added OpenGL 3.0 spec file

git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@538 783a27ee-832a-0410-bc00-9f386506c6dd
This commit is contained in:
ikits 2008-10-28 22:16:12 +00:00
parent a50f565478
commit 1fd235c367

168
auto/core/GL_VERSION_3_0 Executable file
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GL_VERSION_3_0
http://www.opengl.org/registry/doc/glspec30.20080811.pdf
GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
GL_MAJOR_VERSION 0x821B
GL_MINOR_VERSION 0x821C
GL_NUM_EXTENSIONS 0x821D
GL_CONTEXT_FLAGS 0x821E
GL_DEPTH_BUFFER 0x8223
GL_STENCIL_BUFFER 0x8224
GL_COMPRESSED_RED 0x8225
GL_COMPRESSED_RG 0x8226
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
GL_RGBA32F 0x8814
GL_RGB32F 0x8815
GL_RGBA16F 0x881A
GL_RGB16F 0x881B
GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
GL_CLAMP_VERTEX_COLOR 0x891A
GL_CLAMP_FRAGMENT_COLOR 0x891B
GL_CLAMP_READ_COLOR 0x891C
GL_FIXED_ONLY 0x891D
GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
GL_TEXTURE_RED_TYPE 0x8C10
GL_TEXTURE_GREEN_TYPE 0x8C11
GL_TEXTURE_BLUE_TYPE 0x8C12
GL_TEXTURE_ALPHA_TYPE 0x8C13
GL_TEXTURE_LUMINANCE_TYPE 0x8C14
GL_TEXTURE_INTENSITY_TYPE 0x8C15
GL_TEXTURE_DEPTH_TYPE 0x8C16
GL_UNSIGNED_NORMALIZED 0x8C17
GL_TEXTURE_1D_ARRAY 0x8C18
GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
GL_TEXTURE_2D_ARRAY 0x8C1A
GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
GL_R11F_G11F_B10F 0x8C3A
GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
GL_RGB9_E5 0x8C3D
GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
GL_TEXTURE_SHARED_SIZE 0x8C3F
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
GL_PRIMITIVES_GENERATED 0x8C87
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
GL_RASTERIZER_DISCARD 0x8C89
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
GL_INTERLEAVED_ATTRIBS 0x8C8C
GL_SEPARATE_ATTRIBS 0x8C8D
GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
GL_RGBA32UI 0x8D70
GL_RGB32UI 0x8D71
GL_RGBA16UI 0x8D76
GL_RGB16UI 0x8D77
GL_RGBA8UI 0x8D7C
GL_RGB8UI 0x8D7D
GL_RGBA32I 0x8D82
GL_RGB32I 0x8D83
GL_RGBA16I 0x8D88
GL_RGB16I 0x8D89
GL_RGBA8I 0x8D8E
GL_RGB8I 0x8D8F
GL_RED_INTEGER 0x8D94
GL_GREEN_INTEGER 0x8D95
GL_BLUE_INTEGER 0x8D96
GL_ALPHA_INTEGER 0x8D97
GL_RGB_INTEGER 0x8D98
GL_RGBA_INTEGER 0x8D99
GL_BGR_INTEGER 0x8D9A
GL_BGRA_INTEGER 0x8D9B
GL_SAMPLER_1D_ARRAY 0x8DC0
GL_SAMPLER_2D_ARRAY 0x8DC1
GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
GL_SAMPLER_CUBE_SHADOW 0x8DC5
GL_UNSIGNED_INT_VEC2 0x8DC6
GL_UNSIGNED_INT_VEC3 0x8DC7
GL_UNSIGNED_INT_VEC4 0x8DC8
GL_INT_SAMPLER_1D 0x8DC9
GL_INT_SAMPLER_2D 0x8DCA
GL_INT_SAMPLER_3D 0x8DCB
GL_INT_SAMPLER_CUBE 0x8DCC
GL_INT_SAMPLER_1D_ARRAY 0x8DCE
GL_INT_SAMPLER_2D_ARRAY 0x8DCF
GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
GL_QUERY_WAIT 0x8E13
GL_QUERY_NO_WAIT 0x8E14
GL_QUERY_BY_REGION_WAIT 0x8E15
GL_QUERY_BY_REGION_NO_WAIT 0x8E16
void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
void glGetBooleani_v (GLenum, GLuint, GLboolean*)
void glGetIntegeri_v (GLenum, GLuint, GLint*)
void glEnablei (GLenum, GLuint)
void glDisablei (GLenum, GLuint)
GLboolean glIsEnabledi (GLenum, GLuint)
void glBeginTransformFeedback (GLenum)
void glEndTransformFeedback (void)
void glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
void glBindBufferBase (GLenum, GLuint, GLuint)
void glTransformFeedbackVaryings (GLuint, GLsizei, const GLint*, GLenum)
void glGetTransformFeedbackVarying (GLuint, GLuint, GLint*)
void glClampColor (GLenum, GLenum)
void glBeginConditionalRender (GLuint, GLenum)
void glEndConditionalRender (void)
void glVertexAttribI1i (GLuint, GLint)
void glVertexAttribI2i (GLuint, GLint, GLint)
void glVertexAttribI3i (GLuint, GLint, GLint, GLint)
void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint)
void glVertexAttribI1ui (GLuint, GLuint)
void glVertexAttribI2ui (GLuint, GLuint, GLuint)
void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint)
void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint)
void glVertexAttribI1iv (GLuint, const GLint*)
void glVertexAttribI2iv (GLuint, const GLint*)
void glVertexAttribI3iv (GLuint, const GLint*)
void glVertexAttribI4iv (GLuint, const GLint*)
void glVertexAttribI1uiv (GLuint, const GLuint*)
void glVertexAttribI2uiv (GLuint, const GLuint*)
void glVertexAttribI3uiv (GLuint, const GLuint*)
void glVertexAttribI4uiv (GLuint, const GLuint*)
void glVertexAttribI4bv (GLuint, const GLbyte*)
void glVertexAttribI4sv (GLuint, const GLshort*)
void glVertexAttribI4ubv (GLuint, const GLubyte*)
void glVertexAttribI4usv (GLuint, const GLushort*)
void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid*)
void glGetVertexAttribIiv (GLuint, GLenum, GLint*)
void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*)
void glGetUniformuiv (GLuint, GLint, GLuint*)
void glBindFragDataLocation (GLuint, GLuint, const GLchar*)
GLint glGetFragDataLocation (GLuint, const GLchar*)
void glUniform1ui (GLint, GLuint)
void glUniform2ui (GLint, GLuint, GLuint)
void glUniform3ui (GLint, GLuint, GLuint, GLuint)
void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint)
void glUniform1uiv (GLint, GLsizei, const GLuint*)
void glUniform2uiv (GLint, GLsizei, const GLuint*)
void glUniform3uiv (GLint, GLsizei, const GLuint*)
void glUniform4uiv (GLint, GLsizei, const GLuint*)
void glTexParameterIiv (GLenum, GLenum, const GLint*)
void glTexParameterIuiv (GLenum, GLenum, const GLuint*)
void glGetTexParameterIiv (GLenum, GLenum, GLint*)
void glGetTexParameterIuiv (GLenum, GLenum, GLuint*)
void glClearBufferiv (GLenum, GLint, const GLint*)
void glClearBufferuiv (GLenum, GLint, const GLuint*)
void glClearBufferfv (GLenum, GLint, const GLfloat*)
void glClearBufferfi (GLenum, GLint, GLfloat, GLint)
const GLubyte* glGetStringi (GLenum, GLuint)