Documentation: List GL_EXT_mesh_shader and others as newly supported in GLEW 2.3.0. Issue #453

This commit is contained in:
Nigel Stewart 2025-12-24 12:40:12 +10:00
parent 64c6abbf5d
commit 29122ecda9

View File

@ -9,11 +9,17 @@
<ul>
<li> GL_ARM_shader_core_properties
<li> GL_EXT_EGL_image_storage_compression
<li> GL_EXT_fragment_shading_rate
<li> GL_EXT_framebuffer_blit_layers
<li> GL_EXT_mesh_shader
<li> GL_EXT_separate_depth_stencil
<li> GL_EXT_shader_clock
<li> GL_EXT_shader_realtime_clock
<li> GL_EXT_shader_samples_identical
<li> GL_EXT_shader_texture_samples
<li> GL_EXT_texture_storage_compression
<li> GL_HUAWEI_program_binary
<li> GL_HUAWEI_shader_binary
<li> GL_IMG_pvric_end_to_end_signature
<li> GL_IMG_tile_region_protection
<li> GL_MESA_bgra
@ -29,6 +35,7 @@
<li> GL_QCOM_render_sRGB_R8_RG8
<li> GL_QCOM_render_shared_exponent
<li> GL_QCOM_shading_rate
<li> GL_QCOM_texture_foveated2
<li> GL_QCOM_texture_lod_bias
<li> GL_QCOM_ycbcr_degamma
<li> EGL_ANDROID_telemetry_hint