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#!/bin/bash
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#
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# Copyright (C) 2003-2004 Marcelo E. Magallon <mmagallo@debian.org>
# Copyright (C) 2003-2004 Milan Ikits <milan.ikits@ieee.org>
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#
# This program is distributed under the terms and conditions of the GNU
# General Public License Version 2 as published by the Free Software
# Foundation or, at your option, any later version.
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#
# Parameters:
#
# $1: Extensions directory
# $2: Registry directory
# $3: The black list
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set -e
if [ ! -d $1 ] ; then
mkdir $1
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# Parse each of the extensions in the registry
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find $2 -name doc -type d -prune -o -name \* .txt -print | \
grep -v -f $3 | sort | bin/parse_spec.pl $1
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# fix GL_NV_texture_compression_vtc
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grep -v EXT $1 /GL_NV_texture_compression_vtc > tmp
mv tmp $1 /GL_NV_texture_compression_vtc
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# remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program
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grep -v -F -f $1 /GL_ARB_vertex_program $1 /GL_ARB_fragment_program > tmp
mv tmp $1 /GL_ARB_fragment_program
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# remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info
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grep -v -F -f $1 /GLX_EXT_visual_info $1 /GLX_EXT_visual_rating > tmp
mv tmp $1 /GLX_EXT_visual_rating
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# fix GL_NV_occlusion_query and GL_HP_occlusion_test
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grep -v '_HP' $1 /GL_NV_occlusion_query > tmp
mv tmp $1 /GL_NV_occlusion_query
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perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi.bak \
$1 /GL_HP_occlusion_test
rm -f $1 /GL_HP_occlusion_test.bak
perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi.bak \
$1 /GL_HP_occlusion_test
rm -f $1 /GL_HP_occlusion_test.bak
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# fix WGL_ATI_pixel_format_float
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cat >> $1 /WGL_ATI_pixel_format_float <<EOT
GL_RGBA_FLOAT_MODE_ATI 0x8820
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835i
EOT
# add typedefs to GL_ARB_vertex_buffer_object; (from personal communication
# with Marco Fabbricatore).
#
# Rationale. The spec says:
#
# "Both types are defined as signed integers large enough to contain
# any pointer value [...] The idea of making these types unsigned was
# considered, but was ultimately rejected ..."
cat >> $1 /GL_ARB_vertex_buffer_object <<EOT
typedef ptrdiff_t GLsizeiptrARB
typedef ptrdiff_t GLintptrARB
EOT
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# add typedefs to GLX_EXT_import_context
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cat >> $1 /GLX_EXT_import_context <<EOT
typedef XID GLXContextID
EOT
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# add tokens to GLX_OML_swap_method
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cat >> $1 /GLX_OML_swap_method <<EOT
GLX_SWAP_EXCHANGE_OML 0x8061
GLX_SWAP_COPY_OML 0x8062
GLX_SWAP_UNDEFINED_OML 0x8063
EOT
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# add typedefs to GLX_SGIX_fbconfig
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cat >> $1 /GLX_SGIX_fbconfig <<EOT
typedef XID GLXFBConfigIDSGIX
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX
EOT
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# add typedefs to GLX_SGIX_pbuffer
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cat >> $1 /GLX_SGIX_pbuffer <<EOT
typedef XID GLXPbufferSGIX
typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX
EOT
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# add typedef to GL_NV_half_float
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cat >> $1 /GL_NV_half_float <<EOT
typedef unsigned short GLhalf
EOT
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# add handle to WGL_ARB_pbuffer
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cat >> $1 /WGL_ARB_pbuffer <<EOT
DECLARE_HANDLE( HPBUFFERARB) ;
EOT
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# add handle to WGL_EXT_pbuffer
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cat >> $1 /WGL_EXT_pbuffer <<EOT
DECLARE_HANDLE( HPBUFFEREXT) ;
EOT
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# get rid of GL_SUN_multi_draw_arrays
rm -f $1 /GL_SUN_multi_draw_arrays
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# change variable names in GL_ARB_vertex_shader
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perl -e 's/v0/x/g' -pi.bak $1 /GL_ARB_vertex_shader
rm -f $1 /GL_ARB_vertex_shader.bak
perl -e 's/v1/y/g' -pi.bak $1 /GL_ARB_vertex_shader
rm -f $1 /GL_ARB_vertex_shader.bak
perl -e 's/v2/z/g' -pi.bak $1 /GL_ARB_vertex_shader
rm -f $1 /GL_ARB_vertex_shader.bak
perl -e 's/v3/w/g' -pi.bak $1 /GL_ARB_vertex_shader
rm -f $1 /GL_ARB_vertex_shader.bak
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# remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader,
# and GL_ARB_vertex_shader
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grep -v -F -f $1 /GL_ARB_shader_objects $1 /GL_ARB_fragment_shader > tmp
mv tmp $1 /GL_ARB_fragment_shader
grep -v -F -f $1 /GL_ARB_shader_objects $1 /GL_ARB_vertex_shader > tmp
mv tmp $1 /GL_ARB_vertex_shader
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# remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader
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grep -v -F -f $1 /GL_ARB_vertex_program $1 /GL_ARB_vertex_shader > tmp
mv tmp $1 /GL_ARB_vertex_shader
# remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader,
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# and GL_ARB_vertex_shader
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grep -v -F -f $1 /GL_ARB_fragment_program $1 /GL_ARB_fragment_shader > tmp
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mv tmp $1 /GL_ARB_fragment_shader
grep -v -F -f $1 /GL_ARB_fragment_program $1 /GL_ARB_vertex_shader > tmp
mv tmp $1 /GL_ARB_vertex_shader
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# fix bugs in GL_ARB_vertex_shader
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grep -v "GL_FLOAT" $1 /GL_ARB_vertex_shader > tmp
mv tmp $1 /GL_ARB_vertex_shader
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perl -e 's/handle /GLhandleARB /g' -pi.bak $1 /GL_ARB_vertex_shader
rm -f $1 /GL_ARB_vertex_shader.bak
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# fix bugs in GL_ARB_shader_objects
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grep -v "GL_FLOAT " $1 /GL_ARB_shader_objects > tmp
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mv tmp $1 /GL_ARB_shader_objects
grep -v "GL_INT" $1 /GL_ARB_shader_objects > tmp
mv tmp $1 /GL_ARB_shader_objects
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# add typedefs to GL_ARB_shader_objects
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cat >> $1 /GL_ARB_shader_objects <<EOT
typedef char GLcharARB
typedef int GLhandleARB
EOT
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fi