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Documentation update
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@ -161,7 +161,7 @@ The latest release contains support for OpenGL 4.6, compatibility and forward-co
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<h2>News</h2>
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<h2>News</h2>
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<ul>
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<ul>
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<li>[06-27-2025] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.3.0">GLEW 2.3.0</a> new extensions and minor bug fixes</li>
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<li>[12-27-2025] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.3.0">GLEW 2.3.0</a> new extensions and minor bug fixes</li>
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<li>[03-15-2020] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.2.0">GLEW 2.2.0</a> new extensions and minor bug fixes</li>
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<li>[03-15-2020] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.2.0">GLEW 2.2.0</a> new extensions and minor bug fixes</li>
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<li>[07-31-2017] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.1.0">GLEW 2.1.0</a> adds support for OpenGL 4.6, new extensions and minor bug fixes</li>
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<li>[07-31-2017] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.1.0">GLEW 2.1.0</a> adds support for OpenGL 4.6, new extensions and minor bug fixes</li>
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<li>[07-24-2016] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.0.0">GLEW 2.0.0</a> adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes</li>
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<li>[07-24-2016] <a href="https://github.com/nigels-com/glew/releases/tag/glew-2.0.0">GLEW 2.0.0</a> adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes</li>
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14
doc/log.html
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doc/log.html
@ -99,23 +99,22 @@ THE POSSIBILITY OF SUCH DAMAGE.
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<ul class="none">
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<ul class="none">
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<li><b>2.3.0</b> [12-27-2025]
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<li><b>2.3.0</b> [12-27-2025]
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<ul>
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<li> Bug fixes:
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<ul>
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<li> ...
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</ul>
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</ul>
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<ul>
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<ul>
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<li> New extensions:
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<li> New extensions:
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<ul>
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<ul>
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<li> GL_ARM_shader_core_properties
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<li> GL_ARM_shader_core_properties
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<li> GL_EXT_EGL_image_storage_compression
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<li> GL_EXT_EGL_image_storage_compression
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<li> GL_EXT_fragment_shading_rate
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<li> GL_EXT_framebuffer_blit_layers
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<li> GL_EXT_framebuffer_blit_layers
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<li> GL_EXT_mesh_shader
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<li> GL_EXT_separate_depth_stencil
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<li> GL_EXT_separate_depth_stencil
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<li> GL_EXT_shader_clock
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<li> GL_EXT_shader_clock
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<li> GL_EXT_shader_realtime_clock
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<li> GL_EXT_shader_samples_identical
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<li> GL_EXT_shader_samples_identical
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<li> GL_EXT_shader_texture_samples
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<li> GL_EXT_texture_storage_compression
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<li> GL_EXT_texture_storage_compression
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<li> GL_HUAWEI_program_binary
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<li> GL_HUAWEI_shader_binary
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<li> GL_IMG_pvric_end_to_end_signature
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<li> GL_IMG_pvric_end_to_end_signature
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<li> GL_IMG_tile_region_protection
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<li> GL_IMG_tile_region_protection
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<li> GL_MESA_bgra
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<li> GL_MESA_bgra
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@ -131,6 +130,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
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<li> GL_QCOM_render_sRGB_R8_RG8
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<li> GL_QCOM_render_sRGB_R8_RG8
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<li> GL_QCOM_render_shared_exponent
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<li> GL_QCOM_render_shared_exponent
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<li> GL_QCOM_shading_rate
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<li> GL_QCOM_shading_rate
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<li> GL_QCOM_texture_foveated2
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<li> GL_QCOM_texture_lod_bias
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<li> GL_QCOM_texture_lod_bias
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<li> GL_QCOM_ycbcr_degamma
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<li> GL_QCOM_ycbcr_degamma
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<li> EGL_ANDROID_telemetry_hint
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<li> EGL_ANDROID_telemetry_hint
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