char -> GLchar fixups for GL_ARB_separate_shader_objects

This commit is contained in:
Nigel Stewart 2012-05-27 16:39:07 -05:00
parent 905f963f9e
commit 14c5a1401c
1 changed files with 2 additions and 2 deletions

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@ -12,10 +12,10 @@ GL_ARB_separate_shader_objects
GL_ALL_SHADER_BITS 0xFFFFFFFF
void glActiveShaderProgram (GLuint pipeline, GLuint program)
void glBindProgramPipeline (GLuint pipeline)
GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const char ** strings)
GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar ** strings)
void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines)
void glGenProgramPipelines (GLsizei n, GLuint* pipelines)
void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog)
void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog)
void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params)
GLboolean glIsProgramPipeline (GLuint pipeline)
void glProgramUniform1d (GLuint program, GLint location, GLdouble x)