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Remove various duplicate enums.
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025cdbe1e9
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@ -439,6 +439,10 @@ EOT
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typedef int GLfixed
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EOT
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# Filter out GL_BYTE from GL_OES_byte_coordinates
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grep -v 'GL_BYTE' $1/GL_OES_byte_coordinates > tmp
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mv tmp $1/GL_OES_byte_coordinates
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# clean up
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rm -f $1/*.bak
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@ -1,12 +1,6 @@
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GL_ARB_vertex_attrib_64bit
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http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt
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GL_ARB_vertex_attrib_64bit
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GL_DOUBLE_MAT2 0x8F46
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GL_DOUBLE_MAT3 0x8F47
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GL_DOUBLE_MAT4 0x8F48
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GL_DOUBLE_VEC2 0x8FFC
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GL_DOUBLE_VEC3 0x8FFD
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GL_DOUBLE_VEC4 0x8FFE
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void glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble* params)
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void glVertexAttribL1d (GLuint index, GLdouble x)
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void glVertexAttribL1dv (GLuint index, const GLdouble* v)
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@ -46,8 +46,6 @@ GL_NV_path_rendering
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GL_ARC_TO_NV 0xFE
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GL_RELATIVE_ARC_TO_NV 0xFF
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GL_GLYPH_HAS_KERNING_BIT_NV 0x100
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GL_PRIMARY_COLOR_NV 0x852C
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GL_SECONDARY_COLOR_NV 0x852D
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GL_PRIMARY_COLOR 0x8577
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GL_PATH_FORMAT_SVG_NV 0x9070
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GL_PATH_FORMAT_PS_NV 0x9071
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@ -13,7 +13,6 @@ http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf
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GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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GL_BGR 0x80E0
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GL_BGRA 0x80E1
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GL_MAX_ELEMENTS_VERTICES 0x80E8
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@ -15,8 +15,6 @@ http://www.opengl.org/registry/doc/glspec30.20080811.pdf
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GL_CONTEXT_FLAGS 0x821E
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GL_DEPTH_BUFFER 0x8223
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GL_STENCIL_BUFFER 0x8224
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GL_COMPRESSED_RED 0x8225
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GL_COMPRESSED_RG 0x8226
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GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
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GL_RGBA32F 0x8814
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GL_RGB32F 0x8815
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@ -1,11 +1,6 @@
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GL_VERSION_3_3
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http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf
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GL_TEXTURE_SWIZZLE_R 0x8E42
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GL_TEXTURE_SWIZZLE_G 0x8E43
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GL_TEXTURE_SWIZZLE_B 0x8E44
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GL_TEXTURE_SWIZZLE_A 0x8E45
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GL_TEXTURE_SWIZZLE_RGBA 0x8E46
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GL_RGB10_A2UI 0x906F
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GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
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void glVertexAttribDivisor (GLuint index, GLuint divisor)
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@ -3,11 +3,6 @@ http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf
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GL_SAMPLE_SHADING 0x8C36
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GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
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GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
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GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
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GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
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GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
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GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
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GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
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GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
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GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
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