Mark core functions that have been deprecated/removed.

This commit is contained in:
Matthias Bentrup 2015-02-05 10:14:42 +01:00 committed by Nigel Stewart
parent ca4cfd556f
commit 951cdeba89
2 changed files with 75 additions and 75 deletions

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@ -100,7 +100,7 @@ http://www.opengl.org/documentation/specs/version1.3/glspec13.pdf
GL_CLAMP_TO_BORDER 0x812D
void glActiveTexture (GLenum texture)
void glClientActiveTexture (GLenum texture)
void glClientActiveTexture (GLenum texture) ~ 3.0 forward || 3.2 core
void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
@ -108,40 +108,40 @@ http://www.opengl.org/documentation/specs/version1.3/glspec13.pdf
void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
void glGetCompressedTexImage (GLenum target, GLint lod, void *img)
void glLoadTransposeMatrixd (const GLdouble m[16])
void glLoadTransposeMatrixf (const GLfloat m[16])
void glMultTransposeMatrixd (const GLdouble m[16])
void glMultTransposeMatrixf (const GLfloat m[16])
void glMultiTexCoord1d (GLenum target, GLdouble s)
void glMultiTexCoord1dv (GLenum target, const GLdouble *v)
void glMultiTexCoord1f (GLenum target, GLfloat s)
void glMultiTexCoord1fv (GLenum target, const GLfloat *v)
void glMultiTexCoord1i (GLenum target, GLint s)
void glMultiTexCoord1iv (GLenum target, const GLint *v)
void glMultiTexCoord1s (GLenum target, GLshort s)
void glMultiTexCoord1sv (GLenum target, const GLshort *v)
void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t)
void glMultiTexCoord2dv (GLenum target, const GLdouble *v)
void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t)
void glMultiTexCoord2fv (GLenum target, const GLfloat *v)
void glMultiTexCoord2i (GLenum target, GLint s, GLint t)
void glMultiTexCoord2iv (GLenum target, const GLint *v)
void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t)
void glMultiTexCoord2sv (GLenum target, const GLshort *v)
void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r)
void glMultiTexCoord3dv (GLenum target, const GLdouble *v)
void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r)
void glMultiTexCoord3fv (GLenum target, const GLfloat *v)
void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r)
void glMultiTexCoord3iv (GLenum target, const GLint *v)
void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r)
void glMultiTexCoord3sv (GLenum target, const GLshort *v)
void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void glMultiTexCoord4dv (GLenum target, const GLdouble *v)
void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void glMultiTexCoord4fv (GLenum target, const GLfloat *v)
void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q)
void glMultiTexCoord4iv (GLenum target, const GLint *v)
void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void glMultiTexCoord4sv (GLenum target, const GLshort *v)
void glLoadTransposeMatrixd (const GLdouble m[16]) ~ 3.0 forward || 3.2 core
void glLoadTransposeMatrixf (const GLfloat m[16]) ~ 3.0 forward || 3.2 core
void glMultTransposeMatrixd (const GLdouble m[16]) ~ 3.0 forward || 3.2 core
void glMultTransposeMatrixf (const GLfloat m[16]) ~ 3.0 forward || 3.2 core
void glMultiTexCoord1d (GLenum target, GLdouble s) ~ 3.0 forward || 3.2 core
void glMultiTexCoord1dv (GLenum target, const GLdouble *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord1f (GLenum target, GLfloat s) ~ 3.0 forward || 3.2 core
void glMultiTexCoord1fv (GLenum target, const GLfloat *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord1i (GLenum target, GLint s) ~ 3.0 forward || 3.2 core
void glMultiTexCoord1iv (GLenum target, const GLint *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord1s (GLenum target, GLshort s) ~ 3.0 forward || 3.2 core
void glMultiTexCoord1sv (GLenum target, const GLshort *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) ~ 3.0 forward || 3.2 core
void glMultiTexCoord2dv (GLenum target, const GLdouble *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) ~ 3.0 forward || 3.2 core
void glMultiTexCoord2fv (GLenum target, const GLfloat *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord2i (GLenum target, GLint s, GLint t) ~ 3.0 forward || 3.2 core
void glMultiTexCoord2iv (GLenum target, const GLint *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) ~ 3.0 forward || 3.2 core
void glMultiTexCoord2sv (GLenum target, const GLshort *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) ~ 3.0 forward || 3.2 core
void glMultiTexCoord3dv (GLenum target, const GLdouble *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) ~ 3.0 forward || 3.2 core
void glMultiTexCoord3fv (GLenum target, const GLfloat *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) ~ 3.0 forward || 3.2 core
void glMultiTexCoord3iv (GLenum target, const GLint *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) ~ 3.0 forward || 3.2 core
void glMultiTexCoord3sv (GLenum target, const GLshort *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) ~ 3.0 forward || 3.2 core
void glMultiTexCoord4dv (GLenum target, const GLdouble *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) ~ 3.0 forward || 3.2 core
void glMultiTexCoord4fv (GLenum target, const GLfloat *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) ~ 3.0 forward || 3.2 core
void glMultiTexCoord4iv (GLenum target, const GLint *v) ~ 3.0 forward || 3.2 core
void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) ~ 3.0 forward || 3.2 core
void glMultiTexCoord4sv (GLenum target, const GLshort *v) ~ 3.0 forward || 3.2 core
void glSampleCoverage (GLclampf value, GLboolean invert)

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@ -43,48 +43,48 @@ http://www.opengl.org/documentation/specs/version1.4/glspec14.pdf
GL_MIRRORED_REPEAT 0x8370
void glBlendEquation (GLenum mode)
void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
void glFogCoordf (GLfloat coord)
void glFogCoordfv (const GLfloat *coord)
void glFogCoordd (GLdouble coord)
void glFogCoorddv (const GLdouble *coord)
void glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer)
void glFogCoordf (GLfloat coord) ~ 3.0 forward || 3.2 core
void glFogCoordfv (const GLfloat *coord) ~ 3.0 forward || 3.2 core
void glFogCoordd (GLdouble coord) ~ 3.0 forward || 3.2 core
void glFogCoorddv (const GLdouble *coord) ~ 3.0 forward || 3.2 core
void glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer) ~ 3.0 forward || 3.2 core
void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount)
void glPointParameteri (GLenum pname, GLint param)
void glPointParameteriv (GLenum pname, const GLint *params)
void glPointParameterf (GLenum pname, GLfloat param)
void glPointParameterfv (GLenum pname, const GLfloat *params)
void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue)
void glSecondaryColor3bv (const GLbyte *v)
void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue)
void glSecondaryColor3dv (const GLdouble *v)
void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue)
void glSecondaryColor3fv (const GLfloat *v)
void glSecondaryColor3i (GLint red, GLint green, GLint blue)
void glSecondaryColor3iv (const GLint *v)
void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue)
void glSecondaryColor3sv (const GLshort *v)
void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue)
void glSecondaryColor3ubv (const GLubyte *v)
void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue)
void glSecondaryColor3uiv (const GLuint *v)
void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue)
void glSecondaryColor3usv (const GLushort *v)
void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) ~ 3.0 forward || 3.2 core
void glSecondaryColor3bv (const GLbyte *v) ~ 3.0 forward || 3.2 core
void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) ~ 3.0 forward || 3.2 core
void glSecondaryColor3dv (const GLdouble *v) ~ 3.0 forward || 3.2 core
void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) ~ 3.0 forward || 3.2 core
void glSecondaryColor3fv (const GLfloat *v) ~ 3.0 forward || 3.2 core
void glSecondaryColor3i (GLint red, GLint green, GLint blue) ~ 3.0 forward || 3.2 core
void glSecondaryColor3iv (const GLint *v) ~ 3.0 forward || 3.2 core
void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) ~ 3.0 forward || 3.2 core
void glSecondaryColor3sv (const GLshort *v) ~ 3.0 forward || 3.2 core
void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) ~ 3.0 forward || 3.2 core
void glSecondaryColor3ubv (const GLubyte *v) ~ 3.0 forward || 3.2 core
void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) ~ 3.0 forward || 3.2 core
void glSecondaryColor3uiv (const GLuint *v) ~ 3.0 forward || 3.2 core
void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) ~ 3.0 forward || 3.2 core
void glSecondaryColor3usv (const GLushort *v) ~ 3.0 forward || 3.2 core
void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) ~ 3.0 forward || 3.2 core
void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void glWindowPos2d (GLdouble x, GLdouble y)
void glWindowPos2f (GLfloat x, GLfloat y)
void glWindowPos2i (GLint x, GLint y)
void glWindowPos2s (GLshort x, GLshort y)
void glWindowPos2dv (const GLdouble *p)
void glWindowPos2fv (const GLfloat *p)
void glWindowPos2iv (const GLint *p)
void glWindowPos2sv (const GLshort *p)
void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z)
void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z)
void glWindowPos3i (GLint x, GLint y, GLint z)
void glWindowPos3s (GLshort x, GLshort y, GLshort z)
void glWindowPos3dv (const GLdouble *p)
void glWindowPos3fv (const GLfloat *p)
void glWindowPos3iv (const GLint *p)
void glWindowPos3sv (const GLshort *p)
void glWindowPos2d (GLdouble x, GLdouble y) ~ 3.0 forward || 3.2 core
void glWindowPos2f (GLfloat x, GLfloat y) ~ 3.0 forward || 3.2 core
void glWindowPos2i (GLint x, GLint y) ~ 3.0 forward || 3.2 core
void glWindowPos2s (GLshort x, GLshort y) ~ 3.0 forward || 3.2 core
void glWindowPos2dv (const GLdouble *p) ~ 3.0 forward || 3.2 core
void glWindowPos2fv (const GLfloat *p) ~ 3.0 forward || 3.2 core
void glWindowPos2iv (const GLint *p) ~ 3.0 forward || 3.2 core
void glWindowPos2sv (const GLshort *p) ~ 3.0 forward || 3.2 core
void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) ~ 3.0 forward || 3.2 core
void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) ~ 3.0 forward || 3.2 core
void glWindowPos3i (GLint x, GLint y, GLint z) ~ 3.0 forward || 3.2 core
void glWindowPos3s (GLshort x, GLshort y, GLshort z) ~ 3.0 forward || 3.2 core
void glWindowPos3dv (const GLdouble *p) ~ 3.0 forward || 3.2 core
void glWindowPos3fv (const GLfloat *p) ~ 3.0 forward || 3.2 core
void glWindowPos3iv (const GLint *p) ~ 3.0 forward || 3.2 core
void glWindowPos3sv (const GLshort *p) ~ 3.0 forward || 3.2 core