glew/auto/src/glew_str_head.c

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#ifdef GLEW_MX
GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name)
#else
GLboolean glewIsSupported (const char* name)
#endif
{
GLubyte* pos = (GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
{