From 58f838d41490340a4627ed0868e28197682b3a10 Mon Sep 17 00:00:00 2001 From: ikits Date: Tue, 8 Jul 2003 15:15:37 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@95 783a27ee-832a-0410-bc00-9f386506c6dd --- doc/README.html | 139 ++++++++++++++++++++++++------------------------ doc/glew.css | 6 +++ 2 files changed, 75 insertions(+), 70 deletions(-) diff --git a/doc/README.html b/doc/README.html index 2d935aa..547c5e0 100644 --- a/doc/README.html +++ b/doc/README.html @@ -15,7 +15,7 @@ GLEW: The OpenGL Extension Wrangler Library
- +

glew

@@ -35,14 +35,12 @@ GLEW: The OpenGL Extension Wrangler Library

- -Introduction - - + +
Introduction
+

The goal of the OpenGL Extension Wrangler Library (GLEW) is to assist C/C++ OpenGL developers with two tedious tasks: initializing and using extensions and writing portable applications. GLEW provides @@ -55,50 +53,57 @@ on three operating systems: Windows, Linux, and IRIX. - -Obtaining GLEW - - + -The source and precompiled binaries are available at the Obtaining GLEW

+

+Source and precompiled binaries are available at the project website.

- -Supported Extensions - - + - - - - -
GLEW currently supports OpenGL, -WGL, and GLX -extensions. -
+

Supported Extensions
+

+GLEW currently supports the following extensions: +

+

+Other useful links about OpenGL extensions: +

- -How to Build Your Project with GLEW - - + +

How to Build Your Project with GLEW
+

+ There are two ways to build your project with GLEW.

@@ -106,13 +111,12 @@ There are two ways to build your project with GLEW.

The simpler but less flexible way is to include glew.h and -glew.c into your project and define the GLEW_STATIC -preprocessor constant for the static library or executable you are -building together with GLEW. You also need to replace -<GL/gl.h> and <GL/glu.h> with +glew.c into your project and on Windows define the +GLEW_STATIC preprocessor constant for the static library or +executable you are building together with GLEW. You also need to +replace <GL/gl.h> and <GL/glu.h> with <glew.h> and set the appropriate include flag -(-I) to tell the compiler where to look for it. -For example: +(-I) to tell the compiler where to look for it. For example:

#include <glew.h>
 #include <GL/glut.h>
@@ -176,15 +180,13 @@ issuing a preprocessor error in case you have included gl.h,
 
 
 
-
-How to Install GLEW
-
-
+
 
 
 
 
+
How to Install GLEW
+

To install the shared library version of GLEW you need to copy the headers and libraries into their destination directories. On Windows @@ -195,7 +197,7 @@ for you).

- + @@ -221,15 +223,14 @@ to these directories. - - - + - - + - - - + - - - +
lib/shared/glew32.dll    to    %SystemRoot%/system32, usually C:/WINDOWS/system32
%SystemRoot%/system32
lib/shared/glew32.lib    to     {VC Root}/Lib
include/GL/glew.h    to    
How to Use GLEW -
+
How to Use GLEW
+

+ Initializing GLEW

@@ -334,15 +335,14 @@ else } -

Utilities -
+
Utilities
+

+ GLEW provides two command line tools: one for creating a list of available extensions and visuals; and another for verification of extension entry points. @@ -374,15 +374,14 @@ called glewinfo.txt, on Linux and IRIX it prints them to stdout

Known Issues -
+
Known Issues
+

+ GLEW requires GLX 1.2 to assure compatibility with GLUT. In addition, the SGI GLX video extensions are currently not supported.

@@ -391,26 +390,25 @@ href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/nt for every rendering context you create. GLEW ignores this requirement, and does not define per context entry points. This means that you need to call glewInit() only once in your program, -or more precisely once per process. We have not noticed any problems +or more precisely, once per process. We have not noticed any problems so far from ignoring the specification.

Credits, Copyright -
-GLEW has been developed by Milan Ikits and Marcelo Magallon. They -also perform occasional maintainance to make sure that GLEW stays in -mint condition. Aaron Lefohn, Joe Kniss, and Chris Wyman were the -first users and also assisted with the design and debugging process. -The acronym originates from Aaron Lefohn. Pasi Kärkkäinen +
Credits, Copyright
+

+ +GLEW was developed by Milan Ikits and Marcelo Magallon. They also +perform occasional maintainance to make sure that GLEW stays in mint +condition. Aaron Lefohn, Joe Kniss, and Chris Wyman were the first +users and also assisted with the design and debugging process. The +acronym GLEW originates from Aaron Lefohn. Pasi Kärkkäinen identified and fixed several problems with GLX and SDL. The RPM packages are maintained by Karol Pietrzak. Nate Robins created the wglinfo utility, to which modifications were added by Michael @@ -418,8 +416,9 @@ Wimmer.

-GLEW is originally derived from the EXTGL project by Lev Povalahev. -The source code is licensed under the modified BSD license, the EXTGL project by Lev Povalahev. The +source code is licensed under the modified BSD license, the SGI Free Software License B, and the GLX Public License. diff --git a/doc/glew.css b/doc/glew.css index f610f57..e9e8df9 100644 --- a/doc/glew.css +++ b/doc/glew.css @@ -38,3 +38,9 @@ a:hover text-decoration: underline; } + +ul +{ + color: darkblue; + list-style-type: square; +}