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https://github.com/nigels-com/glew.git
synced 2024-11-25 23:31:56 +00:00
EGL glewinfo now working for both Nvidia and Mesa implementations
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23438663d6
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@ -185,11 +185,11 @@ GLboolean glewCreateContext (struct createParams *params)
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EGLint numDevices;
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EGLSurface surface;
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EGLint majorVersion, minorVersion;
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static const EGLint configAttribs[] = {
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EGLint configAttribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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EGL_NONE
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};
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@ -204,7 +204,7 @@ GLboolean glewCreateContext (struct createParams *params)
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};
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EGLConfig config;
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EGLint numConfig;
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EGLint error;
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EGLBoolean pBuffer;
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PFNEGLQUERYDEVICESEXTPROC queryDevices = NULL;
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PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = NULL;
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@ -233,17 +233,22 @@ GLboolean glewCreateContext (struct createParams *params)
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if (!getError || !getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent)
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return GL_TRUE;
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pBuffer = 0;
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display = EGL_NO_DISPLAY;
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if (queryDevices && getPlatformDisplay)
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{
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queryDevices(1, devices, &numDevices);
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if (numDevices==1)
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{
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/* Nvidia EGL doesn't need X11 for p-buffer surface */
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display = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, devices[0], 0);
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configAttribs[1] = EGL_PBUFFER_BIT;
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pBuffer = 1;
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}
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}
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if (display==EGL_NO_DISPLAY)
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{
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/* Fall-back to X11 surface, works on Mesa */
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display = getDisplay(EGL_DEFAULT_DISPLAY);
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}
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if (display == EGL_NO_DISPLAY)
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@ -257,13 +262,13 @@ GLboolean glewCreateContext (struct createParams *params)
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if (chooseConfig(display, configAttribs, &config, 1, &numConfig) != EGL_TRUE || (numConfig != 1))
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return GL_TRUE;
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ctx = createContext(display, config, EGL_NO_CONTEXT, contextAttribs);
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ctx = createContext(display, config, EGL_NO_CONTEXT, pBuffer ? contextAttribs : NULL);
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if (NULL == ctx)
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return GL_TRUE;
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surface = EGL_NO_SURFACE;
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/* Create a p-buffer surface if possible */
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if (createPbufferSurface)
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if (pBuffer && createPbufferSurface)
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{
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surface = createPbufferSurface(display, config, pBufferAttribs);
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}
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@ -272,19 +277,14 @@ GLboolean glewCreateContext (struct createParams *params)
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{
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surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL);
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}
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#if 0
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if (surface == EGL_NO_SURFACE)
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return GL_TRUE;
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#endif
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if (makeCurrent(display, surface, surface, ctx) != EGL_TRUE)
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return GL_TRUE;
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error = getError();
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if (error!=EGL_SUCCESS)
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{
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printf("eglGetError: %d\n", error);
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return GL_TRUE;
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}
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return GL_FALSE;
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}
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