From 8d72097e8afbeaef4517c6f479b99239af87fe91 Mon Sep 17 00:00:00 2001 From: Nigel Stewart Date: Sat, 20 Aug 2011 18:17:18 -0500 Subject: [PATCH] Documentation updates for GLEW 1.7.0 --- doc/advanced.html | 30 +- doc/basic.html | 5 +- doc/build.html | 205 ++---------- doc/credits.html | 5 +- doc/glew.html | 810 +++++++++++++++++++++++----------------------- doc/glxew.html | 60 ++-- doc/index.html | 5 +- doc/install.html | 5 +- doc/log.html | 5 +- doc/wglew.html | 5 +- 10 files changed, 505 insertions(+), 630 deletions(-) diff --git a/doc/advanced.html b/doc/advanced.html index 73eccaf..fd86603 100644 --- a/doc/advanced.html +++ b/doc/advanced.html @@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE. + + - - + @@ -121,29 +122,22 @@ root directory is mounted in binary mode. The makefile in the auto directory provides the following build targets:

-
-
Download
Usage
Building
Installation
Basic Usage
Advanced Usage
Source Generation
Credits & Copyright
Change Log
Project Page
- - -
make    Create the source files from the descriptors. If the -descriptors do not exist, create them from the spec files. If the spec + + + - - + - - + - - + - - +
makeCreate the source files from the descriptors.
If the +descriptors do not exist, create them from the spec files.
If the spec files do not exist, download them from the OpenGL repository.
make clean    
make clean Delete the source files.
make clobber    
make clobber Delete the source files and the descriptors.
make destroy    
make destroy Delete the source files, the descriptors, and the spec files.
make custom    
make custom Create the source files for the extensions -listed in auto/custom.txt. See "Custom Code +listed in auto/custom.txt.
See "Custom Code Generation" below for more details.
-

Adding a New Extension

diff --git a/doc/basic.html b/doc/basic.html index c961613..f04f8d2 100644 --- a/doc/basic.html +++ b/doc/basic.html @@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
+ + - - + diff --git a/doc/build.html b/doc/build.html index 028e61d..caa2804 100644 --- a/doc/build.html +++ b/doc/build.html @@ -53,10 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
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Usage
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- - - + + + @@ -97,182 +97,41 @@ width="88" height="32" border="0" alt="Support This Project"> --> -

Automatic Code Generation

+

Building GLEW

-

-Starting from release 1.1.0, the source code and parts of the -documentation are automatically generated from the extension -specifications in a two-step process. In the first step, -specification files from the OpenGL registry are downloaded and -parsed. Skeleton descriptors are created for each extension. These -descriptors contain all necessary information for creating the source -code and documentation in a simple and compact format, including the -name of the extension, url link to the specification, tokens, function -declarations, typedefs and struct definitions. In the second step, -the header files as well as the library and glewinfo source are -generated from the descriptor files. The code generation scripts are -located in the auto subdirectory. -

+

Windows

-

-The code generation scripts require GNU make, wget, and perl. On -Windows, the simplest way to get access to these tools is to install -Cygwin, but make sure that the -root directory is mounted in binary mode. The makefile in the -auto directory provides the following build targets: -

+

A MS Visual Studio project is provided in the build/vc6 directory.

+

Pre-built shared and static libraries are also available for download.

-
-
Download
Installation
Basic Usage
Source Generation
Usage
Building
Installation
Source Generation
Credits & Copyright
Change Log
Project Page
- - - - - - - - - - - - - - - +

Makefile

+ +

For platforms other than MS Windows, the provided Makefile is used.

+ +

Command-line variables:

+ +
make    Create the source files from the descriptors. If the -descriptors do not exist, create them from the spec files. If the spec -files do not exist, download them from the OpenGL repository.
make clean    Delete the source files.
make clobber    Delete the source files and the descriptors.
make destroy    Delete the source files, the descriptors, and the spec files.
make custom    Create the source files for the extensions -listed in auto/custom.txt. See "Custom Code -Generation" below for more details.
+ + + +
SYSTEMautoTarget system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
+config.guess is used to auto detect, as necessary.
GLEW_DEST/usrBase directory for installation.
- -

Adding a New Extension

- -

-To add a new extension, create a descriptor file for the extension in -auto/core and rerun the code generation scripts by typing -make clean; make in the auto directory. -

- -

-The format of the descriptor file is given below. Items in -brackets are optional. -

- -

-<Extension Name>
-[<URL of Specification File>]
-    [<Token Name> <Token Value>]
-    [<Token Name> <Token Value>]
-    ...
-    [<Typedef>]
-    [<Typedef>]
-    ...
-    [<Function Signature>]
-    [<Function Signature>]
-    ...
- -

- - - -

-Take a look at one of the files in auto/core for an -example. Note that typedefs and function signatures should not be -terminated with a semicolon. -

- -

Custom Code Generation

-

-Starting from GLEW 1.3.0, it is possible to control which extensions -to include in the libarary by specifying a list in -auto/custom.txt. This is useful when you do not need all the -extensions and would like to reduce the size of the source files. -Type make clean; make custom in the auto directory -to rerun the scripts with the custom list of extensions. -

- -

-For example, the following is the list of extensions needed to get GLEW and the -utilities to compile. -

- -

-WGL_ARB_extensions_string
-WGL_ARB_multisample
-WGL_ARB_pixel_format
-WGL_ARB_pbuffer
-WGL_EXT_extensions_string
-WGL_ATI_pixel_format_float
-WGL_NV_float_buffer
-

- -

Multiple Rendering Contexts (GLEW MX)

- -

Starting with release 1.2.0, thread-safe support for multiple -rendering contexts, possibly with different capabilities, is -available. Since this is not required by most users, it is not added -to the binary releases to maintain compatibility between different -versions. To include multi-context support, you have to do the -following:

-
    -
  1. Compile and use GLEW with the GLEW_MX preprocessor token -defined.
  2. -
  3. For each rendering context, create a GLEWContext object -that will be available as long as the rendering context exists.
  4. -
  5. Define a macro or function called glewGetContext() that -returns a pointer to the GLEWContext object associated with -the rendering context from which OpenGL/WGL/GLX calls are issued. This -dispatch mechanism is primitive, but generic. -
  6. Make sure that you call glewInit() after creating the -GLEWContext object in each rendering context. Note, that the -GLEWContext pointer returned by glewGetContext() has -to reside in global or thread-local memory. -
- -

Note that according to the MSDN -WGL documentation, you have to initialize the entry points for -every rendering context that use pixel formats with different -capabilities For example, the pixel formats provided by the generic -software OpenGL implementation by Microsoft vs. the hardware -accelerated pixel formats have different capabilities. GLEW by -default ignores this requirement, and does not define per-context -entry points (you can however do this using the steps described -above). Assuming a global namespace for the entry points works in -most situations, because typically all hardware accelerated pixel -formats provide the same entry points and capabilities. This means -that unless you use the multi-context version of GLEW, you need to -call glewInit() only once in your program, or more precisely, -once per process.

- -

Separate Namespace

- -

-To avoid name clashes when linking with libraries that include the -same symbols, extension entry points are declared in a separate -namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL -function names to their GLEW equivalents. For instance, -glFancyFunction is simply an alias to -glewFancyFunction. The separate namespace does not effect -token and function pointer definitions. -

- -

Known Issues

- -

-GLEW requires GLX 1.2 for compatibility with GLUT. -

+

Make targets:

+ + + + + + + + + + + +
allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.
diff --git a/doc/credits.html b/doc/credits.html index e6d743d..7464dc1 100644 --- a/doc/credits.html +++ b/doc/credits.html @@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
+ + - - + diff --git a/doc/glew.html b/doc/glew.html index b8887c9..ae2adaf 100644 --- a/doc/glew.html +++ b/doc/glew.html @@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
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+ + - - + @@ -108,428 +109,441 @@ width="88" height="32" border="0" alt="Support This Project"> --> - - - - - - - - + + + + + + + + + - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - + + + + - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - + + - - - - + + + + - - - - - - + + + + + + - - + + - - + + - + - + - - - - + + + + - + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - + + + + - - - + + + - - + + - + - + - - - - - - - - - - - - - - + + + + + + + + + + + + + + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - + + + - + - - - - - - - + + + + + + + - - - + + +
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6 AMD_debug_output
7 AMD_depth_clamp_separate
8 AMD_draw_buffers_blend
9 AMD_name_gen_delete
10 AMD_performance_monitor
11 AMD_sample_positions
12 AMD_seamless_cubemap_per_texture
13 AMD_shader_stencil_export
14 AMD_texture_texture4
15 AMD_transform_feedback3_lines_triangles
16 AMD_vertex_shader_tessellator
9 AMD_multi_draw_indirect
10 AMD_name_gen_delete
11 AMD_performance_monitor
12 AMD_sample_positions
13 AMD_seamless_cubemap_per_texture
14 AMD_shader_stencil_export
15 AMD_texture_texture4
16 AMD_transform_feedback3_lines_triangles
17 AMD_vertex_shader_tessellator

17 APPLE_aux_depth_stencil
18 APPLE_client_storage
19 APPLE_element_array
20 APPLE_fence
21 APPLE_float_pixels
22 APPLE_flush_buffer_range
23 APPLE_object_purgeable
24 APPLE_pixel_buffer
25 APPLE_rgb_422
26 APPLE_row_bytes
27 APPLE_specular_vector
28 APPLE_texture_range
29 APPLE_transform_hint
30 APPLE_vertex_array_object
31 APPLE_vertex_array_range
32 APPLE_vertex_program_evaluators
33 APPLE_ycbcr_422
18 APPLE_aux_depth_stencil
19 APPLE_client_storage
20 APPLE_element_array
21 APPLE_fence
22 APPLE_float_pixels
23 APPLE_flush_buffer_range
24 APPLE_object_purgeable
25 APPLE_pixel_buffer
26 APPLE_rgb_422
27 APPLE_row_bytes
28 APPLE_specular_vector
29 APPLE_texture_range
30 APPLE_transform_hint
31 APPLE_vertex_array_object
32 APPLE_vertex_array_range
33 APPLE_vertex_program_evaluators
34 APPLE_ycbcr_422

34 ARB_ES2_compatibility
35 ARB_blend_func_extended
36 ARB_cl_event
37 ARB_color_buffer_float
38 ARB_compatibility
39 ARB_copy_buffer
40 ARB_debug_output
41 ARB_depth_buffer_float
42 ARB_depth_clamp
43 ARB_depth_texture
44 ARB_draw_buffers
45 ARB_draw_buffers_blend
46 ARB_draw_elements_base_vertex
47 ARB_draw_indirect
48 ARB_draw_instanced
49 ARB_explicit_attrib_location
50 ARB_fragment_coord_conventions
51 ARB_fragment_program
52 ARB_fragment_program_shadow
53 ARB_fragment_shader
54 ARB_framebuffer_object
55 ARB_framebuffer_sRGB
56 ARB_geometry_shader4
57 ARB_get_program_binary
58 ARB_gpu_shader5
59 ARB_gpu_shader_fp64
60 ARB_half_float_pixel
61 ARB_half_float_vertex
62 ARB_imaging
63 ARB_instanced_arrays
64 ARB_map_buffer_range
65 ARB_matrix_palette
66 ARB_multisample
67 ARB_multitexture
68 ARB_occlusion_query
69 ARB_occlusion_query2
70 ARB_pixel_buffer_object
71 ARB_point_parameters
72 ARB_point_sprite
73 ARB_provoking_vertex
74 ARB_robustness
75 ARB_sample_shading
76 ARB_sampler_objects
77 ARB_seamless_cube_map
78 ARB_separate_shader_objects
79 ARB_shader_bit_encoding
80 ARB_shader_objects
81 ARB_shader_precision
82 ARB_shader_stencil_export
83 ARB_shader_subroutine
84 ARB_shader_texture_lod
85 ARB_shading_language_100
86 ARB_shading_language_include
87 ARB_shadow
88 ARB_shadow_ambient
89 ARB_sync
90 ARB_tessellation_shader
91 ARB_texture_border_clamp
92 ARB_texture_buffer_object
93 ARB_texture_buffer_object_rgb32
94 ARB_texture_compression
95 ARB_texture_compression_bptc
96 ARB_texture_compression_rgtc
97 ARB_texture_cube_map
98 ARB_texture_cube_map_array
99 ARB_texture_env_add
100 ARB_texture_env_combine
101 ARB_texture_env_crossbar
102 ARB_texture_env_dot3
103 ARB_texture_float
104 ARB_texture_gather
105 ARB_texture_mirrored_repeat
106 ARB_texture_multisample
107 ARB_texture_non_power_of_two
108 ARB_texture_query_lod
109 ARB_texture_rectangle
110 ARB_texture_rg
111 ARB_texture_rgb10_a2ui
112 ARB_texture_swizzle
113 ARB_timer_query
114 ARB_transform_feedback2
115 ARB_transform_feedback3
116 ARB_transpose_matrix
117 ARB_uniform_buffer_object
118 ARB_vertex_array_bgra
119 ARB_vertex_array_object
120 ARB_vertex_attrib_64bit
121 ARB_vertex_blend
122 ARB_vertex_buffer_object
123 ARB_vertex_program
124 ARB_vertex_shader
125 ARB_vertex_type_2_10_10_10_rev
126 ARB_viewport_array
127 ARB_window_pos
35 ARB_ES2_compatibility
36 ARB_base_instance
37 ARB_blend_func_extended
38 ARB_cl_event
39 ARB_color_buffer_float
40 ARB_compatibility
41 ARB_compressed_texture_pixel_storage
42 ARB_conservative_depth
43 ARB_copy_buffer
44 ARB_debug_output
45 ARB_depth_buffer_float
46 ARB_depth_clamp
47 ARB_depth_texture
48 ARB_draw_buffers
49 ARB_draw_buffers_blend
50 ARB_draw_elements_base_vertex
51 ARB_draw_indirect
52 ARB_draw_instanced
53 ARB_explicit_attrib_location
54 ARB_fragment_coord_conventions
55 ARB_fragment_program
56 ARB_fragment_program_shadow
57 ARB_fragment_shader
58 ARB_framebuffer_object
59 ARB_framebuffer_sRGB
60 ARB_geometry_shader4
61 ARB_get_program_binary
62 ARB_gpu_shader5
63 ARB_gpu_shader_fp64
64 ARB_half_float_pixel
65 ARB_half_float_vertex
66 ARB_imaging
67 ARB_instanced_arrays
68 ARB_internalformat_query
69 ARB_map_buffer_alignment
70 ARB_map_buffer_range
71 ARB_matrix_palette
72 ARB_multisample
73 ARB_multitexture
74 ARB_occlusion_query
75 ARB_occlusion_query2
76 ARB_pixel_buffer_object
77 ARB_point_parameters
78 ARB_point_sprite
79 ARB_provoking_vertex
80 ARB_robustness
81 ARB_sample_shading
82 ARB_sampler_objects
83 ARB_seamless_cube_map
84 ARB_separate_shader_objects
85 ARB_shader_atomic_counters
86 ARB_shader_bit_encoding
87 ARB_shader_image_load_store
88 ARB_shader_objects
89 ARB_shader_precision
90 ARB_shader_stencil_export
91 ARB_shader_subroutine
92 ARB_shader_texture_lod
93 ARB_shading_language_100
94 ARB_shading_language_420pack
95 ARB_shading_language_include
96 ARB_shading_language_packing
97 ARB_shadow
98 ARB_shadow_ambient
99 ARB_sync
100 ARB_tessellation_shader
101 ARB_texture_border_clamp
102 ARB_texture_buffer_object
103 ARB_texture_buffer_object_rgb32
104 ARB_texture_compression
105 ARB_texture_compression_bptc
106 ARB_texture_compression_rgtc
107 ARB_texture_cube_map
108 ARB_texture_cube_map_array
109 ARB_texture_env_add
110 ARB_texture_env_combine
111 ARB_texture_env_crossbar
112 ARB_texture_env_dot3
113 ARB_texture_float
114 ARB_texture_gather
115 ARB_texture_mirrored_repeat
116 ARB_texture_multisample
117 ARB_texture_non_power_of_two
118 ARB_texture_query_lod
119 ARB_texture_rectangle
120 ARB_texture_rg
121 ARB_texture_rgb10_a2ui
122 ARB_texture_storage
123 ARB_texture_swizzle
124 ARB_timer_query
125 ARB_transform_feedback2
126 ARB_transform_feedback3
127 ARB_transform_feedback_instanced
128 ARB_transpose_matrix
129 ARB_uniform_buffer_object
130 ARB_vertex_array_bgra
131 ARB_vertex_array_object
132 ARB_vertex_attrib_64bit
133 ARB_vertex_blend
134 ARB_vertex_buffer_object
135 ARB_vertex_program
136 ARB_vertex_shader
137 ARB_vertex_type_2_10_10_10_rev
138 ARB_viewport_array
139 ARB_window_pos

128 ATIX_point_sprites
129 ATIX_texture_env_combine3
130 ATIX_texture_env_route
131 ATIX_vertex_shader_output_point_size
140 ATIX_point_sprites
141 ATIX_texture_env_combine3
142 ATIX_texture_env_route
143 ATIX_vertex_shader_output_point_size

132 ATI_draw_buffers
133 ATI_element_array
134 ATI_envmap_bumpmap
135 ATI_fragment_shader
136 ATI_map_object_buffer
137 ATI_meminfo
138 ATI_pn_triangles
139 ATI_separate_stencil
140 ATI_shader_texture_lod
141 ATI_text_fragment_shader
142 ATI_texture_compression_3dc
143 ATI_texture_env_combine3
144 ATI_texture_float
145 ATI_texture_mirror_once
146 ATI_vertex_array_object
147 ATI_vertex_attrib_array_object
148 ATI_vertex_streams
144 ATI_draw_buffers
145 ATI_element_array
146 ATI_envmap_bumpmap
147 ATI_fragment_shader
148 ATI_map_object_buffer
149 ATI_meminfo
150 ATI_pn_triangles
151 ATI_separate_stencil
152 ATI_shader_texture_lod
153 ATI_text_fragment_shader
154 ATI_texture_compression_3dc
155 ATI_texture_env_combine3
156 ATI_texture_float
157 ATI_texture_mirror_once
158 ATI_vertex_array_object
159 ATI_vertex_attrib_array_object
160 ATI_vertex_streams

149 EXT_422_pixels
150 EXT_Cg_shader
151 EXT_abgr
152 EXT_bgra
153 EXT_bindable_uniform
154 EXT_blend_color
155 EXT_blend_equation_separate
156 EXT_blend_func_separate
157 EXT_blend_logic_op
158 EXT_blend_minmax
159 EXT_blend_subtract
160 EXT_clip_volume_hint
161 EXT_cmyka
162 EXT_color_subtable
163 EXT_compiled_vertex_array
164 EXT_convolution
165 EXT_coordinate_frame
166 EXT_copy_texture
167 EXT_cull_vertex
168 EXT_depth_bounds_test
169 EXT_direct_state_access
170 EXT_draw_buffers2
171 EXT_draw_instanced
172 EXT_draw_range_elements
173 EXT_fog_coord
174 EXT_fragment_lighting
175 EXT_framebuffer_blit
176 EXT_framebuffer_multisample
177 EXT_framebuffer_object
178 EXT_framebuffer_sRGB
179 EXT_geometry_shader4
180 EXT_gpu_program_parameters
181 EXT_gpu_shader4
182 EXT_histogram
183 EXT_index_array_formats
184 EXT_index_func
185 EXT_index_material
186 EXT_index_texture
187 EXT_light_texture
188 EXT_misc_attribute
189 EXT_multi_draw_arrays
190 EXT_multisample
191 EXT_packed_depth_stencil
192 EXT_packed_float
193 EXT_packed_pixels
194 EXT_paletted_texture
195 EXT_pixel_buffer_object
196 EXT_pixel_transform
197 EXT_pixel_transform_color_table
198 EXT_point_parameters
199 EXT_polygon_offset
200 EXT_provoking_vertex
201 EXT_rescale_normal
202 EXT_scene_marker
203 EXT_secondary_color
204 EXT_separate_shader_objects
205 EXT_separate_specular_color
206 EXT_shader_image_load_store
207 EXT_shadow_funcs
208 EXT_shared_texture_palette
209 EXT_stencil_clear_tag
210 EXT_stencil_two_side
211 EXT_stencil_wrap
212 EXT_subtexture
213 EXT_texture
214 EXT_texture3D
215 EXT_texture_array
216 EXT_texture_buffer_object
217 EXT_texture_compression_dxt1
218 EXT_texture_compression_latc
219 EXT_texture_compression_rgtc
220 EXT_texture_compression_s3tc
221 EXT_texture_cube_map
222 EXT_texture_edge_clamp
223 EXT_texture_env
224 EXT_texture_env_add
225 EXT_texture_env_combine
226 EXT_texture_env_dot3
227 EXT_texture_filter_anisotropic
228 EXT_texture_integer
229 EXT_texture_lod_bias
230 EXT_texture_mirror_clamp
231 EXT_texture_object
232 EXT_texture_perturb_normal
233 EXT_texture_rectangle
234 EXT_texture_sRGB
235 EXT_texture_sRGB_decode
236 EXT_texture_shared_exponent
237 EXT_texture_snorm
238 EXT_texture_swizzle
239 EXT_timer_query
240 EXT_transform_feedback
241 EXT_vertex_array
242 EXT_vertex_array_bgra
243 EXT_vertex_attrib_64bit
244 EXT_vertex_shader
245 EXT_vertex_weighting
246 EXT_x11_sync_object
161 EXT_422_pixels
162 EXT_Cg_shader
163 EXT_abgr
164 EXT_bgra
165 EXT_bindable_uniform
166 EXT_blend_color
167 EXT_blend_equation_separate
168 EXT_blend_func_separate
169 EXT_blend_logic_op
170 EXT_blend_minmax
171 EXT_blend_subtract
172 EXT_clip_volume_hint
173 EXT_cmyka
174 EXT_color_subtable
175 EXT_compiled_vertex_array
176 EXT_convolution
177 EXT_coordinate_frame
178 EXT_copy_texture
179 EXT_cull_vertex
180 EXT_depth_bounds_test
181 EXT_direct_state_access
182 EXT_draw_buffers2
183 EXT_draw_instanced
184 EXT_draw_range_elements
185 EXT_fog_coord
186 EXT_fragment_lighting
187 EXT_framebuffer_blit
188 EXT_framebuffer_multisample
189 EXT_framebuffer_multisample_blit_scaled
190 EXT_framebuffer_object
191 EXT_framebuffer_sRGB
192 EXT_geometry_shader4
193 EXT_gpu_program_parameters
194 EXT_gpu_shader4
195 EXT_histogram
196 EXT_index_array_formats
197 EXT_index_func
198 EXT_index_material
199 EXT_index_texture
200 EXT_light_texture
201 EXT_misc_attribute
202 EXT_multi_draw_arrays
203 EXT_multisample
204 EXT_packed_depth_stencil
205 EXT_packed_float
206 EXT_packed_pixels
207 EXT_paletted_texture
208 EXT_pixel_buffer_object
209 EXT_pixel_transform
210 EXT_pixel_transform_color_table
211 EXT_point_parameters
212 EXT_polygon_offset
213 EXT_provoking_vertex
214 EXT_rescale_normal
215 EXT_scene_marker
216 EXT_secondary_color
217 EXT_separate_shader_objects
218 EXT_separate_specular_color
219 EXT_shader_image_load_store
220 EXT_shadow_funcs
221 EXT_shared_texture_palette
222 EXT_stencil_clear_tag
223 EXT_stencil_two_side
224 EXT_stencil_wrap
225 EXT_subtexture
226 EXT_texture
227 EXT_texture3D
228 EXT_texture_array
229 EXT_texture_buffer_object
230 EXT_texture_compression_dxt1
231 EXT_texture_compression_latc
232 EXT_texture_compression_rgtc
233 EXT_texture_compression_s3tc
234 EXT_texture_cube_map
235 EXT_texture_edge_clamp
236 EXT_texture_env
237 EXT_texture_env_add
238 EXT_texture_env_combine
239 EXT_texture_env_dot3
240 EXT_texture_filter_anisotropic
241 EXT_texture_integer
242 EXT_texture_lod_bias
243 EXT_texture_mirror_clamp
244 EXT_texture_object
245 EXT_texture_perturb_normal
246 EXT_texture_rectangle
247 EXT_texture_sRGB
248 EXT_texture_sRGB_decode
249 EXT_texture_shared_exponent
250 EXT_texture_snorm
251 EXT_texture_swizzle
252 EXT_timer_query
253 EXT_transform_feedback
254 EXT_vertex_array
255 EXT_vertex_array_bgra
256 EXT_vertex_attrib_64bit
257 EXT_vertex_shader
258 EXT_vertex_weighting
259 EXT_x11_sync_object

247 GREMEDY_frame_terminator
248 GREMEDY_string_marker
260 GREMEDY_frame_terminator
261 GREMEDY_string_marker

249 HP_convolution_border_modes
250 HP_image_transform
251 HP_occlusion_test
252 HP_texture_lighting
262 HP_convolution_border_modes
263 HP_image_transform
264 HP_occlusion_test
265 HP_texture_lighting

253 IBM_cull_vertex
254 IBM_multimode_draw_arrays
255 IBM_rasterpos_clip
256 IBM_static_data
257 IBM_texture_mirrored_repeat
258 IBM_vertex_array_lists
266 IBM_cull_vertex
267 IBM_multimode_draw_arrays
268 IBM_rasterpos_clip
269 IBM_static_data
270 IBM_texture_mirrored_repeat
271 IBM_vertex_array_lists

259 INGR_color_clamp
260 INGR_interlace_read
272 INGR_color_clamp
273 INGR_interlace_read

261 INTEL_parallel_arrays
262 INTEL_texture_scissor
274 INTEL_parallel_arrays
275 INTEL_texture_scissor

263 KTX_buffer_region
276 KTX_buffer_region

264 MESAX_texture_stack
277 MESAX_texture_stack

265 MESA_pack_invert
266 MESA_resize_buffers
267 MESA_window_pos
268 MESA_ycbcr_texture
278 MESA_pack_invert
279 MESA_resize_buffers
280 MESA_window_pos
281 MESA_ycbcr_texture

269 NVX_gpu_memory_info
282 NVX_gpu_memory_info

270 NV_blend_square
271 NV_conditional_render
272 NV_copy_depth_to_color
273 NV_copy_image
274 NV_depth_buffer_float
275 NV_depth_clamp
276 NV_depth_range_unclamped
277 NV_evaluators
278 NV_explicit_multisample
279 NV_fence
280 NV_float_buffer
281 NV_fog_distance
282 NV_fragment_program
283 NV_fragment_program2
284 NV_fragment_program4
285 NV_fragment_program_option
286 NV_framebuffer_multisample_coverage
287 NV_geometry_program4
288 NV_geometry_shader4
289 NV_gpu_program4
290 NV_gpu_program5
291 NV_gpu_program_fp64
292 NV_gpu_shader5
293 NV_half_float
294 NV_light_max_exponent
295 NV_multisample_coverage
296 NV_multisample_filter_hint
297 NV_occlusion_query
298 NV_packed_depth_stencil
299 NV_parameter_buffer_object
300 NV_parameter_buffer_object2
301 NV_pixel_data_range
302 NV_point_sprite
303 NV_present_video
304 NV_primitive_restart
305 NV_register_combiners
306 NV_register_combiners2
307 NV_shader_buffer_load
308 NV_tessellation_program5
309 NV_texgen_emboss
310 NV_texgen_reflection
311 NV_texture_barrier
312 NV_texture_compression_vtc
313 NV_texture_env_combine4
314 NV_texture_expand_normal
315 NV_texture_multisample
316 NV_texture_rectangle
317 NV_texture_shader
318 NV_texture_shader2
319 NV_texture_shader3
320 NV_transform_feedback
321 NV_transform_feedback2
322 NV_vdpau_interop
323 NV_vertex_array_range
324 NV_vertex_array_range2
325 NV_vertex_attrib_integer_64bit
326 NV_vertex_buffer_unified_memory
327 NV_vertex_program
328 NV_vertex_program1_1
329 NV_vertex_program2
330 NV_vertex_program2_option
331 NV_vertex_program3
332 NV_vertex_program4
333 NV_video_capture
283 NV_blend_square
284 NV_conditional_render
285 NV_copy_depth_to_color
286 NV_copy_image
287 NV_depth_buffer_float
288 NV_depth_clamp
289 NV_depth_range_unclamped
290 NV_evaluators
291 NV_explicit_multisample
292 NV_fence
293 NV_float_buffer
294 NV_fog_distance
295 NV_fragment_program
296 NV_fragment_program2
297 NV_fragment_program4
298 NV_fragment_program_option
299 NV_framebuffer_multisample_coverage
300 NV_geometry_program4
301 NV_geometry_shader4
302 NV_gpu_program4
303 NV_gpu_program5
304 NV_gpu_program_fp64
305 NV_gpu_shader5
306 NV_half_float
307 NV_light_max_exponent
308 NV_multisample_coverage
309 NV_multisample_filter_hint
310 NV_occlusion_query
311 NV_packed_depth_stencil
312 NV_parameter_buffer_object
313 NV_parameter_buffer_object2
314 NV_pixel_data_range
315 NV_point_sprite
316 NV_present_video
317 NV_primitive_restart
318 NV_register_combiners
319 NV_register_combiners2
320 NV_shader_buffer_load
321 NV_tessellation_program5
322 NV_texgen_emboss
323 NV_texgen_reflection
324 NV_texture_barrier
325 NV_texture_compression_vtc
326 NV_texture_env_combine4
327 NV_texture_expand_normal
328 NV_texture_multisample
329 NV_texture_rectangle
330 NV_texture_shader
331 NV_texture_shader2
332 NV_texture_shader3
333 NV_transform_feedback
334 NV_transform_feedback2
335 NV_vdpau_interop
336 NV_vertex_array_range
337 NV_vertex_array_range2
338 NV_vertex_attrib_integer_64bit
339 NV_vertex_buffer_unified_memory
340 NV_vertex_program
341 NV_vertex_program1_1
342 NV_vertex_program2
343 NV_vertex_program2_option
344 NV_vertex_program3
345 NV_vertex_program4
346 NV_video_capture

334 OES_byte_coordinates
335 OES_compressed_paletted_texture
336 OES_read_format
337 OES_single_precision
347 OES_byte_coordinates
348 OES_compressed_paletted_texture
349 OES_read_format
350 OES_single_precision

338 OML_interlace
339 OML_resample
340 OML_subsample
351 OML_interlace
352 OML_resample
353 OML_subsample

341 PGI_misc_hints
342 PGI_vertex_hints
354 PGI_misc_hints
355 PGI_vertex_hints

343 REND_screen_coordinates
356 REND_screen_coordinates

344 S3_s3tc
357 S3_s3tc

345 SGIS_color_range
346 SGIS_detail_texture
347 SGIS_fog_function
348 SGIS_generate_mipmap
349 SGIS_multisample
350 SGIS_pixel_texture
351 SGIS_point_line_texgen
352 SGIS_sharpen_texture
353 SGIS_texture4D
354 SGIS_texture_border_clamp
355 SGIS_texture_edge_clamp
356 SGIS_texture_filter4
357 SGIS_texture_lod
358 SGIS_texture_select
358 SGIS_color_range
359 SGIS_detail_texture
360 SGIS_fog_function
361 SGIS_generate_mipmap
362 SGIS_multisample
363 SGIS_pixel_texture
364 SGIS_point_line_texgen
365 SGIS_sharpen_texture
366 SGIS_texture4D
367 SGIS_texture_border_clamp
368 SGIS_texture_edge_clamp
369 SGIS_texture_filter4
370 SGIS_texture_lod
371 SGIS_texture_select

359 SGIX_async
360 SGIX_async_histogram
361 SGIX_async_pixel
362 SGIX_blend_alpha_minmax
363 SGIX_clipmap
364 SGIX_convolution_accuracy
365 SGIX_depth_texture
366 SGIX_flush_raster
367 SGIX_fog_offset
368 SGIX_fog_texture
369 SGIX_fragment_specular_lighting
370 SGIX_framezoom
371 SGIX_interlace
372 SGIX_ir_instrument1
373 SGIX_list_priority
374 SGIX_pixel_texture
375 SGIX_pixel_texture_bits
376 SGIX_reference_plane
377 SGIX_resample
378 SGIX_shadow
379 SGIX_shadow_ambient
380 SGIX_sprite
381 SGIX_tag_sample_buffer
382 SGIX_texture_add_env
383 SGIX_texture_coordinate_clamp
384 SGIX_texture_lod_bias
385 SGIX_texture_multi_buffer
386 SGIX_texture_range
387 SGIX_texture_scale_bias
388 SGIX_vertex_preclip
389 SGIX_vertex_preclip_hint
390 SGIX_ycrcb
372 SGIX_async
373 SGIX_async_histogram
374 SGIX_async_pixel
375 SGIX_blend_alpha_minmax
376 SGIX_clipmap
377 SGIX_convolution_accuracy
378 SGIX_depth_texture
379 SGIX_flush_raster
380 SGIX_fog_offset
381 SGIX_fog_texture
382 SGIX_fragment_specular_lighting
383 SGIX_framezoom
384 SGIX_interlace
385 SGIX_ir_instrument1
386 SGIX_list_priority
387 SGIX_pixel_texture
388 SGIX_pixel_texture_bits
389 SGIX_reference_plane
390 SGIX_resample
391 SGIX_shadow
392 SGIX_shadow_ambient
393 SGIX_sprite
394 SGIX_tag_sample_buffer
395 SGIX_texture_add_env
396 SGIX_texture_coordinate_clamp
397 SGIX_texture_lod_bias
398 SGIX_texture_multi_buffer
399 SGIX_texture_range
400 SGIX_texture_scale_bias
401 SGIX_vertex_preclip
402 SGIX_vertex_preclip_hint
403 SGIX_ycrcb

391 SGI_color_matrix
392 SGI_color_table
393 SGI_texture_color_table
404 SGI_color_matrix
405 SGI_color_table
406 SGI_texture_color_table

394 SUNX_constant_data
407 SUNX_constant_data

395 SUN_convolution_border_modes
396 SUN_global_alpha
397 SUN_mesh_array
398 SUN_read_video_pixels
399 SUN_slice_accum
400 SUN_triangle_list
401 SUN_vertex
408 SUN_convolution_border_modes
409 SUN_global_alpha
410 SUN_mesh_array
411 SUN_read_video_pixels
412 SUN_slice_accum
413 SUN_triangle_list
414 SUN_vertex

402 WIN_phong_shading
403 WIN_specular_fog
404 WIN_swap_hint
415 WIN_phong_shading
416 WIN_specular_fog
417 WIN_swap_hint
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25 MESA_pixmap_colormap
26 MESA_release_buffers
27 MESA_set_3dfx_mode
28 MESA_swap_control

28 NV_copy_image
29 NV_float_buffer
30 NV_multisample_coverage
31 NV_present_video
32 NV_swap_group
33 NV_vertex_array_range
34 NV_video_capture
35 NV_video_output
29 NV_copy_image
30 NV_float_buffer
31 NV_multisample_coverage
32 NV_present_video
33 NV_swap_group
34 NV_vertex_array_range
35 NV_video_capture
36 NV_video_output

36 OML_swap_method
37 OML_sync_control
37 OML_swap_method
38 OML_sync_control

38 SGIS_blended_overlay
39 SGIS_color_range
40 SGIS_multisample
41 SGIS_shared_multisample
39 SGIS_blended_overlay
40 SGIS_color_range
41 SGIS_multisample
42 SGIS_shared_multisample

42 SGIX_fbconfig
43 SGIX_hyperpipe
44 SGIX_pbuffer
45 SGIX_swap_barrier
46 SGIX_swap_group
47 SGIX_video_resize
48 SGIX_visual_select_group
43 SGIX_fbconfig
44 SGIX_hyperpipe
45 SGIX_pbuffer
46 SGIX_swap_barrier
47 SGIX_swap_group
48 SGIX_video_resize
49 SGIX_visual_select_group

49 SGI_cushion
50 SGI_make_current_read
51 SGI_swap_control
52 SGI_video_sync
50 SGI_cushion
51 SGI_make_current_read
52 SGI_swap_control
53 SGI_video_sync

53 SUN_get_transparent_index
54 SUN_video_resize
54 SUN_get_transparent_index
55 SUN_video_resize
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