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https://github.com/nigels-com/glew.git
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- fixed signatures to contain parameter names
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3b63c4c456
@ -85,11 +85,11 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
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GL_STENCIL_BACK_REF 0x8CA3
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GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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GL_STENCIL_BACK_WRITEMASK 0x8CA5
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void glBlendEquationSeparate (GLenum, GLenum)
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void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
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void glDrawBuffers (GLsizei n, const GLenum* bufs)
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void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
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void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
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void glStencilMaskSeparate (GLenum, GLuint)
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void glStencilMaskSeparate (GLenum face, GLuint mask)
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void glAttachShader (GLuint program, GLuint shader)
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void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
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void glCompileShader (GLuint shader)
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@ -98,8 +98,8 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
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void glDeleteProgram (GLuint program)
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void glDeleteShader (GLuint shader)
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void glDetachShader (GLuint program, GLuint shader)
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void glDisableVertexAttribArray (GLuint)
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void glEnableVertexAttribArray (GLuint)
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void glDisableVertexAttribArray (GLuint index)
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void glEnableVertexAttribArray (GLuint index)
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void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
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void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
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void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
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@ -112,10 +112,10 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
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GLint glGetUniformLocation (GLuint program, const GLchar* name)
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void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
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void glGetUniformiv (GLuint program, GLint location, GLint* params)
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void glGetVertexAttribdv (GLuint, GLenum, GLdouble*)
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void glGetVertexAttribfv (GLuint, GLenum, GLfloat*)
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void glGetVertexAttribiv (GLuint, GLenum, GLint*)
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void glGetVertexAttribPointerv (GLuint, GLenum, void**)
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void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble* params)
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void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params)
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void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params)
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void glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer)
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GLboolean glIsProgram (GLuint program)
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GLboolean glIsShader (GLuint shader)
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void glLinkProgram (GLuint program)
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@ -106,58 +106,58 @@ http://www.opengl.org/registry/doc/glspec30.20080811.pdf
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GL_QUERY_NO_WAIT 0x8E14
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GL_QUERY_BY_REGION_WAIT 0x8E15
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GL_QUERY_BY_REGION_NO_WAIT 0x8E16
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void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
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void glGetBooleani_v (GLenum, GLuint, GLboolean*)
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void glEnablei (GLenum, GLuint)
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void glDisablei (GLenum, GLuint)
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GLboolean glIsEnabledi (GLenum, GLuint)
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void glBeginTransformFeedback (GLenum)
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void glColorMaski (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
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void glGetBooleani_v (GLenum pname, GLuint index, GLboolean* data)
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void glEnablei (GLenum cap, GLuint index)
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void glDisablei (GLenum cap, GLuint index)
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GLboolean glIsEnabledi (GLenum cap, GLuint index)
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void glBeginTransformFeedback (GLenum primitiveMode)
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void glEndTransformFeedback (void)
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void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar *const*, GLenum)
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void glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
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void glClampColor (GLenum, GLenum)
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void glBeginConditionalRender (GLuint, GLenum)
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void glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)
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void glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
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void glClampColor (GLenum target, GLenum clamp)
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void glBeginConditionalRender (GLuint id, GLenum mode)
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void glEndConditionalRender (void)
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void glVertexAttribI1i (GLuint, GLint)
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void glVertexAttribI2i (GLuint, GLint, GLint)
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void glVertexAttribI3i (GLuint, GLint, GLint, GLint)
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void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint)
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void glVertexAttribI1ui (GLuint, GLuint)
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void glVertexAttribI2ui (GLuint, GLuint, GLuint)
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void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint)
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void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint)
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void glVertexAttribI1iv (GLuint, const GLint*)
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void glVertexAttribI2iv (GLuint, const GLint*)
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void glVertexAttribI3iv (GLuint, const GLint*)
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void glVertexAttribI4iv (GLuint, const GLint*)
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void glVertexAttribI1uiv (GLuint, const GLuint*)
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void glVertexAttribI2uiv (GLuint, const GLuint*)
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void glVertexAttribI3uiv (GLuint, const GLuint*)
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void glVertexAttribI4uiv (GLuint, const GLuint*)
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void glVertexAttribI4bv (GLuint, const GLbyte*)
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void glVertexAttribI4sv (GLuint, const GLshort*)
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void glVertexAttribI4ubv (GLuint, const GLubyte*)
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void glVertexAttribI4usv (GLuint, const GLushort*)
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void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const void*)
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void glGetVertexAttribIiv (GLuint, GLenum, GLint*)
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void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*)
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void glGetUniformuiv (GLuint, GLint, GLuint*)
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void glBindFragDataLocation (GLuint, GLuint, const GLchar*)
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GLint glGetFragDataLocation (GLuint, const GLchar*)
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void glUniform1ui (GLint, GLuint)
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void glUniform2ui (GLint, GLuint, GLuint)
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void glUniform3ui (GLint, GLuint, GLuint, GLuint)
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void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint)
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void glUniform1uiv (GLint, GLsizei, const GLuint*)
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void glUniform2uiv (GLint, GLsizei, const GLuint*)
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void glUniform3uiv (GLint, GLsizei, const GLuint*)
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void glUniform4uiv (GLint, GLsizei, const GLuint*)
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void glTexParameterIiv (GLenum, GLenum, const GLint*)
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void glTexParameterIuiv (GLenum, GLenum, const GLuint*)
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void glGetTexParameterIiv (GLenum, GLenum, GLint*)
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void glGetTexParameterIuiv (GLenum, GLenum, GLuint*)
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void glClearBufferiv (GLenum, GLint, const GLint*)
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void glClearBufferuiv (GLenum, GLint, const GLuint*)
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void glClearBufferfv (GLenum, GLint, const GLfloat*)
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void glClearBufferfi (GLenum, GLint, GLfloat, GLint)
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const GLubyte* glGetStringi (GLenum, GLuint)
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void glVertexAttribI1i (GLuint index, GLint v0)
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void glVertexAttribI2i (GLuint index, GLint v0, GLint v1)
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void glVertexAttribI3i (GLuint index, GLint v0, GLint v1, GLint v2)
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void glVertexAttribI4i (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
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void glVertexAttribI1ui (GLuint index, GLuint v0)
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void glVertexAttribI2ui (GLuint index, GLuint v0, GLuint v1)
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void glVertexAttribI3ui (GLuint index, GLuint v0, GLuint v1, GLuint v2)
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void glVertexAttribI4ui (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
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void glVertexAttribI1iv (GLuint index, const GLint* v0)
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void glVertexAttribI2iv (GLuint index, const GLint* v0)
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void glVertexAttribI3iv (GLuint index, const GLint* v0)
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void glVertexAttribI4iv (GLuint index, const GLint* v0)
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void glVertexAttribI1uiv (GLuint index, const GLuint* v0)
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void glVertexAttribI2uiv (GLuint index, const GLuint* v0)
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void glVertexAttribI3uiv (GLuint index, const GLuint* v0)
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void glVertexAttribI4uiv (GLuint index, const GLuint* v0)
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void glVertexAttribI4bv (GLuint index, const GLbyte* v0)
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void glVertexAttribI4sv (GLuint index, const GLshort* v0)
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void glVertexAttribI4ubv (GLuint index, const GLubyte* v0)
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void glVertexAttribI4usv (GLuint index, const GLushort* v0)
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void glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer)
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void glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params)
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void glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params)
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void glGetUniformuiv (GLuint program, GLint location, GLuint* params)
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void glBindFragDataLocation (GLuint program, GLuint colorNumber, const GLchar* name)
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GLint glGetFragDataLocation (GLuint program, const GLchar* name)
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void glUniform1ui (GLint location, GLuint v0)
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void glUniform2ui (GLint location, GLuint v0, GLuint v1)
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void glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2)
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void glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
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void glUniform1uiv (GLint location, GLsizei count, const GLuint* value)
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void glUniform2uiv (GLint location, GLsizei count, const GLuint* value)
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void glUniform3uiv (GLint location, GLsizei count, const GLuint* value)
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void glUniform4uiv (GLint location, GLsizei count, const GLuint* value)
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void glTexParameterIiv (GLenum target, GLenum pname, const GLint* params)
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void glTexParameterIuiv (GLenum target, GLenum pname, const GLuint* params)
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void glGetTexParameterIiv (GLenum target, GLenum pname, GLint* params)
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void glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint* params)
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void glClearBufferiv (GLenum buffer, GLint drawBuffer, const GLint* value)
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void glClearBufferuiv (GLenum buffer, GLint drawBuffer, const GLuint* value)
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void glClearBufferfv (GLenum buffer, GLint drawBuffer, const GLfloat* value)
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void glClearBufferfi (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
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const GLubyte* glGetStringi (GLenum name, GLuint index)
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@ -35,7 +35,7 @@ http://www.opengl.org/registry/doc/glspec30.20080811.pdf
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GL_BUFFER_ACCESS_FLAGS 0x911F
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GL_BUFFER_MAP_LENGTH 0x9120
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GL_BUFFER_MAP_OFFSET 0x9121
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void glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei)
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void glDrawElementsInstanced (GLenum, GLsizei, GLenum, const void*, GLsizei)
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void glTexBuffer (GLenum, GLenum, GLuint)
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void glPrimitiveRestartIndex (GLuint)
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void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount)
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void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount)
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void glTexBuffer (GLenum target, GLenum internalFormat, GLuint buffer)
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void glPrimitiveRestartIndex (GLuint buffer)
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@ -23,6 +23,6 @@ http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf
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GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
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GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
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GL_CONTEXT_PROFILE_MASK 0x9126
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void glGetInteger64i_v (GLenum, GLuint, GLint64 *)
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void glGetBufferParameteri64v (GLenum, GLenum, GLint64 *)
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void glFramebufferTexture (GLenum, GLenum, GLuint, GLint)
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void glGetInteger64i_v (GLenum pname, GLuint index, GLint64 * data)
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void glGetBufferParameteri64v (GLenum target, GLenum value, GLint64 * data)
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void glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)
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