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fixed ATI_fragment_shader problem
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@304 783a27ee-832a-0410-bc00-9f386506c6dd
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@ -46,6 +46,18 @@ if [ ! -d $1 ] ; then
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perl -e 's/ void\*/ GLvoid\*/g' -pi \
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$1/GL_ARB_vertex_buffer_object
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# add deprecated constants to GL_ATI_fragment_shader
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cat >> $1/GL_ATI_fragment_shader <<EOT
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GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
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GL_NUM_PASSES_ATI 0x8970
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GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
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GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
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GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
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GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
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GL_COLOR_ALPHA_PAIRING_ATI 0x8975
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EOT
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# fix WGL_ATI_pixel_format_float
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cat >> $1/WGL_ATI_pixel_format_float <<EOT
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GL_RGBA_FLOAT_MODE_ATI 0x8820
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