glew/build/vc10/glew_static.vcxproj

237 lines
12 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug MX|Win32">
<Configuration>Debug MX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release MX|Win32">
<Configuration>Release MX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'">
2012-05-12 00:01:24 +00:00
<OutDir>../../lib/</OutDir>
<IntDir>static/debug_mx/</IntDir>
<TargetName>glew32mxsd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
2012-05-12 00:01:24 +00:00
<OutDir>../../lib/</OutDir>
<IntDir>static/debug/</IntDir>
<TargetName>glew32s</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'">
2012-05-12 00:01:24 +00:00
<OutDir>../../lib/</OutDir>
<IntDir>static/release_mx/</IntDir>
<TargetName>glew32mxs</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
2012-05-12 00:01:24 +00:00
<OutDir>../../lib/</OutDir>
<IntDir>static/debug/</IntDir>
<TargetName>glew32sd</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<OutDir>../../lib/</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug MX|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/debug-mx\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/debug-mx\glew_static.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/debug-mx\</ObjectFileName>
<ProgramDataBaseFileName>.\static/debug-mx\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_static.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>../../lib/glew32mxsd.lib</OutputFile>
2012-05-12 00:01:24 +00:00
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/release\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/release\glew_static.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/release\</ObjectFileName>
<ProgramDataBaseFileName>.\static/release\</ProgramDataBaseFileName>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_static.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>../../lib/glew32s.lib</OutputFile>
2012-05-12 00:01:24 +00:00
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release MX|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/release-mx\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/release-mx\glew_static.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/release-mx\</ObjectFileName>
<ProgramDataBaseFileName>.\static/release-mx\</ProgramDataBaseFileName>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;GLEW_MX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_static.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>../../lib/glew32mxs.lib</OutputFile>
2012-05-12 00:01:24 +00:00
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;WIN32_LEAN_AND_MEAN;VC_EXTRALEAN;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\static/debug\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\static/debug\glew_static.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\static/debug\</ObjectFileName>
<ProgramDataBaseFileName>.\static/debug\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\../../lib\glew_static.bsc</OutputFile>
</Bscmake>
<Lib>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>../../lib/glew32sd.lib</OutputFile>
2012-05-12 00:01:24 +00:00
<TargetMachine>MachineX86</TargetMachine>
</Lib>
</ItemDefinitionGroup>
2012-05-12 00:01:24 +00:00
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glew.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\GL\glew.h" />
<ClInclude Include="..\..\include\GL\wglew.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="glew.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>