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added support for GL_ARB_vertex_shader, GL_ARB_fragment_shader, and GL_ARB_shader_objects
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@132 783a27ee-832a-0410-bc00-9f386506c6dd
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@ -45,7 +45,7 @@ my %typemap = (
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ushort => "GLushort",
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ushort => "GLushort",
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DMbuffer => "void *",
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DMbuffer => "void *",
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# ARB VBO introduces this, no idea how to handle it properly. The spec
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# ARB VBO introduces these, no idea how to handle them properly. The spec
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# file babbles about how great this will be on 64 bit systems, but doesn't
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# file babbles about how great this will be on 64 bit systems, but doesn't
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# actually say how to define this nor how to detect that this has been
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# actually say how to define this nor how to detect that this has been
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# defined (i.e., is this tied to the VBO spec or not?). For now I'll just
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# defined (i.e., is this tied to the VBO spec or not?). For now I'll just
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@ -54,6 +54,11 @@ my %typemap = (
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sizeiptrARB => "GLsizeiptrARB",
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sizeiptrARB => "GLsizeiptrARB",
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intptrARB => "GLintptrARB",
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intptrARB => "GLintptrARB",
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# ARB shader objects introduces these, charARB is at least 8 bits,
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# handleARB is at least 32 bits
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charARB => "GLcharARB",
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handleARB => "GLhandleARB",
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# GLX 1.3 defines new types which might not be available at compile time
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# GLX 1.3 defines new types which might not be available at compile time
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#GLXFBConfig => "void*",
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#GLXFBConfig => "void*",
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@ -17,10 +17,10 @@ if [ ! -d $1 ] ; then
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grep -v EXT $1/GL_NV_texture_compression_vtc > tmp; \
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grep -v EXT $1/GL_NV_texture_compression_vtc > tmp; \
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mv tmp $1/GL_NV_texture_compression_vtc
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mv tmp $1/GL_NV_texture_compression_vtc
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# remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program
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# remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program
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grep -v -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp; \
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grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp; \
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mv tmp $1/GL_ARB_fragment_program
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mv tmp $1/GL_ARB_fragment_program
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# remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info
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# remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info
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grep -v -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp; \
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grep -v -F -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp; \
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mv tmp $1/GLX_EXT_visual_rating
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mv tmp $1/GLX_EXT_visual_rating
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# fix GL_NV_occlusion_query and GL_HP_occlusion_test
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# fix GL_NV_occlusion_query and GL_HP_occlusion_test
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grep -v '_HP' $1/GL_NV_occlusion_query > tmp; \
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grep -v '_HP' $1/GL_NV_occlusion_query > tmp; \
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@ -55,4 +55,37 @@ if [ ! -d $1 ] ; then
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echo -e "\tDECLARE_HANDLE(HPBUFFEREXT);" >> $1/WGL_EXT_pbuffer
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echo -e "\tDECLARE_HANDLE(HPBUFFEREXT);" >> $1/WGL_EXT_pbuffer
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# get rid of GL_SUN_multi_draw_arrays
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# get rid of GL_SUN_multi_draw_arrays
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rm -f $1/GL_SUN_multi_draw_arrays
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rm -f $1/GL_SUN_multi_draw_arrays
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# change variable names in GL_ARB_vertex_shader
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sed -i -e 's/v0/x/g' $1/GL_ARB_vertex_shader
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sed -i -e 's/v1/y/g' $1/GL_ARB_vertex_shader
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sed -i -e 's/v2/z/g' $1/GL_ARB_vertex_shader
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sed -i -e 's/v3/w/g' $1/GL_ARB_vertex_shader
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# remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader,
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# and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_fragment_shader > tmp; \
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mv tmp $1/GL_ARB_fragment_shader
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grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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# remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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# remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader,
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# and GL_ARB_vertex_shader
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grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_fragment_shader > tmp; \
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mv tmp $1/GL_ARB_fragment_shader
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grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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# fix bugs in GL_ARB_vertex_shader
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grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp; \
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mv tmp $1/GL_ARB_vertex_shader
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sed -i -e 's/handle /GLhandleARB /g' $1/GL_ARB_vertex_shader
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# fix bugs in GL_ARB_shader_objects
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grep -v "GL_FLOAT" $1/GL_ARB_shader_objects > tmp; \
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mv tmp $1/GL_ARB_shader_objects
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grep -v "GL_INT" $1/GL_ARB_shader_objects > tmp; \
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mv tmp $1/GL_ARB_shader_objects
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# add typedefs to GL_ARB_shader_objects
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echo -e "\ttypedef char GLcharARB" >> $1/GL_ARB_shader_objects
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echo -e "\ttypedef int GLhandleARB" >> $1/GL_ARB_shader_objects
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fi
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fi
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@ -47,6 +47,8 @@
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# else /* __linux */
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# else /* __linux */
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# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
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# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
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# endif
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# endif
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# endif
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#endif
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#ifdef __APPLE__
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#ifdef __APPLE__
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#include <mach-o/dyld.h>
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#include <mach-o/dyld.h>
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