-make |
- |
-Create the source files from the descriptors. If the
-descriptors do not exist, create them from the spec files. If the spec
-files do not exist, download them from the OpenGL repository. |
-make clean |
- |
-Delete the source files. |
-make clobber |
- |
-Delete the source files and the descriptors. |
-make destroy |
- |
-Delete the source files, the descriptors, and the spec files. |
-make custom |
- |
-Create the source files for the extensions
-listed in auto/custom.txt. See "Custom Code
-Generation" below for more details. |
+Makefile
+
+For platforms other than MS Windows, the provided Makefile is used.
+
+Command-line variables:
+
+
+SYSTEM | auto |
+Target system to build: darwin, linux, solaris, etc. For a full list of supported targets: ls config/Makefile.*
+config.guess is used to auto detect, as necessary. |
+GLEW_DEST | /usr |
+Base directory for installation. |
-
-Adding a New Extension
-
-
-To add a new extension, create a descriptor file for the extension in
-auto/core and rerun the code generation scripts by typing
-make clean; make in the auto directory.
-
-
-
-The format of the descriptor file is given below. Items in
-brackets are optional.
-
-
-
-<Extension Name>
-[<URL of Specification File>]
- [<Token Name> <Token Value>]
- [<Token Name> <Token Value>]
- ...
- [<Typedef>]
- [<Typedef>]
- ...
- [<Function Signature>]
- [<Function Signature>]
- ...
-
-
-
-
-
-
-Take a look at one of the files in auto/core for an
-example. Note that typedefs and function signatures should not be
-terminated with a semicolon.
-
-
-Custom Code Generation
-
-Starting from GLEW 1.3.0, it is possible to control which extensions
-to include in the libarary by specifying a list in
-auto/custom.txt. This is useful when you do not need all the
-extensions and would like to reduce the size of the source files.
-Type make clean; make custom in the auto directory
-to rerun the scripts with the custom list of extensions.
-
-
-
-For example, the following is the list of extensions needed to get GLEW and the
-utilities to compile.
-
-
-
-WGL_ARB_extensions_string
-WGL_ARB_multisample
-WGL_ARB_pixel_format
-WGL_ARB_pbuffer
-WGL_EXT_extensions_string
-WGL_ATI_pixel_format_float
-WGL_NV_float_buffer
-
-
-Multiple Rendering Contexts (GLEW MX)
-
-Starting with release 1.2.0, thread-safe support for multiple
-rendering contexts, possibly with different capabilities, is
-available. Since this is not required by most users, it is not added
-to the binary releases to maintain compatibility between different
-versions. To include multi-context support, you have to do the
-following:
-
-- Compile and use GLEW with the GLEW_MX preprocessor token
-defined.
-- For each rendering context, create a GLEWContext object
-that will be available as long as the rendering context exists.
-- Define a macro or function called glewGetContext() that
-returns a pointer to the GLEWContext object associated with
-the rendering context from which OpenGL/WGL/GLX calls are issued. This
-dispatch mechanism is primitive, but generic.
-
- Make sure that you call glewInit() after creating the
-GLEWContext object in each rendering context. Note, that the
-GLEWContext pointer returned by glewGetContext() has
-to reside in global or thread-local memory.
-
-
-Note that according to the MSDN
-WGL documentation, you have to initialize the entry points for
-every rendering context that use pixel formats with different
-capabilities For example, the pixel formats provided by the generic
-software OpenGL implementation by Microsoft vs. the hardware
-accelerated pixel formats have different capabilities. GLEW by
-default ignores this requirement, and does not define per-context
-entry points (you can however do this using the steps described
-above). Assuming a global namespace for the entry points works in
-most situations, because typically all hardware accelerated pixel
-formats provide the same entry points and capabilities. This means
-that unless you use the multi-context version of GLEW, you need to
-call glewInit() only once in your program, or more precisely,
-once per process.
-
-Separate Namespace
-
-
-To avoid name clashes when linking with libraries that include the
-same symbols, extension entry points are declared in a separate
-namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL
-function names to their GLEW equivalents. For instance,
-glFancyFunction is simply an alias to
-glewFancyFunction. The separate namespace does not effect
-token and function pointer definitions.
-
-
-Known Issues
-
-
-GLEW requires GLX 1.2 for compatibility with GLUT.
-
+Make targets:
+
+all | Build everything. |
+
glew.lib | Build static and dynamic GLEW libraries. |
+
glew.lib.mx | Build static and dynamic GLEWmx libraries. |
+
glew.bin | Build glewinfo and visualinfo utilities. |
+
clean | Delete temporary and built files. |
+
install.all | Install everything. |
+
install | Install GLEW libraries. |
+
install.mx | Install GLEWmx libraries. |
+
install.bin | Install glewinfo and visualinfo utilities. |
+
uninstall | Delete installed files. |
+