2015-10-05 08:20:39 +00:00
|
|
|
# GLEW - The OpenGL Extension Wrangler Library
|
|
|
|
|
|
|
|
![](http://glew.sourceforge.net/glew.png)
|
|
|
|
|
|
|
|
http://glew.sourceforge.net/
|
|
|
|
|
|
|
|
https://github.com/nigels-com/glew
|
|
|
|
|
|
|
|
[![Build Status](https://travis-ci.org/nigels-com/glew.svg?branch=master)](https://travis-ci.org/nigels-com/glew)
|
2016-01-10 12:15:34 +00:00
|
|
|
[![Gitter](https://badges.gitter.im/nigels-com/glew.svg)](https://gitter.im/nigels-com/glew?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)
|
2016-07-09 04:06:26 +00:00
|
|
|
[![Download](https://img.shields.io/sourceforge/dm/glew.svg)](https://sourceforge.net/projects/glew/files/latest/download)
|
2015-10-05 08:20:39 +00:00
|
|
|
|
2016-01-31 02:21:59 +00:00
|
|
|
## Downloads
|
|
|
|
|
2016-07-24 00:41:50 +00:00
|
|
|
Current release is [2.0.0](https://sourceforge.net/projects/glew/files/glew/2.0.0/).
|
2016-01-31 02:21:59 +00:00
|
|
|
[(Change Log)](http://glew.sourceforge.net/log.html)
|
|
|
|
|
|
|
|
Sources available as
|
2016-07-24 00:41:50 +00:00
|
|
|
[ZIP](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0.zip/download) or
|
|
|
|
[TGZ](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0.tgz/download).
|
2016-01-31 02:21:59 +00:00
|
|
|
|
2016-07-24 00:41:50 +00:00
|
|
|
Windows binaries for [32-bit and 64-bit](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0-win32.zip/download).
|
2016-01-31 02:21:59 +00:00
|
|
|
|
|
|
|
### Recent snapshots
|
|
|
|
|
|
|
|
Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases.
|
|
|
|
|
2016-07-08 12:28:40 +00:00
|
|
|
[glew-20160708.tgz](http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20160708.tgz/download)
|
|
|
|
*GLEW 2.0.0 RC: Core context, EGL support, no MX*
|
2016-01-31 04:54:29 +00:00
|
|
|
|
2015-10-05 08:20:39 +00:00
|
|
|
## Build
|
|
|
|
|
2016-11-13 04:44:44 +00:00
|
|
|
It is highly recommended to build from a tgz or zip release snapshot.
|
|
|
|
The code generation workflow is a complex brew of gnu make, perl and python, that works best on Linux or Mac.
|
|
|
|
For most end-users of GLEW the official releases are the best choice, with first class support.
|
2016-01-31 02:21:59 +00:00
|
|
|
|
|
|
|
### Linux and Mac
|
|
|
|
|
|
|
|
#### Using GNU Make
|
|
|
|
|
|
|
|
##### Install build tools
|
|
|
|
|
2016-11-13 04:44:44 +00:00
|
|
|
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev libosmesa-dev`
|
2016-01-31 02:21:59 +00:00
|
|
|
|
2016-11-13 04:44:44 +00:00
|
|
|
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel`
|
2016-01-31 02:21:59 +00:00
|
|
|
|
|
|
|
##### Build
|
2015-10-05 08:20:39 +00:00
|
|
|
|
2016-01-31 02:21:59 +00:00
|
|
|
$ make
|
|
|
|
$ sudo make install
|
|
|
|
$ make clean
|
2015-10-05 08:20:39 +00:00
|
|
|
|
2016-09-07 14:26:37 +00:00
|
|
|
Targets: `all, glew.lib (sub-targets: glew.lib.shared, glew.lib.static), glew.bin, clean, install, uninstall`
|
2016-01-31 02:21:59 +00:00
|
|
|
|
|
|
|
Variables: `SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=`
|
|
|
|
|
2016-10-05 00:32:57 +00:00
|
|
|
_Note: may need to make **auto** folder_
|
|
|
|
|
2016-01-31 02:21:59 +00:00
|
|
|
#### Using cmake
|
|
|
|
|
|
|
|
*CMake 2.8.12 or higher is required.*
|
|
|
|
|
|
|
|
##### Install build tools
|
|
|
|
|
2016-11-13 04:44:44 +00:00
|
|
|
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libXmu-dev libXi-dev libgl-dev cmake`
|
2016-01-31 02:21:59 +00:00
|
|
|
|
2016-11-13 04:44:44 +00:00
|
|
|
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel cmake`
|
2016-01-31 02:21:59 +00:00
|
|
|
|
|
|
|
##### Build
|
|
|
|
|
|
|
|
$ cd build
|
|
|
|
$ cmake ./cmake
|
|
|
|
$ make -j4
|
2015-10-05 08:20:39 +00:00
|
|
|
|
2016-04-03 08:08:57 +00:00
|
|
|
| Target | Description |
|
|
|
|
| ---------- | ----------- |
|
|
|
|
| glew | Build the glew shared library. |
|
|
|
|
| glew_s | Build the glew static library. |
|
|
|
|
| glewinfo | Build the `glewinfo` executable (requires `BUILD_UTILS` to be `ON`). |
|
|
|
|
| visualinfo | Build the `visualinfo` executable (requires `BUILD_UTILS` to be `ON`). |
|
2016-04-03 10:03:16 +00:00
|
|
|
| install | Install all enabled targets into `CMAKE_INSTALL_PREFIX`. |
|
2016-04-03 08:08:57 +00:00
|
|
|
| clean | Clean up build artifacts. |
|
|
|
|
| all | Build all enabled targets (default target). |
|
|
|
|
|
|
|
|
| Variables | Description |
|
|
|
|
| --------------- | ----------- |
|
|
|
|
| BUILD_UTILS | Build the `glewinfo` and `visualinfo` executables. |
|
2016-04-03 10:03:16 +00:00
|
|
|
| GLEW_REGAL | Build in Regal mode. |
|
|
|
|
| GLEW_OSMESA | Build in off-screen Mesa mode. |
|
|
|
|
| BUILD_FRAMEWORK | Build as MacOSX Framework. Setting `CMAKE_INSTALL_PREFIX` to `/Library/Frameworks` is recommended. |
|
2016-04-03 08:08:57 +00:00
|
|
|
|
2015-10-05 08:20:39 +00:00
|
|
|
### Windows
|
|
|
|
|
2016-02-05 20:46:18 +00:00
|
|
|
#### Visual Studio
|
|
|
|
|
2016-01-31 02:21:59 +00:00
|
|
|
Use the provided Visual Studio project file in build/vc12/
|
|
|
|
|
2016-02-05 20:46:18 +00:00
|
|
|
Projects for vc6 and vc10 are also provided
|
|
|
|
|
|
|
|
#### MSYS/Mingw
|
|
|
|
|
|
|
|
Available from [Mingw](http://www.mingw.org/)
|
|
|
|
|
|
|
|
Requirements: bash, make, gcc
|
|
|
|
|
|
|
|
$ mingw32-make
|
|
|
|
$ mingw32-make install
|
|
|
|
$ mingw32-make install.all
|
|
|
|
|
|
|
|
Alternative toolchain: `SYSTEM=mingw-win32`
|
|
|
|
|
|
|
|
#### MSYS2/Mingw-w64
|
|
|
|
|
|
|
|
Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-w64.org/)
|
|
|
|
|
|
|
|
Requirements: bash, make, gcc
|
|
|
|
|
|
|
|
$ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc
|
|
|
|
$ make
|
|
|
|
$ make install
|
|
|
|
$ make install.all
|
|
|
|
|
|
|
|
Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64`
|
|
|
|
|
2016-01-31 02:21:59 +00:00
|
|
|
## glewinfo
|
|
|
|
|
|
|
|
`glewinfo` is a command-line tool useful for inspecting the capabilities of an
|
|
|
|
OpenGL implementation and GLEW support for that. Please include the output of
|
|
|
|
`glewinfo` with bug reports, as appropriate.
|
|
|
|
|
|
|
|
---------------------------
|
|
|
|
GLEW Extension Info
|
|
|
|
---------------------------
|
|
|
|
|
|
|
|
GLEW version 2.0.0
|
|
|
|
Reporting capabilities of pixelformat 3
|
|
|
|
Running on a Intel(R) HD Graphics 3000 from Intel
|
|
|
|
OpenGL version 3.1.0 - Build 9.17.10.4229 is supported
|
|
|
|
|
|
|
|
GL_VERSION_1_1: OK
|
|
|
|
---------------
|
|
|
|
|
|
|
|
GL_VERSION_1_2: OK
|
|
|
|
---------------
|
|
|
|
glCopyTexSubImage3D: OK
|
|
|
|
glDrawRangeElements: OK
|
|
|
|
glTexImage3D: OK
|
|
|
|
glTexSubImage3D: OK
|
|
|
|
|
|
|
|
...
|
2015-10-05 08:20:39 +00:00
|
|
|
|
|
|
|
## Code Generation
|
|
|
|
|
2016-12-13 18:41:06 +00:00
|
|
|
A Unix or Mac environment is needed for building GLEW from scratch to
|
2016-01-31 02:21:59 +00:00
|
|
|
include new extensions, or customize the code generation. The extension
|
|
|
|
data is regenerated from the top level source directory with:
|
2015-10-05 08:20:39 +00:00
|
|
|
|
2016-01-31 02:21:59 +00:00
|
|
|
make extensions
|
2015-10-05 08:20:39 +00:00
|
|
|
|
|
|
|
An alternative to generating the GLEW sources from scratch is to
|
|
|
|
download a pre-generated (unsupported) snapshot:
|
|
|
|
|
|
|
|
https://sourceforge.net/projects/glew/files/glew/snapshots/
|
|
|
|
|
|
|
|
Travis-built snapshots are also available:
|
|
|
|
|
2016-01-10 12:15:34 +00:00
|
|
|
https://glew.s3.amazonaws.com/index.html
|
2016-01-31 04:09:57 +00:00
|
|
|
|
|
|
|
## Authors
|
|
|
|
|
|
|
|
GLEW is currently maintained by [Nigel Stewart](https://github.com/nigels-com)
|
|
|
|
with bug fixes, new OpenGL extension support and new releases.
|
|
|
|
|
|
|
|
GLEW was developed by [Milan Ikits](http://www.cs.utah.edu/~ikits/)
|
|
|
|
and [Marcelo Magallon](http://wwwvis.informatik.uni-stuttgart.de/~magallon/).
|
|
|
|
Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also
|
|
|
|
assisted with the design and debugging process.
|
|
|
|
|
|
|
|
The acronym GLEW originates from Aaron Lefohn.
|
|
|
|
Pasi Kärkkäinen identified and fixed several problems with
|
|
|
|
GLX and SDL. Nate Robins created the `wglinfo` utility, to
|
|
|
|
which modifications were made by Michael Wimmer.
|
|
|
|
|
|
|
|
## Copyright and Licensing
|
|
|
|
|
|
|
|
GLEW is originally derived from the EXTGL project by Lev Povalahev.
|
|
|
|
The source code is licensed under the
|
|
|
|
[Modified BSD License](http://glew.sourceforge.net/glew.txt), the
|
|
|
|
[Mesa 3-D License](http://glew.sourceforge.net/mesa.txt) (MIT) and the
|
|
|
|
[Khronos License](http://glew.sourceforge.net/khronos.txt) (MIT).
|
|
|
|
|
|
|
|
The automatic code generation scripts are released under the
|
|
|
|
[GNU GPL](http://glew.sourceforge.net/gpl.txt).
|