diff --git a/auto/core/gl/GL_VERSION_2_0 b/auto/core/gl/GL_VERSION_2_0 index b23d1a2..f6479d0 100644 --- a/auto/core/gl/GL_VERSION_2_0 +++ b/auto/core/gl/GL_VERSION_2_0 @@ -85,11 +85,11 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf GL_STENCIL_BACK_REF 0x8CA3 GL_STENCIL_BACK_VALUE_MASK 0x8CA4 GL_STENCIL_BACK_WRITEMASK 0x8CA5 - void glBlendEquationSeparate (GLenum, GLenum) + void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) void glDrawBuffers (GLsizei n, const GLenum* bufs) void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) - void glStencilMaskSeparate (GLenum, GLuint) + void glStencilMaskSeparate (GLenum face, GLuint mask) void glAttachShader (GLuint program, GLuint shader) void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name) void glCompileShader (GLuint shader) @@ -98,8 +98,8 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf void glDeleteProgram (GLuint program) void glDeleteShader (GLuint shader) void glDetachShader (GLuint program, GLuint shader) - void glDisableVertexAttribArray (GLuint) - void glEnableVertexAttribArray (GLuint) + void glDisableVertexAttribArray (GLuint index) + void glEnableVertexAttribArray (GLuint index) void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) @@ -112,10 +112,10 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf GLint glGetUniformLocation (GLuint program, const GLchar* name) void glGetUniformfv (GLuint program, GLint location, GLfloat* params) void glGetUniformiv (GLuint program, GLint location, GLint* params) - void glGetVertexAttribdv (GLuint, GLenum, GLdouble*) - void glGetVertexAttribfv (GLuint, GLenum, GLfloat*) - void glGetVertexAttribiv (GLuint, GLenum, GLint*) - void glGetVertexAttribPointerv (GLuint, GLenum, void**) + void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble* params) + void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) + void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params) + void glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer) GLboolean glIsProgram (GLuint program) GLboolean glIsShader (GLuint shader) void glLinkProgram (GLuint program) diff --git a/auto/core/gl/GL_VERSION_3_0 b/auto/core/gl/GL_VERSION_3_0 index 44f9158..41f0c85 100644 --- a/auto/core/gl/GL_VERSION_3_0 +++ b/auto/core/gl/GL_VERSION_3_0 @@ -106,58 +106,58 @@ http://www.opengl.org/registry/doc/glspec30.20080811.pdf GL_QUERY_NO_WAIT 0x8E14 GL_QUERY_BY_REGION_WAIT 0x8E15 GL_QUERY_BY_REGION_NO_WAIT 0x8E16 - void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean) - void glGetBooleani_v (GLenum, GLuint, GLboolean*) - void glEnablei (GLenum, GLuint) - void glDisablei (GLenum, GLuint) - GLboolean glIsEnabledi (GLenum, GLuint) - void glBeginTransformFeedback (GLenum) + void glColorMaski (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) + void glGetBooleani_v (GLenum pname, GLuint index, GLboolean* data) + void glEnablei (GLenum cap, GLuint index) + void glDisablei (GLenum cap, GLuint index) + GLboolean glIsEnabledi (GLenum cap, GLuint index) + void glBeginTransformFeedback (GLenum primitiveMode) void glEndTransformFeedback (void) - void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar *const*, GLenum) - void glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) - void glClampColor (GLenum, GLenum) - void glBeginConditionalRender (GLuint, GLenum) + void glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) + void glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) + void glClampColor (GLenum target, GLenum clamp) + void glBeginConditionalRender (GLuint id, GLenum mode) void glEndConditionalRender (void) - void glVertexAttribI1i (GLuint, GLint) - void glVertexAttribI2i (GLuint, GLint, GLint) - void glVertexAttribI3i (GLuint, GLint, GLint, GLint) - void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint) - void glVertexAttribI1ui (GLuint, GLuint) - void glVertexAttribI2ui (GLuint, GLuint, GLuint) - void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint) - void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint) - void glVertexAttribI1iv (GLuint, const GLint*) - void glVertexAttribI2iv (GLuint, const GLint*) - void glVertexAttribI3iv (GLuint, const GLint*) - void glVertexAttribI4iv (GLuint, const GLint*) - void glVertexAttribI1uiv (GLuint, const GLuint*) - void glVertexAttribI2uiv (GLuint, const GLuint*) - void glVertexAttribI3uiv (GLuint, const GLuint*) - void glVertexAttribI4uiv (GLuint, const GLuint*) - void glVertexAttribI4bv (GLuint, const GLbyte*) - void glVertexAttribI4sv (GLuint, const GLshort*) - void glVertexAttribI4ubv (GLuint, const GLubyte*) - void glVertexAttribI4usv (GLuint, const GLushort*) - void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const void*) - void glGetVertexAttribIiv (GLuint, GLenum, GLint*) - void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*) - void glGetUniformuiv (GLuint, GLint, GLuint*) - void glBindFragDataLocation (GLuint, GLuint, const GLchar*) - GLint glGetFragDataLocation (GLuint, const GLchar*) - void glUniform1ui (GLint, GLuint) - void glUniform2ui (GLint, GLuint, GLuint) - void glUniform3ui (GLint, GLuint, GLuint, GLuint) - void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint) - void glUniform1uiv (GLint, GLsizei, const GLuint*) - void glUniform2uiv (GLint, GLsizei, const GLuint*) - void glUniform3uiv (GLint, GLsizei, const GLuint*) - void glUniform4uiv (GLint, GLsizei, const GLuint*) - void glTexParameterIiv (GLenum, GLenum, const GLint*) - void glTexParameterIuiv (GLenum, GLenum, const GLuint*) - void glGetTexParameterIiv (GLenum, GLenum, GLint*) - void glGetTexParameterIuiv (GLenum, GLenum, GLuint*) - void glClearBufferiv (GLenum, GLint, const GLint*) - void glClearBufferuiv (GLenum, GLint, const GLuint*) - void glClearBufferfv (GLenum, GLint, const GLfloat*) - void glClearBufferfi (GLenum, GLint, GLfloat, GLint) - const GLubyte* glGetStringi (GLenum, GLuint) + void glVertexAttribI1i (GLuint index, GLint v0) + void glVertexAttribI2i (GLuint index, GLint v0, GLint v1) + void glVertexAttribI3i (GLuint index, GLint v0, GLint v1, GLint v2) + void glVertexAttribI4i (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) + void glVertexAttribI1ui (GLuint index, GLuint v0) + void glVertexAttribI2ui (GLuint index, GLuint v0, GLuint v1) + void glVertexAttribI3ui (GLuint index, GLuint v0, GLuint v1, GLuint v2) + void glVertexAttribI4ui (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glVertexAttribI1iv (GLuint index, const GLint* v0) + void glVertexAttribI2iv (GLuint index, const GLint* v0) + void glVertexAttribI3iv (GLuint index, const GLint* v0) + void glVertexAttribI4iv (GLuint index, const GLint* v0) + void glVertexAttribI1uiv (GLuint index, const GLuint* v0) + void glVertexAttribI2uiv (GLuint index, const GLuint* v0) + void glVertexAttribI3uiv (GLuint index, const GLuint* v0) + void glVertexAttribI4uiv (GLuint index, const GLuint* v0) + void glVertexAttribI4bv (GLuint index, const GLbyte* v0) + void glVertexAttribI4sv (GLuint index, const GLshort* v0) + void glVertexAttribI4ubv (GLuint index, const GLubyte* v0) + void glVertexAttribI4usv (GLuint index, const GLushort* v0) + void glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer) + void glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params) + void glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params) + void glGetUniformuiv (GLuint program, GLint location, GLuint* params) + void glBindFragDataLocation (GLuint program, GLuint colorNumber, const GLchar* name) + GLint glGetFragDataLocation (GLuint program, const GLchar* name) + void glUniform1ui (GLint location, GLuint v0) + void glUniform2ui (GLint location, GLuint v0, GLuint v1) + void glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) + void glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) + void glUniform1uiv (GLint location, GLsizei count, const GLuint* value) + void glUniform2uiv (GLint location, GLsizei count, const GLuint* value) + void glUniform3uiv (GLint location, GLsizei count, const GLuint* value) + void glUniform4uiv (GLint location, GLsizei count, const GLuint* value) + void glTexParameterIiv (GLenum target, GLenum pname, const GLint* params) + void glTexParameterIuiv (GLenum target, GLenum pname, const GLuint* params) + void glGetTexParameterIiv (GLenum target, GLenum pname, GLint* params) + void glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint* params) + void glClearBufferiv (GLenum buffer, GLint drawBuffer, const GLint* value) + void glClearBufferuiv (GLenum buffer, GLint drawBuffer, const GLuint* value) + void glClearBufferfv (GLenum buffer, GLint drawBuffer, const GLfloat* value) + void glClearBufferfi (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) + const GLubyte* glGetStringi (GLenum name, GLuint index) diff --git a/auto/core/gl/GL_VERSION_3_1 b/auto/core/gl/GL_VERSION_3_1 index cf8f22b..51f452e 100644 --- a/auto/core/gl/GL_VERSION_3_1 +++ b/auto/core/gl/GL_VERSION_3_1 @@ -35,7 +35,7 @@ http://www.opengl.org/registry/doc/glspec30.20080811.pdf GL_BUFFER_ACCESS_FLAGS 0x911F GL_BUFFER_MAP_LENGTH 0x9120 GL_BUFFER_MAP_OFFSET 0x9121 - void glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei) - void glDrawElementsInstanced (GLenum, GLsizei, GLenum, const void*, GLsizei) - void glTexBuffer (GLenum, GLenum, GLuint) - void glPrimitiveRestartIndex (GLuint) + void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount) + void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) + void glTexBuffer (GLenum target, GLenum internalFormat, GLuint buffer) + void glPrimitiveRestartIndex (GLuint buffer) diff --git a/auto/core/gl/GL_VERSION_3_2 b/auto/core/gl/GL_VERSION_3_2 index 81ba55d..a3f0b43 100644 --- a/auto/core/gl/GL_VERSION_3_2 +++ b/auto/core/gl/GL_VERSION_3_2 @@ -23,6 +23,6 @@ http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 GL_CONTEXT_PROFILE_MASK 0x9126 - void glGetInteger64i_v (GLenum, GLuint, GLint64 *) - void glGetBufferParameteri64v (GLenum, GLenum, GLint64 *) - void glFramebufferTexture (GLenum, GLenum, GLuint, GLint) + void glGetInteger64i_v (GLenum pname, GLuint index, GLint64 * data) + void glGetBufferParameteri64v (GLenum target, GLenum value, GLint64 * data) + void glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)