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Add VertexStream1{sifd}v? MIA from GL_ATI_vertex_streams.
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@ -1,5 +1,5 @@
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GL_ATI_vertex_streams
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http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt
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http://www.opengl.org/registry/specs/ATI/vertex_streams.txt
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GL_ATI_vertex_streams
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GL_MAX_VERTEX_STREAMS_ATI 0x876B
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GL_VERTEX_SOURCE_ATI 0x876C
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@ -14,37 +14,45 @@ GL_ATI_vertex_streams
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void glClientActiveVertexStreamATI (GLenum stream)
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void glVertexBlendEnviATI (GLenum pname, GLint param)
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void glVertexBlendEnvfATI (GLenum pname, GLfloat param)
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void glVertexStream1sATI (GLenum stream, GLshort x)
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void glVertexStream1svATI (GLenum stream, const GLshort *coords)
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void glVertexStream1iATI (GLenum stream, GLint x)
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void glVertexStream1ivATI (GLenum stream, const GLint *coords)
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void glVertexStream1fATI (GLenum stream, GLfloat x)
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void glVertexStream1fvATI (GLenum stream, const GLfloat *coords)
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void glVertexStream1dATI (GLenum stream, GLdouble x)
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void glVertexStream1dvATI (GLenum stream, const GLdouble *coords)
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void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y)
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void glVertexStream2svATI (GLenum stream, const GLshort *v)
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void glVertexStream2svATI (GLenum stream, const GLshort *coords)
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void glVertexStream2iATI (GLenum stream, GLint x, GLint y)
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void glVertexStream2ivATI (GLenum stream, const GLint *v)
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void glVertexStream2ivATI (GLenum stream, const GLint *coords)
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void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y)
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void glVertexStream2fvATI (GLenum stream, const GLfloat *v)
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void glVertexStream2fvATI (GLenum stream, const GLfloat *coords)
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void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y)
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void glVertexStream2dvATI (GLenum stream, const GLdouble *v)
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void glVertexStream2dvATI (GLenum stream, const GLdouble *coords)
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void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z)
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void glVertexStream3svATI (GLenum stream, const GLshort *v)
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void glVertexStream3svATI (GLenum stream, const GLshort *coords)
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void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z)
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void glVertexStream3ivATI (GLenum stream, const GLint *v)
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void glVertexStream3ivATI (GLenum stream, const GLint *coords)
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void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z)
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void glVertexStream3fvATI (GLenum stream, const GLfloat *v)
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void glVertexStream3fvATI (GLenum stream, const GLfloat *coords)
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void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z)
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void glVertexStream3dvATI (GLenum stream, const GLdouble *v)
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void glVertexStream3dvATI (GLenum stream, const GLdouble *coords)
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void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
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void glVertexStream4svATI (GLenum stream, const GLshort *v)
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void glVertexStream4svATI (GLenum stream, const GLshort *coords)
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void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w)
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void glVertexStream4ivATI (GLenum stream, const GLint *v)
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void glVertexStream4ivATI (GLenum stream, const GLint *coords)
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void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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void glVertexStream4fvATI (GLenum stream, const GLfloat *v)
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void glVertexStream4fvATI (GLenum stream, const GLfloat *coords)
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void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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void glVertexStream4dvATI (GLenum stream, const GLdouble *v)
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void glVertexStream4dvATI (GLenum stream, const GLdouble *coords)
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void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z)
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void glNormalStream3bvATI (GLenum stream, const GLbyte *v)
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void glNormalStream3bvATI (GLenum stream, const GLbyte *coords)
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void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z)
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void glNormalStream3svATI (GLenum stream, const GLshort *v)
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void glNormalStream3svATI (GLenum stream, const GLshort *coords)
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void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z)
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void glNormalStream3ivATI (GLenum stream, const GLint *v)
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void glNormalStream3ivATI (GLenum stream, const GLint *coords)
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void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z)
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void glNormalStream3fvATI (GLenum stream, const GLfloat *v)
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void glNormalStream3fvATI (GLenum stream, const GLfloat *coords)
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void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z)
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void glNormalStream3dvATI (GLenum stream, const GLdouble *v)
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void glNormalStream3dvATI (GLenum stream, const GLdouble *coords)
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