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Documentation: List GL_EXT_mesh_shader and others as newly supported in GLEW 2.3.0. Issue #453
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<ul>
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<ul>
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<li> GL_ARM_shader_core_properties
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<li> GL_ARM_shader_core_properties
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<li> GL_EXT_EGL_image_storage_compression
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<li> GL_EXT_EGL_image_storage_compression
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<li> GL_EXT_fragment_shading_rate
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<li> GL_EXT_framebuffer_blit_layers
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<li> GL_EXT_framebuffer_blit_layers
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<li> GL_EXT_mesh_shader
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<li> GL_EXT_separate_depth_stencil
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<li> GL_EXT_separate_depth_stencil
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<li> GL_EXT_shader_clock
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<li> GL_EXT_shader_clock
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<li> GL_EXT_shader_realtime_clock
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<li> GL_EXT_shader_samples_identical
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<li> GL_EXT_shader_samples_identical
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<li> GL_EXT_shader_texture_samples
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<li> GL_EXT_texture_storage_compression
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<li> GL_EXT_texture_storage_compression
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<li> GL_HUAWEI_program_binary
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<li> GL_HUAWEI_shader_binary
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<li> GL_IMG_pvric_end_to_end_signature
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<li> GL_IMG_pvric_end_to_end_signature
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<li> GL_IMG_tile_region_protection
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<li> GL_IMG_tile_region_protection
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<li> GL_MESA_bgra
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<li> GL_MESA_bgra
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@ -29,6 +35,7 @@
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<li> GL_QCOM_render_sRGB_R8_RG8
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<li> GL_QCOM_render_sRGB_R8_RG8
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<li> GL_QCOM_render_shared_exponent
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<li> GL_QCOM_render_shared_exponent
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<li> GL_QCOM_shading_rate
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<li> GL_QCOM_shading_rate
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<li> GL_QCOM_texture_foveated2
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<li> GL_QCOM_texture_lod_bias
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<li> GL_QCOM_texture_lod_bias
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<li> GL_QCOM_ycbcr_degamma
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<li> GL_QCOM_ycbcr_degamma
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<li> EGL_ANDROID_telemetry_hint
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<li> EGL_ANDROID_telemetry_hint
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