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Use glGetProcAddressREGAL for GLEW_REGAL purposes.
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@ -35,7 +35,8 @@
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# define GLXEW_CONTEXT_ARG_DEF_LIST void
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#endif /* GLEW_MX */
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#if defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
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#if defined(GLEW_REGAL)
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#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
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#include <dlfcn.h>
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#include <stdio.h>
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#include <stdlib.h>
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@ -73,11 +74,7 @@ void* NSGLGetProcAddress (const GLubyte *name)
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void* addr;
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if (NULL == image)
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{
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#ifdef GLEW_REGAL
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image = dlopen("libRegal.dylib", RTLD_LAZY);
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#else
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image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
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#endif
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}
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if( !image ) return NULL;
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addr = dlsym(image, (const char*)name);
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@ -99,11 +96,7 @@ void* NSGLGetProcAddress (const GLubyte *name)
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char* symbolName;
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if (NULL == image)
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{
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#ifdef GLEW_REGAL
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image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
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#else
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image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
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#endif
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}
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/* prepend a '_' for the Unix C symbol mangling convention */
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symbolName = malloc(strlen((const char*)name) + 2);
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@ -127,7 +120,9 @@ void* NSGLGetProcAddress (const GLubyte *name)
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/*
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* Define glewGetProcAddress.
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*/
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#if defined(_WIN32)
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#if defined(GLEW_REGAL)
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# define glewGetProcAddress(name) glGetProcAddressREGAL(name)
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#elif defined(_WIN32)
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# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
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#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
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# define glewGetProcAddress(name) NSGLGetProcAddress(name)
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