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doc: New extensions for GLEW 2.3.0
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@ -14,7 +14,48 @@
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<ul>
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<li> New extensions:
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<ul>
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<li> ...
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<li> GL_ARM_shader_core_properties
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<li> GL_EXT_EGL_image_storage_compression
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<li> GL_EXT_framebuffer_blit_layers
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<li> GL_EXT_separate_depth_stencil
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<li> GL_EXT_shader_clock
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<li> GL_EXT_shader_samples_identical
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<li> GL_EXT_texture_storage_compression
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<li> GL_IMG_pvric_end_to_end_signature
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<li> GL_IMG_tile_region_protection
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<li> GL_MESA_bgra
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<li> GL_MESA_framebuffer_flip_x
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<li> GL_MESA_framebuffer_swap_xy
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<li> GL_MESA_texture_const_bandwidth
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<li> GL_NV_memory_object_sparse
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<li> GL_NV_primitive_shading_rate
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<li> GL_NV_timeline_semaphore
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<li> GL_NV_uniform_buffer_std430_layout
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<li> GL_QCOM_frame_extrapolation
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<li> GL_QCOM_motion_estimation
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<li> GL_QCOM_render_sRGB_R8_RG8
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<li> GL_QCOM_render_shared_exponent
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<li> GL_QCOM_shading_rate
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<li> GL_QCOM_texture_lod_bias
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<li> GL_QCOM_ycbcr_degamma
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<li> EGL_ANDROID_telemetry_hint
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<li> EGL_ANGLE_sync_control_rate
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<li> EGL_EXT_config_select_group
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<li> EGL_EXT_device_drm_render_node
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<li> EGL_EXT_device_persistent_id
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<li> EGL_EXT_device_query_name
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<li> EGL_EXT_display_alloc
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<li> EGL_EXT_explicit_device
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<li> EGL_EXT_gl_colorspace_bt2020_hlg
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<li> EGL_EXT_platform_xcb
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<li> EGL_EXT_present_opaque
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<li> EGL_EXT_query_reset_notification_strategy
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<li> EGL_EXT_surface_compression
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<li> EGL_NV_stream_consumer_eglimage
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<li> EGL_NV_stream_consumer_eglimage_use_scanout_attrib
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<li> EGL_QNX_image_native_buffer
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<li> EGL_QNX_platform_screen
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<li> GLX_EXT_get_drawable_type
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</ul>
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</ul>
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43
doc/log.html
43
doc/log.html
@ -109,7 +109,48 @@ THE POSSIBILITY OF SUCH DAMAGE.
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<ul>
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<li> New extensions:
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<ul>
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<li> ...
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<li> GL_ARM_shader_core_properties
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<li> GL_EXT_EGL_image_storage_compression
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<li> GL_EXT_framebuffer_blit_layers
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<li> GL_EXT_separate_depth_stencil
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<li> GL_EXT_shader_clock
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<li> GL_EXT_shader_samples_identical
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<li> GL_EXT_texture_storage_compression
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<li> GL_IMG_pvric_end_to_end_signature
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<li> GL_IMG_tile_region_protection
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<li> GL_MESA_bgra
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<li> GL_MESA_framebuffer_flip_x
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<li> GL_MESA_framebuffer_swap_xy
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<li> GL_MESA_texture_const_bandwidth
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<li> GL_NV_memory_object_sparse
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<li> GL_NV_primitive_shading_rate
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<li> GL_NV_timeline_semaphore
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<li> GL_NV_uniform_buffer_std430_layout
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<li> GL_QCOM_frame_extrapolation
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<li> GL_QCOM_motion_estimation
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<li> GL_QCOM_render_sRGB_R8_RG8
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<li> GL_QCOM_render_shared_exponent
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<li> GL_QCOM_shading_rate
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<li> GL_QCOM_texture_lod_bias
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<li> GL_QCOM_ycbcr_degamma
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<li> EGL_ANDROID_telemetry_hint
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<li> EGL_ANGLE_sync_control_rate
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<li> EGL_EXT_config_select_group
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<li> EGL_EXT_device_drm_render_node
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<li> EGL_EXT_device_persistent_id
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<li> EGL_EXT_device_query_name
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<li> EGL_EXT_display_alloc
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<li> EGL_EXT_explicit_device
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<li> EGL_EXT_gl_colorspace_bt2020_hlg
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<li> EGL_EXT_platform_xcb
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<li> EGL_EXT_present_opaque
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<li> EGL_EXT_query_reset_notification_strategy
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<li> EGL_EXT_surface_compression
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<li> EGL_NV_stream_consumer_eglimage
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<li> EGL_NV_stream_consumer_eglimage_use_scanout_attrib
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<li> EGL_QNX_image_native_buffer
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<li> EGL_QNX_platform_screen
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<li> GLX_EXT_get_drawable_type
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</ul>
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</ul>
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