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added OpenGL 3.0 spec file
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@538 783a27ee-832a-0410-bc00-9f386506c6dd
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auto/core/GL_VERSION_3_0
Executable file
168
auto/core/GL_VERSION_3_0
Executable file
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GL_VERSION_3_0
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http://www.opengl.org/registry/doc/glspec30.20080811.pdf
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GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
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GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
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GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
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GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
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GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
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GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
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GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
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GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
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GL_MAJOR_VERSION 0x821B
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GL_MINOR_VERSION 0x821C
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GL_NUM_EXTENSIONS 0x821D
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GL_CONTEXT_FLAGS 0x821E
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GL_DEPTH_BUFFER 0x8223
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GL_STENCIL_BUFFER 0x8224
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GL_COMPRESSED_RED 0x8225
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GL_COMPRESSED_RG 0x8226
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GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
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GL_RGBA32F 0x8814
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GL_RGB32F 0x8815
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GL_RGBA16F 0x881A
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GL_RGB16F 0x881B
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GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
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GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
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GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
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GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
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GL_CLAMP_VERTEX_COLOR 0x891A
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GL_CLAMP_FRAGMENT_COLOR 0x891B
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GL_CLAMP_READ_COLOR 0x891C
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GL_FIXED_ONLY 0x891D
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GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
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GL_TEXTURE_RED_TYPE 0x8C10
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GL_TEXTURE_GREEN_TYPE 0x8C11
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GL_TEXTURE_BLUE_TYPE 0x8C12
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GL_TEXTURE_ALPHA_TYPE 0x8C13
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GL_TEXTURE_LUMINANCE_TYPE 0x8C14
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GL_TEXTURE_INTENSITY_TYPE 0x8C15
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GL_TEXTURE_DEPTH_TYPE 0x8C16
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GL_UNSIGNED_NORMALIZED 0x8C17
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GL_TEXTURE_1D_ARRAY 0x8C18
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GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
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GL_TEXTURE_2D_ARRAY 0x8C1A
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GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
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GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
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GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
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GL_R11F_G11F_B10F 0x8C3A
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GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
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GL_RGB9_E5 0x8C3D
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GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
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GL_TEXTURE_SHARED_SIZE 0x8C3F
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GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
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GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
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GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
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GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
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GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
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GL_PRIMITIVES_GENERATED 0x8C87
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GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
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GL_RASTERIZER_DISCARD 0x8C89
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GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
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GL_INTERLEAVED_ATTRIBS 0x8C8C
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GL_SEPARATE_ATTRIBS 0x8C8D
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GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
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GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
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GL_RGBA32UI 0x8D70
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GL_RGB32UI 0x8D71
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GL_RGBA16UI 0x8D76
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GL_RGB16UI 0x8D77
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GL_RGBA8UI 0x8D7C
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GL_RGB8UI 0x8D7D
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GL_RGBA32I 0x8D82
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GL_RGB32I 0x8D83
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GL_RGBA16I 0x8D88
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GL_RGB16I 0x8D89
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GL_RGBA8I 0x8D8E
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GL_RGB8I 0x8D8F
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GL_RED_INTEGER 0x8D94
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GL_GREEN_INTEGER 0x8D95
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GL_BLUE_INTEGER 0x8D96
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GL_ALPHA_INTEGER 0x8D97
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GL_RGB_INTEGER 0x8D98
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GL_RGBA_INTEGER 0x8D99
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GL_BGR_INTEGER 0x8D9A
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GL_BGRA_INTEGER 0x8D9B
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GL_SAMPLER_1D_ARRAY 0x8DC0
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GL_SAMPLER_2D_ARRAY 0x8DC1
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GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
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GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
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GL_SAMPLER_CUBE_SHADOW 0x8DC5
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GL_UNSIGNED_INT_VEC2 0x8DC6
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GL_UNSIGNED_INT_VEC3 0x8DC7
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GL_UNSIGNED_INT_VEC4 0x8DC8
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GL_INT_SAMPLER_1D 0x8DC9
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GL_INT_SAMPLER_2D 0x8DCA
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GL_INT_SAMPLER_3D 0x8DCB
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GL_INT_SAMPLER_CUBE 0x8DCC
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GL_INT_SAMPLER_1D_ARRAY 0x8DCE
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GL_INT_SAMPLER_2D_ARRAY 0x8DCF
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GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
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GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
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GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
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GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
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GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
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GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
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GL_QUERY_WAIT 0x8E13
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GL_QUERY_NO_WAIT 0x8E14
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GL_QUERY_BY_REGION_WAIT 0x8E15
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GL_QUERY_BY_REGION_NO_WAIT 0x8E16
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void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
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void glGetBooleani_v (GLenum, GLuint, GLboolean*)
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void glGetIntegeri_v (GLenum, GLuint, GLint*)
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void glEnablei (GLenum, GLuint)
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void glDisablei (GLenum, GLuint)
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GLboolean glIsEnabledi (GLenum, GLuint)
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void glBeginTransformFeedback (GLenum)
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void glEndTransformFeedback (void)
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void glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
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void glBindBufferBase (GLenum, GLuint, GLuint)
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void glTransformFeedbackVaryings (GLuint, GLsizei, const GLint*, GLenum)
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void glGetTransformFeedbackVarying (GLuint, GLuint, GLint*)
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void glClampColor (GLenum, GLenum)
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void glBeginConditionalRender (GLuint, GLenum)
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void glEndConditionalRender (void)
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void glVertexAttribI1i (GLuint, GLint)
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void glVertexAttribI2i (GLuint, GLint, GLint)
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void glVertexAttribI3i (GLuint, GLint, GLint, GLint)
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void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint)
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void glVertexAttribI1ui (GLuint, GLuint)
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void glVertexAttribI2ui (GLuint, GLuint, GLuint)
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void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint)
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void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint)
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void glVertexAttribI1iv (GLuint, const GLint*)
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void glVertexAttribI2iv (GLuint, const GLint*)
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void glVertexAttribI3iv (GLuint, const GLint*)
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void glVertexAttribI4iv (GLuint, const GLint*)
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void glVertexAttribI1uiv (GLuint, const GLuint*)
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void glVertexAttribI2uiv (GLuint, const GLuint*)
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void glVertexAttribI3uiv (GLuint, const GLuint*)
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void glVertexAttribI4uiv (GLuint, const GLuint*)
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void glVertexAttribI4bv (GLuint, const GLbyte*)
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void glVertexAttribI4sv (GLuint, const GLshort*)
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void glVertexAttribI4ubv (GLuint, const GLubyte*)
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void glVertexAttribI4usv (GLuint, const GLushort*)
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void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid*)
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void glGetVertexAttribIiv (GLuint, GLenum, GLint*)
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void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*)
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void glGetUniformuiv (GLuint, GLint, GLuint*)
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void glBindFragDataLocation (GLuint, GLuint, const GLchar*)
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GLint glGetFragDataLocation (GLuint, const GLchar*)
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void glUniform1ui (GLint, GLuint)
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void glUniform2ui (GLint, GLuint, GLuint)
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void glUniform3ui (GLint, GLuint, GLuint, GLuint)
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void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint)
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void glUniform1uiv (GLint, GLsizei, const GLuint*)
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void glUniform2uiv (GLint, GLsizei, const GLuint*)
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void glUniform3uiv (GLint, GLsizei, const GLuint*)
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void glUniform4uiv (GLint, GLsizei, const GLuint*)
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void glTexParameterIiv (GLenum, GLenum, const GLint*)
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void glTexParameterIuiv (GLenum, GLenum, const GLuint*)
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void glGetTexParameterIiv (GLenum, GLenum, GLint*)
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void glGetTexParameterIuiv (GLenum, GLenum, GLuint*)
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void glClearBufferiv (GLenum, GLint, const GLint*)
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void glClearBufferuiv (GLenum, GLint, const GLuint*)
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void glClearBufferfv (GLenum, GLint, const GLfloat*)
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void glClearBufferfi (GLenum, GLint, GLfloat, GLint)
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const GLubyte* glGetStringi (GLenum, GLuint)
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