Bump version to 1.12.0, updated documentation.

This commit is contained in:
Nigel Stewart 2015-01-24 22:23:50 +10:00
parent 138a0b42f4
commit 9fedd9e053
16 changed files with 429 additions and 364 deletions

View File

@ -42,7 +42,8 @@
<li>wget</li>
<li>GNU sed</li>
<li>gcc compiler</li>
<li>git</li>
</ul>
Ubuntu: <pre>sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix</pre>
Fedora: <pre>sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix</pre>
Ubuntu: <pre>sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget</pre>
Fedora: <pre>sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget</pre>

View File

@ -13,7 +13,7 @@ Mac OS X, FreeBSD, Irix, and Solaris.
<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
as source and precompiled binaries.<br/>
The latest release is
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a>[08-11-14]:
<a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a>[26-01-15]:
</p>
<p>
</p>
@ -27,8 +27,8 @@ The latest release is
<td align="right"><b>Source</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/glew-1.11.0.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/glew-1.11.0.tgz/download">TGZ</a></td>
<a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/glew-1.12.0.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/glew-1.12.0.tgz/download">TGZ</a></td>
<td></td>
</tr>
<tr>
@ -36,7 +36,7 @@ The latest release is
<td align="right"><b>Binaries</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/glew-1.11.0-win32.zip/download">Windows 32-bit and 64-bit</a>
<a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/glew-1.12.0-win32.zip/download">Windows 32-bit and 64-bit</a>
</td>
<td></td>
</tr>
@ -60,14 +60,13 @@ An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>
<a href="https://sourceforge.net/projects/glew/files/glew/snapshots/">Unsupported snapshots</a> are also available:
</p>
<ul>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20150124.tgz/download">glew-20150124.tgz</a></li>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20140918.tgz/download">glew-20140918.tgz</a></li>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20140820.tgz/download">glew-20140820.tgz</a></li>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20140726.tgz/download">glew-20140726.tgz</a></li>
</ul>
<h2>Supported Extensions</h2>
<p>
The latest release contains support for OpenGL 4.4 and the following extensions:
The latest release contains support for OpenGL 4.5 and the following extensions:
</p>
<ul>
<li><a href="glew.html">OpenGL extensions</a>
@ -77,6 +76,7 @@ The latest release contains support for OpenGL 4.4 and the following extensions:
<h2>News</h2>
<ul>
<li>[26-01-15] <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">GLEW 1.12.0</a> fixes minor bugs and adds new extensions</li>
<li>[08-11-14] <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">GLEW 1.11.0</a> adds support for OpenGL 4.5, new extensions</li>
<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li>
<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li>
@ -112,9 +112,9 @@ The latest release contains support for OpenGL 4.4 and the following extensions:
<h2>Links</h2>
<ul>
<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
<li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li>
<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">APPLE OpenGL Extensions Guide</a></li>
<li><a href="https://www.opengl.org/wiki/OpenGL_Extension">OpenGL Wiki: Extensions</a></li>
<li><a href="http://developer.nvidia.com/nvidia-opengl-specs">NVIDIA OpenGL Extension Specifications</a></li>
<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">Apple OpenGL Extensions Guide</a></li>
</ul>

View File

@ -1,5 +1,33 @@
<h2>Change Log</h2>
<hr align="center">
<ul class="none">
<li><b>1.12.0</b> [26-01-15]
<ul>
<li> New extensions:
<ul>
<li> GL_EXT_polygon_offset_clamp
<li> GL_EXT_post_depth_coverage
<li> GL_EXT_raster_multisample
<li> GL_EXT_sparse_texture2
<li> GL_EXT_texture_filter_minmax
<li> GL_NV_conservative_raster
<li> GL_NV_fill_rectangle
<li> GL_NV_fragment_coverage_to_color
<li> GL_NV_fragment_shader_interlock
<li> GL_NV_framebuffer_mixed_samples
<li> GL_NV_geometry_shader_passthrough
<li> GL_NV_internalformat_sample_query
<li> GL_NV_sample_locations
<li> GL_NV_sample_mask_override_coverage
<li> GL_NV_shader_atomic_fp16_vector
<li> GL_NV_uniform_buffer_unified_memory
<li> GL_NV_viewport_array2
</ul>
<li> <a href="http://sourceforge.net/p/glew/bugs/milestone/1.12.0/">Bug fixes</a>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.11.0</b> [08-11-14]

View File

@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>

View File

@ -1,5 +1,5 @@
GLEW_MAJOR = 1
GLEW_MINOR = 11
GLEW_MINOR = 12
GLEW_MICRO = 0
GLEW_VERSION = $(GLEW_MAJOR).$(GLEW_MINOR).$(GLEW_MICRO)
GLEW_NAME = GLEW

View File

@ -1,7 +1,7 @@
<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center">Source Generation</td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>

View File

@ -1,7 +1,7 @@
<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>

View File

@ -1,7 +1,7 @@
<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>
@ -138,10 +137,11 @@ width="88" height="31" border="0" alt="SourceForge Logo"></a>
<li>wget</li>
<li>GNU sed</li>
<li>gcc compiler</li>
<li>git</li>
</ul>
Ubuntu: <pre>sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix</pre>
Fedora: <pre>sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix</pre>
Ubuntu: <pre>sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget</pre>
Fedora: <pre>sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget</pre>
<!-- begin footer.html -->
</td></tr></table></body>
<!-- end footer.html -->

View File

@ -1,7 +1,7 @@
<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center">Credits & Copyright</td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>

BIN
doc/github.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

View File

@ -1,7 +1,7 @@
<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>
@ -394,271 +393,289 @@ width="88" height="31" border="0" alt="SourceForge Logo"></a>
<tr><td class="num">288</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
<tr><td class="num">289</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
<tr><td class="num">290</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
<tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
<tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
<tr><td class="num">293</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
<tr><td class="num">294</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
<tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
<tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
<tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_formatted.txt">EXT_shader_image_load_formatted</a></td></tr>
<tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
<tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_integer_mix.txt">EXT_shader_integer_mix</a></td></tr>
<tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
<tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
<tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
<tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
<tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
<tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
<tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
<tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
<tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
<tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
<tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
<tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
<tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
<tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
<tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
<tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
<tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
<tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
<tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
<tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
<tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
<tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
<tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
<tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
<tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
<tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
<tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
<tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
<tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
<tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
<tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
<tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
<tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
<tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
<tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
<tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
<tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
<tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
<tr><td class="num">338</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
<tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
<tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset_clamp.txt">EXT_polygon_offset_clamp</a></td></tr>
<tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt">EXT_post_depth_coverage</a></td></tr>
<tr><td class="num">293</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
<tr><td class="num">294</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">EXT_raster_multisample</a></td></tr>
<tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
<tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
<tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
<tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
<tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
<tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_formatted.txt">EXT_shader_image_load_formatted</a></td></tr>
<tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
<tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_integer_mix.txt">EXT_shader_integer_mix</a></td></tr>
<tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
<tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
<tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/sparse_texture2.txt">EXT_sparse_texture2</a></td></tr>
<tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
<tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
<tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
<tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
<tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
<tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
<tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
<tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
<tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
<tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
<tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
<tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
<tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
<tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
<tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
<tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
<tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
<tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
<tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
<tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_minmax.txt">EXT_texture_filter_minmax</a></td></tr>
<tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
<tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
<tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
<tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
<tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
<tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
<tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
<tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
<tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
<tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
<tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
<tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
<tr><td class="num">338</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
<tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
<tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
<tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
<tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
<tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
<tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
<tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
<tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
<tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
<tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
<tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
<tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
<tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
<tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
<tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
<tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
<tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
<tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
<tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
<tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
<tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
<tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
<tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
<tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
<tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
<tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
<tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
<tr><td class="num">358</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt">INTEL_fragment_shader_ordering</a></td></tr>
<tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
<tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
<tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/performance_query.txt">INTEL_performance_query</a></td></tr>
<tr><td class="num">358</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
<tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt">INTEL_fragment_shader_ordering</a></td></tr>
<tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
<tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
<tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/performance_query.txt">INTEL_performance_query</a></td></tr>
<tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced</a></td></tr>
<tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced_coherent</a></td></tr>
<tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">KHR_context_flush_control</a></td></tr>
<tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/debug.txt">KHR_debug</a></td></tr>
<tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/robust_buffer_access_behavior.txt">KHR_robust_buffer_access_behavior</a></td></tr>
<tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/robustness.txt">KHR_robustness</a></td></tr>
<tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_hdr</a></td></tr>
<tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
<tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced</a></td></tr>
<tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced_coherent</a></td></tr>
<tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">KHR_context_flush_control</a></td></tr>
<tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/debug.txt">KHR_debug</a></td></tr>
<tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/robust_buffer_access_behavior.txt">KHR_robust_buffer_access_behavior</a></td></tr>
<tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/robustness.txt">KHR_robustness</a></td></tr>
<tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_hdr</a></td></tr>
<tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">367</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
<tr><td class="num">372</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
<tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
<tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
<tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
<tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
<tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
<tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
<tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
<tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
<tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt">NV_bindless_multi_draw_indirect_count</a></td></tr>
<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
<tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
<tr><td class="num">388</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
<tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
<tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
<tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
<tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
<tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
<tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
<tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
<tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
<tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
<tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
<tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
<tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
<tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
<tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
<tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
<tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
<tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
<tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
<tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
<tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
<tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
<tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
<tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
<tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
<tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
<tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
<tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
<tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
<tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
<tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
<tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
<tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
<tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_int64.txt">NV_shader_atomic_int64</a></td></tr>
<tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
<tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
<tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_group.txt">NV_shader_thread_group</a></td></tr>
<tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt">NV_shader_thread_shuffle</a></td></tr>
<tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
<tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
<tr><td class="num">431</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
<tr><td class="num">432</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
<tr><td class="num">433</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
<tr><td class="num">434</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
<tr><td class="num">435</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
<tr><td class="num">436</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
<tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
<tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
<tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
<tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
<tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
<tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
<tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
<tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
<tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
<tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
<tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
<tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
<tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
<tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
<tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
<tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
<tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt">NV_bindless_multi_draw_indirect_count</a></td></tr>
<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
<tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
<tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster.txt">NV_conservative_raster</a></td></tr>
<tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
<tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
<tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
<tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
<tr><td class="num">394</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
<tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
<tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
<tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
<tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fill_rectangle.txt">NV_fill_rectangle</a></td></tr>
<tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
<tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
<tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_coverage_to_color.txt">NV_fragment_coverage_to_color</a></td></tr>
<tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
<tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
<tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
<tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
<tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_shader_interlock.txt">NV_fragment_shader_interlock</a></td></tr>
<tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">NV_framebuffer_mixed_samples</a></td></tr>
<tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
<tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
<tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
<tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/geometry_shader_passthrough.txt">NV_geometry_shader_passthrough</a></td></tr>
<tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
<tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
<tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
<tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
<tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
<tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
<tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt">NV_internalformat_sample_query</a></td></tr>
<tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
<tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
<tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
<tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
<tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
<tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
<tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
<tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering_shared_edge.txt">NV_path_rendering_shared_edge</a></td></tr>
<tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
<tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
<tr><td class="num">431</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">432</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
<tr><td class="num">433</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
<tr><td class="num">434</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
<tr><td class="num">435</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sample_locations.txt">NV_sample_locations</a></td></tr>
<tr><td class="num">436</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt">NV_sample_mask_override_coverage</a></td></tr>
<tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
<tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
<tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_fp16_vector.txt">NV_shader_atomic_fp16_vector</a></td></tr>
<tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_int64.txt">NV_shader_atomic_int64</a></td></tr>
<tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
<tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
<tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_group.txt">NV_shader_thread_group</a></td></tr>
<tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt">NV_shader_thread_shuffle</a></td></tr>
<tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
<tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
<tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
<tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
<tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
<tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
<tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
<tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
<tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
<tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
<tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
<tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
<tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
<tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
<tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt">NV_uniform_buffer_unified_memory</a></td></tr>
<tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
<tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
<tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
<tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
<tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
<tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
<tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
<tr><td class="num">468</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
<tr><td class="num">469</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
<tr><td class="num">470</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
<tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
<tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_array2.txt">NV_viewport_array2</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
<tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
<tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
<tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
<tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
<tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
<tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
<tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
<tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
<tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
<tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
<tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
<tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
<tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
<tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
<tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">464</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
<tr><td class="num">465</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
<tr><td class="num">466</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
<tr><td class="num">467</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
<tr><td class="num">468</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
<tr><td class="num">469</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
<tr><td class="num">470</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_proc_address</a></td></tr>
<tr><td class="num">482</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
<tr><td class="num">483</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
<tr><td class="num">484</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
<tr><td class="num">485</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
<tr><td class="num">486</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
<tr><td class="num">487</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
<tr><td class="num">488</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_proc_address</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
<tr><td class="num">489</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
<tr><td class="num">490</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
<tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
<tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
<tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
<tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
<tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
<tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
<tr><td class="num">482</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
<tr><td class="num">483</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
<tr><td class="num">484</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
<tr><td class="num">485</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
<tr><td class="num">486</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
<tr><td class="num">491</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
<tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
<tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
<tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
<tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
<tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
<tr><td class="num">499</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
<tr><td class="num">500</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
<tr><td class="num">501</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
<tr><td class="num">502</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
<tr><td class="num">503</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
<tr><td class="num">504</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">487</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
<tr><td class="num">488</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
<tr><td class="num">489</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
<tr><td class="num">490</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
<tr><td class="num">491</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
<tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
<tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
<tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
<tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
<tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
<tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
<tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
<tr><td class="num">499</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
<tr><td class="num">500</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
<tr><td class="num">501</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
<tr><td class="num">502</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
<tr><td class="num">503</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
<tr><td class="num">504</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
<tr><td class="num">505</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
<tr><td class="num">506</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
<tr><td class="num">507</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
<tr><td class="num">508</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
<tr><td class="num">509</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
<tr><td class="num">510</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
<tr><td class="num">511</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
<tr><td class="num">512</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
<tr><td class="num">513</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
<tr><td class="num">514</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
<tr><td class="num">515</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
<tr><td class="num">516</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
<tr><td class="num">517</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
<tr><td class="num">518</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
<tr><td class="num">505</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
<tr><td class="num">506</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
<tr><td class="num">507</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
<tr><td class="num">508</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
<tr><td class="num">509</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
<tr><td class="num">510</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
<tr><td class="num">511</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
<tr><td class="num">512</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
<tr><td class="num">513</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
<tr><td class="num">514</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
<tr><td class="num">515</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
<tr><td class="num">516</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
<tr><td class="num">517</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
<tr><td class="num">518</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
<tr><td class="num">519</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
<tr><td class="num">520</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
<tr><td class="num">521</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
<tr><td class="num">522</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
<tr><td class="num">523</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
<tr><td class="num">524</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
<tr><td class="num">525</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
<tr><td class="num">526</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
<tr><td class="num">527</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
<tr><td class="num">528</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
<tr><td class="num">529</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
<tr><td class="num">530</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
<tr><td class="num">531</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
<tr><td class="num">532</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
<tr><td class="num">533</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
<tr><td class="num">534</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
<tr><td class="num">535</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
<tr><td class="num">536</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">519</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
<tr><td class="num">520</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
<tr><td class="num">521</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
<tr><td class="num">537</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
<tr><td class="num">538</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
<tr><td class="num">539</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">522</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
<tr><td class="num">540</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">523</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
<tr><td class="num">524</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
<tr><td class="num">525</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
<tr><td class="num">526</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
<tr><td class="num">527</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
<tr><td class="num">528</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
<tr><td class="num">529</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
<tr><td class="num">541</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
<tr><td class="num">542</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
<tr><td class="num">543</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
<tr><td class="num">544</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
<tr><td class="num">545</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
<tr><td class="num">546</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
<tr><td class="num">547</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
<tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">530</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
<tr><td class="num">531</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
<tr><td class="num">532</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
<tr><td class="num">548</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
<tr><td class="num">549</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
<tr><td class="num">550</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
</table>
<!-- begin footer.html -->
</td></tr></table></body>

View File

@ -1,7 +1,7 @@
<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>

View File

@ -1,7 +1,7 @@
<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>
@ -109,7 +108,7 @@ Mac OS X, FreeBSD, Irix, and Solaris.
<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
as source and precompiled binaries.<br/>
The latest release is
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a>[08-11-14]:
<a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a>[26-01-15]:
</p>
<p>
</p>
@ -123,8 +122,8 @@ The latest release is
<td align="right"><b>Source</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/glew-1.11.0.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/glew-1.11.0.tgz/download">TGZ</a></td>
<a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/glew-1.12.0.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/glew-1.12.0.tgz/download">TGZ</a></td>
<td></td>
</tr>
<tr>
@ -132,7 +131,7 @@ The latest release is
<td align="right"><b>Binaries</b></td>
<td></td>
<td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/glew-1.11.0-win32.zip/download">Windows 32-bit and 64-bit</a>
<a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/glew-1.12.0-win32.zip/download">Windows 32-bit and 64-bit</a>
</td>
<td></td>
</tr>
@ -156,14 +155,13 @@ An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>
<a href="https://sourceforge.net/projects/glew/files/glew/snapshots/">Unsupported snapshots</a> are also available:
</p>
<ul>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20140726.tgz/download">glew-20140726.tgz</a></li>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20140206.tgz/download">glew-20140206.tgz</a></li>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20140110.tgz/download">glew-20140110.tgz</a></li>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20150124.tgz/download">glew-20150124.tgz</a></li>
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20140918.tgz/download">glew-20140918.tgz</a></li>
</ul>
<h2>Supported Extensions</h2>
<p>
The latest release contains support for OpenGL 4.4 and the following extensions:
The latest release contains support for OpenGL 4.5 and the following extensions:
</p>
<ul>
<li><a href="glew.html">OpenGL extensions</a>
@ -173,6 +171,7 @@ The latest release contains support for OpenGL 4.4 and the following extensions:
<h2>News</h2>
<ul>
<li>[26-01-15] <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">GLEW 1.12.0</a> fixes minor bugs and adds new extensions</li>
<li>[08-11-14] <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">GLEW 1.11.0</a> adds support for OpenGL 4.5, new extensions</li>
<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li>
<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li>
@ -208,10 +207,10 @@ The latest release contains support for OpenGL 4.4 and the following extensions:
<h2>Links</h2>
<ul>
<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
<li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li>
<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">APPLE OpenGL Extensions Guide</a></li>
<li><a href="https://www.opengl.org/wiki/OpenGL_Extension">OpenGL Wiki: Extensions</a></li>
<li><a href="http://developer.nvidia.com/nvidia-opengl-specs">NVIDIA OpenGL Extension Specifications</a></li>
<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">Apple OpenGL Extensions Guide</a></li>
</ul>
<!-- begin footer.html -->

View File

@ -1,7 +1,7 @@
<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>

View File

@ -1,7 +1,7 @@
<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center">Change Log</td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>
@ -96,6 +95,34 @@ width="88" height="31" border="0" alt="SourceForge Logo"></a>
<h2>Change Log</h2>
<hr align="center">
<ul class="none">
<li><b>1.12.0</b> [26-01-15]
<ul>
<li> New extensions:
<ul>
<li> GL_EXT_polygon_offset_clamp
<li> GL_EXT_post_depth_coverage
<li> GL_EXT_raster_multisample
<li> GL_EXT_sparse_texture2
<li> GL_EXT_texture_filter_minmax
<li> GL_NV_conservative_raster
<li> GL_NV_fill_rectangle
<li> GL_NV_fragment_coverage_to_color
<li> GL_NV_fragment_shader_interlock
<li> GL_NV_framebuffer_mixed_samples
<li> GL_NV_geometry_shader_passthrough
<li> GL_NV_internalformat_sample_query
<li> GL_NV_sample_locations
<li> GL_NV_sample_mask_override_coverage
<li> GL_NV_shader_atomic_fp16_vector
<li> GL_NV_uniform_buffer_unified_memory
<li> GL_NV_viewport_array2
</ul>
<li> <a href="http://sourceforge.net/p/glew/bugs/milestone/1.12.0/">Bug fixes</a>
</ul>
</ul>
<hr align="center">
<ul class="none">
<li><b>1.11.0</b> [08-11-14]

View File

@ -1,7 +1,7 @@
<!-- begin header.html -->
<!--
The OpenGL Extension Wrangler Library
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev
@ -47,7 +47,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.12.0/">1.12.0</a></i></td></tr>
<tr><td align="center"><br></td></tr>
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
<tr><td align="center"><br></td></tr>
@ -60,8 +60,9 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr></tr>
<tr><td align="center"><a href="https://github.com/nigels-com/glew">GitHub</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
</table>
<tr><td align="center"><br></tr>
@ -72,13 +73,11 @@ THE POSSIBILITY OF SUCH DAMAGE.
<td valign="bottom">
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
<tr><td align="center"><i>Last Update: 26-01-15</i></td></tr>
<tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a>
<a href="http://sourceforge.net"> <img
src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
width="88" height="31" border="0" alt="SourceForge Logo"></a>
<a href="http://www.opengl.org"><img src="./ogl_sm.jpg" width="68" height="35" border="0" alt="OpenGL Logo"></a><br/>
<a href="https://github.com/nigels-com/glew"><img src="github.png" width="70" height="29" border="0" alt="GitHub Logo"></a><br/>
<a href="http://sourceforge.net"><img src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1" width="88" height="31" border="0" alt="SourceForge Logo"></a>
</td>
</tr>
</table>