unix usage:</p>
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<blockquote><pre>glewinfo [-display <dpy>] [-visual <id>]</pre></blockquote>
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<p>where <tt><dpy></tt> is the X11 display and <tt><id></tt> is
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the visual id for which the capabilities are displayed.</p>
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</td>
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</tr>
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</table>
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</body>
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