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bug fixes
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@324 783a27ee-832a-0410-bc00-9f386506c6dd
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@ -84,6 +84,7 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
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GL_STENCIL_BACK_VALUE_MASK 0x0000
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GL_STENCIL_BACK_VALUE_MASK 0x0000
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GL_STENCIL_TEST_TWO_SIDE 0x8910
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GL_STENCIL_TEST_TWO_SIDE 0x8910
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GL_ACTIVE_STENCIL_FACE 0x8911
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GL_ACTIVE_STENCIL_FACE 0x8911
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typedef char GLchar
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GLuint glCreateShader (GLenum type)
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GLuint glCreateShader (GLenum type)
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void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths)
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void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths)
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GLboolean glIsShader (GLuint shader)
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GLboolean glIsShader (GLuint shader)
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@ -97,12 +98,12 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
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void glUseProgram (GLuint program)
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void glUseProgram (GLuint program)
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void glValidateProgram (GLuint program)
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void glValidateProgram (GLuint program)
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void glDeleteProgram (GLuint program)
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void glDeleteProgram (GLuint program)
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void glGetProgramiv(GLuint program, GLenum pname, GLint* param);
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void glGetProgramiv(GLuint program, GLenum pname, GLint* param)
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void glGetProgramfv(GLuint program, GLenum pname, GLfloat* param);
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void glGetProgramfv(GLuint program, GLenum pname, GLfloat* param)
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void glGetShaderiv(GLuint shader, GLenum pname, GLint* param);
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void glGetShaderiv(GLuint shader, GLenum pname, GLint* param)
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void glGetShaderfv(GLuint shader, GLenum pname, GLfloat* param);
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void glGetShaderfv(GLuint shader, GLenum pname, GLfloat* param)
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getGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
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void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
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getGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
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void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
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void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
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void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
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void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
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void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
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void glUniform1f (GLint location, GLfloat v0)
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void glUniform1f (GLint location, GLfloat v0)
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@ -167,9 +168,8 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
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void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer)
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void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer)
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void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
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void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
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GLint glGetAttribLocation (GLuint program, const GLchar* name)
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GLint glGetAttribLocation (GLuint program, const GLchar* name)
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void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLchar* name)
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void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
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GLuint glGetHandle (GLenum pname)
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GLuint glGetHandle (GLenum pname)
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typedef char GLchar
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void glDrawBuffers (GLsizei n, const GLenum* bufs)
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void glDrawBuffers (GLsizei n, const GLenum* bufs)
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void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
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void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
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void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
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void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
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