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Updated README.md with mention of fresh snapshot (2.2.0 RC2)
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README.md
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README.md
@ -27,18 +27,23 @@ Windows binaries for [32-bit and 64-bit](https://sourceforge.net/projects/glew/f
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Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases.
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[glew-20190928.tgz](https://sourceforge.net/projects/glew/files/glew/snapshots/glew-20190928.tgz/download) *GLEW 2.2.0 RC2: New extensions, bug fixes*
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[glew-20181010.tgz](https://sourceforge.net/projects/glew/files/glew/snapshots/glew-20181010.tgz/download) *GLEW 2.2.0 RC1: New extensions, bug fixes*
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## Build
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It is highly recommended to build from a tgz or zip release snapshot.
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The code generation workflow is a complex brew of gnu make, perl and python, that works best on Linux or Mac.
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The code generation is known to work on Windows using [MSYS2](https://www.msys2.org/).
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For most end-users of GLEW the official releases are the best choice, with first class support.
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### Linux and Mac
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#### Using GNU Make
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GNU make is the primary build system for GLEW, historically.
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It includes targets for building the sources and headers, for maintenance purposes.
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##### Install build tools
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Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev`
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@ -77,6 +82,10 @@ _Note: you may need to call `make` in the **auto** folder first_
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#### Using cmake
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The cmake build is mostly contributer maintained.
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Due to the multitude of use cases this is maintained on a _best effort_ basis.
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Pull requests are welcome.
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*CMake 2.8.12 or higher is required.*
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##### Install build tools
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@ -134,7 +143,7 @@ Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-
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Requirements: bash, make, gcc
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$ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc
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$ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc
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$ make
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$ make install
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$ make install.all
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@ -211,7 +220,7 @@ Be sure to mention platform and compiler toolchain details when filing
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a bug report. The output of `glewinfo` can be quite useful for discussion
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also.
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Generally GLEW is released once a year, around the time of the Siggraph
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Generally GLEW is usually released once a year, around the time of the Siggraph
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computer graphics conference. If you're not using the current release
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version of GLEW, be sure to check if the issue or bug is fixed there.
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