Use parse_xml.py for GLX code generation

This commit is contained in:
Nigel Stewart 2019-02-02 21:52:50 +10:00 committed by Nigel Stewart
parent 3e6dfc4414
commit 25f90b2f64
4 changed files with 19 additions and 0 deletions

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@ -117,6 +117,11 @@ $(EXT)/.dummy: OpenGL-Registry/.dummy EGL-Registry/.dummy
rm -f $(EXT)/WGL_*
$(PYTHON) $(BIN)/parse_xml.py OpenGL-Registry/xml/wgl.xml --api wgl --extensions extensions/gl
@echo "--------------------------------------------------------------------"
@echo "GLX descriptors"
@echo "--------------------------------------------------------------------"
rm -f $(EXT)/GLX_*
$(PYTHON) $(BIN)/parse_xml.py OpenGL-Registry/xml/glx.xml --api glx --extensions extensions/gl
@echo "--------------------------------------------------------------------"
@echo "EGL descriptors"
@echo "--------------------------------------------------------------------"
$(PYTHON) $(BIN)/parse_xml.py EGL-Registry/api/egl.xml --api egl --extensions extensions/gl

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@ -0,0 +1,4 @@
GLX_EXT_scene_marker
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_scene_marker.txt
GLX_EXT_scene_marker

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@ -0,0 +1,4 @@
GLX_SGIS_color_range
https://www.khronos.org/registry/OpenGL/extensions/SGIS/GLX_SGIS_color_range.txt
GLX_SGIS_color_range

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@ -0,0 +1,6 @@
GL_EXT_scene_marker
https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_scene_marker.txt
GL_EXT_scene_marker
void glBeginSceneEXT (void)
void glEndSceneEXT (void)