diff --git a/auto/core/gl/GL_ARB_separate_shader_objects b/auto/core/gl/GL_ARB_separate_shader_objects index b90b68a..57ec75a 100644 --- a/auto/core/gl/GL_ARB_separate_shader_objects +++ b/auto/core/gl/GL_ARB_separate_shader_objects @@ -12,7 +12,7 @@ GL_ARB_separate_shader_objects GL_ALL_SHADER_BITS 0xFFFFFFFF void glActiveShaderProgram (GLuint pipeline, GLuint program) void glBindProgramPipeline (GLuint pipeline) - GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar ** strings) + GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar * const * strings) void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines) void glGenProgramPipelines (GLsizei n, GLuint* pipelines) void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog) diff --git a/auto/core/gl/GL_VERSION_1_4 b/auto/core/gl/GL_VERSION_1_4 index ed5b4e8..caf6ab0 100644 --- a/auto/core/gl/GL_VERSION_1_4 +++ b/auto/core/gl/GL_VERSION_1_4 @@ -48,7 +48,7 @@ http://www.opengl.org/documentation/specs/version1.4/glspec14.pdf void glFogCoorddv (const GLdouble *coord) void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer) void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) - void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount) + void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount) void glPointParameteri (GLenum pname, GLint param) void glPointParameteriv (GLenum pname, const GLint *params) void glPointParameterf (GLenum pname, GLfloat param) diff --git a/auto/core/gl/GL_VERSION_2_0 b/auto/core/gl/GL_VERSION_2_0 index 2b65bd8..d11bdfe 100644 --- a/auto/core/gl/GL_VERSION_2_0 +++ b/auto/core/gl/GL_VERSION_2_0 @@ -108,7 +108,7 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) void glGetShaderiv (GLuint shader, GLenum pname, GLint* param) void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) - void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths) + void glShaderSource (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length) GLint glGetUniformLocation (GLuint program, const GLchar* name) void glGetUniformfv (GLuint program, GLint location, GLfloat* params) void glGetUniformiv (GLuint program, GLint location, GLint* params) diff --git a/auto/core/gl/GL_VERSION_3_0 b/auto/core/gl/GL_VERSION_3_0 index 747eb83..52e1521 100644 --- a/auto/core/gl/GL_VERSION_3_0 +++ b/auto/core/gl/GL_VERSION_3_0 @@ -113,7 +113,7 @@ http://www.opengl.org/registry/doc/glspec30.20080811.pdf GLboolean glIsEnabledi (GLenum, GLuint) void glBeginTransformFeedback (GLenum) void glEndTransformFeedback (void) - void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar **, GLenum) + void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar *const*, GLenum) void glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) void glClampColor (GLenum, GLenum) void glBeginConditionalRender (GLuint, GLenum)