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char -> GLchar fixups for GL_ARB_separate_shader_objects
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@ -12,10 +12,10 @@ GL_ARB_separate_shader_objects
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GL_ALL_SHADER_BITS 0xFFFFFFFF
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GL_ALL_SHADER_BITS 0xFFFFFFFF
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void glActiveShaderProgram (GLuint pipeline, GLuint program)
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void glActiveShaderProgram (GLuint pipeline, GLuint program)
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void glBindProgramPipeline (GLuint pipeline)
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void glBindProgramPipeline (GLuint pipeline)
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GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const char ** strings)
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GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar ** strings)
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void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines)
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void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines)
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void glGenProgramPipelines (GLsizei n, GLuint* pipelines)
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void glGenProgramPipelines (GLsizei n, GLuint* pipelines)
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void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog)
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void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog)
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void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params)
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void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params)
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GLboolean glIsProgramPipeline (GLuint pipeline)
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GLboolean glIsProgramPipeline (GLuint pipeline)
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void glProgramUniform1d (GLuint program, GLint location, GLdouble x)
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void glProgramUniform1d (GLuint program, GLint location, GLdouble x)
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