diff --git a/auto/doc/index.html b/auto/doc/index.html
index 13f4c98..c8a3e90 100644
--- a/auto/doc/index.html
+++ b/auto/doc/index.html
@@ -13,7 +13,7 @@ Mac OS X, FreeBSD, Irix, and Solaris.
GLEW is distributed
as source and precompiled binaries.
The latest release is
-2.1.0[07-31-17]:
+2.2.0[03-15-20]:
@@ -27,8 +27,8 @@ The latest release is
Source |
|
-ZIP |
-TGZ |
+ZIP |
+TGZ
|
@@ -36,7 +36,7 @@ The latest release is
Binaries |
|
-Windows 32-bit and 64-bit
+Windows 32-bit and 64-bit
|
|
@@ -65,6 +65,7 @@ The latest release contains support for OpenGL 4.6, compatibility and forward-co
News
+- [03-15-20] GLEW 2.2.0 new extensions and minor bug fixes
- [07-31-17] GLEW 2.1.0 adds support for OpenGL 4.6, new extensions and minor bug fixes
- [07-24-16] GLEW 2.0.0 adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes
- [08-10-15] GLEW 1.13.0 adds support for new extensions, fixes minor bugs
diff --git a/auto/doc/log.html b/auto/doc/log.html
index e659338..a805f98 100644
--- a/auto/doc/log.html
+++ b/auto/doc/log.html
@@ -1,5 +1,188 @@
Change Log
+
+
+- 2.2.0 [03-15-20]
+
+
+- Bug fixes:
+
+- GL_EXT_semaphore constants
+
- Some const pointer fixups in OpenGL API
+
- Correction for GLEW_VERSION_4_5
+
- Windows build updates and fixes
+
+
+
+
+- New extensions:
+
+- GL_AMD_framebuffer_multisample_advanced
+
- GL_AMD_gpu_shader_half_float_fetch
+
- GL_AMD_shader_image_load_store_lod
+
- GL_ARM_texture_unnormalized_coordinates
+
- GL_DMP_program_binary
+
- GL_DMP_shader_binary
+
- GL_EXT_EGL_image_external_wrap_modes
+
- GL_EXT_EGL_image_storage
+
- GL_EXT_EGL_sync
+
- GL_EXT_clip_control
+
- GL_EXT_depth_clamp
+
- GL_EXT_disjoint_timer_query
+
- GL_EXT_draw_transform_feedback
+
- GL_EXT_multiview_tessellation_geometry_shader
+
- GL_EXT_multiview_texture_multisample
+
- GL_EXT_multiview_timer_query
+
- GL_EXT_occlusion_query_boolean
+
- GL_EXT_primitive_bounding_box
+
- GL_EXT_protected_textures
+
- GL_EXT_robustness
+
- GL_EXT_shader_framebuffer_fetch_non_coherent
+
- GL_EXT_static_vertex_array
+
- GL_EXT_tessellation_point_size
+
- GL_EXT_tessellation_shader
+
- GL_EXT_texture_border_clamp
+
- GL_EXT_texture_buffer
+
- GL_EXT_texture_compression_s3tc_srgb
+
- GL_EXT_texture_format_sRGB_override
+
- GL_EXT_texture_mirror_clamp_to_edge
+
- GL_EXT_texture_query_lod
+
- GL_EXT_texture_shadow_lod
+
- GL_FJ_shader_binary_GCCSO
+
- GL_IMG_bindless_texture
+
- GL_IMG_framebuffer_downsample
+
- GL_IMG_multisampled_render_to_texture
+
- GL_IMG_program_binary
+
- GL_IMG_read_format
+
- GL_IMG_shader_binary
+
- GL_IMG_texture_compression_pvrtc
+
- GL_IMG_texture_compression_pvrtc2
+
- GL_IMG_texture_env_enhanced_fixed_function
+
- GL_IMG_texture_filter_cubic
+
- GL_INTEL_blackhole_render
+
- GL_INTEL_shader_integer_functions2
+
- GL_KHR_shader_subgroup
+
- GL_MESA_framebuffer_flip_y
+
- GL_MESA_program_binary_formats
+
- GL_MESA_tile_raster_order
+
- GL_NVX_gpu_multicast2
+
- GL_NVX_progress_fence
+
- GL_NV_compute_shader_derivatives
+
- GL_NV_conservative_raster_pre_snap
+
- GL_NV_conservative_raster_underestimation
+
- GL_NV_depth_nonlinear
+
- GL_NV_fragment_shader_barycentric
+
- GL_NV_memory_attachment
+
- GL_NV_mesh_shader
+
- GL_NV_query_resource_tag
+
- GL_NV_read_buffer
+
- GL_NV_read_buffer_front
+
- GL_NV_representative_fragment_test
+
- GL_NV_scissor_exclusive
+
- GL_NV_shader_subgroup_partitioned
+
- GL_NV_shader_texture_footprint
+
- GL_NV_shading_rate_image
+
- GL_NV_vdpau_interop2
+
- GL_OES_EGL_image
+
- GL_OES_EGL_image_external
+
- GL_OES_EGL_image_external_essl3
+
- GL_OES_blend_equation_separate
+
- GL_OES_blend_func_separate
+
- GL_OES_blend_subtract
+
- GL_OES_compressed_ETC1_RGB8_texture
+
- GL_OES_compressed_paletted_texture
+
- GL_OES_copy_image
+
- GL_OES_depth24
+
- GL_OES_depth32
+
- GL_OES_depth_texture
+
- GL_OES_depth_texture_cube_map
+
- GL_OES_draw_buffers_indexed
+
- GL_OES_draw_texture
+
- GL_OES_element_index_uint
+
- GL_OES_extended_matrix_palette
+
- GL_OES_fbo_render_mipmap
+
- GL_OES_fragment_precision_high
+
- GL_OES_framebuffer_object
+
- GL_OES_geometry_point_size
+
- GL_OES_geometry_shader
+
- GL_OES_get_program_binary
+
- GL_OES_gpu_shader5
+
- GL_OES_mapbuffer
+
- GL_OES_matrix_get
+
- GL_OES_matrix_palette
+
- GL_OES_packed_depth_stencil
+
- GL_OES_point_size_array
+
- GL_OES_point_sprite
+
- GL_OES_read_format
+
- GL_OES_required_internalformat
+
- GL_OES_rgb8_rgba8
+
- GL_OES_sample_shading
+
- GL_OES_sample_variables
+
- GL_OES_shader_image_atomic
+
- GL_OES_shader_io_blocks
+
- GL_OES_shader_multisample_interpolation
+
- GL_OES_single_precision
+
- GL_OES_standard_derivatives
+
- GL_OES_stencil1
+
- GL_OES_stencil4
+
- GL_OES_stencil8
+
- GL_OES_surfaceless_context
+
- GL_OES_tessellation_point_size
+
- GL_OES_tessellation_shader
+
- GL_OES_texture_3D
+
- GL_OES_texture_border_clamp
+
- GL_OES_texture_buffer
+
- GL_OES_texture_compression_astc
+
- GL_OES_texture_cube_map
+
- GL_OES_texture_cube_map_array
+
- GL_OES_texture_env_crossbar
+
- GL_OES_texture_mirrored_repeat
+
- GL_OES_texture_npot
+
- GL_OES_texture_stencil8
+
- GL_OES_texture_storage_multisample_2d_array
+
- GL_OES_texture_view
+
- GL_OES_vertex_array_object
+
- GL_OES_vertex_half_float
+
- GL_OES_vertex_type_10_10_10_2
+
- GL_QCOM_YUV_texture_gather
+
- GL_QCOM_shader_framebuffer_fetch_rate
+
- GL_QCOM_texture_foveated
+
- GL_QCOM_texture_foveated_subsampled_layout
+
- GL_VIV_shader_binary
+
- EGL_ANDROID_GLES_layers
+
- EGL_ANDROID_get_frame_timestamps
+
- EGL_ANDROID_get_native_client_buffer
+
- EGL_ARM_image_format
+
- EGL_EXT_bind_to_front
+
- EGL_EXT_client_sync
+
- EGL_EXT_compositor
+
- EGL_EXT_gl_colorspace_display_p3
+
- EGL_EXT_gl_colorspace_display_p3_linear
+
- EGL_EXT_gl_colorspace_display_p3_passthrough
+
- EGL_EXT_gl_colorspace_scrgb
+
- EGL_EXT_image_gl_colorspace
+
- EGL_EXT_image_implicit_sync_control
+
- EGL_EXT_surface_CTA861_3_metadata
+
- EGL_EXT_sync_reuse
+
- EGL_KHR_display_reference
+
- EGL_MESA_query_driver
+
- EGL_NV_context_priority_realtime
+
- EGL_NV_quadruple_buffer
+
- EGL_NV_stream_dma
+
- EGL_NV_stream_flush
+
- EGL_NV_stream_origin
+
- EGL_NV_triple_buffer
+
- EGL_WL_bind_wayland_display
+
- EGL_WL_create_wayland_buffer_from_image
+
- GLX_EXT_context_priority
+
- GLX_EXT_no_config_context
+
- GLX_NV_multigpu_context
+
- WGL_NV_multigpu_context
+
+
+
+
+