Removed conan configuration.

This commit is contained in:
dimitri 2018-04-18 06:11:59 +02:00 committed by Nigel Stewart
parent 559cd7fad8
commit b7c40325c7
10 changed files with 0 additions and 324 deletions

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env:
global:
- CONAN_USERNAME="nigels-com"
- CONAN_REFERENCE="glew/master"
- CONAN_CHANNEL="testing"
linux: &linux
os: linux
sudo: required
language: python
python: "2.7"
services:
- docker
osx: &osx
os: osx
language: generic
matrix:
include:
- <<: *linux
env: CONAN_GCC_VERSIONS=4.9 CONAN_DOCKER_IMAGE=lasote/conangcc49
- <<: *linux
env: CONAN_GCC_VERSIONS=5.4 CONAN_DOCKER_IMAGE=lasote/conangcc54
- <<: *linux
env: CONAN_GCC_VERSIONS=6.3 CONAN_DOCKER_IMAGE=lasote/conangcc63
- <<: *linux
env: CONAN_CLANG_VERSIONS=3.9 CONAN_DOCKER_IMAGE=lasote/conanclang39
- <<: *linux
env: CONAN_CLANG_VERSIONS=4.0 CONAN_DOCKER_IMAGE=lasote/conanclang40
- <<: *osx
osx_image: xcode7.3
env: CONAN_APPLE_CLANG_VERSIONS=7.3
- <<: *osx
osx_image: xcode8.2
env: CONAN_APPLE_CLANG_VERSIONS=8.0
- <<: *osx
osx_image: xcode8.3
env: CONAN_APPLE_CLANG_VERSIONS=8.1
install:
- chmod +x ./build/conan/.travis/install.sh
- ./build/conan/.travis/install.sh
script:
# Building master
- cp -rf ./build/conan/* .
- cp -rf ./build/conan/.travis .
- chmod +x .travis/run.sh
- .travis/run.sh
# Building released version
#- chmod +x ./build/conan/.travis/run.sh
#- cd ./build/conan && .travis/run.sh

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#Backup files
*\~
*swp
#OSX
Thumbs.db
.DS_Store
#Emacs buffers
\#*\#
\.#*
#Conan
test_package/build
conanfile.pyc
conaninfo.txt
conanbuildinfo.cmake
conanbuildinfo.txt

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#!/bin/bash
set -e
set -x
if [[ "$(uname -s)" == 'Darwin' ]]; then
brew update || brew update
brew outdated pyenv || brew upgrade pyenv
brew install pyenv-virtualenv
brew install cmake || true
if which pyenv > /dev/null; then
eval "$(pyenv init -)"
fi
pyenv install 2.7.10
pyenv virtualenv 2.7.10 conan
pyenv rehash
pyenv activate conan
fi
pip install conan_package_tools
conan user

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#!/bin/bash
set -e
set -x
if [[ "$(uname -s)" == 'Darwin' ]]; then
if which pyenv > /dev/null; then
eval "$(pyenv init -)"
fi
pyenv activate conan
fi
python build.py

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find_path(
GLEW_INCLUDE_DIR
NAMES
GL
PATHS
include)
find_library(
GLEW_LIBRARY
NAMES
GLEW GLEWd glew32 glew32s glew32d glew32sd
PATHS
lib)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW REQUIRED_VARS GLEW_LIBRARY GLEW_INCLUDE_DIR)

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from conan.packager import ConanMultiPackager
import os, platform
if __name__ == "__main__":
builder = ConanMultiPackager(args="--build missing")
builder.add_common_builds()
filtered_builds = []
for settings, options, env_vars, build_requires in builder.builds:
if not (settings["arch"] == "x86"):
filtered_builds.append([settings, options, env_vars, build_requires])
builder.builds = filtered_builds
builder.run()

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import os
from conans import ConanFile, CMake
from conans.tools import os_info, SystemPackageTool, ConanException, replace_in_file
from conans import tools, VisualStudioBuildEnvironment
from conans.tools import build_sln_command, vcvars_command, download, unzip
class GlewConan(ConanFile):
name = "glew"
version = "master"
source_directory = "%s-%s" % (name, version) if version != "master" else "."
description = "The GLEW library"
generators = "cmake", "txt"
settings = "os", "arch", "build_type", "compiler"
options = {"shared": [True, False]}
default_options = "shared=False"
url="http://github.com/nigels-com/glew"
license="https://github.com/nigels-com/glew#copyright-and-licensing"
if version == "master":
if os.path.isfile("Makefile"):
exports_sources = "*"
else:
exports_sources = os.sep.join(["..", "..", "*"])
else:
exports = "FindGLEW.cmake"
def system_requirements(self):
if os_info.is_linux:
if os_info.with_apt:
installer = SystemPackageTool()
if self.version == "master":
installer.install("build-essential")
installer.install("libxmu-dev")
installer.install("libxi-dev")
installer.install("libgl-dev")
installer.install("libosmesa-dev")
if self.settings.arch == "x86" and tools.detected_architecture() == "x86_64":
installer.install("libglu1-mesa-dev:i386")
else:
installer.install("libglu1-mesa-dev")
elif os_info.with_yum:
installer = SystemPackageTool()
if self.version == "master":
installer.install("libXmu-devel")
installer.install("libXi-devel")
installer.install("libGL-devel")
if self.settings.arch == "x86" and tools.detected_architecture() == "x86_64":
installer.install("mesa-libGLU-devel.i686")
else:
installer.install("mesa-libGLU-devel")
else:
self.output.warn("Could not determine Linux package manager, skipping system requirements installation.")
def configure(self):
del self.settings.compiler.libcxx
def source(self):
if self.version != "master":
zip_name = "%s.tgz" % self.source_directory
download("https://sourceforge.net/projects/glew/files/glew/%s/%s/download" % (self.version, zip_name), zip_name)
unzip(zip_name)
os.unlink(zip_name)
def build(self):
if self.settings.os == "Windows" and self.version == "master":
raise ConanException("Trunk builds are not supported on Windows (cannot build directly from master git repository).")
if self.settings.compiler == "Visual Studio":
env = VisualStudioBuildEnvironment(self)
with tools.environment_append(env.vars):
version = min(12, int(self.settings.compiler.version.value))
version = 10 if version == 11 else version
cd_build = "cd %s\\%s\\build\\vc%s" % (self.build_folder, self.source_directory, version)
build_command = build_sln_command(self.settings, "glew.sln")
vcvars = vcvars_command(self.settings)
self.run("%s && %s && %s" % (vcvars, cd_build, build_command.replace("x86", "Win32")))
else:
if self.version == "master":
self.run("make extensions")
replace_in_file("%s/build/cmake/CMakeLists.txt" % self.source_directory, "include(GNUInstallDirs)",
"""
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
include(GNUInstallDirs)
""")
cmake = CMake(self)
cmake.configure(source_dir="%s/build/cmake" % self.source_directory, defs={"BUILD_UTILS": "OFF"})
cmake.build()
def package(self):
find_glew_dir = "%s/build/conan" % self.build_folder if self.version == "master" else "."
self.copy("FindGLEW.cmake", ".", find_glew_dir, keep_path=False)
self.copy("include/*", ".", "%s" % self.source_directory, keep_path=True)
self.copy("%s/license*" % self.source_directory, dst="licenses", ignore_case=True, keep_path=False)
if self.settings.os == "Windows":
if self.settings.compiler == "Visual Studio":
self.copy(pattern="*.pdb", dst="bin", keep_path=False)
if self.options.shared:
self.copy(pattern="*32.lib", dst="lib", keep_path=False)
self.copy(pattern="*32d.lib", dst="lib", keep_path=False)
self.copy(pattern="*.dll", dst="bin", keep_path=False)
else:
self.copy(pattern="*32s.lib", dst="lib", keep_path=False)
self.copy(pattern="*32sd.lib", dst="lib", keep_path=False)
else:
if self.options.shared:
self.copy(pattern="*32.dll.a", dst="lib", keep_path=False)
self.copy(pattern="*32d.dll.a", dst="lib", keep_path=False)
self.copy(pattern="*.dll", dst="bin", keep_path=False)
else:
self.copy(pattern="*32.a", dst="lib", keep_path=False)
self.copy(pattern="*32d.a", dst="lib", keep_path=False)
elif self.settings.os == "Macos":
if self.options.shared:
self.copy(pattern="*.dylib", dst="lib", keep_path=False)
else:
self.copy(pattern="*.a", dst="lib", keep_path=False)
else:
if self.options.shared:
self.copy(pattern="*.so", dst="lib", keep_path=False)
else:
self.copy(pattern="*.a", dst="lib", keep_path=False)
def package_info(self):
if self.settings.os == "Windows":
self.cpp_info.libs = ['glew32']
if not self.options.shared:
self.cpp_info.defines.append("GLEW_STATIC")
if self.settings.compiler == "Visual Studio":
if not self.options.shared:
self.cpp_info.libs[0] += "s"
self.cpp_info.libs.append("OpenGL32.lib")
if self.settings.compiler.runtime != "MT":
self.cpp_info.exelinkflags.append('-NODEFAULTLIB:LIBCMTD')
self.cpp_info.exelinkflags.append('-NODEFAULTLIB:LIBCMT')
else:
self.cpp_info.libs.append("opengl32")
else:
self.cpp_info.libs = ['GLEW']
if self.settings.os == "Macos":
self.cpp_info.exelinkflags.append("-framework OpenGL")
elif not self.options.shared:
self.cpp_info.libs.append("GL")
if self.settings.build_type == "Debug":
self.cpp_info.libs[0] += "d"

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project(GlewTest)
cmake_minimum_required(VERSION 3.0.0)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
add_executable(testGlew main.c)
target_compile_definitions(testGlew PUBLIC "${CONAN_DEFINES}")
target_link_libraries(testGlew PUBLIC "${CONAN_LIBS}")
set_target_properties(testGlew PROPERTIES LINK_FLAGS "${CONAN_EXE_LINKER_FLAGS}")

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from conans import ConanFile, CMake
import os
class TestGlew(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "cmake"
def build(self):
cmake = CMake(self)
cmake.configure()
cmake.build()
def test(self):
self.run(os.sep.join([".","bin", "testGlew"]))
def imports(self):
if self.settings.os == "Windows":
self.copy(pattern="*.dll", dst="bin", src="bin")
self.copy(pattern="*.pdb", dst="bin", src="bin")
if self.settings.os == "Macos":
self.copy(pattern="*.dylib", dst="bin", src="lib")

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#include "GL/glew.h"
int main (){
glewGetString(GLEW_VERSION);
return 0;
}