diff --git a/auto/Makefile b/auto/Makefile index 8a71e59..a566127 100644 --- a/auto/Makefile +++ b/auto/Makefile @@ -212,7 +212,6 @@ $(S.DEST)/glew.c: $(EXT)/.dummy cat $(SRC)/glew_head.c >> $@ $(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@ - echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ $(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@ echo -e "\nstatic const char * _glewExtensionLookup[] = {" >> $@; diff --git a/auto/core/gl/GL_VERSION_1_1 b/auto/core/gl/GL_VERSION_1_1 new file mode 100644 index 0000000..ba65da1 --- /dev/null +++ b/auto/core/gl/GL_VERSION_1_1 @@ -0,0 +1,874 @@ +GL_VERSION_1_1 +https://www.khronos.org/registry/OpenGL/specs/gl/glspec11.pdf + + + GL_ZERO 0 + GL_FALSE 0 + GL_LOGIC_OP 0x0BF1 + GL_NONE 0 + GL_TEXTURE_COMPONENTS 0x1003 + GL_NO_ERROR 0 + GL_POINTS 0x0000 + GL_CURRENT_BIT 0x00000001 + GL_TRUE 1 + GL_ONE 1 + GL_CLIENT_PIXEL_STORE_BIT 0x00000001 + GL_LINES 0x0001 + GL_LINE_LOOP 0x0002 + GL_POINT_BIT 0x00000002 + GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 + GL_LINE_STRIP 0x0003 + GL_LINE_BIT 0x00000004 + GL_TRIANGLES 0x0004 + GL_TRIANGLE_STRIP 0x0005 + GL_TRIANGLE_FAN 0x0006 + GL_QUADS 0x0007 + GL_QUAD_STRIP 0x0008 + GL_POLYGON_BIT 0x00000008 + GL_POLYGON 0x0009 + GL_POLYGON_STIPPLE_BIT 0x00000010 + GL_PIXEL_MODE_BIT 0x00000020 + GL_LIGHTING_BIT 0x00000040 + GL_FOG_BIT 0x00000080 + GL_DEPTH_BUFFER_BIT 0x00000100 + GL_ACCUM 0x0100 + GL_LOAD 0x0101 + GL_RETURN 0x0102 + GL_MULT 0x0103 + GL_ADD 0x0104 + GL_NEVER 0x0200 + GL_ACCUM_BUFFER_BIT 0x00000200 + GL_LESS 0x0201 + GL_EQUAL 0x0202 + GL_LEQUAL 0x0203 + GL_GREATER 0x0204 + GL_NOTEQUAL 0x0205 + GL_GEQUAL 0x0206 + GL_ALWAYS 0x0207 + GL_SRC_COLOR 0x0300 + GL_ONE_MINUS_SRC_COLOR 0x0301 + GL_SRC_ALPHA 0x0302 + GL_ONE_MINUS_SRC_ALPHA 0x0303 + GL_DST_ALPHA 0x0304 + GL_ONE_MINUS_DST_ALPHA 0x0305 + GL_DST_COLOR 0x0306 + GL_ONE_MINUS_DST_COLOR 0x0307 + GL_SRC_ALPHA_SATURATE 0x0308 + GL_STENCIL_BUFFER_BIT 0x00000400 + GL_FRONT_LEFT 0x0400 + GL_FRONT_RIGHT 0x0401 + GL_BACK_LEFT 0x0402 + GL_BACK_RIGHT 0x0403 + GL_FRONT 0x0404 + GL_BACK 0x0405 + GL_LEFT 0x0406 + GL_RIGHT 0x0407 + GL_FRONT_AND_BACK 0x0408 + GL_AUX0 0x0409 + GL_AUX1 0x040A + GL_AUX2 0x040B + GL_AUX3 0x040C + GL_INVALID_ENUM 0x0500 + GL_INVALID_VALUE 0x0501 + GL_INVALID_OPERATION 0x0502 + GL_STACK_OVERFLOW 0x0503 + GL_STACK_UNDERFLOW 0x0504 + GL_OUT_OF_MEMORY 0x0505 + GL_2D 0x0600 + GL_3D 0x0601 + GL_3D_COLOR 0x0602 + GL_3D_COLOR_TEXTURE 0x0603 + GL_4D_COLOR_TEXTURE 0x0604 + GL_PASS_THROUGH_TOKEN 0x0700 + GL_POINT_TOKEN 0x0701 + GL_LINE_TOKEN 0x0702 + GL_POLYGON_TOKEN 0x0703 + GL_BITMAP_TOKEN 0x0704 + GL_DRAW_PIXEL_TOKEN 0x0705 + GL_COPY_PIXEL_TOKEN 0x0706 + GL_LINE_RESET_TOKEN 0x0707 + GL_EXP 0x0800 + GL_VIEWPORT_BIT 0x00000800 + GL_EXP2 0x0801 + GL_CW 0x0900 + GL_CCW 0x0901 + GL_COEFF 0x0A00 + GL_ORDER 0x0A01 + GL_DOMAIN 0x0A02 + GL_CURRENT_COLOR 0x0B00 + GL_CURRENT_INDEX 0x0B01 + GL_CURRENT_NORMAL 0x0B02 + GL_CURRENT_TEXTURE_COORDS 0x0B03 + GL_CURRENT_RASTER_COLOR 0x0B04 + GL_CURRENT_RASTER_INDEX 0x0B05 + GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 + GL_CURRENT_RASTER_POSITION 0x0B07 + GL_CURRENT_RASTER_POSITION_VALID 0x0B08 + GL_CURRENT_RASTER_DISTANCE 0x0B09 + GL_POINT_SMOOTH 0x0B10 + GL_POINT_SIZE 0x0B11 + GL_POINT_SIZE_RANGE 0x0B12 + GL_POINT_SIZE_GRANULARITY 0x0B13 + GL_LINE_SMOOTH 0x0B20 + GL_LINE_WIDTH 0x0B21 + GL_LINE_WIDTH_RANGE 0x0B22 + GL_LINE_WIDTH_GRANULARITY 0x0B23 + GL_LINE_STIPPLE 0x0B24 + GL_LINE_STIPPLE_PATTERN 0x0B25 + GL_LINE_STIPPLE_REPEAT 0x0B26 + GL_LIST_MODE 0x0B30 + GL_MAX_LIST_NESTING 0x0B31 + GL_LIST_BASE 0x0B32 + GL_LIST_INDEX 0x0B33 + GL_POLYGON_MODE 0x0B40 + GL_POLYGON_SMOOTH 0x0B41 + GL_POLYGON_STIPPLE 0x0B42 + GL_EDGE_FLAG 0x0B43 + GL_CULL_FACE 0x0B44 + GL_CULL_FACE_MODE 0x0B45 + GL_FRONT_FACE 0x0B46 + GL_LIGHTING 0x0B50 + GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 + GL_LIGHT_MODEL_TWO_SIDE 0x0B52 + GL_LIGHT_MODEL_AMBIENT 0x0B53 + GL_SHADE_MODEL 0x0B54 + GL_COLOR_MATERIAL_FACE 0x0B55 + GL_COLOR_MATERIAL_PARAMETER 0x0B56 + GL_COLOR_MATERIAL 0x0B57 + GL_FOG 0x0B60 + GL_FOG_INDEX 0x0B61 + GL_FOG_DENSITY 0x0B62 + GL_FOG_START 0x0B63 + GL_FOG_END 0x0B64 + GL_FOG_MODE 0x0B65 + GL_FOG_COLOR 0x0B66 + GL_DEPTH_RANGE 0x0B70 + GL_DEPTH_TEST 0x0B71 + GL_DEPTH_WRITEMASK 0x0B72 + GL_DEPTH_CLEAR_VALUE 0x0B73 + GL_DEPTH_FUNC 0x0B74 + GL_ACCUM_CLEAR_VALUE 0x0B80 + GL_STENCIL_TEST 0x0B90 + GL_STENCIL_CLEAR_VALUE 0x0B91 + GL_STENCIL_FUNC 0x0B92 + GL_STENCIL_VALUE_MASK 0x0B93 + GL_STENCIL_FAIL 0x0B94 + GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 + GL_STENCIL_PASS_DEPTH_PASS 0x0B96 + GL_STENCIL_REF 0x0B97 + GL_STENCIL_WRITEMASK 0x0B98 + GL_MATRIX_MODE 0x0BA0 + GL_NORMALIZE 0x0BA1 + GL_VIEWPORT 0x0BA2 + GL_MODELVIEW_STACK_DEPTH 0x0BA3 + GL_PROJECTION_STACK_DEPTH 0x0BA4 + GL_TEXTURE_STACK_DEPTH 0x0BA5 + GL_MODELVIEW_MATRIX 0x0BA6 + GL_PROJECTION_MATRIX 0x0BA7 + GL_TEXTURE_MATRIX 0x0BA8 + GL_ATTRIB_STACK_DEPTH 0x0BB0 + GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 + GL_ALPHA_TEST 0x0BC0 + GL_ALPHA_TEST_FUNC 0x0BC1 + GL_ALPHA_TEST_REF 0x0BC2 + GL_DITHER 0x0BD0 + GL_BLEND_DST 0x0BE0 + GL_BLEND_SRC 0x0BE1 + GL_BLEND 0x0BE2 + GL_LOGIC_OP_MODE 0x0BF0 + GL_INDEX_LOGIC_OP 0x0BF1 + GL_COLOR_LOGIC_OP 0x0BF2 + GL_AUX_BUFFERS 0x0C00 + GL_DRAW_BUFFER 0x0C01 + GL_READ_BUFFER 0x0C02 + GL_SCISSOR_BOX 0x0C10 + GL_SCISSOR_TEST 0x0C11 + GL_INDEX_CLEAR_VALUE 0x0C20 + GL_INDEX_WRITEMASK 0x0C21 + GL_COLOR_CLEAR_VALUE 0x0C22 + GL_COLOR_WRITEMASK 0x0C23 + GL_INDEX_MODE 0x0C30 + GL_RGBA_MODE 0x0C31 + GL_DOUBLEBUFFER 0x0C32 + GL_STEREO 0x0C33 + GL_RENDER_MODE 0x0C40 + GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 + GL_POINT_SMOOTH_HINT 0x0C51 + GL_LINE_SMOOTH_HINT 0x0C52 + GL_POLYGON_SMOOTH_HINT 0x0C53 + GL_FOG_HINT 0x0C54 + GL_TEXTURE_GEN_S 0x0C60 + GL_TEXTURE_GEN_T 0x0C61 + GL_TEXTURE_GEN_R 0x0C62 + GL_TEXTURE_GEN_Q 0x0C63 + GL_PIXEL_MAP_I_TO_I 0x0C70 + GL_PIXEL_MAP_S_TO_S 0x0C71 + GL_PIXEL_MAP_I_TO_R 0x0C72 + GL_PIXEL_MAP_I_TO_G 0x0C73 + GL_PIXEL_MAP_I_TO_B 0x0C74 + GL_PIXEL_MAP_I_TO_A 0x0C75 + GL_PIXEL_MAP_R_TO_R 0x0C76 + GL_PIXEL_MAP_G_TO_G 0x0C77 + GL_PIXEL_MAP_B_TO_B 0x0C78 + GL_PIXEL_MAP_A_TO_A 0x0C79 + GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 + GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 + GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 + GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 + GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 + GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 + GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 + GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 + GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 + GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 + GL_UNPACK_SWAP_BYTES 0x0CF0 + GL_UNPACK_LSB_FIRST 0x0CF1 + GL_UNPACK_ROW_LENGTH 0x0CF2 + GL_UNPACK_SKIP_ROWS 0x0CF3 + GL_UNPACK_SKIP_PIXELS 0x0CF4 + GL_UNPACK_ALIGNMENT 0x0CF5 + GL_PACK_SWAP_BYTES 0x0D00 + GL_PACK_LSB_FIRST 0x0D01 + GL_PACK_ROW_LENGTH 0x0D02 + GL_PACK_SKIP_ROWS 0x0D03 + GL_PACK_SKIP_PIXELS 0x0D04 + GL_PACK_ALIGNMENT 0x0D05 + GL_MAP_COLOR 0x0D10 + GL_MAP_STENCIL 0x0D11 + GL_INDEX_SHIFT 0x0D12 + GL_INDEX_OFFSET 0x0D13 + GL_RED_SCALE 0x0D14 + GL_RED_BIAS 0x0D15 + GL_ZOOM_X 0x0D16 + GL_ZOOM_Y 0x0D17 + GL_GREEN_SCALE 0x0D18 + GL_GREEN_BIAS 0x0D19 + GL_BLUE_SCALE 0x0D1A + GL_BLUE_BIAS 0x0D1B + GL_ALPHA_SCALE 0x0D1C + GL_ALPHA_BIAS 0x0D1D + GL_DEPTH_SCALE 0x0D1E + GL_DEPTH_BIAS 0x0D1F + GL_MAX_EVAL_ORDER 0x0D30 + GL_MAX_LIGHTS 0x0D31 + GL_MAX_CLIP_PLANES 0x0D32 + GL_MAX_TEXTURE_SIZE 0x0D33 + GL_MAX_PIXEL_MAP_TABLE 0x0D34 + GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 + GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 + GL_MAX_NAME_STACK_DEPTH 0x0D37 + GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 + GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 + GL_MAX_VIEWPORT_DIMS 0x0D3A + GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + GL_SUBPIXEL_BITS 0x0D50 + GL_INDEX_BITS 0x0D51 + GL_RED_BITS 0x0D52 + GL_GREEN_BITS 0x0D53 + GL_BLUE_BITS 0x0D54 + GL_ALPHA_BITS 0x0D55 + GL_DEPTH_BITS 0x0D56 + GL_STENCIL_BITS 0x0D57 + GL_ACCUM_RED_BITS 0x0D58 + GL_ACCUM_GREEN_BITS 0x0D59 + GL_ACCUM_BLUE_BITS 0x0D5A + GL_ACCUM_ALPHA_BITS 0x0D5B + GL_NAME_STACK_DEPTH 0x0D70 + GL_AUTO_NORMAL 0x0D80 + GL_MAP1_COLOR_4 0x0D90 + GL_MAP1_INDEX 0x0D91 + GL_MAP1_NORMAL 0x0D92 + GL_MAP1_TEXTURE_COORD_1 0x0D93 + GL_MAP1_TEXTURE_COORD_2 0x0D94 + GL_MAP1_TEXTURE_COORD_3 0x0D95 + GL_MAP1_TEXTURE_COORD_4 0x0D96 + GL_MAP1_VERTEX_3 0x0D97 + GL_MAP1_VERTEX_4 0x0D98 + GL_MAP2_COLOR_4 0x0DB0 + GL_MAP2_INDEX 0x0DB1 + GL_MAP2_NORMAL 0x0DB2 + GL_MAP2_TEXTURE_COORD_1 0x0DB3 + GL_MAP2_TEXTURE_COORD_2 0x0DB4 + GL_MAP2_TEXTURE_COORD_3 0x0DB5 + GL_MAP2_TEXTURE_COORD_4 0x0DB6 + GL_MAP2_VERTEX_3 0x0DB7 + GL_MAP2_VERTEX_4 0x0DB8 + GL_MAP1_GRID_DOMAIN 0x0DD0 + GL_MAP1_GRID_SEGMENTS 0x0DD1 + GL_MAP2_GRID_DOMAIN 0x0DD2 + GL_MAP2_GRID_SEGMENTS 0x0DD3 + GL_TEXTURE_1D 0x0DE0 + GL_TEXTURE_2D 0x0DE1 + GL_FEEDBACK_BUFFER_POINTER 0x0DF0 + GL_FEEDBACK_BUFFER_SIZE 0x0DF1 + GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + GL_SELECTION_BUFFER_POINTER 0x0DF3 + GL_SELECTION_BUFFER_SIZE 0x0DF4 + GL_TEXTURE_WIDTH 0x1000 + GL_TRANSFORM_BIT 0x00001000 + GL_TEXTURE_HEIGHT 0x1001 + GL_TEXTURE_INTERNAL_FORMAT 0x1003 + GL_TEXTURE_BORDER_COLOR 0x1004 + GL_TEXTURE_BORDER 0x1005 + GL_DONT_CARE 0x1100 + GL_FASTEST 0x1101 + GL_NICEST 0x1102 + GL_AMBIENT 0x1200 + GL_DIFFUSE 0x1201 + GL_SPECULAR 0x1202 + GL_POSITION 0x1203 + GL_SPOT_DIRECTION 0x1204 + GL_SPOT_EXPONENT 0x1205 + GL_SPOT_CUTOFF 0x1206 + GL_CONSTANT_ATTENUATION 0x1207 + GL_LINEAR_ATTENUATION 0x1208 + GL_QUADRATIC_ATTENUATION 0x1209 + GL_COMPILE 0x1300 + GL_COMPILE_AND_EXECUTE 0x1301 + GL_BYTE 0x1400 + GL_UNSIGNED_BYTE 0x1401 + GL_SHORT 0x1402 + GL_UNSIGNED_SHORT 0x1403 + GL_INT 0x1404 + GL_UNSIGNED_INT 0x1405 + GL_FLOAT 0x1406 + GL_2_BYTES 0x1407 + GL_3_BYTES 0x1408 + GL_4_BYTES 0x1409 + GL_DOUBLE 0x140A + GL_CLEAR 0x1500 + GL_AND 0x1501 + GL_AND_REVERSE 0x1502 + GL_COPY 0x1503 + GL_AND_INVERTED 0x1504 + GL_NOOP 0x1505 + GL_XOR 0x1506 + GL_OR 0x1507 + GL_NOR 0x1508 + GL_EQUIV 0x1509 + GL_INVERT 0x150A + GL_OR_REVERSE 0x150B + GL_COPY_INVERTED 0x150C + GL_OR_INVERTED 0x150D + GL_NAND 0x150E + GL_SET 0x150F + GL_EMISSION 0x1600 + GL_SHININESS 0x1601 + GL_AMBIENT_AND_DIFFUSE 0x1602 + GL_COLOR_INDEXES 0x1603 + GL_MODELVIEW 0x1700 + GL_PROJECTION 0x1701 + GL_TEXTURE 0x1702 + GL_COLOR 0x1800 + GL_DEPTH 0x1801 + GL_STENCIL 0x1802 + GL_COLOR_INDEX 0x1900 + GL_STENCIL_INDEX 0x1901 + GL_DEPTH_COMPONENT 0x1902 + GL_RED 0x1903 + GL_GREEN 0x1904 + GL_BLUE 0x1905 + GL_ALPHA 0x1906 + GL_RGB 0x1907 + GL_RGBA 0x1908 + GL_LUMINANCE 0x1909 + GL_LUMINANCE_ALPHA 0x190A + GL_BITMAP 0x1A00 + GL_POINT 0x1B00 + GL_LINE 0x1B01 + GL_FILL 0x1B02 + GL_RENDER 0x1C00 + GL_FEEDBACK 0x1C01 + GL_SELECT 0x1C02 + GL_FLAT 0x1D00 + GL_SMOOTH 0x1D01 + GL_KEEP 0x1E00 + GL_REPLACE 0x1E01 + GL_INCR 0x1E02 + GL_DECR 0x1E03 + GL_VENDOR 0x1F00 + GL_RENDERER 0x1F01 + GL_VERSION 0x1F02 + GL_EXTENSIONS 0x1F03 + GL_S 0x2000 + GL_ENABLE_BIT 0x00002000 + GL_T 0x2001 + GL_R 0x2002 + GL_Q 0x2003 + GL_MODULATE 0x2100 + GL_DECAL 0x2101 + GL_TEXTURE_ENV_MODE 0x2200 + GL_TEXTURE_ENV_COLOR 0x2201 + GL_TEXTURE_ENV 0x2300 + GL_EYE_LINEAR 0x2400 + GL_OBJECT_LINEAR 0x2401 + GL_SPHERE_MAP 0x2402 + GL_TEXTURE_GEN_MODE 0x2500 + GL_OBJECT_PLANE 0x2501 + GL_EYE_PLANE 0x2502 + GL_NEAREST 0x2600 + GL_LINEAR 0x2601 + GL_NEAREST_MIPMAP_NEAREST 0x2700 + GL_LINEAR_MIPMAP_NEAREST 0x2701 + GL_NEAREST_MIPMAP_LINEAR 0x2702 + GL_LINEAR_MIPMAP_LINEAR 0x2703 + GL_TEXTURE_MAG_FILTER 0x2800 + GL_TEXTURE_MIN_FILTER 0x2801 + GL_TEXTURE_WRAP_S 0x2802 + GL_TEXTURE_WRAP_T 0x2803 + GL_CLAMP 0x2900 + GL_REPEAT 0x2901 + GL_POLYGON_OFFSET_UNITS 0x2A00 + GL_POLYGON_OFFSET_POINT 0x2A01 + GL_POLYGON_OFFSET_LINE 0x2A02 + GL_R3_G3_B2 0x2A10 + GL_V2F 0x2A20 + GL_V3F 0x2A21 + GL_C4UB_V2F 0x2A22 + GL_C4UB_V3F 0x2A23 + GL_C3F_V3F 0x2A24 + GL_N3F_V3F 0x2A25 + GL_C4F_N3F_V3F 0x2A26 + GL_T2F_V3F 0x2A27 + GL_T4F_V4F 0x2A28 + GL_T2F_C4UB_V3F 0x2A29 + GL_T2F_C3F_V3F 0x2A2A + GL_T2F_N3F_V3F 0x2A2B + GL_T2F_C4F_N3F_V3F 0x2A2C + GL_T4F_C4F_N3F_V4F 0x2A2D + GL_CLIP_PLANE0 0x3000 + GL_CLIP_PLANE1 0x3001 + GL_CLIP_PLANE2 0x3002 + GL_CLIP_PLANE3 0x3003 + GL_CLIP_PLANE4 0x3004 + GL_CLIP_PLANE5 0x3005 + GL_LIGHT0 0x4000 + GL_COLOR_BUFFER_BIT 0x00004000 + GL_LIGHT1 0x4001 + GL_LIGHT2 0x4002 + GL_LIGHT3 0x4003 + GL_LIGHT4 0x4004 + GL_LIGHT5 0x4005 + GL_LIGHT6 0x4006 + GL_LIGHT7 0x4007 + GL_HINT_BIT 0x00008000 + GL_POLYGON_OFFSET_FILL 0x8037 + GL_POLYGON_OFFSET_FACTOR 0x8038 + GL_ALPHA4 0x803B + GL_ALPHA8 0x803C + GL_ALPHA12 0x803D + GL_ALPHA16 0x803E + GL_LUMINANCE4 0x803F + GL_LUMINANCE8 0x8040 + GL_LUMINANCE12 0x8041 + GL_LUMINANCE16 0x8042 + GL_LUMINANCE4_ALPHA4 0x8043 + GL_LUMINANCE6_ALPHA2 0x8044 + GL_LUMINANCE8_ALPHA8 0x8045 + GL_LUMINANCE12_ALPHA4 0x8046 + GL_LUMINANCE12_ALPHA12 0x8047 + GL_LUMINANCE16_ALPHA16 0x8048 + GL_INTENSITY 0x8049 + GL_INTENSITY4 0x804A + GL_INTENSITY8 0x804B + GL_INTENSITY12 0x804C + GL_INTENSITY16 0x804D + GL_RGB4 0x804F + GL_RGB5 0x8050 + GL_RGB8 0x8051 + GL_RGB10 0x8052 + GL_RGB12 0x8053 + GL_RGB16 0x8054 + GL_RGBA2 0x8055 + GL_RGBA4 0x8056 + GL_RGB5_A1 0x8057 + GL_RGBA8 0x8058 + GL_RGB10_A2 0x8059 + GL_RGBA12 0x805A + GL_RGBA16 0x805B + GL_TEXTURE_RED_SIZE 0x805C + GL_TEXTURE_GREEN_SIZE 0x805D + GL_TEXTURE_BLUE_SIZE 0x805E + GL_TEXTURE_ALPHA_SIZE 0x805F + GL_TEXTURE_LUMINANCE_SIZE 0x8060 + GL_TEXTURE_INTENSITY_SIZE 0x8061 + GL_PROXY_TEXTURE_1D 0x8063 + GL_PROXY_TEXTURE_2D 0x8064 + GL_TEXTURE_PRIORITY 0x8066 + GL_TEXTURE_RESIDENT 0x8067 + GL_TEXTURE_BINDING_1D 0x8068 + GL_TEXTURE_BINDING_2D 0x8069 + GL_VERTEX_ARRAY 0x8074 + GL_NORMAL_ARRAY 0x8075 + GL_COLOR_ARRAY 0x8076 + GL_INDEX_ARRAY 0x8077 + GL_TEXTURE_COORD_ARRAY 0x8078 + GL_EDGE_FLAG_ARRAY 0x8079 + GL_VERTEX_ARRAY_SIZE 0x807A + GL_VERTEX_ARRAY_TYPE 0x807B + GL_VERTEX_ARRAY_STRIDE 0x807C + GL_NORMAL_ARRAY_TYPE 0x807E + GL_NORMAL_ARRAY_STRIDE 0x807F + GL_COLOR_ARRAY_SIZE 0x8081 + GL_COLOR_ARRAY_TYPE 0x8082 + GL_COLOR_ARRAY_STRIDE 0x8083 + GL_INDEX_ARRAY_TYPE 0x8085 + GL_INDEX_ARRAY_STRIDE 0x8086 + GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 + GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 + GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A + GL_EDGE_FLAG_ARRAY_STRIDE 0x808C + GL_VERTEX_ARRAY_POINTER 0x808E + GL_NORMAL_ARRAY_POINTER 0x808F + GL_COLOR_ARRAY_POINTER 0x8090 + GL_INDEX_ARRAY_POINTER 0x8091 + GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 + GL_EDGE_FLAG_ARRAY_POINTER 0x8093 + GL_COLOR_INDEX1_EXT 0x80E2 + GL_COLOR_INDEX2_EXT 0x80E3 + GL_COLOR_INDEX4_EXT 0x80E4 + GL_COLOR_INDEX8_EXT 0x80E5 + GL_COLOR_INDEX12_EXT 0x80E6 + GL_COLOR_INDEX16_EXT 0x80E7 + GL_EVAL_BIT 0x00010000 + GL_LIST_BIT 0x00020000 + GL_TEXTURE_BIT 0x00040000 + GL_SCISSOR_BIT 0x00080000 + GL_ALL_ATTRIB_BITS 0x000fffff + GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + void glAccum (GLenum op, GLfloat value) + void glAlphaFunc (GLenum func, GLclampf ref) + GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) + void glArrayElement (GLint i) + void glBegin (GLenum mode) + void glBindTexture (GLenum target, GLuint texture) + void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) + void glBlendFunc (GLenum sfactor, GLenum dfactor) + void glCallList (GLuint list) + void glCallLists (GLsizei n, GLenum type, const void *lists) + void glClear (GLbitfield mask) + void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) + void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) + void glClearDepth (GLclampd depth) + void glClearIndex (GLfloat c) + void glClearStencil (GLint s) + void glClipPlane (GLenum plane, const GLdouble *equation) + void glColor3b (GLbyte red, GLbyte green, GLbyte blue) + void glColor3bv (const GLbyte *v) + void glColor3d (GLdouble red, GLdouble green, GLdouble blue) + void glColor3dv (const GLdouble *v) + void glColor3f (GLfloat red, GLfloat green, GLfloat blue) + void glColor3fv (const GLfloat *v) + void glColor3i (GLint red, GLint green, GLint blue) + void glColor3iv (const GLint *v) + void glColor3s (GLshort red, GLshort green, GLshort blue) + void glColor3sv (const GLshort *v) + void glColor3ub (GLubyte red, GLubyte green, GLubyte blue) + void glColor3ubv (const GLubyte *v) + void glColor3ui (GLuint red, GLuint green, GLuint blue) + void glColor3uiv (const GLuint *v) + void glColor3us (GLushort red, GLushort green, GLushort blue) + void glColor3usv (const GLushort *v) + void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) + void glColor4bv (const GLbyte *v) + void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) + void glColor4dv (const GLdouble *v) + void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) + void glColor4fv (const GLfloat *v) + void glColor4i (GLint red, GLint green, GLint blue, GLint alpha) + void glColor4iv (const GLint *v) + void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) + void glColor4sv (const GLshort *v) + void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) + void glColor4ubv (const GLubyte *v) + void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) + void glColor4uiv (const GLuint *v) + void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) + void glColor4usv (const GLushort *v) + void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) + void glColorMaterial (GLenum face, GLenum mode) + void glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) + void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) + void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) + void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) + void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) + void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) + void glCullFace (GLenum mode) + void glDeleteLists (GLuint list, GLsizei range) + void glDeleteTextures (GLsizei n, const GLuint *textures) + void glDepthFunc (GLenum func) + void glDepthMask (GLboolean flag) + void glDepthRange (GLclampd zNear, GLclampd zFar) + void glDisable (GLenum cap) + void glDisableClientState (GLenum array) + void glDrawArrays (GLenum mode, GLint first, GLsizei count) + void glDrawBuffer (GLenum mode) + void glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices) + void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) + void glEdgeFlag (GLboolean flag) + void glEdgeFlagPointer (GLsizei stride, const void *pointer) + void glEdgeFlagv (const GLboolean *flag) + void glEnable (GLenum cap) + void glEnableClientState (GLenum array) + void glEnd (void) + void glEndList (void) + void glEvalCoord1d (GLdouble u) + void glEvalCoord1dv (const GLdouble *u) + void glEvalCoord1f (GLfloat u) + void glEvalCoord1fv (const GLfloat *u) + void glEvalCoord2d (GLdouble u, GLdouble v) + void glEvalCoord2dv (const GLdouble *u) + void glEvalCoord2f (GLfloat u, GLfloat v) + void glEvalCoord2fv (const GLfloat *u) + void glEvalMesh1 (GLenum mode, GLint i1, GLint i2) + void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) + void glEvalPoint1 (GLint i) + void glEvalPoint2 (GLint i, GLint j) + void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) + void glFinish (void) + void glFlush (void) + void glFogf (GLenum pname, GLfloat param) + void glFogfv (GLenum pname, const GLfloat *params) + void glFogi (GLenum pname, GLint param) + void glFogiv (GLenum pname, const GLint *params) + void glFrontFace (GLenum mode) + void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) + GLuint glGenLists (GLsizei range) + void glGenTextures (GLsizei n, GLuint *textures) + void glGetBooleanv (GLenum pname, GLboolean *params) + void glGetClipPlane (GLenum plane, GLdouble *equation) + void glGetDoublev (GLenum pname, GLdouble *params) + GLenum glGetError (void) + void glGetFloatv (GLenum pname, GLfloat *params) + void glGetIntegerv (GLenum pname, GLint *params) + void glGetLightfv (GLenum light, GLenum pname, GLfloat *params) + void glGetLightiv (GLenum light, GLenum pname, GLint *params) + void glGetMapdv (GLenum target, GLenum query, GLdouble *v) + void glGetMapfv (GLenum target, GLenum query, GLfloat *v) + void glGetMapiv (GLenum target, GLenum query, GLint *v) + void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) + void glGetMaterialiv (GLenum face, GLenum pname, GLint *params) + void glGetPixelMapfv (GLenum map, GLfloat *values) + void glGetPixelMapuiv (GLenum map, GLuint *values) + void glGetPixelMapusv (GLenum map, GLushort *values) + void glGetPointerv (GLenum pname, void* *params) + void glGetPolygonStipple (GLubyte *mask) + const GLubyte * glGetString (GLenum name) + void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) + void glGetTexEnviv (GLenum target, GLenum pname, GLint *params) + void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) + void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) + void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) + void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels) + void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) + void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) + void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) + void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) + void glHint (GLenum target, GLenum mode) + void glIndexMask (GLuint mask) + void glIndexPointer (GLenum type, GLsizei stride, const void *pointer) + void glIndexd (GLdouble c) + void glIndexdv (const GLdouble *c) + void glIndexf (GLfloat c) + void glIndexfv (const GLfloat *c) + void glIndexi (GLint c) + void glIndexiv (const GLint *c) + void glIndexs (GLshort c) + void glIndexsv (const GLshort *c) + void glIndexub (GLubyte c) + void glIndexubv (const GLubyte *c) + void glInitNames (void) + void glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer) + GLboolean glIsEnabled (GLenum cap) + GLboolean glIsList (GLuint list) + GLboolean glIsTexture (GLuint texture) + void glLightModelf (GLenum pname, GLfloat param) + void glLightModelfv (GLenum pname, const GLfloat *params) + void glLightModeli (GLenum pname, GLint param) + void glLightModeliv (GLenum pname, const GLint *params) + void glLightf (GLenum light, GLenum pname, GLfloat param) + void glLightfv (GLenum light, GLenum pname, const GLfloat *params) + void glLighti (GLenum light, GLenum pname, GLint param) + void glLightiv (GLenum light, GLenum pname, const GLint *params) + void glLineStipple (GLint factor, GLushort pattern) + void glLineWidth (GLfloat width) + void glListBase (GLuint base) + void glLoadIdentity (void) + void glLoadMatrixd (const GLdouble *m) + void glLoadMatrixf (const GLfloat *m) + void glLoadName (GLuint name) + void glLogicOp (GLenum opcode) + void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) + void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) + void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) + void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) + void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) + void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) + void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) + void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) + void glMaterialf (GLenum face, GLenum pname, GLfloat param) + void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) + void glMateriali (GLenum face, GLenum pname, GLint param) + void glMaterialiv (GLenum face, GLenum pname, const GLint *params) + void glMatrixMode (GLenum mode) + void glMultMatrixd (const GLdouble *m) + void glMultMatrixf (const GLfloat *m) + void glNewList (GLuint list, GLenum mode) + void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) + void glNormal3bv (const GLbyte *v) + void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) + void glNormal3dv (const GLdouble *v) + void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) + void glNormal3fv (const GLfloat *v) + void glNormal3i (GLint nx, GLint ny, GLint nz) + void glNormal3iv (const GLint *v) + void glNormal3s (GLshort nx, GLshort ny, GLshort nz) + void glNormal3sv (const GLshort *v) + void glNormalPointer (GLenum type, GLsizei stride, const void *pointer) + void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) + void glPassThrough (GLfloat token) + void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values) + void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values) + void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values) + void glPixelStoref (GLenum pname, GLfloat param) + void glPixelStorei (GLenum pname, GLint param) + void glPixelTransferf (GLenum pname, GLfloat param) + void glPixelTransferi (GLenum pname, GLint param) + void glPixelZoom (GLfloat xfactor, GLfloat yfactor) + void glPointSize (GLfloat size) + void glPolygonMode (GLenum face, GLenum mode) + void glPolygonOffset (GLfloat factor, GLfloat units) + void glPolygonStipple (const GLubyte *mask) + void glPopAttrib (void) + void glPopClientAttrib (void) + void glPopMatrix (void) + void glPopName (void) + void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities) + void glPushAttrib (GLbitfield mask) + void glPushClientAttrib (GLbitfield mask) + void glPushMatrix (void) + void glPushName (GLuint name) + void glRasterPos2d (GLdouble x, GLdouble y) + void glRasterPos2dv (const GLdouble *v) + void glRasterPos2f (GLfloat x, GLfloat y) + void glRasterPos2fv (const GLfloat *v) + void glRasterPos2i (GLint x, GLint y) + void glRasterPos2iv (const GLint *v) + void glRasterPos2s (GLshort x, GLshort y) + void glRasterPos2sv (const GLshort *v) + void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) + void glRasterPos3dv (const GLdouble *v) + void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) + void glRasterPos3fv (const GLfloat *v) + void glRasterPos3i (GLint x, GLint y, GLint z) + void glRasterPos3iv (const GLint *v) + void glRasterPos3s (GLshort x, GLshort y, GLshort z) + void glRasterPos3sv (const GLshort *v) + void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glRasterPos4dv (const GLdouble *v) + void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glRasterPos4fv (const GLfloat *v) + void glRasterPos4i (GLint x, GLint y, GLint z, GLint w) + void glRasterPos4iv (const GLint *v) + void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) + void glRasterPos4sv (const GLshort *v) + void glReadBuffer (GLenum mode) + void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) + void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) + void glRectdv (const GLdouble *v1, const GLdouble *v2) + void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) + void glRectfv (const GLfloat *v1, const GLfloat *v2) + void glRecti (GLint x1, GLint y1, GLint x2, GLint y2) + void glRectiv (const GLint *v1, const GLint *v2) + void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) + void glRectsv (const GLshort *v1, const GLshort *v2) + GLint glRenderMode (GLenum mode) + void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) + void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) + void glScaled (GLdouble x, GLdouble y, GLdouble z) + void glScalef (GLfloat x, GLfloat y, GLfloat z) + void glScissor (GLint x, GLint y, GLsizei width, GLsizei height) + void glSelectBuffer (GLsizei size, GLuint *buffer) + void glShadeModel (GLenum mode) + void glStencilFunc (GLenum func, GLint ref, GLuint mask) + void glStencilMask (GLuint mask) + void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) + void glTexCoord1d (GLdouble s) + void glTexCoord1dv (const GLdouble *v) + void glTexCoord1f (GLfloat s) + void glTexCoord1fv (const GLfloat *v) + void glTexCoord1i (GLint s) + void glTexCoord1iv (const GLint *v) + void glTexCoord1s (GLshort s) + void glTexCoord1sv (const GLshort *v) + void glTexCoord2d (GLdouble s, GLdouble t) + void glTexCoord2dv (const GLdouble *v) + void glTexCoord2f (GLfloat s, GLfloat t) + void glTexCoord2fv (const GLfloat *v) + void glTexCoord2i (GLint s, GLint t) + void glTexCoord2iv (const GLint *v) + void glTexCoord2s (GLshort s, GLshort t) + void glTexCoord2sv (const GLshort *v) + void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) + void glTexCoord3dv (const GLdouble *v) + void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) + void glTexCoord3fv (const GLfloat *v) + void glTexCoord3i (GLint s, GLint t, GLint r) + void glTexCoord3iv (const GLint *v) + void glTexCoord3s (GLshort s, GLshort t, GLshort r) + void glTexCoord3sv (const GLshort *v) + void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) + void glTexCoord4dv (const GLdouble *v) + void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) + void glTexCoord4fv (const GLfloat *v) + void glTexCoord4i (GLint s, GLint t, GLint r, GLint q) + void glTexCoord4iv (const GLint *v) + void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) + void glTexCoord4sv (const GLshort *v) + void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) + void glTexEnvf (GLenum target, GLenum pname, GLfloat param) + void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) + void glTexEnvi (GLenum target, GLenum pname, GLint param) + void glTexEnviv (GLenum target, GLenum pname, const GLint *params) + void glTexGend (GLenum coord, GLenum pname, GLdouble param) + void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) + void glTexGenf (GLenum coord, GLenum pname, GLfloat param) + void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) + void glTexGeni (GLenum coord, GLenum pname, GLint param) + void glTexGeniv (GLenum coord, GLenum pname, const GLint *params) + void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) + void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) + void glTexParameterf (GLenum target, GLenum pname, GLfloat param) + void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) + void glTexParameteri (GLenum target, GLenum pname, GLint param) + void glTexParameteriv (GLenum target, GLenum pname, const GLint *params) + void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) + void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) + void glTranslated (GLdouble x, GLdouble y, GLdouble z) + void glTranslatef (GLfloat x, GLfloat y, GLfloat z) + void glVertex2d (GLdouble x, GLdouble y) + void glVertex2dv (const GLdouble *v) + void glVertex2f (GLfloat x, GLfloat y) + void glVertex2fv (const GLfloat *v) + void glVertex2i (GLint x, GLint y) + void glVertex2iv (const GLint *v) + void glVertex2s (GLshort x, GLshort y) + void glVertex2sv (const GLshort *v) + void glVertex3d (GLdouble x, GLdouble y, GLdouble z) + void glVertex3dv (const GLdouble *v) + void glVertex3f (GLfloat x, GLfloat y, GLfloat z) + void glVertex3fv (const GLfloat *v) + void glVertex3i (GLint x, GLint y, GLint z) + void glVertex3iv (const GLint *v) + void glVertex3s (GLshort x, GLshort y, GLshort z) + void glVertex3sv (const GLshort *v) + void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) + void glVertex4dv (const GLdouble *v) + void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) + void glVertex4fv (const GLfloat *v) + void glVertex4i (GLint x, GLint y, GLint z, GLint w) + void glVertex4iv (const GLint *v) + void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) + void glVertex4sv (const GLshort *v) + void glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) + void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) diff --git a/auto/src/glew_head.c b/auto/src/glew_head.c index 832ded7..a9e6e8b 100644 --- a/auto/src/glew_head.c +++ b/auto/src/glew_head.c @@ -126,7 +126,16 @@ void* NSGLGetProcAddress (const GLubyte *name) /* * Define glewGetProcAddress. */ -#if defined(GLEW_REGAL) +#if defined(GLEW_CUSTOM_GET_PROC) +# ifndef GLEW_STATIC +# error GLEW_CUSTOM_GET_PROC currently requires GLEW_STATIC and defining the symbol glewGetProcAddress +# endif +# ifdef WIN32 +extern void * __stdcall glewGetProcAddress(const GLchar *name); +# else +extern void * glewGetProcAddress(const GLchar *name); +# endif +#elif defined(GLEW_REGAL) # define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) #elif defined(GLEW_OSMESA) # define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) diff --git a/auto/src/glew_head.h b/auto/src/glew_head.h index cfa4007..0f19b12 100644 --- a/auto/src/glew_head.h +++ b/auto/src/glew_head.h @@ -207,7 +207,6 @@ extern "C" { /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifndef GL_VERSION_1_1 -#define GL_VERSION_1_1 1 typedef unsigned int GLenum; typedef unsigned int GLbitfield; @@ -246,880 +245,6 @@ typedef char GLchar; typedef void *GLeglImageOES; /* GL_EXT_EGL_image_storage */ -#define GL_ZERO 0 -#define GL_FALSE 0 -#define GL_LOGIC_OP 0x0BF1 -#define GL_NONE 0 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_NO_ERROR 0 -#define GL_POINTS 0x0000 -#define GL_CURRENT_BIT 0x00000001 -#define GL_TRUE 1 -#define GL_ONE 1 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_POINT_BIT 0x00000002 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_BIT 0x00000004 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON 0x0009 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 -#define GL_NEVER 0x0200 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_EXP 0x0800 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_EXP2 0x0801 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_COLOR_INDEX 0x1900 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_BITMAP 0x1A00 -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 -#define GL_S 0x2000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV 0x2300 -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_R3_G3_B2 0x2A10 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_LIGHT0 0x4000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_HINT_BIT 0x00008000 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000fffff -#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff - -GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); -GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); -GLAPI void GLAPIENTRY glArrayElement (GLint i); -GLAPI void GLAPIENTRY glBegin (GLenum mode); -GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); -GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GLAPI void GLAPIENTRY glCallList (GLuint list); -GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); -GLAPI void GLAPIENTRY glClear (GLbitfield mask); -GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); -GLAPI void GLAPIENTRY glClearIndex (GLfloat c); -GLAPI void GLAPIENTRY glClearStencil (GLint s); -GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); -GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); -GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); -GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); -GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); -GLAPI void GLAPIENTRY glColor3iv (const GLint *v); -GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); -GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); -GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); -GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); -GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); -GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); -GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); -GLAPI void GLAPIENTRY glColor4iv (const GLint *v); -GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); -GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); -GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); -GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); -GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); -GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); -GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); -GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); -GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glCullFace (GLenum mode); -GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); -GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GLAPI void GLAPIENTRY glDepthFunc (GLenum func); -GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); -GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); -GLAPI void GLAPIENTRY glDisable (GLenum cap); -GLAPI void GLAPIENTRY glDisableClientState (GLenum array); -GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); -GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); -GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); -GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); -GLAPI void GLAPIENTRY glEnable (GLenum cap); -GLAPI void GLAPIENTRY glEnableClientState (GLenum array); -GLAPI void GLAPIENTRY glEnd (void); -GLAPI void GLAPIENTRY glEndList (void); -GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); -GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); -GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); -GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); -GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); -GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); -GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); -GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); -GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); -GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); -GLAPI void GLAPIENTRY glFinish (void); -GLAPI void GLAPIENTRY glFlush (void); -GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glFrontFace (GLenum mode); -GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); -GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); -GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); -GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); -GLAPI GLenum GLAPIENTRY glGetError (void); -GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); -GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); -GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); -GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); -GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); -GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); -GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); -GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); -GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); -GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); -GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); -GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); -GLAPI void GLAPIENTRY glIndexMask (GLuint mask); -GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glIndexd (GLdouble c); -GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); -GLAPI void GLAPIENTRY glIndexf (GLfloat c); -GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); -GLAPI void GLAPIENTRY glIndexi (GLint c); -GLAPI void GLAPIENTRY glIndexiv (const GLint *c); -GLAPI void GLAPIENTRY glIndexs (GLshort c); -GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); -GLAPI void GLAPIENTRY glIndexub (GLubyte c); -GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); -GLAPI void GLAPIENTRY glInitNames (void); -GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); -GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); -GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); -GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); -GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); -GLAPI void GLAPIENTRY glLineWidth (GLfloat width); -GLAPI void GLAPIENTRY glListBase (GLuint base); -GLAPI void GLAPIENTRY glLoadIdentity (void); -GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glLoadName (GLuint name); -GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); -GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); -GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); -GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); -GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); -GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); -GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); -GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); -GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); -GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); -GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); -GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); -GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); -GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); -GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -GLAPI void GLAPIENTRY glPassThrough (GLfloat token); -GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); -GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); -GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); -GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); -GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); -GLAPI void GLAPIENTRY glPointSize (GLfloat size); -GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); -GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); -GLAPI void GLAPIENTRY glPopAttrib (void); -GLAPI void GLAPIENTRY glPopClientAttrib (void); -GLAPI void GLAPIENTRY glPopMatrix (void); -GLAPI void GLAPIENTRY glPopName (void); -GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); -GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); -GLAPI void GLAPIENTRY glPushMatrix (void); -GLAPI void GLAPIENTRY glPushName (GLuint name); -GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); -GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); -GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); -GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); -GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); -GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); -GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); -GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); -GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); -GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); -GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); -GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); -GLAPI void GLAPIENTRY glShadeModel (GLenum mode); -GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GLAPI void GLAPIENTRY glStencilMask (GLuint mask); -GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); -GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); -GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord1i (GLint s); -GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); -GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); -GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); -GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); -GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); -GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); -GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); -GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); -GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); -GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); -GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); -GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); -GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); -GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); -GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); -GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); -GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); -GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); -GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); -GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); -GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); -GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); -GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); -GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) - #endif /* GL_VERSION_1_1 */ /* ---------------------------------- GLU ---------------------------------- */ diff --git a/auto/src/glew_init_gl.c b/auto/src/glew_init_gl.c index 53a5885..3d8ee2a 100644 --- a/auto/src/glew_init_gl.c +++ b/auto/src/glew_init_gl.c @@ -70,9 +70,6 @@ GLboolean GLEWAPIENTRY glewGetExtension (const char* name) /* ------------------------------------------------------------------------- */ -typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); -typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); - GLenum GLEWAPIENTRY glewContextInit (void) { PFNGLGETSTRINGPROC getString; @@ -80,13 +77,9 @@ GLenum GLEWAPIENTRY glewContextInit (void) GLuint dot; GLint major, minor; - #ifdef _WIN32 - getString = glGetString; - #else getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); if (!getString) return GLEW_ERROR_NO_GL_VERSION; - #endif /* query opengl version */ s = getString(GL_VERSION); @@ -144,11 +137,7 @@ GLenum GLEWAPIENTRY glewContextInit (void) const char *ext; GLboolean *enable; - #ifdef _WIN32 - getIntegerv = glGetIntegerv; - #else getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); - #endif if (getIntegerv) getIntegerv(GL_NUM_EXTENSIONS, &n); diff --git a/auto/src/glew_init_wgl.c b/auto/src/glew_init_wgl.c index 978cf3c..66afc15 100644 --- a/auto/src/glew_init_wgl.c +++ b/auto/src/glew_init_wgl.c @@ -3,17 +3,24 @@ static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; +typedef HDC (WINAPI * PFNWGLGETCURRENTDCPROCPTR) (void); +static PFNWGLGETCURRENTDCPROCPTR _wglewGetCurrentDC = NULL; + GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) -{ +{ const GLubyte* start; const GLubyte* end; + + if (_wglewGetCurrentDC == NULL) + return GL_FALSE; + if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) return GL_FALSE; else start = (const GLubyte*)_wglewGetExtensionsStringEXT(); else - start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + start = (const GLubyte*)_wglewGetExtensionsStringARB(_wglewGetCurrentDC()); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); @@ -25,6 +32,11 @@ GLenum GLEWAPIENTRY wglewInit () GLboolean crippled; const GLubyte* extStart; const GLubyte* extEnd; + + _wglewGetCurrentDC = (PFNWGLGETCURRENTDCPROCPTR)glewGetProcAddress((const GLubyte*)"wglGetCurrentDC"); + if (_wglewGetCurrentDC == NULL) + return GLEW_ERROR_NO_GL_VERSION; + /* find wgl extension string query functions */ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); @@ -35,7 +47,7 @@ GLenum GLEWAPIENTRY wglewInit () else extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); else - extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(_wglewGetCurrentDC()); extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; diff --git a/auto/src/glewinfo_head.c b/auto/src/glewinfo_head.c index 79ed785..d9499d6 100644 --- a/auto/src/glewinfo_head.c +++ b/auto/src/glewinfo_head.c @@ -82,15 +82,3 @@ static void glewInfoFunc (GLboolean fi, const char* name, GLint undefined) fflush(f); } } - -/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ - -#ifdef GL_VERSION_1_1 - -static void _glewInfo_GL_VERSION_1_1 (void) -{ - glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1); -} - -#endif /* GL_VERSION_1_1 */ -