bug fixes

git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@324 783a27ee-832a-0410-bc00-9f386506c6dd
This commit is contained in:
ikits 2004-12-30 03:05:57 +00:00
parent 47e028ae26
commit ab497ff197

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@ -84,6 +84,7 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
GL_STENCIL_BACK_VALUE_MASK 0x0000 GL_STENCIL_BACK_VALUE_MASK 0x0000
GL_STENCIL_TEST_TWO_SIDE 0x8910 GL_STENCIL_TEST_TWO_SIDE 0x8910
GL_ACTIVE_STENCIL_FACE 0x8911 GL_ACTIVE_STENCIL_FACE 0x8911
typedef char GLchar
GLuint glCreateShader (GLenum type) GLuint glCreateShader (GLenum type)
void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths) void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths)
GLboolean glIsShader (GLuint shader) GLboolean glIsShader (GLuint shader)
@ -97,12 +98,12 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
void glUseProgram (GLuint program) void glUseProgram (GLuint program)
void glValidateProgram (GLuint program) void glValidateProgram (GLuint program)
void glDeleteProgram (GLuint program) void glDeleteProgram (GLuint program)
void glGetProgramiv(GLuint program, GLenum pname, GLint* param); void glGetProgramiv(GLuint program, GLenum pname, GLint* param)
void glGetProgramfv(GLuint program, GLenum pname, GLfloat* param); void glGetProgramfv(GLuint program, GLenum pname, GLfloat* param)
void glGetShaderiv(GLuint shader, GLenum pname, GLint* param); void glGetShaderiv(GLuint shader, GLenum pname, GLint* param)
void glGetShaderfv(GLuint shader, GLenum pname, GLfloat* param); void glGetShaderfv(GLuint shader, GLenum pname, GLfloat* param)
getGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
getGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source) void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
void glUniform1f (GLint location, GLfloat v0) void glUniform1f (GLint location, GLfloat v0)
@ -167,9 +168,8 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer) void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer)
void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name) void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
GLint glGetAttribLocation (GLuint program, const GLchar* name) GLint glGetAttribLocation (GLuint program, const GLchar* name)
void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLchar* name) void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
GLuint glGetHandle (GLenum pname) GLuint glGetHandle (GLenum pname)
typedef char GLchar
void glDrawBuffers (GLsizei n, const GLenum* bufs) void glDrawBuffers (GLsizei n, const GLenum* bufs)
void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)