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added NV_texture_expand_normal
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@33 783a27ee-832a-0410-bc00-9f386506c6dd
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@ -16,7 +16,7 @@
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## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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GLEW_TARGET ?= /usr
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GLEW_TARGET ?= /usr
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GLEW_VERSION = 1.0.3
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GLEW_VERSION = 1.0.4
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CC = \cc
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CC = \cc
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LD = \ld
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LD = \ld
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@ -144,6 +144,7 @@ name="NV"><font size="+1"><b>NV</b></font></a>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/depth_clamp.txt">NV_depth_clamp</a><br>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/depth_clamp.txt">NV_depth_clamp</a><br>
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<a href="http://developer.nvidia.com/docs/IO/3260/ATT/nv30specs.pdf">NV_element_array</a><br>
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<a href="http://developer.nvidia.com/docs/IO/3260/ATT/nv30specs.pdf">NV_element_array</a><br>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/evaluators.txt">NV_evaluators</a><br>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/evaluators.txt">NV_evaluators</a><br>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/texture_expand_normal.txt">NV_texture_expand_normal</a><br>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/fence.txt">NV_fence</a><br>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/fence.txt">NV_fence</a><br>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/fog_distance.txt">NV_fog_distance</a><br>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/fog_distance.txt">NV_fog_distance</a><br>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/float_buffer.txt">NV_float_buffer</a><br>
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<a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/float_buffer.txt">NV_float_buffer</a><br>
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@ -268,6 +268,7 @@ extern "C" {
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#define GL_NV_texgen_reflection 1
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#define GL_NV_texgen_reflection 1
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#define GL_NV_texture_compression_vtc 1
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#define GL_NV_texture_compression_vtc 1
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#define GL_NV_texture_env_combine4 1
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#define GL_NV_texture_env_combine4 1
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#define GL_NV_texture_expand_normal 1
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#define GL_NV_texture_rectangle 1
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#define GL_NV_texture_rectangle 1
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#define GL_NV_texture_shader 1
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#define GL_NV_texture_shader 1
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#define GL_NV_texture_shader2 1
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#define GL_NV_texture_shader2 1
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@ -4040,6 +4041,14 @@ extern GLEW_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glGetCombinerStagePara
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#endif /* GL_NV_texture_env_combine */
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#endif /* GL_NV_texture_env_combine */
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/* ------------------------ NV_texture_expand_normal ---------------------- */
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#ifdef GL_NV_texture_expand_normal
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#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
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#endif /* GL_NV_texture_expand_normal */
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/* ------------------------- NV_texture_rectangle ------------------------- */
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/* ------------------------- NV_texture_rectangle ------------------------- */
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#ifdef GL_NV_texture_rectangle
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#ifdef GL_NV_texture_rectangle
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@ -4547,6 +4556,7 @@ struct GLEW
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unsigned int NV_texgen_reflection : 1;
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unsigned int NV_texgen_reflection : 1;
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unsigned int NV_texture_compression_vtc : 1;
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unsigned int NV_texture_compression_vtc : 1;
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unsigned int NV_texture_env_combine4 : 1;
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unsigned int NV_texture_env_combine4 : 1;
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unsigned int NV_texture_expand_normal : 1;
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unsigned int NV_texture_rectangle : 1;
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unsigned int NV_texture_rectangle : 1;
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unsigned int NV_texture_shader : 1;
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unsigned int NV_texture_shader : 1;
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unsigned int NV_texture_shader2 : 1;
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unsigned int NV_texture_shader2 : 1;
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@ -3009,6 +3009,9 @@ static GLint _glewInit ()
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#ifdef GL_NV_texture_env_combine4
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#ifdef GL_NV_texture_env_combine4
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glew.NV_texture_env_combine4 = glewGetExtension("GL_NV_texture_env_combine4");
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glew.NV_texture_env_combine4 = glewGetExtension("GL_NV_texture_env_combine4");
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#endif
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#endif
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#ifdef GL_NV_texture_expand_normal
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glew.NV_texture_expand_normal = glewGetExtension("GL_NV_texture_expand_normal");
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#endif
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#ifdef GL_NV_texture_rectangle
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#ifdef GL_NV_texture_rectangle
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glew.NV_texture_rectangle = glewGetExtension("GL_NV_texture_rectangle");
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glew.NV_texture_rectangle = glewGetExtension("GL_NV_texture_rectangle");
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#endif
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#endif
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@ -1973,6 +1973,9 @@ static void glewInfo ()
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#ifdef GL_NV_texture_env_combine4
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#ifdef GL_NV_texture_env_combine4
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glewPrintExt("GL_NV_texture_env_combine4", glew.NV_texture_env_combine4);
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glewPrintExt("GL_NV_texture_env_combine4", glew.NV_texture_env_combine4);
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#endif
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#endif
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#ifdef GL_NV_texture_expand_normal
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glewPrintExt("GL_NV_texture_expand_normal", glew.NV_texture_expand_normal);
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#endif
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#ifdef GL_NV_texture_rectangle
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#ifdef GL_NV_texture_rectangle
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glewPrintExt("GL_NV_texture_rectangle", glew.NV_texture_rectangle);
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glewPrintExt("GL_NV_texture_rectangle", glew.NV_texture_rectangle);
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#endif
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#endif
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