auto | ||
build | ||
config | ||
doc | ||
include/GL | ||
src | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
cmake-testbuild.sh | ||
CMakeLists.txt | ||
glew.pc.in | ||
LICENSE.txt | ||
maintain.sh | ||
Makefile | ||
README.md | ||
TODO.txt |
GLEW - The OpenGL Extension Wrangler Library
https://github.com/nigels-com/glew
Downloads
Current release is 1.13.0. (Change Log)
Sources available as ZIP or TGZ.
Windows binaries for 32-bit and 64-bit.
Recent snapshots
Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases.
glew-20160131.tgz GLEW 2.0.0 release candidate: Core context support, MX discontinued
Build
From a downloaded tarball or zip archive:
Linux and Mac
Using GNU Make
Install build tools
Debian/Ubuntu/Mint: $ sudo apt-get install build-essential libXmu-dev libXi-dev libgl-dev git
RedHat/CentOS/Fedora: $ sudo yum install libXmu-devel libXi-devel libGL-devel git
Build
$ make
$ sudo make install
$ make clean
Targets: all, glew.lib, glew.bin, clean, install, uninstall
Variables: SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=
Using cmake
CMake 2.8.12 or higher is required.
Install build tools
Debian/Ubuntu/Mint: $ sudo apt-get install build-essential libXmu-dev libXi-dev libgl-dev git cmake
RedHat/CentOS/Fedora: $ sudo yum install libXmu-devel libXi-devel libGL-devel git cmake
Build
$ cd build
$ cmake ./cmake
$ make -j4
Windows
Use the provided Visual Studio project file in build/vc12/
glewinfo
glewinfo
is a command-line tool useful for inspecting the capabilities of an
OpenGL implementation and GLEW support for that. Please include the output of
glewinfo
with bug reports, as appropriate.
---------------------------
GLEW Extension Info
---------------------------
GLEW version 2.0.0
Reporting capabilities of pixelformat 3
Running on a Intel(R) HD Graphics 3000 from Intel
OpenGL version 3.1.0 - Build 9.17.10.4229 is supported
GL_VERSION_1_1: OK
---------------
GL_VERSION_1_2: OK
---------------
glCopyTexSubImage3D: OK
glDrawRangeElements: OK
glTexImage3D: OK
glTexSubImage3D: OK
...
Code Generation
A Unix or Mac environment is neded for building GLEW from scratch to include new extensions, or customize the code generation. The extension data is regenerated from the top level source directory with:
make extensions
An alternative to generating the GLEW sources from scratch is to download a pre-generated (unsupported) snapshot:
https://sourceforge.net/projects/glew/files/glew/snapshots/
Travis-built snapshots are also available:
https://glew.s3.amazonaws.com/index.html
Authors
GLEW is currently maintained by Nigel Stewart with bug fixes, new OpenGL extension support and new releases.
GLEW was developed by Milan Ikits and Marcelo Magallon. Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also assisted with the design and debugging process.
The acronym GLEW originates from Aaron Lefohn.
Pasi Kärkkäinen identified and fixed several problems with
GLX and SDL. Nate Robins created the wglinfo
utility, to
which modifications were made by Michael Wimmer.
Copyright and Licensing
GLEW is originally derived from the EXTGL project by Lev Povalahev. The source code is licensed under the Modified BSD License, the Mesa 3-D License (MIT) and the Khronos License (MIT).
The automatic code generation scripts are released under the GNU GPL.