doc: New extensions for GLEW 2.3.0

This commit is contained in:
Nigel Stewart 2025-06-20 20:43:50 +10:00
parent acd780940d
commit c004e5b14f
2 changed files with 84 additions and 2 deletions

View File

@ -14,7 +14,48 @@
<ul>
<li> New extensions:
<ul>
<li> ...
<li> GL_ARM_shader_core_properties
<li> GL_EXT_EGL_image_storage_compression
<li> GL_EXT_framebuffer_blit_layers
<li> GL_EXT_separate_depth_stencil
<li> GL_EXT_shader_clock
<li> GL_EXT_shader_samples_identical
<li> GL_EXT_texture_storage_compression
<li> GL_IMG_pvric_end_to_end_signature
<li> GL_IMG_tile_region_protection
<li> GL_MESA_bgra
<li> GL_MESA_framebuffer_flip_x
<li> GL_MESA_framebuffer_swap_xy
<li> GL_MESA_texture_const_bandwidth
<li> GL_NV_memory_object_sparse
<li> GL_NV_primitive_shading_rate
<li> GL_NV_timeline_semaphore
<li> GL_NV_uniform_buffer_std430_layout
<li> GL_QCOM_frame_extrapolation
<li> GL_QCOM_motion_estimation
<li> GL_QCOM_render_sRGB_R8_RG8
<li> GL_QCOM_render_shared_exponent
<li> GL_QCOM_shading_rate
<li> GL_QCOM_texture_lod_bias
<li> GL_QCOM_ycbcr_degamma
<li> EGL_ANDROID_telemetry_hint
<li> EGL_ANGLE_sync_control_rate
<li> EGL_EXT_config_select_group
<li> EGL_EXT_device_drm_render_node
<li> EGL_EXT_device_persistent_id
<li> EGL_EXT_device_query_name
<li> EGL_EXT_display_alloc
<li> EGL_EXT_explicit_device
<li> EGL_EXT_gl_colorspace_bt2020_hlg
<li> EGL_EXT_platform_xcb
<li> EGL_EXT_present_opaque
<li> EGL_EXT_query_reset_notification_strategy
<li> EGL_EXT_surface_compression
<li> EGL_NV_stream_consumer_eglimage
<li> EGL_NV_stream_consumer_eglimage_use_scanout_attrib
<li> EGL_QNX_image_native_buffer
<li> EGL_QNX_platform_screen
<li> GLX_EXT_get_drawable_type
</ul>
</ul>

View File

@ -109,7 +109,48 @@ THE POSSIBILITY OF SUCH DAMAGE.
<ul>
<li> New extensions:
<ul>
<li> ...
<li> GL_ARM_shader_core_properties
<li> GL_EXT_EGL_image_storage_compression
<li> GL_EXT_framebuffer_blit_layers
<li> GL_EXT_separate_depth_stencil
<li> GL_EXT_shader_clock
<li> GL_EXT_shader_samples_identical
<li> GL_EXT_texture_storage_compression
<li> GL_IMG_pvric_end_to_end_signature
<li> GL_IMG_tile_region_protection
<li> GL_MESA_bgra
<li> GL_MESA_framebuffer_flip_x
<li> GL_MESA_framebuffer_swap_xy
<li> GL_MESA_texture_const_bandwidth
<li> GL_NV_memory_object_sparse
<li> GL_NV_primitive_shading_rate
<li> GL_NV_timeline_semaphore
<li> GL_NV_uniform_buffer_std430_layout
<li> GL_QCOM_frame_extrapolation
<li> GL_QCOM_motion_estimation
<li> GL_QCOM_render_sRGB_R8_RG8
<li> GL_QCOM_render_shared_exponent
<li> GL_QCOM_shading_rate
<li> GL_QCOM_texture_lod_bias
<li> GL_QCOM_ycbcr_degamma
<li> EGL_ANDROID_telemetry_hint
<li> EGL_ANGLE_sync_control_rate
<li> EGL_EXT_config_select_group
<li> EGL_EXT_device_drm_render_node
<li> EGL_EXT_device_persistent_id
<li> EGL_EXT_device_query_name
<li> EGL_EXT_display_alloc
<li> EGL_EXT_explicit_device
<li> EGL_EXT_gl_colorspace_bt2020_hlg
<li> EGL_EXT_platform_xcb
<li> EGL_EXT_present_opaque
<li> EGL_EXT_query_reset_notification_strategy
<li> EGL_EXT_surface_compression
<li> EGL_NV_stream_consumer_eglimage
<li> EGL_NV_stream_consumer_eglimage_use_scanout_attrib
<li> EGL_QNX_image_native_buffer
<li> EGL_QNX_platform_screen
<li> GLX_EXT_get_drawable_type
</ul>
</ul>